{"id":5817,"date":"2022-06-27T05:55:26","date_gmt":"2022-06-27T09:55:26","guid":{"rendered":"http:\/\/angrypiper.com\/?p=5817"},"modified":"2022-09-25T16:46:36","modified_gmt":"2022-09-25T20:46:36","slug":"character-studies-rhin-valim-star-trek-adventures-part-2","status":"publish","type":"post","link":"http:\/\/angrypiper.com\/?p=5817","title":{"rendered":"Character Studies: Rhin Valim (Star Trek Adventures) Part 2"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><a href=\"http:\/\/angrypiper.com\/wp-content\/uploads\/2022\/06\/Starbase_brig_guard2C_2373.webp\"><img loading=\"lazy\" decoding=\"async\" width=\"258\" height=\"350\" src=\"http:\/\/angrypiper.com\/wp-content\/uploads\/2022\/06\/Starbase_brig_guard2C_2373.webp\" alt=\"\" class=\"wp-image-5777\" srcset=\"http:\/\/angrypiper.com\/wp-content\/uploads\/2022\/06\/Starbase_brig_guard2C_2373.webp 258w, http:\/\/angrypiper.com\/wp-content\/uploads\/2022\/06\/Starbase_brig_guard2C_2373-221x300.webp 221w\" sizes=\"auto, (max-width: 258px) 100vw, 258px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p>The backstory for Lieutenant Junior Grade Rhin Valim, Starfleet Security Division can be found <a rel=\"noreferrer noopener\" href=\"http:\/\/angrypiper.com\/?p=5773\" data-type=\"post\" data-id=\"5773\" target=\"_blank\">here.<\/a> What follows is an explanation of his Attributes and Disciplines, his Talents, Values and Focuses: all the things that come into play quite a lot in Star Trek Adventures. Rather than get into the nitty-gritty of how these things work mechanically, I&#8217;ll just give a broad description of each and how it relates to his character; in other words, why I chose them and why I think they makes sense for this character.<\/p>\n\n\n\n<p><strong>Attributes and Disciplines<\/strong><\/p>\n\n\n\n<p>Attributes have a score range of 7-12, while Disciplines have a range of 1-5. Rhin Valim&#8217;s highest Attribute is Fitness at 12 (he&#8217;s in spectacular shape), and his highest Discipline is Security at 5 (not surprising, he&#8217;s been fighting all his life). His second highest Attribute is Daring at 11 (He&#8217;s used to taking risks) and his next highest Discipline is Engineering at 3 (he&#8217;s more than competent). His remaining Attributes (Control, Insight, Presence and Reason) and Disciplines (Command, Conn, Science and Medicine) are fairly average.<\/p>\n\n\n\n<p>Attributes and Disciplines are used in combination with each other to attempt tasks. Rhin is a very physical character with a good knowledge of both combat and engineering.<\/p>\n\n\n\n<p><strong>Focuses<\/strong><\/p>\n\n\n\n<p>These are the things Rhin is really good at: his particular set of skills, if you like. He has a better chance of succeeding at these tasks and of achieving better results than most people. Rhin&#8217;s focuses are: Small Unit Tactics, Infiltration, Espionage, Hand to Hand Combat, Hand Phasers and Hazard Awareness. All of these focuses fit a character who grew to adulthood in the Bajoran resistance and spent most of his life waging guerilla warfare.<\/p>\n\n\n\n<p><strong>Talents<\/strong><\/p>\n\n\n\n<p>These are traits that give Rhin bonuses in certain situations. Once again, these are primarily a result of his work in the Bajoran resistance. <\/p>\n\n\n\n<p>Constantly Watching: Rhin is very good at seeing threats. He&#8217;s pretty tough to ambush or blindside.<\/p>\n\n\n\n<p>Pack Tactics: Rhin knows how to pile on when he needs to. Other characters benefit more than they normally would if Rhin assists them during combat.<\/p>\n\n\n\n<p>Crisis Management: He can give commands in combat situations, even if he isn&#8217;t in command. This isn&#8217;t &#8220;official&#8221; command status; it&#8217;s just that he is the kind of guy who people listen to when things go south.<\/p>\n\n\n\n<p>Fire at Will:  Usually, it&#8217;s difficult to fire with accuracy the more times you shoot, but Rhin doesn&#8217;t suffer from that. Rhin is used to laying down fire.<\/p>\n\n\n\n<p><strong>Values<\/strong><\/p>\n\n\n\n<p>Finally, these are the things that Rhin thinks are important: his ideals and aspirations. In game terms, you can invoke (or challenge) a value in order to gain big bonuses; so when your values come into play, it&#8217;s a big deal. <\/p>\n\n\n\n<p>For example: one of Captain Kirk&#8217;s values is &#8220;I don&#8217;t believe in a no-win situation.&#8221; People familiar with Kirk would agree he&#8217;s not the kind of guy who gives up, even in the face of overwhelming odds. When faced with a seemingly no-win situation, Kirk&#8217;s player could invoke this value to get a big bonus on his intended action. It also tells us a bit about Captain Kirk, so anyone could use this value to guide their roleplay of the character.<\/p>\n\n\n\n<p>Rhin Valim&#8217;s values are:<\/p>\n\n\n\n<p><strong>Resistance Fighter:<\/strong> The Bajoran resistance was hardly a well-equipped force. Rhin is used to making do with whatever is available, working with what you have, not with what you wish you had.  It&#8217;s great to have the right tool for the job, but sometimes you need to use a rock because you don&#8217;t have a hammer. Starfleet has all the hammers anyone could ever need. Rhin&#8217;s still not used to that.<\/p>\n\n\n\n<p><strong>&#8220;Put faith in yourself. It&#8217;s the only thing worth believing in.&#8221;<\/strong> Rhin doesn&#8217;t put faith in a higher power or the promises of politicians, because he&#8217;s seen what those amount to: nothing. If you don&#8217;t do it yourself, it won&#8217;t get done. Don&#8217;t trust anyone or anything to act in your best interests. Only you can do that.<\/p>\n\n\n\n<p><strong>&#8220;No one gets left behind.&#8221; <\/strong>This one is pretty self-explanatory. Rhin will go out of his way and risk life and limb for his fellow soldiers, even if he doesn&#8217;t particularly like them. As much as possible, the wounded get evacuated, bodies get recovered and identified, and most of all, prisoners get rescued. Otherwise, what are you really fighting for?<\/p>\n\n\n\n<p><strong>&#8220;Improvise. Overcome. Adapt. Or die.&#8221;<\/strong> Again, pretty self-explanatory. Don&#8217;t stick to a plan if it isn&#8217;t working. There&#8217;s nothing noble about getting killed because you were too stupid to zig when someone commanded you to zag. This value is probably why Rhin hasn&#8217;t advanced much in rank; he&#8217;s not afraid to buck the chain of command if it means saving lives, including his own.<\/p>\n\n\n\n<p>As stated above, you can also challenge a value if it&#8217;s dramatically appropriate, and if successful, you can get big results just as if you had invoked it. For example, let&#8217;s say Rhin was in a situation where he was faced with trusting someone he didn&#8217;t know. Normally, because of his &#8220;put faith in yourself&#8221; value, he wouldn&#8217;t be able to do that easily, and he&#8217;d have to fend for himself. But what if I challenge it instead of invoking it? Rhin takes the chance and gets the bonus, but then I would have to cross out that value and choose a new one. People change.<\/p>\n\n\n\n<p>Sadly, I never got to play this character. Maybe one day I will. I think he could be interesting, as he clearly lacks the mindset for Starfleet; but could be an asset to the right crew. He&#8217;s a lot like Major Kira Nerys at the beginning of Deep Space Nine, only Kira had her faith in the Prophets to guide her decisions. Rhin doesn&#8217;t.  It would be fun to see how he reacts to serving alongside someone similar.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The backstory for Lieutenant Junior Grade Rhin Valim, Starfleet Security Division can be found here. What follows is an explanation of his Attributes and Disciplines, his Talents, Values and Focuses: all the things that come into play quite a lot in Star Trek Adventures. Rather than get into the nitty-gritty of how these things work [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[84,134,11],"tags":[135,80,78,94],"class_list":["post-5817","post","type-post","status-publish","format-standard","hentry","category-role-playing-games","category-rpg-characters","category-sci-fi","tag-character-studies","tag-modiphius","tag-star-trek","tag-star-trek-adventures"],"_links":{"self":[{"href":"http:\/\/angrypiper.com\/index.php?rest_route=\/wp\/v2\/posts\/5817","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/angrypiper.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/angrypiper.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/angrypiper.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/angrypiper.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5817"}],"version-history":[{"count":5,"href":"http:\/\/angrypiper.com\/index.php?rest_route=\/wp\/v2\/posts\/5817\/revisions"}],"predecessor-version":[{"id":6032,"href":"http:\/\/angrypiper.com\/index.php?rest_route=\/wp\/v2\/posts\/5817\/revisions\/6032"}],"wp:attachment":[{"href":"http:\/\/angrypiper.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5817"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/angrypiper.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5817"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/angrypiper.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5817"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}