“For no one, no one in this world can you trust. Not men. Not women. Not beasts. This you can trust.”
Conan’s father was right, of course. Blades before bros, babes and beasts every time. Sadly, he was just another wise man who was torn apart by dogs. Such is life.
The year of pop culture continues! For my character of the month, painted for Tom’s #paintanadventuringparty over on Instagram, I decided to paint a barbarian. Not just any barbarian: THE barbarian. I present: Conan of Cimmmeria, born on a battlefield, destined to wear the jeweled crown of Aquilonia upon a troubled brow.
This is “The Cimmerian (FTF07)” (also labeled as “barbarian with sword”), a classic Ral Partha sculpt from 1984. I have probably had it since then, but I never got around to painting him until now. Wish I knew who sculpted it. My best guess would be Dennis Mize.
I could have just painted him bare-chested (as is the barbarian’s wont); but I was inspired by the body paint from Conan’s raid on Thulsa Doom’s temple, arguably the coolest part of the Conan the Barbarian film (a movie with a LOT of cool parts).
One of the best things about the movie is the amazing soundtrack; which I absolutely listened to while painting the miniature. It’s so great!
I made sure to add the blood splatter from Conan’s many kills; but I seem to have forgotten to add blood to his sword. Maybe he oiled it just before the slaughter.
Here, Conan explores a temple and discovers a strange inscription. What could it mean?
So, to recap: this miniature ticks a lot of boxes for me: he’s my character of the month, my entry for Tom’s IG challenge, he’s a pop culture miniature AND he’s old-school lead!
Note: for the first part, including the scenario rules and character builds, check the previous post here!
The Crimson Hound crept stealthily along the wall to the old courtyard. He could hear the sounds of strange activity from within. He knew that Santa Claus had likely already made use of the stolen blasphemous tome known as the Malificarium Infernus to summon some otherworldly horror to Glumengrad, but nothing could prepare him for what he saw when he rounded the wall and gazed fully upon the hideous, writhing form of Savirax the Unclean.
“The promised sacrifice has arrived,” said Savirax the Unclean, in a voice like screeching fingernails on a hellish chalkboard. So much for stealth, thought The Crimson Hound.
“HO HO HO!” laughed Santa. “Right on time!” Santa stood, surrounded by some rough-looking men, all of whom were casting nervous glances at the undulating, viscous thing that was Savirax the Unclean. “I knew you’d show up,” said Santa. “Counted on it, in fact! Now, I can sacrifice you like I promised, and get my reward!”
The Crimson Hound’s eyes narrowed. Something didn’t make sense. This sounded personal, and The Crimson Hound couldn’t recall ever running afoul of Santa Claus before. He was pretty sure he would have remembered.
“Why me?” asked The Crimson Hound.
“Because,” answered Santa, “I promised Savirax the Unclean the soul of a supernatural creature in exchange for my heart’s desire. Isn’t that right, Savirax the Unclean?”
“Yes,” said Savirax the Unclean, because it would have been rude not to answer.
“And what’s that?” asked The Crimson Hound. “Your heart’s desire, I mean.” He was genuinely curious.
“Finally, someone asks!” yelled Santa, opening his arms theatrically wide. He glared at his henchmen. “Not one of you assholes ever gave a shit enough to even ask. This guy,” Santa pointed at The Crimson Hound, “THIS GUY asks, and he’s the one who’s going to die!” One by one, Santa’s henchmen muttered and looked at the ground sheepishly. “Fine!” Santa bellowed. “I’ll tell you. I want to live out the rest of my days on a tropical island in the sun, some place like Tahiti!”
“That’s it?” The Crimson Hound blinked in confusion. “That’s all you want? Why not just go to Tahiti? You have a flying sleigh!”
“Fuck you!” yelled Santa. “It’s not about Tahiti! I want to have a new island full of naked, voluptuous women, all for me! My island is gonna look like a fucking never-ending Russ Meyer movie! That’s what I want! And I’ve earned it, damn it!”
The Crimson Hound thought that Santa’s heart’s desire lacked imagination and was kind of sexist, but he didn’t say anything. He just stared at Santa Claus while Savirax the Unclean writhed and twisted nearby.
“Screw this,” yelled Santa, pointing at The Crimson Hound with a green-mittened hand. “Get him!”
Turn 1: Cue the Wilhelm scream!! The first henchman, Bob, is grabbed by the slimy tentacles of Savirax the Unclean and swallowed whole! (In fact, this AAR may be best enjoyed by playing the Wilhelm scream effect at the start of every round. You can find it here.)
Poor Bob. He was a henchman by necessity, not choice. Until recently, he was the manager at a national auto parts chain store; but he was the victim of corporate layoffs. Although he’d laugh to hear anyone say so, Bob apparently made too much money for the company’s bean counters. The company was looking to hire some millennial at half the salary. You try to do what’s best for your kids, but you’re not made of money, you know? Bob had saved and saved to send his daughter Candace to college, and he had enough for the tuition and room and board. But it’s the books, man. The cost of books fucking kill you. Bob was only working for Santa for the book money for Candace to go to school and realize her lifelong dream of becoming a marine biologist; something she vowed to do at the age of six, when one of her pet goldfish met an untimely end due to incorrect fishbowl ph.
Anyway, Bob’s dead now; which makes Candace’s marine biologist aspirations a bit unrealistic to say the least.
On the first turn, nothing much happens. The Crimson Hound wins initiative and bolts over to the stack of presents on the lower right, using his action to hide. The henchmen group closest to him (minus poor Bob) fails to spot him; but the other henchmen group and Santa both see him and open fire! The henchmen shoot like henchmen and fail to hit, but Santa’s big shotgun blows a hole in the presents, clipping the Crimson Hound for 1 damage!
Turn 2: (Wilhelm scream) Savirax the Unclean helps itself to another henchman. This time it’s poor Moe! Moe ran a successful insurance business; but then had a mid-life crisis, bought a motorcycle, got an earring and decided he missed his calling as a tough guy, so he joined Santa’s crew for kicks. Bet he regrets it now!
The Crimson Hound wins initiative again, and he wastes no time. He leaps atop the stack of presents, bares his fangs and charges into the group of four henchmen, dealing swift death!
The Hound drops in their midst, landing atop one thug with a sickening crunch as his rib cage shatters beneath the Hound’s weight! Another goes down fountaining blood as the Hound swiftly drags his razor-sharp, magical shortsword across his throat in a vicious backhanded slash!
The remaining two thugs attack the Hound, but they are severely outclassed! The Hound snatches a baseball bat from one and breaks it over the man’s head, splintering the wood; then drives the splintered end through the remaining goon’s throat for good measure. Don’t fuck with the Crimson Hound!
(In game terms, the Hound dealt two damage on the charge, dropping two henchmen. The remaining two thugs responded but failed to do any damage, which activated the Hound’s “Reflection” power. As part of his “Scrapper” major power, the Hound has a chance to inflict 2 damage on any attacker who misses a melee attack against him. He succeeded, and did two more damage, dropping the remaining henchmen!)
Unfortunately, this leaves the Crimson Hound out in the open. In response to his brutal assault, both Santa and the remaining henchmen group open fire! The henchmen, perhaps distracted by the amorphous, otherworldly thing that just devoured two of them, miss horribly. But Santa’s shotgun nails the Crimson Hound squarely in the chest for a whopping 4 damage! This drops the Crimson Hound’s Body to 2! The Hound is hurt!
“YEEEARRRGH!”, screamed the Crimson Hound as he took the full blast of Santa’s shotgun. He ducked behind the stack of presents, gasping for air. “HO HO HO!” laughed Santa. “Hurts,doesn’t it? Remember, I’m Saint Nick, bitch! All my weapons are holy! HO HO HO!”
“I’m coming for you, asshole,” cursed the Crimson Hound through gritted teeth.But he received only more mocking, jolly laughter in return.
Turn 3: (Wilhelm scream) Say goodbye to Linus. Savirax the Unclean devours him, and he seems oddly resigned to it. That’s because four years ago Linus decided to do something about his perpetual loneliness by procuring a mail-order bride from Belarus. She looked nothing like her picture, gave him chlamydia on their wedding night, immediately started cheating on him and then proceeded to bankrupt him through her frivolous spending and terrible gambling habit. Linus has been working as a goon just to make money to keep the loan sharks at bay. He’s better off this way. Trust me.
The Crimson Hound retains initiative, and it’s a good thing. He runs away, trying to gain enough ground to put some cover between him and that cannon Santa is wielding. He ducks behind a cement planter and hopes for the best. The henchman group and Santa pursue him, opening fire on his position; but the hard cover afforded by the concrete manages to save the Crimson Hound from any further damage!
Turn 4: (Wilhelm scream) Savirax the Unclean snatches up Phil in its slimy pseudopods and drags him screaming into its mouth. Phil has managed to lead a life completely devoid of anything even remotely significant; getting devoured by Savirax the Unclean is the single noteworthy thing that Phil has ever had happen to him in all his 43 years. Rest in peace, Phil.
The bad guys get initiative, and the henchmen group sends another ineffectual volley of fire at the Crimson Hound. The Hound vaults the planter and charges the group, shredding them like tissue paper on Christmas morning (or so he’s heard; no one has ever given the Crimson Hound a Christmas present to open). He rams his sword through the first goon’s sternum and slices downward, slitting him open like an envelope; then grabs the second and, using his dreadful fangs, tears the man’s throat out in a bloody, tattered mess. Then, the Crimson Hound does what he does best (and what he does best isn’t very nice). In a few seconds, both men are completely drained of blood. The Crimson Hound feels invigorated as his wounds began to knit together!
In game terms, the Crimson Hound scored a whopping 9 goals on his attack, which was impossible for the remaining two henchmen to ever resist. He effectively obliterated them. Then he rolled his vampiric healing power, and this is what he got:
That’s six goals, enough to heal 3 boxes of damage. The Crimson Hound is back up to 5 Body. He’s still in the fight!
Santa moves into position and opens fire. Although he scores 3 goals of damage, The Crimson Hound resists it all! His mouth still dripping the blood of his victims, the Crimson Hound smiles and prepares to charge…
Turn 5: There are no more henchmen left! Savirax the Unclean turns his attention to his promised sacrifice, The Crimson Hound! It attacks with a snaky tentacle, attempting to grapple the Crimson Hound; but the Hound easily evades it. He gains initiative, and charges Santa Claus, moving too fast for Santa to bring his shotgun to bear. The two men crash together and the Crimson Hound deals a savage blow to jolly old St. Nick, slicing through red suit, skin and fat into the muscle beneath! Despite his natural armor, Santa is hurt badly; but he’s not helpless! Santa swings his shotgun like a club, intent on crushing the Crimson Hound’s skull like an egg; but the Hound ducks at the last second and it smashes against his shoulder. The Hound, still enjoying the euphoric effects of the blood he drank, barely feels a thing!
In game terms, The Crimson Hound dealt a respectable 4 goals of damage to Santa, and Santa rolled like absolute shit and failed to resist any damage. HIs Armor power lets him soak 1 box of damage, though, which means he only took 3. That’s still enough to drop Santa to half his Body in one shot. The Crimson Hound could have knocked Santa back 3″, too; but he wanted to keep him close. That would have given Santa the opportunity to fire his shotgun or to make a return charge, and that doesn’t make tactical sense! Santa attacked back, but the Crimson Hound was able to resist the damage.
Turn 6: Savirax the Unclean is officially hangry! It attacks the Crimson Hound again, trying to grab him and hold him so that Santa can make good on his sacrifice. The Crimson Hound is once again able to avoid the tentacles of the monstrous entity!
Santa seizes the initiative and attacks the Crimson Hound once again. This time, he misses horribly, but manages to avoid the Hound’s reflexive counterattack. The Crimson Hound scores a hit, and although Santa shrugs some of it off, he manages to inflict 1 more box of damage on the jolly old elf! This drops Santa down to 2 Body!
Turn 7: Savirax the Unclean has decided it’s going to try one more time; then fuck it, it’s just going to destroy the world. It attacks the Crimson Hound again, trying to flatten him against the ground. The Crimson Hound tries to roll out of the way, but gets clipped for another box of damage, dropping him to 4!
The Crimson Hound gets initiative. It’s all or nothing! The Hound leaps on Santa and buries his fangs into Santa’s shoulder, doing a net 1 goal of damage! Not enough to put down Santa for good! Santa still has 1 Body left!
Santa attacks back, but fails to do any damage. The Crimson Hound desperately ripostes with a flurry of bites, causing 2 goals of damage! Santa manages to soak one, but the last bite drops Santa to the ground as his blood sprays skyward!
In game terms, Santa fell to the Hound’s Reflection ability! After failing to damage the Hound in melee, the Crimson Hound was able to make his roll to reflect, causing 2 damage. Although Santa’s Armor reduced it to 1, that was all he had left! Santa failed his KO roll and was out; just in time to stop Savirax the Unclean from destroying the world!
The Crimson Hound lifted Santa by the fluffy, white trim of his red suit, grinning at him through bloodstained teeth. “You know what?” asked the Crimson Hound. “I just realized something. You visit every kid in the world in one night. You can make reindeer fly. And, fat as you are, you can squeeze up and down chimneys with no problem. If that’s not supernatural, I don’t know what is.” And with that, the Crimson Hound lifted Santa over his head and hurled him straight at the gaping, ravenous maw of Savirax the Unclean.With a mighty gulp and a horrid (Wilhelm) scream, his offering was accepted. Santa Claus was no more!
Savirax the Unclean spit out a shiny, black boot. The Crimson Hound wondered if there was still a foot in it. “You have earned your heart’s desire,” said Savirax the Unclean. “Do you want the same thing?”
The Crimson Hound considered the offer. Sexism aside, there wasn’t much not to like about it. An island paradise surrounded by women of generous proportions was definitely not the worst place to spend some time. He had to admit that as retirement plans went, it was pretty fucking sweet.
But no. He had responsibilities here. Besides, if he accepted, nothing was stopping Savirax the Unclean from sticking around and eating everyone in Glumengrad, then destroying the world. Demons were dicks like that.
“I don’t like the sun much,” saidThe Crimson Hound, “so how about for my heart’s desire, you just fuck off back to wherever you came from, and take that book with you so no one else can use it again?”
Savirax the Unclean looked disappointed, inasmuch as it is possible for amorphous, squamous, blasphemous, unholy entities to look disappointed. “Very well,” it said, coiling one pseudopod around the Maleficarium Infernus. “I’ll leave, I guess.” It hesitated for a moment.
“Well?” asked the Crimson Hound. “Forget something?”
“Uh…Merry Christmas, ” said Savirax the Unclean. Then it disappeared, taking the book with it.
The Crimson Hound smiled. He was touched. No one had ever wished him a Merry Christmas before. “Merry Christmas to you, too, Savirax the Unclean,” he said. Then he turned and disappeared into the night.
God bless us, every one!
Analysis: This AAR reminded me how much I love Super Mission Force. It’s such an easy and fun rules system and I can’t recommend it enough. Not sure if Scott Pyle still drops by the Tavern; but if so, Scott, thanks again for creating such a fun game! This was an absolute treat to play, and it really flew by. The game took only 15 minutes from the first roll to the last; and it really DID come down to the wire. Technically, if Santa hadn’t attacked the Hound at the end, he wouldn’t have gotten killed by the Hound’s Reflection ability; but then again, Savirax the Unclean would have destroyed the world at the start of the next turn, so Santa didn’t have a choice. He had to take the shot if he wanted his heart’s desire!
The Crimson Hound’s Fear power didn’t really come into play because things happened too quickly and too far away from any of the other models. Santa’s Super Strength likewise never saw any use, mainly because Santa never did any damage to the Hound in melee. If he had, the Crimson Hound would have gone flying!
At the end of the game I had the idea that rather than just defeating Santa and saving the day, why not have the Hound sacrifice Santa instead? So, I went back and re-wrote the prose accordingly. Hope you liked it!
To Bruno (the Crimson Hound himself) and to all the readers and visitors to Dead Dick’s Tavern, Merry Christmas and Happy New Year! (And if you don’t celebrate those holidays, then just have a nice couple of weeks.)
Up next…can I get my December Character of the Month up by the end of the year? guess we’ll see!
From a gargoyle-encrusted rooftop, The Crimson Hound looked out over the neon, gothic city of Glumengrad. At his feet, facing the short wall that ran the length of the roof’s edge, knelt three diminutive forms dressed in bright green, hands bound behind their backs. The Crimson Hound stood behind them, his heavy pistol in one hand, his magical blade in the other. The rooftop was freezing, but the three small men quaked more from fear than cold.
The Crimson Hound took a deep breath, watching as it clouded in the freezing air. “I’m only going to ask this once,” he said, his gravelly voice cutting through the sound of the wind, “and the only thing I want to hear back from you is an answer to my question. Why did Santa steal the book?”
The first elf, for that is what the three men were, began to giggle. “You’ll see! Hee hee hee! Oh, you’ll see! You’re going to die, Hound! Santa has plans for you…urrrghhhh!!” The elf’s voice choked off as The Crimson Hound casually inserted the magical blade into his back, slicing through the elf’s ribcage and bisecting his heart with ease. HIs lifeless body slid off the point of the sword to flop unceremoniously onto the cold rooftop.
The Crimson Hound sighed, stepping behind the second elf. “Please follow my instructions,” he said.
“Wait!” begged the elf, “Don’t kill me! I…” The gun kicked in the Crimson Hound’s fist. Blood and brain matter exploded onto the roof like a Pollock painting, adding to the already-considerable pool still leaving the corpse of the first elf. Blue blood, the Hound noticed with curiosity. Perhaps that was why he had no desire to taste it. Interesting.
The Hound moved behind the final elf. “I’m sorry,” he said. “It seems I have been unclear. Please respond only to the question that was askedof you.”
The third elf straightened up as much as he could, staring directly ahead and trying to ignore the bloody mess his friends had recently become. “Santa wants to destroy the world,” he said.
The Crimson Hound did not expect this answer. He raised the barrel of his gun, aiming it away from the back of the elf’s head. “Explain,” he said.
“I don’t know, man,” the elf said. “Santa just fucking lost it a couple of weeks back. We were all working our asses off in the workshop, as usual, and he was sitting in his big chair, reading a pile of letters. You know, the ones kids send him telling him what they want for Christmas.”
The Crimson Hound nodded. He did not understand children overmuch; but he had heard of this custom. “And?”
“And I guess Santa read something he didn’t like. Some kid bitching that he didn’t get what he wanted last year, telling Santa to get it right this time. Santa just folded up the letter, took off his glasses, and said, ‘Fuck these ungrateful little shitbags! I quit! I’m done with this entitled, piece-of-shit world! I think I’ll destroy it! Christmas is cancelled, assholes!’ Well, we were all pretty shocked, but we weren’t exactly sad about it. Our job sucks, you know.”
“Hmm,” The Crimson Hound said. It is unlikely that anyone could mistake it for a sound of sympathy.
“One thing’s for sure: there’s gonna be a lot of kids on the nice list who will be disappointed this year,” said the elf.
Never in his entire life had The Crimson Hound ever been on a “nice list” of any kind. The Crimson Hound considered that. He realized he didn’t care.One thing was certain, though. If Santa stole the Maleficarium Infernus, he wasn’t doing it to spread holiday cheer. Whatever Santa was planning, he had to be stopped. He had to know The Crimson Hound would come looking for him, though…so what was his game?
“So, uh…can I go now?” asked the elf.
“Hmm? Oh, yeah. Sure,” said The Crimson Hound. He sheathed his weapons, picked up the elf, and tossed him over the side of the roof. The elf screamed all the way down.
It was a long way.
It’s been a long time since I played some Super Mission Force, and I thought that Christmas is the perfect occasion for a Battle Report. Longtime visitors to Dead Dick’s Tavern may recall The Terror of the Toyman a few years back, in which Superman was beset by diabolical toys. It was a lot of fun, so go check it out if you are so inclined.
This time, though; I wanted to do something different. I converted and painted the Crimson Hound for Forgotten Heroes, back in June, and I thought he’d be perfect for a quick game using my favorite Supers rules. The Crimson Hound is, of course, the eponymous star character of the Chronicles of the Crimson Hound YouTube Channel, and the creation of my friend Bruno. You should absolutely check out the Crimson Hound’s adventures if you get a chance.
That being said, I hold no legal rights to the Crimson Hound and I haven’t told Bruno I’m doing this; so I sincerely hope he receives this AAR in the spirit it was intended: written in fun, with good-natured bonhomie and strictly platonic affection. (Please don’t sue me, Bruno.) It goes without saying, but I’ll say it anyway, that this particular Crimson Hound adventure is certainly not canon; you should check out the Crimson Hound’s adventures on YouTube and on The Chronicles of the Crimson Hound Blog for that. This is just my (somewhat twisted) interpretation of Bruno’s character, and it is almost certainly different in many ways from the character as “officially” written so far.
So, without further ado: The Crimson Hound in…Dreaming of a RED Christmas!
Scenario: Santa Claus is coming to town…and he wants to sacrifice the Crimson Hound to an antediluvian, bilious, chaotic, dreadful, effusive, festering, gibbous, hellish, incongruous, jellified, Kafkaesque, loathsome, membranous, non-Euclidean, odious, pseudopodal, querulous, rugose, sepulchral, tentacled, unspeakable, vaporous, wailing, xenophobic, yammering and zymotic monstrosity called Savirax the Unclean.
Why? Because if he does so, Savirax the Unclean has promised Santa his heart’s desire. Santa has lured the Crimson Hound to this very spot, where he has summoned Savirax the Unclean in preparation for the sacrifice!
What is Santa’s heart’s desire? Who the hell knows? No one, including you, has ever bothered to ask Santa what HE wants for Christmas; and he’s fed up with your selfish entitlement!
Victory Conditions: Santa must defeat the Crimson Hound and sacrifice him to Savirax the Unclean in order to claim his reward: his heart’s desire! The Crimson Hound must defeat Santa and banish Savirax the Unclean before he is sacrificed. If time runs out before either Santa or the Crimson Hound can achieve their goals, then Savirax the Unclean destroys the world in a horrid, blasphemous, squamous orgy of Lovecraftian adjectives, and they both lose!
Forces: The Hero player controls The Crimson Hound, vampiric vigilante and stalker of the night! The villain player controls Santa Claus and two groups of five street-level henchmen each.
Setup: Play is on a 24”x24” surface, representing a courtyard in Glumengrad that some poor, deluded soul has taken the time to decorate for the Christmas holiday. It would normally be a pale light in the darkness of despair that is Glumengrad; but Santa has seized it and corrupted it for his summoning ritual. There is a large Christmas tree in the courtyard, surrounded by Christmas decorations. There are stacks of containers stacked around the yard, painted and decorated as Christmas presents, providing cover and spots to hide.
Savirax the Unclean is deployed in the center of the courtyard, having just been summoned by the evil Santa Claus. Santa is deployed on one side of the courtyard; the Crimson Hound on the other. Scattered loosely throughout the courtyard are ten henchmen models forming two groups of five each.
The Endless Hunger: Savirax the Unclean is not known for its patience. While waiting for its promised sacrifice, Savirax the Unclean will help itself to one hapless henchman at the start of each turn. Simply remove the model as Savirax the Unclean snatches the closest henchman model with one of its snaking pseudopods and deposits the screaming henchman in its stinking hole of a gullet. Over time, this will thin the herd a bit for the Crimson Hound, but it will also hasten the end of the game. If Savirax the unclean has no henchmen left at the start of the a turn, it starts attacking the Crimson Hound directly, instead (see below).
The Thing that Should Not Be: Savirax the Unclean cannot be attacked and/or damaged. Thus it has no statistics. It can (and will), however, attack the Crimson Hound if it has no henchmen left to devour. Savirax the Unclean attacks with a 6D attack at the start of each round if there are no henchmen left. It’s pseudopods can reach anywhere on the board and are unaffected by cover. (There is no hiding from Savirax the Unclean!) Note that Savirax the Unclean will not wait for its promised sacrifice forever. It will only attack the Crimson Hound for three rounds before it gets annoyed and destroys the world.
The Red Thirst: Although he’s a “good guy”, the Crimson Hound is, at heart, a bloodsucking vampire. If he defeats a model in melee combat, the Hound may take his next action to feed on the blood of his opponent. This allows him to roll 4D, and for every 2 goals scored, he heals one box of Body box damage as he sucks the poor soul dry. It also has the additional effect of causing fear to any enemy model within 6″, as they look on in horror at the Hound’s monstrous predations. On the following turn, any affected model must win an opposed Psyche roll or be unable to attack the Crimson Hound for one turn. (Note: this is a variation on both the Parasite and Healing minor powers.)
Here are my Super Mission Force builds for the characters:
The Crimson Hound (Brawler) Major: Scrapper Minor: Melee Specialist, Resistance (Special: Vampire, Cause Fear); Move 7, Body 7, Psyche 6
Santa Claus (Wild Card) Minor: Armor, Power Blasts, Super Strength, Resistance; Move 6 Body 6 Psyche 6
Henchmen (10) Firearms, Close Combat Weapons; Move 6
Be here in a couple of days, when I post the full After Action Report!
The Green Hornet returned to consciousness, the back of his head throbbing. He tried to reach up to massage it only to find he was bound, his hands tied behind his back around a thick support column. The smells of exotic spices assailed him as he suddenly remembered where he was: The “Happy Pepper” Spice Company, a warehouse in Chinatown, the domain of ruthless gang boss “Wise Uncle” Wei. It all came rushing back. He had been attacked from behind; surprised. He was used to having Kato there to watch his back, but not tonight.
He was alone. He could feel the cold floor on the back of his legs. He had been here a while. His head was bare. He had lost his hat. He peered around in the dim light. There it was, a few feet away on the floor. Alarm gave way to relief as he realized his domino mask still concealed his features. A small comfort, but he’d take what he could get.
A soft scuffle, and Kato was suddenly there, flowing like ink out of the darkness. The Hornet breathed a sigh of relief as his friend began to work away at the knots that bound his hands. “I told you to stay in bed,” the Green Hornet said.
“Right. I can see you obviously had everything under control here,” said Kato.
“I did, and you’re terrible at following orders.”
“I don’t work for you,” said Kato.
“Yes, you do.”
“Not when the masks are on. What happened?”
“I got jumped from behind,” said the Hornet. “Big guy. Uncle Wei’s enforcer. What’s his name?”
“Why are you asking me?” asked Kato. “Because I’m Asian? We don’t all know each other, you know.”
The Green Hornet flushed scarlet. “I didn’t mean–” he stammered, then chuckled softly as he caught sight of Kato’s grin in the dim light. “OK, very funny. You got me.”
“Iron-Skin Liu,” Kato said, as the bonds fell free. “You’re lucky he didn’t take your head off.”
“Sure feels like he did,” said the Hornet, rubbing his wrists and standing up. He bent to retrieve his fedora as the lights suddenly blazed, illuminating the warehouse.
They were in an open, circular area, surrounded on all sides by stacks and pallets of shipping crates and containers filled with spicesand other imported goods.“Wise Uncle” Wei sat upon a small platform a few meters distant, flanked by his bodyguard, the massive, scowling “Iron-Skin” Liu; and his lieutenant, “Clean-Head” Chang. Several rough-looking Tong gangsters began to move from between the stacks of crates and barrels, surrounding the heroes on all sides.
“You see, Chang?” asked Wei. “It is as I predicted. Where there is one, the other cannot be far behind. It was only a matter of patience.”
“You are wise, Uncle Wei,” said “Clean-Head” Chang, smiling wickedly.
“Thank you, Chang; but I know my own name, ” said Wei. Chang stopped smiling and looked confused. Wei continued. “Now, we have them both: the Green Hornet AND his sidekick.”
“Sidekick,” the Hornet said softly, smirking. “You hear that, old friend?”
“I heard it. Remind me to show you a “side kick” when we get out of this,” murmured Kato, watching as more gangsters surrounded them.
“Clean Head” Chang told me how you broke up the meeting last night at the storage yard,” said Wei. “No doubt you are seeking the mysterious man behind it all. Who could it be? What does he want? Well, you will not find him here. You might check the Waterfront District, if you survive. Donnelly seemed to be the only one interested in the mystery man’s proposal.”
“What proposal? Why are you telling us this, Wei?” asked the Green Hornet.“You’re being very helpful.”
“Why not? It matters nothing to me, my friend. In a short time you will both likely be dead; and if not, then you will come into conflict with another of my enemies, “Big Eddie” Donnelly, as you seek to thwart their alliance. Yes, an alliance is what they intend. Either way, I cannot lose.”
“Depends. You can lose a lot of men in the meantime,” said Kato, moving back-to-back with the Hornet and taking a ready stance. “All of them, maybe.” He flashed a wicked smile. The Tong shifted uneasily, looking to each other for reassurance.
“My men are expendable until they prove otherwise,” said “Wise Uncle” Wei. “None of these men have so proven themselves. Now, enough talk!”
The full scenario was detailed in the last post! Check it out if you missed it!
Turn 1: The first card drawn is a three, so two more Tong thugs come out to play and join their fellows on the perimeter of the circle. The Tong get initiative, and “Clean-Head” Chang wastes no time, knowing that his every move is being watched by “Wise Uncle” Wei. Waving his cleaver menacingly he rushes towards Kato, but doesn’t have enough movement to reach him. This does put himself within Kato’s range, however. With a loud Kiai, Kato leaps into combat, easily outclassing Chang, who falls beneath a flurry of blows from the black-masked vigilante! So much for Chang!
The remaining Tong rush into the circle; but, like Chang, they lack the movement necessary to reach the heroes. The Green Hornet counter-charges the closest Tong gangster; and with his patented one-two punch, he drops the goon like a sack of cement!
Turn 2: Another card is drawn…it’s a Two! Three more Tong surround the circle, ready to fight! The heroes seize the initiative this turn, though; and the Green Hornet moves swiftly to engage another opponent, knowing that letting up for an instant could mean that he and Kato will be overwhelmed! The gangster is no match for his emerald-clad fists, and falls just as another Tong charges the Hornet from behind. Once again, the Green Hornet prevails, punching the Tong so hard he leaves his feet! Kato takes one gangster out before he is mobbed by three more, who act in concert to try and bring him down. One manages to wound Kato! Finally, the remaining Tong thug charges the Green Hornet and meets the same fate as his friends. The Hornet now has made a small pile of three unconscious thugs; while Kato is surrounded by three very angry and very conscious opponents!
Turn 3: The card drawn is a Five: Look Out Below! A barrel of peanut oil shatters on the ground, turning the entire area into a slippery mess! Everyone scrambles to get out of the way. Kato and two of the goons he’s fighting manage to avoid it, but the barrel lands squarely on the remaining goon, knocking him unconscious. The Green Hornet is also hit. He takes a wound and is knocked prone, covered in peanut oil!
The villains gain initiative and immediately attack Kato, but even with two-to-one odds, they don’t stand a chance. Kato leaps into the air, lashing out with both legs in a corkscrew kick that sends them both flying, their senseless bodies sliding away on a sheen of oil. (Kato beat them on their turn, taking one out; then attacked on his own activation, taking out another.) The Green Hornet manages to stand up. Looking around, it seems that for the time being, at least, there are no Tong to threaten them!
Turn 4: The card drawn is a Nine. Nothing happens! With no events, no Tong to defend against and still no way out, this lull in the action seems like a good time for some dramatic dialogue, especially since…
Turn 5: The card drawn is the King!
“Wise Uncle” Wei clapped softly, gazing at Kato with undisguised admiration. “Your skill is quite impressive, ah…mmm…what IS your name? A thousand apologies, but I don’t seem to know.” Kato scowled. The Green Hornet tried and failed to cover a smile.
“You seem to be out of soldiers, Wei,” said the Green Hornet.
“There are always more soldiers,” Wei replied irritably, waving his hand in dismissal. He continued to address Kato. “You must know your talents are wasted with this green fool.”
“Hey!” protested the Green Hornet.” There’s no need for name-calling.”
“You should join me, instead,” Wei continued smoothly. “Such skill as you possess would be well-compensated in my organization.”
“No chance,” said Kato, “the green fool needs me.”
“Really?!” exclaimed the Hornet, “You, too? I’m standing right here!”
“As you wish, then,” said Wei. “I grow weary of this entertainment.” He stood up. “See to it they do not leave this warehouse alive, Liu.”
“Iron-Skin” Liu nodded, hopping down from the platform as more thugs entered the circle. The Green Hornet and Kato found themselves back-to-back again, waiting…
Turn 6: I drew the Ace. Three more Tong show up! I deployed these three as a squad rather than scattering them around the circle. They will move and act together, because this one-at-a-time crap isn’t working out for the Tong! Close up on the faces of the Tong, all scowls and menace; cut to the Green Hornet, brow furrowed in determination; quick zoom on Kato’s mask, where his eyes can be seen, narrowed; while the final shot shows a slow, evil grin spreading across the brutal visage of “Iron-Skin” Liu…
Greetings. I am “Wise Uncle” Wei. I cannot help but notice you admiring my Dragon Bell. An exquisite piece, wouldn’t you agree? It must have cost a fortune, you must think. But no, this is not so.
You may ask, why am I called wise? The answer is simple. It is because I get all my Dragon Bells at Wargames Terrain Workshop. After all, I may be the head of a very lucrative criminal enterprise; but just because I can afford expensive bell decor doesn’t mean I frivolously throw money away. That would be foolish, and I am not known as “Foolish Uncle” Wei.
This is my associate, “Iron-Skin” Liu. He is a man of few words; but when he does speak, it is often of Wargames Terrain Workshop, and of the unparalleled product quality and customer service they offer. Liu suggests most strongly that you shop there. If you do not, then “Iron-Skin” Liu will become unsettled, and that would be most unfortunate.
Turn 6, Continued: The heroes gain initiative. Seeing the group of thugs and “Iron-Skin” Liu about to close on Kato, The Hornet charges the group of thugs, hoping to cut them off. With a quick haymaker he drops one of the Tong; while “Iron-Skin’ Liu, bellowing in challenge, charges Kato and knocks him clear off his feet! Kato is wounded again and knocked back a full 3”! Liu isn’t far behind and immediately closes the gap; but he’s a bit overzealous and underestimates his opponent. With a natural 10, Kato slugs Liu right in the breadbasket, knocking the wind out of the giant and stopping him in his tracks! “Iron-Skin” Liu is wounded and staggered! The remaining two thugs attack the Green Hornet, hoping to overpower him, but the Emerald Avenger easily puts them both down in the dirt with two well-placed socks in the jaw!
Turn 7: A Ten is drawn. Nothing happens! Initiative goes to the heroes. Kato fends Liu off with a lightning-fast flurry of strikes to Liu’s face, but he’s not called “Iron-Skin” Liu for nothing! Liu smiles at Kato, completely unhurt! Kato looks at his fists in disbelief and betrayal as the Green Hornet barrels into Liu from behind! He bounces off the giant’s back, but doesn’t get too far before Liu lashes out in a mighty sweeping attack that barely misses Kato but swats the Hornet down like his namesake! The Green Hornet is knocked flying and is KO’ed!
Turn 8: A Seven is drawn. Back off! Kato grabs a rope and pulley from the ground and swings it around, clearing some space. “Iron-Skin” Liu retreats warily as the Green Hornet makes his roll to recover. He stands up slowly, shaking his head, trying to remember if he’s ever been hit that hard before. Initiative goes to the heroes again. Kato charges at Liu, but rolls poorly and Liu gets the better of him; grabbing Kato by the back of the neck and slamming his elbow into the hero’s face! Kato staggers back 3″ and collapses, unconscious!
Liu lunges at the Green Hornet next, but once again, he underestimates his opponent. The Green Hornet meets his charge with green-gloved fists of fury, striking Liu twice hard enough to hurt. Hard enough, in fact, to drop the giant in his tracks! “Iron-Skin” Liu is KO’ed!
Turn 9: A Queen is drawn! The Green Hornet spies an opening as Kato makes his Will roll to recover. Bloodied and exhausted, both heroes beat feet to escape before more goons show up!
Turn 10: Success! Victory for the Heroes!
The Green Hornet and Kato staggered back to the Black Beauty, secreted about a block distant from the Happy Pepper Warehouse. Both men were seriously injured, but they would recover. Kato slid behind the wheel while the Hornet climbed in the back, wincing in pain.
In the rear-view mirror, the two men stared at each other in silence.“So,” said the Hornet, finally, “Looks like “Big Eddie” Donnelly’s getting a visit from the Green Hornet next.”
“Sure, Kato replied. “But maybe tomorrow. Or the day after.”
“Kato…thanks. Thanks for coming after me.”
“Of course.” Kato grinned. “Green fool.”
The two men laughed as the Black Beauty roared off into the night.
IN TWO DAYS!!! Another challenge for the Green Hornet; his aide, Kato; and their rolling arsenal the Black Beauty! If you missed the first scenario of this campaign, you can find it here! Once again, I’m using the .45 Adventure rules by Rattrap Productions, with a few modifications I have made myself. You can find out all about the changes I made here!
Scenario: The Green Hornet has been captured by “Wise Uncle” Wei’s men. Kato has managed to free him, but now both men have been caught at one of the Tong gangster’s warehouses. They must survive wave after wave of Tong until they can somehow find a way to escape!
Victory Conditions: The Green Hornet and Kato must run out the clock and survive against hordes of mooks until they can make their escape. If they escape, they win; if not, the villains win, and they are captured again!
Forces: The Hero player controls the Green Hornet (Grade 3 Crimefighter) and Kato (Grade 3 Crimefighter). The Criminal Player starts with Clean-Head Chang, a Tong Enforcer (Grade 2) armed with a cleaver; and 3 Tong thugs (Grade 1), who are unarmed. In addition, “Wise Uncle” Wei has left his right-hand man and bodyguard, “Iron-Skin” Liu (Grade 2 Heroic Warrior), to make sure the heroes don’t leave the warehouse. Liu will watch from the sidelines until he takes a more active role (see below); also, more and more goons will continue to show up until the heroes either escape or get overwhelmed.
Setup: Play is on a 24”x24” surface, representing one of Wise Uncle Wei’s warehouses. There is a raised platform on one end of the board. In addition, there are shipping containers, crates, barrels and oil drums liberally scattered about the warehouse around a central, circular area free of debris. The Green Hornet and Kato start in the middle of this circle. “Clean-Head” Chang and the three Tong are deployed around the perimeter of the circle, at least 6” away from any of the heroes. They should be deployed such that they block egress from the circle. “Iron-Skin” Liu and Wise Uncle Wei are deployed on the platform, watching the fight. During the course of the combat, reinforcements may be deployed anywhere around the perimeter of the circle as they arrive.
Event Deck: At the start of every turn, draw a card from the 13 card event deck and resolve it before rolling for intiative.
Ace-Two: Reinforcements! The villain player may add three Grade 1 Tong (unarmed) to the board. They must be deployed around the perimeter of the circle, at least 3” away from any of the heroes. They may move and attack this turn.
Three-Four: Reinforcements! The villain player may add two Grade 1 Tong (unarmed) to the board. They must be deployed around the perimeter of the circle, at least 3” away from any of the heroes. They may move and attack this turn.
Five-Six: Look out below! An unseen goon pulls a lever, dropping a suspended crate from above, which crashes down into the circle! All models in the circle must pass a Dodge test or take a STR 6 hit. If a model is wounded but not KO’ed, he is buried under the crate and Knocked Down. Models that are Knocked Down have their Heater and Shiv skills halved. On a subsequent activation they must pass a Brawn test to extricate themselves and stand up. In addition, roll a die to see what the crate contains on the table below.
Seven: Back off! Someone left a weighted rope and pulley laying around. The Green Hornet or Kato (hero player’s choice) snatches it up and whirls it around, clearing some space. All enemy models in hand-to-hand with the hero get pushed back 2” in a 360° arc.
Eight: Back off! The Green Hornet or Kato (hero player’s choice) topples a stack of crates, clearing some space. All enemy models in hand-to-hand with the hero get pushed back 2” in a 360° arc. In addition, roll a die to see what the crates contain on the table below.
Nine-Ten: Nothing happens.
Jack-Queen: A way out! (If this card is drawn during the first three turns, ignore it and shuffle it back into the deck.) The Green Hornet and Kato spot a way out of the warehouse that coincidentally takes them right past the Green Hornet’s gear. The heroes have an opportunity to disengage and flee combat without suffering any attacks (no test necessary). They may leave the circle in whichever direction they choose. The goons will pursue and attempt to stop them; but if the heroes can reach the edge of the board, they escape! If he hasn’t already joined the fight, “Iron-Skin” Liu hops off the platform and enters the fray, while Wise Uncle Wei makes his escape.
King: Wise Uncle Wei has seen enough. He leaves, telling “Iron-Skin” Liu to make certain the Green Hornet and Kato don’t leave the warehouse. Liu hops down from the platform and will join the Tong this round. (If this has already happened, then ignore this result.)
No Escape!: The Green Hornet and Kato may not leave the circle until either a Jack or Queen is drawn from the Event Deck. This symbolizes the constant threat of the circling Tong; until an opening presents itself, the heroes must tough it out!
Hordes of Mooks: The board has the potential to fill up with goons pretty quickly. If there are 3 or more Tong thugs within 3″ of each other at any time, they immediately form a squad; rolling once for combat at +3d10 rather than rolling individually.
“Do not disappoint me”: As long as Wise Uncle Wei is on the board, all the Tong (including “Clean-Head” Chang) are considered to have Undying Loyalty, and do not need to make Guts checks no matter how many of their fellows fall in combat.
Falling Crates: If a card result indicates that a crate explodes, roll a d10 and consult the following table to determine what happens:
1-3: Pepper! A barrel of hot pepper flakes explodes into the air. Every model in the circle must make a BRAWN test or have their Shiv and Dodge scores halved and their Move score reduced to zero for two rounds as they uncontrollably cough and sneeze.
4-6: Peanut oil! A cask of peanut oil bursts on the ground, making the entire circle slippery terrain for the rest of the scenario. If a model attempts to move more than half its speed it must pass a DODGE test or be Knocked Down. If it attempts to run, it must pass a DODGE test twice or be Knocked Down.
7-8: Flour! The crate contained sacks of rice flour, which burst, producing clouds of powder that obscure vision. Every model in the circle has their Heater and Shiv scores halved for two turns until the flour settles.
9-10: Fish Sauce! A barrel of smelly fish sauce crashes into the circle. If a hero is hit, he is covered in fish sauce in addition to taking a wound and being Knocked Down; but he smells so bad that any goons in hand-to-hand immediately break away 1” and won’t attack again for two rounds.
The Green Hornet (Grade 3): DR 5 Brains 4 Will 3 Brawn 3 Guts 10 Heater 5 Shiv 5 Dodge 4 Speed 5 Brawler +1d10, Pugilist +1, One-Two Punch, Sharpshooter +1, Quick +1, Nerves of Steel +2, Observant, Quick Recovery, Heroic Action
Visitors to Dead Dick’s Tavern may recall me lamenting the fact that I don’t get to play many games any more, especially roleplaying games. Since I opened an Instagram account about a year ago, I’ve met some pretty cool hobbyists and gamers, many of whom live much too far away from me for us to ever be able to sit around the same table. Because of remote play during the COVID pandemic, that hasn’t been as much of an obstacle, and I’ve been able to get some gaming in with some very cool people.
One of them, my friend Bruno, has a YouTube channel called The Chronicles of the Crimson Hound, and through this, he has come up with something truly ingenious that all but guarantees he gets to play a ton of games. I’d be lying if I said I didn’t envy the guy.
Bruno created a character: the Crimson Hound, a vampiric vigilante super hero in a cyberpunk-style city. Bruno’s brilliance is that he gets other people to GM games for the Crimson Hound, using whatever rules system and running whatever story they like; then he puts the game sessions up on YouTube. So far, the folks running the games have mostly been gamers who have websites and podcasts of their own; so viewers get to see a variety of game mastering styles and get a feel for diverse methods of storytelling and gaming. The serials are broken down into sessions of about 15 minutes each, so they’re great to listen to while you’re…oh, say, cooking dinner or painting miniatures. Check them out!
Anyway, Bruno asked me to GM a game for the Crimson Hound, which made me feel immensely flattered. Run a game for a vampiric vigilante in a pulp/cyberpunk setting? Yes, please! On YouTube? No, thank you. Some folks, like Bruno, are handsome and charismatic enough to be on YouTube. Others, like me, are far too handsome for YouTube but lack any charisma whatsoever. Sad, but true.
Still, I felt bad because Bruno was kind enough to playtest one of my Call of Cthulhu adventures that I am planning to submit to the Miskatonic Repository. In other words, when I asked, he said yes; while when he asked, I declined. Kind of a dick move on my part. (See? No charisma.)
So, as a way to say thanks, I decided to immortalize Bruno’s creation, The Crimson Hound, for Forgotten Heroes. The Crimson Hound isn’t “forgotten”, of course; his legend is only just beginning! But this challenge gave me all the excuse I needed to practice my green stuff kung-fu. (Special thanks to Dave from Wargames Terrain Workshop for the quick assist in answering my noob sculptor questions.) Besides, Carrion Crow is usually pretty lenient when it comes to enforcing the rules.
The base miniature was Captain Griffon, by Reaper, from their Chronoscope line. (If I remember right, Bruno wanted to use this miniature himself for the Hound, once upon a time.) I couldn’t find anything better in my rather extensive pile of Heroclix. I had considered using a Robin miniature as a base, but I picture the Hound is bigger (and cooler) than Robin.
In his single-minded pursuit of vigilante justice, the Crimson Hound has used stun batons, handguns and even an enchanted short sword. I considered giving him one or more of these, but in the end I decided just to stick with his bare hands. The Hound is a brute, after all. He’s not too subtle when it comes to kicking ass.
I added some green stuff to bulk out his shoulders and his collar, and sculpted his mask and his knee pads. Then I let him dry and sanded him down with an emery board, because Dave said to.
Of course, unbeknownst to Bruno, while I was IN THE MIDDLE OF sculpting and painting the Crimson Hound, Bruno put up a new Instagram post, showing the Hound’s upcoming NEW COSTUME. In other words, not this one anymore.
Here he is, all painted up. I tried to be as faithful to the top picture as I could, but there was no way in hell I was going to even attempt that belt. It’s way beyond my green stuff skillz. As it is, looks like I could have done a better job sanding him down. Hope you like him, Bruno!
Here’s a funny little anecdote: for my final touch, I decided to give the red parts of the costume a light wash of Citadel’s Bloodletter glaze, which really does a good job of highlighting and tying together the different shades of red. It was supposed to be the very last thing I did, but shortly after the application, I noticed a bunch of mysterious white spots all over the model, wherever I put the Bloodletter. Seems my glaze went bad somehow, and I had to redo all the red. Isn’t that funny? Ha ha ha.
That’s probably it for my Forgotten Heroes submissions this year, although I could still pull something out last minute. Stranger things have happened. In the meantime, I will continue to watch the other participants with great interest!
Back in 1986, a small comics company called Silver Wolf Comics put out a handful of black and white titles. The company was owned by Kris Silver, who also created and wrote most of the comics. One of those comics was Grips.
Grips is a “hero” who kills criminals because he’s a psycho himself. He gets off on giving and receiving pain and can will himself into a murderous rage. When he’s not doing the psychotic murderous vigilante thing, Grips likes long walks on the beach and candlelit dinners. He’s also a comic book artist; the artist of Fat Ninja, which was another Silver Wolf comic of the time. But mostly he’s all about killing and maiming bad guys in bloody and vicious ways.
He has long blades that slide out of his forearms that he uses to eviscerate people, like so:
He also shoots little projectile spiky things out of his gloves, like so:
And he uses a pair of spring-loaded tonfa when he feels like beating people’s brains in instead of gutting them, like so:
And he fucking LOVES IT.
When I was in high school, I thought this shit was AWESOME. Looking at it now (something I haven’t done since high school), I realize it is not awesome.
The first Grips comic lasted only 4 issues (I have 1-3). While researching this, I was surprised to find it came back for a second series a few years later, but that one only lasted 5 issues. Sprinkle in a very few appearances in other titles, and that’s about it. Grips would pretty much define the term “Forgotten Hero”, if he wasn’t notable because his book featured art by Tim Vigil. Vigil would later go on to draw Faust (the comic that he is most famous for), which showcases truly shocking levels of violence and hardcore pornography. If I recall correctly, Faust shows lots of graphic sex (consensual and not-so-consensual) with demons, and orgies with lots of blood and other bodily fluids. Not my cup of tea, but YMMV.
Anyway, this is the miniature I used for Grips. He’s Zenith, Superhero; from Reaper’s Chronoscope line. He’s meant to be a speedster, methinks.
First thing I’d need is some blades. I thought of using tines from a plastic fork, but these proved too thick. I ended up cutting them out of some plasticard (actually my expired health insurance card) instead.
Next I used some green stuff to fashion his gauntlets, epaulets, belt and mask. I made sure to include the capsules for his spring-loaded tonfa on his belt.
Then I painted him. I painted the brown parts of his costume GW’s Doombull Brown, then gave them a generous wash of Nuln Oil and highlighted with Coat D’Arms Rat Brown. The black was painted black (surprise!), then highlighted with Vallejo Heavy Charcoal. The belt and gauntlets were painted GW Gehenna Gold and highlighted with Vallejo Gold, while the blades were GW Canoptek Alloy, highlighted with GW Mithril Silver.
I actually kind of like the way he looks. Maybe I’ll use him in a game of Super Mission Force. It’s been too long.
I will have one more Forgotten Heroes submission between now and July. Until then, I’ll be watching to see what everyone else does!
Jon Sable: Freelance was a comic book (and a comic book character) created by Mike Grell, the same guy who created DC’s Warlord. It was one of the First Comics flagship titles and ran from 1983-1988; with another series, simply titled Sable, following afterwards. (That series didn’t last very long.) Unusual for its time, Jon Sable: Freelance was wholly owned by Mike Grell; who presumably still owns the rights to this day.
Jon Sable has had a somewhat bumpy publication history. Once First Comics folded in 1991-1992, Jon Sable didn’t get another comic book series until 2005, when IDW published a six-issue miniseries. The character hasn’t been seen in a comic book since 2010.
Jon Sable was an Olympic athlete at the 1972 Munich games. After witnessing the massacre there he moved to Rhodesia where he used his training as a mercenary and bounty hunter to organize safari trips and become a game warden (because why not?). His family was murdered by poachers, so Sable killed the poachers and moved back to the US to resume work as a freelance mercenary. When he’s working, he paints his face, dresses in black and carries a 1917 Broomhandle Mauser, which he uses to shoot people. When not working, he hides in plain sight by masquerading as B.B. Flemm, an author of children’s books. Yes, he writes the books and supposedly, they’re pretty good, because his publisher is always on his ass about his deadlines, even though she knows he’s really a merc-for-hire and not a children’s book author.
There was a (mercifully) short-lived TV series, Sable, that ran for only seven episodes in the 80’s. It’s based on the comic, with some minor differences, like a character called Cheesecake who is a hacker who (wait for it) likes cheesecake; and the fact that Sable is the alter-ego of author NIcholas Fleming (not B.B. Flemm), not the other way around, as it is in the comic. The series starred Lewis Van Bergen as Sable, who you may remember from nothing you’ve ever even remotely given a shit about; and a young Renee Russo as Sable’s publisher, Eden Kendall. I remember watching it in high school as I knew about the comic, but I forgot about most of it until Tom found the pilot episode on YouTube and told me about it. I warn you…it’s a tough slog. Van Bergen’s 80’s mullet is truly extraordinary, however, and it may be worth the watch for that alone.
For my Jon Sable conversion, I was going to use these two Heroclix: Daredevil and Quicksilver. (Quicksilver has served me well in past Forgotten Heroes challenges; I used his head for Jack Frost and his body for Water Wizard before). I also needed to find a 28mm Broomhandle Mauser; which you think would be easy. It’s not. I had to buy this weapon pack from Pulp Alley to find one.
Before I got the Pulp Alley accessories, I noticed this Bullseye Heroclix. He’s carrying a submachine gun that could pretty easily be converted into a Mauser. D’oh! I decided not to use Daredevil or the Pulp Alley accessories after all.
One quick head-swap and some filing, and here’s the result. Kinda looks like Jon Sable already. I also cut off a bit of the back of his gun, so it looks more like a Mauser pistol.
Here’s the finished result. It wasn’t particularly difficult, considering Sable’s “costume” is a black outfit with a holster for his pistol and some face paint. Sometimes he uses a knife, too.
This close-up shows I wasn’t as thorough as I could have been when filing off bits of Bullseye’s costume. In my defense, I can’t see shit anymore. Now that I’m aware of it, I could fix it. Or not, considering I’ll never use Jon Sable for anything, ever.
Forgotten Heroes has provided me with a chance to make miniatures for several First Comics heroes: Badger, Nexus, and now Jon Sable. Add one of the Grimjack miniatures my friend Jeremy (Carrion Crow) gifted me with, and it’s almost the full roster! Still, I hesitate to really call this a submission, as it took almost no time to complete once I had the idea.
I have at least one more entry coming this month, possibly two. In the meantime I look forward to seeing what everyone else is doing!
It’s June, and that means it’s time for my most favoritest, bestest painting challenge ever, Forgotten Heroes! I look forward to this every year, and I will always take part unless Carrion Crow says I can’t, or I’m dead.
What is Forgotten Heroes? Go here. The Crow will explain all.
So…what do I have planned for this year? Two submissions; one that’s going to be easy as pie (I hesitate to call it a proper submission); and another that may take a little more effort. Two submissions is not much for me, but I’m still trying to get through my Aliens: Another Glorious Day in the Corps miniatures, and finish up my British Vospers for Cruel Seas; both of which were put on pause for Monster May(hem) last month. Plus, I will have June’s Character of the Month to do…
Still, a mere two submissions isn’t sitting well with me. This is Forgotten Heroes, man. It’s time to bring it, brah! (I call people “brah” now.)
So if YOU want to take part in Forgotten Heroes, drop by Carrion Crow’s Buffet if you haven’t already and let the man know. Bring something shiny (crows like shiny things) and/or something dead (crows like carrion) to improve your chances.
Not quite a week into Monster May(hem), and I have finally completed my first submission. I present: the Scourge of Planet X: The Ripper Beast!
This miniature from Rattrap Productions has been primed and sitting on my desk since last year’s Monster May(hem). I never got a chance to get to him and moved on to other projects; so I made him my first priority this year. Partially, this is because I’m sick of looking at him; but it’s also because he has been so patient and understanding; two traits not normally associated with Ripper Beasts of Planet X.
The Ripper Beast, as the lore goes, is the most feared predator on Planet X. It loves nothing more than to live up to its name by ripping things, usually into bloody chunks. The Ripper Beast is doubly feared because it seems to regenerate as soon as it is wounded, making it nigh-impossible to put down for good.
Despite its renowned savagery, this Ripper Beast seems to be wearing clothing. It has two spiked wristbands and no dangly unmentionables to speak of. This either makes it smarter than you would think, able to clothe itself and perhaps forge weapons; or just oddly modest. The only picture of the Ripper Beast I could find was the one on the cover, there; so I couldn’t verify this. The only example of a painted Ripper Beast miniature I was able to find was the one inside the book, which doesn’t help because it’s black and white.
So I went with the clothing look, and I tried to get it as close to the cover as possible. It’s a retro sci-fi creature, so perhaps some space-spandex is appropriate after all. While I may never use this miniature as intended, it can sure get some use as a super-villain for games of Super Mission Force!
I have at least two more projects for Monster May(hem) I’m trying to get done by month’s end. Both require a lot of base work, so they’re taking longer than usual. Check back soon, but in the meantime, be sure to stop by and see what everyone else has been up to!