Category Archives: Pulp

The Storage Yard: A Green Hornet .45 Adventure AAR: Part 2

For scenario details, be sure to check out the Prologue and Part 1!

Through the rear-view mirror, Kato regarded the Green Hornet as he checked his equipment.

“Hornet Gun: check,” said the Green Hornet. “Hornet Sting: check. Let’s roll, Kato.”

A few minutes later, Kato steered the Black Beauty up to MaClane’s Shipping Yard. The car was set for silent running. In the darkness, it made no more noise than the faintest whisper as it pulled up to the curb. The Green Hornet and Kato exchanged a quick glance in the mirror. Both men nodded, then quietly exited the car on opposite sides.

Time to go to work.

Turn 1: From their concealed positions, the Green Hornet and Kato split up, each making his way to one side of the shipping yard. Being Observant, the Green Hornet comes close enough to an encounter marker to possibly trigger it; but he fails his Brains test. He’ll have to get closer! Kato, meanwhile, sprints to another container. This gives the guard atop the container a chance to spot him; but Kato keeps to the shadows and the guard fails to do so. This brings Kato in contact with another encounter marker. Unfortunately, it’s bad luck for him! Kato startles a stray cat, which yowls loudly. This gives the guard another chance to spot Kato, but the guard fails miserably and doesn’t react at all. Since the alarm hasn’t been raised, only one guard gets to move. The guard stationed atop a shipping container overlooking the meeting moves to his right, along a makeshift bridge.

Turns 2-3: The Green Hornet begins to climb up the side of the shipping container, trying to get a better vantage point. Once atop it, he activates the encounter marker. He takes a moment to angle a long-range microphone towards the meeting. He lucks out! One of the lieutenants coughs loudly, which is enough to identify him as Louie the Lunger, enforcer for “Lemonface” Bucco, boss of the Bowery district! Meanwhile, Kato moves around his container, while the guard atop it ambles down its length, failing yet again to spot Kato, who begins his own climb up the side of the container. Finally, Another guard heads out towards the center of the yard, halfheartedly scanning the darkness.

Turn 4: The guard atop the container Kato is climbing does an about-face and returns to his original position, which means he walks right by Kato for a second time. The guard is oblivious; once again failing to spot the black-clad Kato clinging to the side of the container. Kato quickly climbs up and attacks the guard from behind, delivering a silent but highly-effective kung-fu chop to the guard’s neck. Down he goes! The Green Hornet drops silently from the top of his container, coming into contact with another encounter marker. It’s a restless guard. One of the guards gets the urge to stretch his legs, so he gets to move out of turn. The guard on the bridge continues in the same direction, scanning the darkness, seeing nothing.

Turn 5: The Green Hornet moves quietly around the side of a nearby car, taking aim at the driver with the Hornet gun. He fires off a gas canister and the driver quickly succumbs to the narcotic effects of the knockout gas! A nearby guard fails to see the driver slump to the ground, unconscious! (These guards are really terrible.)

Meanwhile, from his vantage point atop his own shipping container, Kato has a clear shot at another driver. Not one to miss an opportunity, Kato hurls one of his drugged Hornet-darts at the unsuspecting driver; who is quickly overcome by the knockout venom! The Green Hornet and Kato are like the two pieces of bread in a SANDWICH OF JUSTICE! The guard in the middle of the yard moves back to his position atop the metal platform overlooking the meeting. So far, the Green Hornet and Kato have avoided detection!

Turn 6: The guards seem to realize they’re too close together, so they separate to better keep watch over the yard.

Like flowing water, Kato slips down the side of the shipping container. No longer worried about attracting the driver’s attention, he moves closer to the car, trying to get a better look at the mob lieutenants. The Green Hornet makes a break from cover towards another encounter marker. For a brief moment, he is all too visible to the guard atop the metal platform; but the guard is distracted by something on his shoe, and fails to notice the Emerald Avenger as he gets close enough to note the identity of another mob lieutenant! It’s “Clean-Head Chang”, enforcer for the notorious Chinatown crime boss, Wise Uncle Wei!

Turn 7: The Green Hornet backtracks to his original position. Through his powers of Observation, he activates the encounter marker atop the shipping containers; but it’s a dud. Nothing happens. Kato moves closer to the meeting, for a brief moment fully exposed to two of the guards. Both fail their tests to spot him. (These guards are the WORST.)

Turn 8: One of the guards shifts his facing, giving him another chance to spot Kato. He does not. Kato moves towards another encounter marker, desperately trying to identify the last mob lieutenant; or even catch a glimpse of the mystery man. But before that can happen, the Green Hornet, trying to remain out of sight, moves around the back of the shipping container stack.

He activates an encounter marker. It’s the cops, led to the scene by crusading reporter Mike Axford!

Immediately, the mob lieutenants make a break for their cars, while the Mystery Man slinks away into the shadows. MEETING ADJOURNED!

Turn 9: Although Mike Axford is scanning the yard for the elusive Green Hornet, “Clean-Head” Chang runs out into the open in full view of the cops while making a break for his car, not knowing that his driver has been KO’ed by the Green Hornet’s gas gun. The cops fire, but fail to hit the Tong gangster. Meanwhile, Louie the Lunger runs for his car, also unaware that his driver is down for the count because of Kato’s dart. He comes face-to-face with Kato, and wastes no time pulling his gun and taking his shot. He hits! Kato takes a grazing shot along his rib cage!

In response, Kato screams his Battle Cry, leaping into hand-to-hand combat with Louie the Lunger. To his credit, the mobster doesn’t panic; but he does drop to the ground senseless on the receiving end of Kato’s vicious flying kick!

The Green Hornet tries to head off “Clean-Head” Chang, even going so far as to attack Chang’s car with the Hornet Sting in an attempt to disable it. Unfortunately, the device fails, and Chang’s car is unaffected. Chang reaches his car and speeds away, leaving behind his enforcer. The identity of the third mob lieutenant must remain a mystery, as he manages to reach his car and speed away, leaving his enforcer behind as well!

Turn 10: There are only two criminal models left on the table; these are the two goons left behind by the lieutenants as they made their escape. Mike Axford is obsessed with the Green Hornet and doesn’t care about these small fish. He’s desperately scanning the darkness, looking for the Hornet; but finds Kato instead. He hastily points him out the police, who open fire! Although most of the cops miss, Kato is struck again! He’s down to one wound! This serves to highlight his position to the goon atop the shipping container, who also opens fire at Kato with his tommy gun! Despite leaking like a sieve, Kato manages to leap and roll to safety, easily avoiding the hail of bullets! (Kato rolled two natural 10’s, which are Heroic Saves. The bullets never even came close.) The remaining mobster fires upon the Green Hornet, but only sprays the air as our hero vanishes into the concealing darkness!

Turn 11: Kato needs to get out of here, and fast. He sprints to the edge of the board to join the Green Hornet, spending Hero Points to gain extra movement. The heroes flee the scene with the identity of two of the three mob lieutenants, as the cops collar the remaining gangsters and Mike Axford wrings his hat in frustration. But questions persist: who was the third lieutenant, and who was the mystery man? What did they want?

Analysis: This game was a lot of fun, and it flew by pretty quickly. With two Grade 3 models, you would think the odds were stacked in favor of the heroes; and for a while, that was the case. Once the alarm sounded, though, all bets were off. The fact that the guards couldn’t spot snow in a blizzard helped; but Kato survived by sheer luck alone. I fully expected him to go down in a hail of gunfire from the cops, but they rolled like shit. Then, he pulled off a miraculous dodge when one of the gat men opened up with his tommy gun. Lucky!

I was really pleased with how the two heroes methodically took out the sentries while trying to discover as many clues as possible. The encounter markers weren’t going their way; but they did get seven full turns before the cops showed up, and the identities of 2 of the 3 lieutenants. The final VP tally: Heroes: 7, Gangsters: 1. A pretty decisive (though by no means complete) victory for the heroes!

Epilogue: The Next Day

Britt Reid paced the room, pounding his fist into his palm in frustration. “Blast it, Kato, why does Mike Axford have to be so darn good at his job?”

“Isn’t that what you pay him for?” asked Kato. He was propped up in bed, his ribs bandaged. Despite the pain, he was feeling fortunate that mobsters were such lousy shots.

“The Daily Sentinel is lucky to have a reporter so tenacious. The Green Hornet, not so much. Axford brought the cops down on us before we could find out what was really going on in that storage yard.”

“We know the identities of two of the lieutenants,” said Kato, ” Louie the Lunger and Clean-Head Chang. That’s something.”

“It would have been nice to be able to interrogate at least one of them, and find out the identitiy of the third,” said Reid, “not to mention the mystery man, and what they were doing in the first place. Chang got away, and Louie is cooling his heels in a cell downtown.” Reid sighed in exasperation. “D.A. Scanlon says he isn’t talking.”

“Sorry I got shot, boss,” said Kato.

“That’s ok, my friend,” deadpanned Reid. “Just try to do better next time.” The two men exchanged smiles. “So, what now?” asked Kato.

“Clean-Head Chang is top enforcer for Wise Uncle Wei,” said Reid. “I think it’s time Wei got a visit from the Green Hornet.”

Kato nodded, sliding out of bed; but Reid stopped him. “You need to stay here and rest up, Kato. I’ll handle this one alone.”

Kato shook his head. “I don’t think that’s a good idea.”

“You worry too much, Kato. I have done this before, you know.” Reid smiled. “I’ll tell you all about it when I get back.”

Kato sat back and watched as Britt Reid left. A few minutes later, he slid out of bed, wincing in pain. The Green Hornet needed Kato, and there was no way he wasn’t going to be there.

The Storage Yard: A Green Hornet .45 Adventure AAR: Part 1

If you missed it, start at the beginning here!

Scenario: At midnight, three of the most powerful mob lieutenants in the city are meeting with a mysterious figure. Who do these lieutenants work for and what are they discussing? Who is this mystery man? And why wasn’t the Green Hornet invited? The Green Hornet and Kato plan on finding out the answers to these questions; but there’s another problem: Ace Reporter Mike Axford has also learned of the meeting and tipped off the police. It’s only a matter of time before they arrive…can the Green Hornet find his answers before then?

Victory Conditions: The Green Hornet must discover three clues (the identities of the enforcers) and escape the board. The criminals must prevent him from learning everything before the cops arrive and they are forced to make their escape. Victory points are awarded for clues. Each clue discovered by the Green Hornet is worth 1 VP, each clue that goes undiscovered is worth 1 VP for the criminals. In addition, each model that is eliminated is worth one VP equal to his grade (i.e. a Grade 3 model is worth 3 VP, etc.), and each Mob Lieutenant (not including the mystery man) that is able to escape is worth 1VP to the criminals. Whoever has the most VP at the end wins.

Forces: The Hero player controls the Green Hornet (Grade 3 Crimefighter) and Kato (Grade 3 Crimefighter). The Criminal Player starts with 3 Enforcers (Grade 2) and 6 Gat Men (Grade 1).  (Each lieutenant brought a driver and a goon.) The lieutenants and the drivers are armed with pistols; the goons are armed with submachine guns. The Police (3 Grade 1 Officers) and Mike Axford (Grade 1 Reporter) are controlled by either player, subject to the conditions below.

Setup: Play is on a 24”x24” surface, representing the yard of MacLane’s Storage Yard. There are shipping containers stacked around the yard, forming a central clearing of sorts. Crates, barrels and oil drums are liberally scattered about the yard, providing cover and spots to hide. There are three cars each facing an unobstructed path through the containers in roughly a Y-shaped pattern. In the center of these cars, the three Mob Lieutenants are deployed, along with the Mystery Man.  One Gat Man is deployed next to each car; these are the lieutenants’ drivers and they don’t usually take part in any of the action unless the shooting starts. The remaining 3 Gat Men are deployed on Guard Duty. The guards can be placed among or atop the shipping containers. The Green Hornet and Kato start on one board edge, in cover but at least 8” away from any enemy model.

Special Rules

Stealthy: A hero can attempt to take out a guard in melee without alerting any of the others. If a hero attacks a guard in melee and KO’s him, he does so silently. If the guard doesn’t go down, he immediately sounds the alarm. If a hero attacks a guard with line of sight to another guard, any attempts to spot him are made at +1.

Sounding the Alarm: Any guard who spots a hero model or who survives a round of melee can sound the alarm. This instantly alerts all the guards on the table, who can activate and act normally in subsequent turns. The bosses make a break for it as if The Police Arrive (see below).

The Police Arrive: When this happens (or when the alarm is sounded), all the bosses immediately make a break for their cars, and will reach them in one turn. The drivers can shoot at any of the heroes or the police they can see for one turn, then they speed away with their boss on the following turn. Any of the bosses who get off the board escape. As for the mystery man, he cannot be captured. He vanishes without a trace!

The police choose their targets as follows: first, they fire at any model that fired upon them, otherwise they fire at the closest hero or criminal they can see. Whichever model is the target, the opposing player rolls for the cop’s attacks. The Green Hornet and Kato will not enter combat with the police or with Mike Axford (no matter how much they want to), the one exception being the Green Hornet can use his gas gun if needed.

Pesky Mike Axford: Mike Axford is obsessed with unmasking the Green Hornet, and is constantly pointing out his whereabouts to the cops. By spending a Hero point, the player controlling the mob enforcers can force the police to fire upon either of the heroes, even if there is a closer criminal target. The criminal player cannot do this if any criminals fired upon the police earlier this turn, however. Axford cannot be the target of attacks, nor can he attack any other model.

The Characters

The Green Hornet (Grade 3): DR 5 Brains 4 Will 3 Brawn 3 Guts 10 Heater 5 Shiv 5 Dodge 4 Speed 5 Brawler +1d10, Pugilist +1, One-Two Punch, Sharpshooter +1, Quick +1, Nerves of Steel +2, Observant, Quick Recovery, Heroic Action

Kato (Grade 3): DR 5 Brains 2 Will 4 Brawn 5 Guts 8 Heater 2 Shiv 6 Dodge 4 Speed 5 Brawler +1d10, Pugilist +2, Multiple Attacks +1, Shiv Thrower, Driver +1, Battle Cry, Leap, Devotion, Nimble

Mob Lieutenant (Grade 2): DR 4 Brains 2 Will 3 Brawn 3 Guts 7 Heater 3 Shiv 2 Dodge 3 Speed 4 Brawler +2d10, Sharpshooter +1, Rapid Fire, Fearful Presence, Nimble, Quick Recovery

Goons/Drivers (Grade 1): DR 3 Brains 2 Will 3 Brawn 2 Guts 5 Heater 3 Shiv 2 Dodge 2 Speed 5 Brawler +1d10, Sharpshooter +1, Rapid Fire, Quick Load

Police (Grade 1) DR 4 Brains 2 Will 3 Brawn 4 Guts 4 Heater 2 Shiv 3 Dodge 3 Speed 5 Brawler +1d10, Ferocious, Fencing +1d10, Bruiser +1

Mike Axford (Grade 1) DR 3 Brains 3 Will 2 Brawn 2 Guts 7 Heater 2 Shiv 2 Dodge 3 Speed 5 Deception, Genius, Savant, Nerves of Steel +1

This post was a little longer than I expected…Full AAR to follow soon!

A Meeting at Midnight…

Another challenge for the Green Hornet; his aide, Kato; and their rolling arsenal, the Black Beauty!

Britt Reid, publisher of the Daily Sentinel, sat in his home office, uneasily drumming his fingers on the desk. “Very interesting, Kato.”

“What’s that?” Kato asked, setting a glass in front of his boss and friend. With a flourish, he held aside the sleeve of his white valet jacket and began to fill the glass with orange juice, raising the decanter impossibly high before lowering it at just the right moment to avoid an overflow.

Reid smiled at Kato’s theatrics. “Three of the city’s biggest mob lieutenants have a meeting tonight­­, Kato– a secret meeting with a mysterious fourth party…and it seems the Green Hornet wasn’t invited!”

“Maybe our invitation got lost in the mail,” Kato said dryly. “What do you think it’s about?”

“I don’t know, my friend. But one thing I do know: this is one soiree the Green Hornet isn’t about to miss!”

Kato nodded. “I’ll get the car ready.”

It’s long past time I played some Pulp. Although my Star Trek skirmishes last year scratched an itch for adventures in spaaaaaace; I wanted to get back to some good old-fashioned two-fisted Pulp action. And who better for that than the Green Hornet and Kato?

I used .45 Adventure 2nd Edition, my favorite rules for Pulp gaming. You can get the PDF here for a measly 10 bucks, and it’s well worth it. That being said, I made a few changes; the same changes I used when playing the Star Trek games using Fantastic Worlds. I’ll repeat them here: .45 Adventure has a detailed combat system that involves wound location and deteriorating statistics based on damage received. For example, you get shot in the arm, your shooting and brawling abilities go down; you get shot in the legs, your movement speed decreases, etc. The better your character, the higher his stats and the more wound boxes he has; therefore wounds have less of an effect on heroic characters and a greater effect on scrubs.

For my taste, this was a bit more bookkeeping than I wanted to deal with. I decided a model has a number of wounds equal to its rank and damage resistance (DR) commensurate with their abilities, and that wound location doesn’t matter. If a character is wounded, he loses a wound. Rank 3 and Rank 2 characters are KOed when they lose their last wound; Rank 1 scrubs aren’t so lucky: they’re dead (unless they are supposed to be KOed). This makes combat a lot faster and more deadly, but requires a lot less effort to keep track of a character round-to-round. Heroic characters (like the Green Hornet) may have access to abilities that allow them to shrug off and/or heal wounds, or to act regardless of them, but goons go down fast. As it should be!

The tradeoff is that a lot of special abilities in .45 Adventure are based around wound location, such as Supreme Effort, which allows a model to use his starting stats for a wound location for a turn (regardless of how badly damaged that location is); or Dead Shot, which improves your chances of hitting a specific location. Since I scrapped wound location, none of the models could use these; which somewhat limited the selection of skills I had access to. Each location also has its own Damage Resistance value. It’s generally easier to wound someone if you hit them in the head as opposed to hitting their arm, for example. I scrapped that too, and just assigned a blanket DR to an entire model. The more important or tough the model is, the more DR it has. This makes the game move a lot faster at the expense of some of the detail of the system; I like it, but YMMV.

That about covers the rules. But, what about the scenario?

It’s simple: At midnight, three of the most powerful mob lieutenants in the city are meeting with a mysterious figure. Who do these lieutenants work for and what are they discussing? Who is this mystery man? And why wasn’t the Green Hornet invited? The Green Hornet and Kato plan on finding out the answers to these questions; but there’s another problem: Ace Reporter Mike Axford has also learned of the meeting, and tipped off the police. It’s only a matter of time before they arrive…can the Green Hornet find his answers before then?

Find out next time!

Monster May(hem) fast approaches!

Gather ‘round, ladies and gents! (Are there any ladies in the house?) It’s almost May; time for the second annual Monster May(hem); to be hosted right here at Dead Dick’s Tavern! But wait…SECOND annual? It seems like this has been going on for more than two years…

Aaaah. Yes. Three, actually. It used to be known as Monster Month, but then Roger changed it. (Sigh. Roger. I friggin’ love that guy.)

Anyway, what is Monster May(hem)? Why, it’s the month you paint monsters, of course. Any monster will do, although it should be a proper MONSTER; not an orc or a vampire, or something equally as lame. I mean something truly beastly; like a dragon or manticore or giant sandworm. Check out the last couple of years by looking at that handy “Archives” drop-down menu on the right and picking any May (starting in 2018); or, if you’re too lazy to do that, you can get a pretty good idea what I’m talking about by looking at this post and this post.

I can hear the choruses now. “I wanna join the club, PIper! But, how do I participate?”

It’s easy! Simply let me know in the comments below, or shoot me an email at angrypiper@angrypiper.com. I’ll add your name and website to the blogroll once May starts; and, if it’s not there already, I’ll post a link to your site in my sidebar menus. You might even pick up a few regular visitors to your blog! Don’t have a blog or a website? That’s ok. Send me your pictures, and I’ll post them here and ensure you receive proper attribution.

If you’re looking for some good monster miniatures but don’t want to break the bank, Reaper Bones or Nolzur’s Marvelous Miniatures are your friends! You can get some great plastic monsters for under 5 bucks, and even more for under ten. Or you can splurge and spend fifteen bucks and get something like this T-Rex from Nolzur’s Marvelous Miniatures:

But no one’s saying it has to be a Fantasy monster. Got a particularly nasty Tyranid or Elder God you want an excuse to paint? Well, look no further. Here’s your excuse. You can also sculpt your own, if you have the inclination and you’re the daring sort. Roger did just that last year, and he even named it after me! The likeness is uncanny… (I told you I love that guy.)

Monster May(hem) officially starts on the first of May (duh). Chances are I’ll be posting something soon after. I have a couple of miniatures in mind, including one really big project planned. I’ve been pretty productive in past years; but invariably I post a few stragglers in early June as my reach tends to exceed my grasp. Guess we’ll see if this year is the same…

My Latest Dumb Idea

Few of us get to be what we wanted to be when we grow up. When I was 5 years old in 1977, I saw Star Wars. I wanted to be a spaceship driver. (My father still has my 5-year-old voice on tape saying so.) Then a few years later, I saw Raiders of the Lost Ark; and I wanted to be an archaeologist. Not because I had any interest in the ancient world or the people that lived in it, but because archaeologists used bullwhips to swing on things, and that was what I knew I was meant to do.

In a couple of weeks, I’ll turn 48 years old. There’s still time.

Over the past few weeks, I’ve re-watched all the Indiana Jones movies before they’re due to leave Netflix at the end of the year. I haven’t seen some of them in a long time. Raiders is still the best, followed closely by Last Crusade. Temple of Doom wasn’t bad; and it was better than Crystal Skull for sure. As far as that one…it wasn’t as terrible as I remember it; but it sure wasn’t great, either.

Throughout this re-watch, I began to wonder…how much does a bullwhip cost? Well, settle down, amigos, because this is one rabbit-hole I went down so you don’t have to. Here’s what I discovered about bullwhips.

Bullwhips come in lengths from 6 feet to as long as 16 feet or more. The shorter the whip the easier it is to crack; the longer the whip the tougher it is to handle. Nowadays, the best whips are made from kangaroo hide (whip-cracking is pretty big Down Under); but they still use cowhide, too. Many modern whips are made from paracord. My eyes glazed over while reading about plaits and the “belly” of the whip; I gather it’s important stuff but I didn’t really care. The more plaits a whip has, the more pliable and responsive it is. In other words, the better the quality; kind of like a thread count in sheets. 16 plaits is better than 12, is better than 10, etc.

The general consensus is you get what you pay for, and a decently-made beginner bullwhip will likely cost you around $150 USD for a 6′-8′ whip, $250 for anything over 10 feet. (One thing is certain, the cheap whip I use when I dress in my Catwoman costume won’t work. Enjoy that image.)

So, I got to thinking about the practicalities of buying a whip.

I’m 6’1″ tall and I have plenty of backyard space, so I would likely try my hand at an 8′-10′ whip. Anything smaller and I would probably whip myself (which is apparently something you better get used to doing, especially in the beginning); anything larger would require Herculean strength that, at my advanced age, I sadly no longer possess. As a general rule, I don’t believe in buying cheap shit; for example, when I needed a reciprocating saw a couple of years ago, I bought the good one. A worker is only as good as his tools, after all. (In my case, my tools are usually much better than my level of skill would require.) In other words, I’m looking at spending about $250.00 USD to start this new hobby of mine; i.e. the hobby of whipping stuff.

I began to look at whips, and research whip manufacturers. Based on my recently acquired expertise and on the opinions of anonymous (but no doubt wise) Internet whippers all around the world, I dismissed inferior (or what I considered inferior) whips outright and homed in on the good quality bullwhips; the ones that must be better because they cost more. If I was gonna do this, I was gonna do it right, damn it.

As my collection of unpainted miniatures proves, resisting impulse buys has never been a strength of mine. But I generally pause when I’m about to spend over 200 bucks on anything. I decided I’d sleep on it. I did, and by the next morning I had pretty much forgotten about my whip obsession completely.

At least until about a week later, when I was shopping on Amazon, and this blue paracord bullwhip popped up in my “suggestions for you based on your browsing activity” window. I thought nothing of it, believing I was alone. Until…

“What’s that?” I heard from behind me.

“Nothing,” I said. I suddenly felt like I got caught watching porn.

“Why are you looking at whips?”

I shrugged. I resisted the urge to turn around. The silence was deafening. It seems an answer was expected. I began to wish I had been caught watching porn instead.

I sighed, and it all came out of me. I confessed the whole thing. I blabbed about how my re-watch of the Indiana Jones movies led to my new bullwhip obsession, which led me to research buying a bullwhip, because I know could get really good with one and that would be cool, and I’ve always wanted to be an archaeologist and…”

“Oh, please.”

Two words. That’s all it took.

That was when I began to reconsider the whole bullwhip purchase; to think about a better way to spend $250.00.

I thought about the utility and practicality of becoming a bullwhip adept. What do you use a bullwhip for, really? I mean, Indiana Jones is quite skilled with his; but I suppose that there may be a bit of creative license there. Am I going to whip someone? No. It’s not exactly a weapon ideal for home defense. You can’t swing a bullwhip in the house (I certainly wouldn’t be allowed to, even if I could); and unless I’m attacked in my backyard by someone who is taking their sweet time approaching me, it’s not a good option there, either. Can you really swing on a whip? Probably. The initial swing would be fun, but getting your whip untangled from the ground is probably going to be more of a pain in the ass than the trip was worth in the first place.

Whips make a loud noise. That’s about it. I have to assume the novelty of making a loud noise will wear off quickly, probably the first time I injure myself. And self-injury is pretty much assured. Whips hurt; that’s why being flogged is generally considered an unpleasant experience.

So, knowing what I know about me, here’s what would have likely happened had I gone ahead with this:

I would have gleefully uncoiled my new whip and tried to crack it. I would do this until I cracked it successfully, or more likely until my arm got tired or I cut my own flesh. Then I would either get bored or get upset, depending on whether I cracked it or cut myself. I would put the whip down and not pick it up again. Occasionally, I would glare at it, remembering that I spent two hundred fifty dollars on it.

That would be a really fucking stupid thing to do, so I’m not doing it.

Giant Scorpion

Monster May(hem) continues with my latest submission: a Giant Scorpion (and some smaller, yet still quite large scorpions). from Reaper. These Bones miniatures are define what an “impulse buy” is to me. I had no need for either the huge scorpion or its little brothers, yet I bought them to “pad” an order to get free shipping, as I recall. I’ve had these for a few years now. Since I’m finding any excuse NOT to work on the big monster I have vowed to paint by month’s end, I painted these guys instead.

The good news is that even though I don’t really have a use in mind, much like Rrrraaaaaang, this beastie can be quite versatile.

Kip Kincaid and Sarah Litmus are beginning to regret exploring Planet X…
Perhaps Lara should have done more research on why it’s called “The Temple of Stingy-Sting-Sting.”
The wizard said hunting for spell components was quick and easy work. The wizard lied.
Epitaph: “Clean Head” McGee. Never backed down from a fight.

Matt from PMPainting just completed an amazing-looking Cthulhu model for his third submission of the month, and Harry painted a Warhammer High Elf Dragon, after painting a Wood Elf Dragon just last month. Now I literally have no more excuses not to tackle my own big fellah…but I’ll probably find one before long.

Check out all the other participants in Monster May(hem). Visit their sites and see what they’re up to!

Blogroll

Roger, aka Dick Garrison, from Rantings From Under the Wargames Table

Dave Stone from Wargames Terrain Workshop

Matt from PMPainting

Coyotepunc from Coyotepunc’s Creativity

Ken from Blue Moose Arts

Jeremy, aka Carrion Crow, from Carrion Crow’s Buffet

Harry from War Across the Ages

You can find links to all these blogs (and others) in the sidebar as well!

Happy Painting!

The Coming of…Rrrraaaaaang!!!!!

Beware! Despair! Rrrraaaaaang is upon us!!!  Rrrraaaaaang, Destroyer of Worlds! Rrrraaaaaang, Bringer of Doom! Rrrraaaaaang, Devourer of Civilizations! Rrrraaaaaang! Rrrraaaaaang! RRRRAAAAAANG!!!!!!!

A bit of background: when I was in college, I spent a fair amount of time in the Fine Arts building, as one of my best friends was an illustration major. One day, I noticed something odd affixed to a wall in the main lounge. It was an orange. Someone had drawn a mean face on the peel and stuck it on a hook. They put a small, open box below the orange. It contained several coins of varying denominations. This, proclaimed a nearby sign, was Rrrraaaaaang, and he was a fearful god. Only through donations could Rrrraaaaaang be appeased.

Well, Rrrraaaaaang remained on his hook throughout the entire school year, long past when he became a withered, hardened husk of an orange with a sunken, glaring face. I think the custodians must have had a sense of humor; either that or, like the art students, they feared Rrrraaaaaang’s wrath should his physical body be molested in any way. I think there may have been about $2.00 in coins in that box by the end of the year, which is pretty impressive, considering college students are notoriously poor, and many are not above stealing change to raid a vending machine. Even so, none dared to defile the offerings to Rrrraaaaaang and risk his displeasure.

Rrrraaaaaang did not return the next semester. He vanished into the ether, as gods often do. He offered no explanation to those of us he left behind. I firmly believe Rrrraaaaaang will return one day, to visit divine retribution upon us all.

Until that time, I bring you my version of the great and terrible Rrrraaaaaang. My Rrrraaaaaang is an early Reaper miniature, Conjunctivus, the eye beast. He is a versatile monster, able to bring death and destruction in a variety of game settings.

They said nothing could make the Galacteers and the Imperials put aside their hostilities…but both fear Rrrraaaaaang!
Foolish mortals! Now you face Rrrraaaaaang!
“By the Hoary Hosts of Hoggoth, Wong! My wards have failed! Rrrraaaaaang is upon us!
On Planet X, Biff Banning and Sheila Starr unwittingly awaken…Rrrraaaaaang!!!!

This miniature has been awaiting completion for years. In fact, I began composing a Rrrraaaaaang post in April of 2018, and he already had a basecoat on him back then. I’m glad he’s finally done, and I hope I can get to some other long-incomplete projects before the end of Monster Month.

Check out all the other participants in Monster Month. Dave Stone converted an awesome Kroot beast for Warhammer 40K, then did an amazing paint job on an Oriental Dragon he sculpted himself! That’s two submissions, one more than me so far, and I’m the guy HOSTING the challenge! Way to go, Dave! Coyotepunc completed a Reaper Frost Giant and it looks great! Matt painted a Dark Young of Shub-Niggurath named Tracy. (Really!) Carrion Crow plans on painting some miniatures sculpted by Dick Garrison himself, another participant! Visit everyone’s blog and see what they’re up to!

Blogroll

Roger, aka Dick Garrison, from Rantings From Under the Wargames Table

Dave Stone from Wargames Terrain Workshop

Matt from PMPainting

Coyotepunc from Coyotepunc’s Creativity

Ken from Blue Moose Arts

Jeremy, aka Carrion Crow, from Carrion Crow’s Buffet

Harry from War Across the Ages

You can find links to all these blogs (and others) in the sidebar as well!

Back to the painting table!

May is Monster Month (Again)!

For the past couple of years I’ve been trying to establish a loose routine with regards to my painting: I take part in Forgotten Heroes every June, try to clean up the “side-pile” every December, and occasionally, I host a painting challenge like Dwarvember, WizarDecember, or TerrainTime. This year I’ve decided to open up Monster Month to the world!

The “rules”, such as they are, are quite simple. Paint at least one monster in the month of May. The miniature can be any scale or from any genre or game system. The only restriction is that it has to be a MONSTER, not a humanoid. So don’t paint an orc or a zombie. Set your sights higher!

So what qualifies as a monster? Pretty much anything non-humanoid from classic Dungeons and Dragons. Dragons, Giants, Elementals…you name it. Nolzur’s Marvelous Miniatures and Reaper Bones have put out a lot of these miniatures at ridiculously affordable prices.

You’re by no means restricted to Fantasy miniatures, though. Got some Call of Cthulhu or Pulp creatures? Or how about that Tyranid Carnifex or that nightmarish Malifaux monster you’ve been putting off? Maybe a giant super-villain like Fin Fang Foom or Titano. If it’s a monster, it’s fair game!

If you want to take part, just drop me a comment here or email me at angrypiper@angrypiper.com. I’ll include your blog on the blogroll!

Happy painting!

“Who you callin’ a dummy?”

As Movember draws to a close, I have officially painted all of my pulp miniatures! For this last installment, I present some ventriloquists!

Technically, only ONE of these is a pulp miniature…yet when painting him, I was surprised to find that I had two more ventriloquists in 28mm! It’s an odd genre of miniature to own, after all. How many ventriloquist miniatures do YOU own? I’m betting not three.

First, straight from his tour performing for the crown heads of Europe, The Great Adamski! This miniature comes from Black Army Productions, a small company that makes some interesting miniatures. This guy came with a couple of hand options; he could have either had a second puppet or a gun behind his back. (I went all in on the dummies.) Adamski also satisfies my Movember requirement: check out that handlebar mustache! His Cossack dummy (the one behind his back) is sporting some impressive lipwear as well.

Next, a zombie ventriloquist from Horrorclix, because why not? I repainted him because as expected, the factory clix paint job was somewhat…sub-par.

Lastly, a relatively new-ish Batman villain, THE Ventriloquist (and Scarface). This miniature was repainted completely, but I forgot to take a “before” picture.

The Ventriloquist (and Scarface) is pretty dumb, even for Batman’s rogue’s gallery. The Ventriloquist himself is a mild-mannered milquetoast; it’s Scarface, the dummy, who is the real ruthless bad guy. From the DC wiki:

I find him annoying because Scarface can’t pronounce the letter “B” (on account of the Ventriloquist not moving his lips), so he substitutes a “G” sound. This gets old pretty fast, especially when you’re reading speech balloons. “Let’s rog the gank, boys! And watch out for the Gatman!” Ugh.
Anyway, that wraps up Movember…I’m still mulling over a project for December. Watch this space!

Insanity Pile Progress

Miniatures Painted Thus Far: 63

Miniatures Purchased: 13

Total: +50