Marvel Super Heroes: Taken to Task: Conclusion!

“HULK…SMASH…HULK…SMASH…” The robotic Hulk grabs a nearby crate and hurls it at the heroes.

“I’ll say one thing for Machinesmith,” says Hawkeye, ducking, “he really nailed Hulk’s personality.”

“Relax,” says Spider-Man. “It could be worse. We could be fighting the actual Hulk.”

“You fought the…?” asks Power Man, circling the green behemoth, awaiting an opening.

“Yep,” says Spidey. “It was very un-fun.”

“Time to introduce this robotic wannabe to my steel-hard skin…” begins Power Man.

“…and 300 lbs. of solid muscle,” finishes Cyclops, distracting the robot with a full-force optic blast. “Yeah, we know. Go for it.”

Power Man charges the Hulk robot, giving it his best Sunday punch. He connects solidly, knocking it back a full ten feet, splintering crates and dropping it to its knees. Sparks fly from the exposed robotic “brain” as it slowly stands upright. “Nope,” says Hawkeye firing an incendiary arrow. “Definitely not the Hulk.”

Daredevil’s radar sense reveals something odd. “This room is a lot bigger than it looks,” he says.

“One thing at a time,” says Cyclops, firing at the Hulk robot again. The green machine seems to be shrugging off most of the damage, until Spider Man decides to attack the head directly. Unshielded, the delicate mechanisms that animate the robot begin to fail. All five heroes concentrate their attacks on the head, until a few minutes later when the robot suddenly stops moving and falls over stiffly, managing a final “HULK…SMASH…” before falling permanently silent.

With the help of Cyclops’s optic blasts and Power Man’s fists, the heroes break through a series of false walls that lead into what was, until recently, the Machinesmith’s secret lab. Scattered among robotic schematics and diagrams are several unfinished robotic frames and one robotic head bearing the likeness of Machinesmith himself. Hawkeye picks it up and stares at it.

“Alas, poor Machinesmith…” he begins, before Cyclops snatches it from him irritably. “There’s a camera in here, recording everything, ” the X-Man says.

“That explains why they were watching us,” says Power Man. “Machinesmith is making movies. Why would he do that?”

“Someone paid him to, it seems,” Daredevil says. “Stands to reason it would be the same person who hired the Circus of Crime to attack you and Hawkeye. Machinesmith is long gone now. His consciousness could be anywhere, in any robotic body. How are we going to find out who’s really behind this?”

Spider-man, hanging upside-down on his webbing, slowly descends into the midst of the group. “I think I know where to look,” he says, holding up a map of Coney Island, circa 1945.

“Coney Island?” asks Cyclops. “Why there?”

“Because some fool circled a warehouse here with a big, fat, red magic marker,” says Power Man, pointing at the map. “Looks like a clue to me, Scoob.” He turns around, coming face to upside-down face with Spider-Man. The two stare at each other for a moment.

“You want to kiss me, don’t you?” asks Spider Man. “It’s ok. I get that a lot when I’m in this position.”

Cage grins. “It’s gonna hurt real bad when I hit you, wall-crawler.”

“Coney’s not that far away,” Cyclops says. “Let’s go.”

About half an hour later, the heroes arrive at the address in Coney Island to find yet another warehouse, one that was once converted into a factory. It looks to be condemned, but some bricks have crumbled on the facade, revealing an old faded marquee for Cheezo the Clown’s Coney Island Circus Show. Seems the Circus of Crime used the name deliberately.

“Should we knock?: asks Hawkeye. Power Man tries the security door. It opens easily. Inside, all is in darkness. Daredevil senses mostly open space. Hawkeye is about to fire off a flare arrow when the lights suddenly come on, revealing the main factory floor has been converted into a three-ring circus ground! A series of raised catwalks crisscrosses the floor, forming a mazelike upper level.

Cyclops barely has time to notice that his portable Cerebro unit is active; indicating there is a mutant of significant power nearby, before a gravelly voice comes over a hidden loudspeaker. “Hawkeye. Power Man. Good to see you again. I have been watching your performances with great interest, as well as that of your friends. But I have friends too! Meet my star performers!”

One by one, a spotlight illuminates each of the rings, revealing a figure standing within.

“Blacklash! Master of the bullwhip!

“Huh.” Power Man cracks his knuckles. “I slapped this fool silly once already,” he says.

“I did it first!” says Spider-Man.

Oddball! The deadliest juggler in the world!

“The ‘deadliest juggler in the world’? Seriously?” says Cyclops. “You know I’ve fought Magneto, right?”

And last, but certainly not least: Trick Shot! The greatest of all archers. But wait…isn’t that supposed to be you, Hawkeye? Ha Ha Ha!”

“Friend of yours?” asks Daredevil. Hawkeye scowls at the sight of his former mentor, but says nothing.

Suddenly, another spotlight illuminates the catwalk network above. Standing high overhead, the skull-visaged face of Taskmaster leers down at the heroes in triumph. “By all means, fools, let us fight,” he says, “as gladiators did in circuses of old. This whole arena has been wired with cameras. Upon your defeat I will be able to study every move you make, so that my photographic reflexes can ensure that your skills become mine!”

“You have to beat us first,” says Hawkeye, nocking an arrow. Before he can fire, however, he is struck by a razor-tipped arrow fired from Trick-Shot’s bow! A few inches to the right, and it would have been curtains for the Avenger! Spider-Man bounds up to the catwalk to face Taskmaster while Power Man charges Oddball!

Daredevil leaps into action, hurling his billy club at Blacklash and following up with an acrobatic flying kick that knocks the villain clear out of the ring and into the darkness beyond. Some would hesitate to pursue; but darkness is no hindrance to a blind man, and so Daredevil follows him as he does all things…without fear!

Power Man doesn’t quite reach Oddball before the evil juggler tosses an explosive ball directly at him. Not missing a beat, Cage catches the ball and hugs it close, containing the blast as best he can. It stings, but it’s nothing he can’t handle. A moment later and he has hold of Oddball, crushing him in a bearhug that robs the juggler of his breath! He collapses, colorful balls falling to the ground around him like…well, like a lot of balls falling to the ground at once.

Spider-Man takes a swing at Taskmaster, but the mutant mercenary easily avoids it. “You forget, Spider-Man…I’ve studied you already. I know your every move. Much like Captain America!” He hurls his steel-alloy shield at the wall-crawler, who manages to catch it. “You can’t possibly beat–ARRRRRGH!” Taskmaster screams as Cyclops opens up with an optic blast from the ground floor. He wasn’t expecting it, and that leaves him vulnerable. Spider-Man promptly smacks Taskmaster with his own shield!

Meanwhile, Hawkeye decides it’s time to put down Trick Shot for good. Unfortunately for him, Trick Shot thinks the same about Hawkeye. The two trade explosive arrows, and both hit! If Hawkeye wasn’t already wounded, he may have been able to withstand the blast; but instead both hero and villain are knocked unconscious! Somewhere in the darkness, Blacklash is trying desperately to see Daredevil. But he can’t whip what he can’t see; and he soon falls beneath the merciless fists of the Devil of Hell’s Kitchen!

That leaves Taskmaster alone, and quite outnumbered. The canny mutant knows he has lost, and knows the time has come to flee. He whips out his sword and lunges at Spider-Man, hoping to force the web-swinger to retreat. It doesn’t work. Spider-Man dodges easily, and, still holding the Taskmaster’s own shield, uses it to knock the villain out cold and off the catwalk in one smashing blow!

Later, after the NYPD has been called and the villains have been carted off, the five heroes regroup outside what was once Cheezo the Clown’s Coney Island Circus Show.

“Not bad for a day’s work,” Hawkeye says, sighing.

“Yeah?” asks Power Man. “I get paid when I work, Avenger. Doesn’t look like anyone’s paying me today. Only one who looks happy is web-head over there.”

“Wealth and fame, he’s ignored,” says Daredevil. “Action is his reward.”

Cage nods. “To him, life is a great big hang-up.”

And wherever there’s a hang-up, True Believers, you’ll find the Spider-Man!

END

12 thoughts on “Marvel Super Heroes: Taken to Task: Conclusion!

    1. The Angry Piper Post author

      Glad at least you liked it, Roger.
      One of my players (Hawkeye) has informed me he hated this game in the 80s and still hates it now, and NEVER WANTS TO PLAY AGAIN (yes, he used all caps). Another player (Cyclops) did nothing but bitch constantly about the system and how terrible it is throughout both game sessions(it’s not that bad; he just can’t roll dice), then rage-quit during the final battle because he missed what he was shooting at for the 20th time.
      Grown men, both.

      1. Dick Garrison

        You weren’t playing with Donald Trump were you

        It’s just a game, if it passes a few hours, and you get to socialise with friends I call it a win all round, but then I’m a terrible gamer!

        Cheers Roger.

        1. The Angry Piper Post author

          You know, Roger, you’re right. We’re talking about less than six hours total over two game sessions. I could play pretty much anything for six hours. It’s not like I wanted to start a campaign. I just thought it would be a fun throwback to our youth. Maybe next time we just take the two weeks off.

  1. Matt

    An excellent ending to the adventure, and I really enjoyed reading it. You do a great job of writing these.

    Sorry to hear that a couple of your mates didn’t have too much fun.

    1. The Angry Piper Post author

      Thanks, Matt. You can’t please everybody. That’s why they make chocolate and vanilla. Some like one, some like the other, some like both. Different Strokes, I guess.

  2. Dave Stone

    Your write up of the conclusion is great Keith, but reading the above comments I’m guessing you have made a silk purse out of a sows ear, can’t believe grown men behaving like this ! A bad workmen blames his tools and a bad gamer blames his dice ! LOL

    1. The Angry Piper Post author

      Well, to be fair, only Cyclops behaved like an asshole. Everyone else was fine; Hawkeye just told me emphatically he never wanted to play this system again. Oh, well. Perhaps next time Hawkeye wants to take a couple of weeks off running his D&D campaign, he’ll give me a little more notice to run something else. It’s not like anyone else was diving in front of me to run something.

  3. Thomas

    Maybe it isn’t the system as much as it is the players….it seems like a fun game! Hope to see more.

    1. The Angry Piper Post author

      It does have its charm. It’s definitely not a game to take seriously, as you may have gathered from my write-up. It was a big change of pace from our usual game. For example: my players debated whether to do anything about the mysterious men in the crowd watching them, because although they were suspicious, technically they weren’t doing anything illegal. I had to remind them that it’s a comic book and not to overthink it. I think my friend who played Power Man had the most fun. He’s the one who got me into comics way back when.
      Also, two comments in two posts means you’ll soon be a regular. Welcome to Dead Dick’s Tavern, Tom. I’ll pull a pint for you.

  4. Jez

    Sorry I haven’t been commenting regularly on your venture back in to MSH, Keith, but rest assured I have been reading along and enjoying it. From you’re write up, it did appear that the majority of the players embraced the characters they had chosen and did play in the spirit of the game.

    As any GM will know, it does take a lot of effort to put together a session/adventure for players and if it’s sprung on you almost out of the blue, this should be taken into account by the players. Your Hawkeye player took the right route, as played the game, then registered his dissatisfaction with the system afterwards. As for the Cyclops player…if you choose a Dick character, you’ll end up acting like one. Still, no excuse for throwing his toys out the pram.

    1. The Angry Piper Post author

      He IS my friend, so he’s not usually an asshole. He just can’t roll dice to save his life. No matter what game, no matter what system. It’s a bit of a running joke. I think the straw that broke it was when the heroes were at Machinesmith’s warehouse and realized there were false walls to break through. Cyclops had been missing rolls all night, which is pretty much business as usual. As a joke, I had him roll to hit the wall with an optic blast. He missed. Badly.
      Considering it’s a full-length wall and all he had to do was stand in front of it and open his visor, it’s somewhat akin to having him throw a rock at the ground and miss. We found this extremely funny. I wouldn’t normally call for a roll, but I just knew he would miss it, so I had him make one.
      I guess that did it.

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