Not to be confused with the Mistress of the Dark who recently made an appearance on Roger’s site, this is an old (1989) RAFM miniature that is no longer in production and doesn’t seem to be available anywhere anymore. She is my Character of the Month for Tom’s #paintanadventuringparty challenge over on Instagram. I’m calling her a sorceress.
Here’s a secret: I didn’t paint this miniature: I REPAINTED her. Way back in 1990 or so, I painted her using those wonderful Testors enamels I still have nightmares about. She actually didn’t look too bad, all things considered.
I remembered to snap a picture of her before I repainted her; but not before I added her to this base.
As you can see, I went with a more “Egyptian” theme to her this time around as opposed to the Frazetta-style in which she’s so obviously sculpted. I was likely inspired by all the Egyptian goings-on in The Old Ways Podcast’s Masks of Nyarlathotep game.
Only five more character classes to go for the year: Bard, Monk, Wizard, Warlock and Paladin. Which one will be next?
Continuing the Year of Pop Culture (thought I forgot about that, huh?), may I present Alex and his three droogs: Pete, Georgie and Dim; the protagonists of A Clockwork Orange (the book) and Clockwork Orange (the film). Clockwork Orange is best known to the general public through the infamous 1971 Stanley Kubrick film starring Malcolm McDowell as Alex, a role that would forever typecast him as a psychotic villain (although Caligula didn’t help his career much in that regard, either). Erudite folks like me have also read the novel by Anthony Burgess. Watching the film is difficult for many people as it originally received an X rating due to the violence and strong sexual content. Burgess himself seems to have hated it; I can only speculate the reason may be because there was not enough distance between the character and the audience. We were able to watch, in graphic detail without the shielding of words, every horrific act Alex and his friends visited upon others. Despite Burgess’s feelings, the film is quite faithful to the book; at least to the version of the book that was, until about 25 years ago or so, the only version available in America. Until then, to the rest of the world, A Clockwork Orange ended quite differently. Now the American versions contain the elusive “twenty-first chapter”, which finally offers the complete tale of Alex.
In an unspecified future just around the corner, Alex and his small band commits acts of astounding depravity and atrocity on a nightly basis: rape, robbery, assault and battery are all activities they enjoy. They’re really not nice guys. Eventually, their crimes lead to murder, and Alex is sent away to prison, where he undergoes aversion therapy to cure him of his savage impulses. Alex is given a slow-acting drug in his food and then made to watch pornographic and/or violent films depicting the kinds of things he enjoyed; i.e. rape, beatings and general mayhem. The drug makes him severely nauseous; soon he begins to associate the sickness with the activities he watches on film. After a while, Alex can’t even think about the things he used to enjoy without becoming sick. He is pronounced cured, and set free.
The weird thing is that although we (hopefully) deplore Alex’s behavior, we eventually come to care about him and identify with him. Alex actually becomes likeable; no mean feat considering his character. And so, after his release, it’s with something like sympathy that we watch the “new” Alex receive his comeuppance at the hands of those he has wronged, powerless to fight back against they who would have their revenge.
The question at the end of both the book and the film is, “Is Alex cured?” The Kubrick film leaves that open to speculation, but the clear implication is no. The complete book, on the other hand, gives a definite answer. If you’ve only seen the film, you haven’t got the whole story.
The appearance and outfits of Alex and his droogs differed a great deal between the book and the movie. In the book, the gang wore black outfits with white cravats, and each one wore a unique novelty codpiece. In the film, they wear white boiler suits with unique hats. In addition, three of the droogs wear some kind of makeup: Dim wears lipstick, Pete wears eyeshadow under his left eye, and Alex has his iconic false eyelash on his right eyelid.
These miniatures by Crooked Dice are clearly representations of the character depictions in the movie, and like most Crooked Dice miniatures, they’re awesome. Painting them was very easy, as you might expect. Prime the boiler suits white, wash black and highlight. I I tried to include the makeup as well.
Despite the subject matter, Clockwork Orange is one of my favorite films with one of the greatest soundtracks in movie history. I first encountered it in college as a Psychology student; I had to watch it (and other highly controversial films, like Titticut Follies) while studying aversion therapy and negative reinforcement techniques. I’ve probably seen it about a dozen times, with the most recent viewing a little over a year ago on Netflix.
Superman (S): Hello, come in. Please, sit down. The Crimson Hound, is it?
The Crimson Hound (CH): Yep, that’s me.
Wonder Woman (WW): Greetings. Thank you for coming in.
CH: No problem.
S: So, er…uh…Mr. Hound…you’re applying for League membership.
CH: That’s right.
Batman (B): Take your feet off the table.
CH: Oh. Sorry.
S: We’ve reviewed your resume, and we have a few questions.
CH: Shoot, Supes. I’m an open book.
WW: Well, it seems as though you haven’t been active in some time. You last superhero job was…well, almost a full year ago.
CH: Yeah. Well, there was that stuff around Christmas, but that wasn’t “official”. Anyway, I’ve been taking it easy. You know, having a nice long soak in the bubble bath that is me.
CH: Yeah. A vacation. I mean, everyone needs a break now and then, Bats. You can’t expect to be a force of vengeance and justice every day, 24 hours a day, seven days a week. You’d have to be batshit crazy–a really obsessive asshole– to do that. Am I right or what?
WW: Um…anyway, what do you think you bring to the team? How do you usually deal with evildoers?
S: We encounter a lot of evildoers, you know. It’s important we can work as a team.
CH: Yeah, I assumed. Well, I usually strike terror in their hearts, then I beat the living shit out of them.
S: Right…ummm…ok…well…that’s great, but…
WW: It’s just that…uh…
B: That’s what I do.That’s my thing.
CH: Oh. Sorry. I should have explained better. By “beat the shit out of them”, I mean I rip off their heads with my bare hands, then I drink their blood.
CH: So, do I get the job?
It’s been a while since my buddy Bruno has published any new Crimson Hound content on YouTube. This is me, slapping him in the face with the metaphorical glove.
As many of you know, I am an avid roleplaying gamer; by which I mean I have played many, many roleplaying games over the last forty years of my life. When I run games, I tend to run my own adventures and campaigns rather than published modules and/or scenarios; but there are some notable exceptions, and I own many hundreds of published adventures for dozens of different game systems. While some are exceptional and fit to be run as-is or with little modifications (I’ll do posts about them, too), others are useful sources of ideas; providing inspiration for new scenarios. Failing that, one can often find characters, monsters, traps, story elements and the like to unabashedly steal for your own games.
Some, though, are just bad.
Please note that this isn’t meant to tear apart published adventures or shit on someone else’s work. Many of these adventures were written in the early years of rpgs, many were written by inexperienced writers, and some just haven’t aged well. Even the most poorly-written adventure might be salvageable; or at least may contain good elements that can be used elsewhere.
In this series of posts, I will focus on some of these bad adventures; providing a summary of the adventure as-written, why I think it sucks, and what I would do (or in some cases, have already done) to fix it. I will be highlighting adventures that have been published in hardcopy by a gaming company as opposed to the current trend of community-created content available in electronic PDF form; not because I have anything against that stuff, but because I don’t own as much of it. What you will find here mostly are classic adventures for a variety of game systems, most likely published during the 80’s, 90’s or the first ten years of the new millennium.
It goes without saying, but I’ll say it anyway: I will be spoiling the shit out of these adventures, so don’t read my post if you’re going to play in one of them or want to read it yourself.
Let’s kick things off with a pretty bad adventure for one of my favorite games: Call of Cthulhu.
Trail of the Loathsome Slime (1985); by Marcus L. Rowland, published by Games Workshop
Synopsis: The year is 1983, and the investigators are contacted by “their good friend” and occultist, Walter Corey, who says he’s found something that will blow their minds; but of course won’t tell them what it is over the phone. The investigators show up at Corey’s house to find him murdered.
The previous year an ornithological expedition ship disappeared somewhere near the Falklands and it was assumed it was a casualty of the British-Argentinian Falklands conflict. Corey started dreaming about the ship and its crazed crew and published articles on his dreams. Then he bought a diary at an auction; a diary of a cultist who was executed back in 1927, who buried a chest on an island somewhere in the south Atlantic. Apparently, the mere purchasing of a diary is a newsworthy item, because news of the purchase appears in the papers and is seen by Arnold Rothman, the grandson of a fellow cult member from way back. Rothman had been serving aboard the missing ship for years, looking for that chest every chance he got. Last time, though, he broke his leg and couldn’t make the voyage where the ship was lost, so now he’s going to join another ship. He thinks that diary might hold the clues to finding the chest once and for all, so he broke into Corey’s house and killed him for it.
The investigators are supposed to discover Corey’s notes on the deciphered diary, drop everything and immediately book passage on a new ornithological survey ship to the Falklands. This new survey ship is a replacement for the old ship, because birders gotta bird. The PCs have to interview for the positions, either as scientists or crew, and there’s a decent chance they won’t be accepted. Oh yeah; this happens to be the same ship that Arnold Rothman is now serving on as second mate, too; although the investigators have no idea he’s the murderer of their “good friend”.
On the way down to the Falklands, there is an outbreak of ergot poisoning that drives most of the crew into a homicidal rage. The science team (presumably including most of the investigators) is unaffected, but they have to fend off seven crazed and murderous crew members. There are a couple of rifles and shotguns aboard, but not much else; and many of the crazed crew will try for those. Since this is for the original version of Call of Cthulhu, there’s a pretty good chance that some investigators will die before they reach the island. Whatever the case, Rothman isn’t affected either; and he runs the ship aground on Griffon Island, the site of the lost chest. Once there, the investigators and any surviving, non-crazy NPCs soon find that someone smashed the emergency radio and all their food supplies were stolen somewhere along the journey. The island is deathly quiet and mostly deserted. The reportedly huge penguin population has been decimated, and slime trails crisscross the island.
Seems like their “good friend” Corey wasn’t dreaming about the past…he was having visions of the future!
The investigators can go exploring, either on foot or using the ship’s unarmed helicopter; but it only has a range of 160 miles. (Griffon Island is 600 miles away from the nearest land, which is the Falkland Islands, so they can’t just fly away to safety.) They can also follow Rothman, who leaves the ship on his own to go looking for the chest. Either way, they soon discover a series of caverns beneath the island that were used by the former cultists. The chest is here; it contains a blasphemous mythos tome and a couple of magic swords, not the treasure Rothman was hoping for. The caverns are filled with loathsome slime (hence the name of the module), which is a by-product of the guardians of the chest: two shoggoths.
Yes, that’s correct. Two.
The investigators are now free to leave the island. assuming they can deal with a stove boat, a crazed second mate, a mostly-dead crew, no way to radio for help, a helicopter that won’t make the flight, no food and two–yes, two– shoggoths.
Commentary (why I think it’s bad): Ok, let’s start at the beginning. There’s no reason for their “good friend” Walter Corey to be in this adventure at all. He’s there to get killed and vaguely point the way to the island. That’s it. The big reveal that his dreams are precognitive and not dreams of the past doesn’t add anything to the story.
Second, the outbreak of ergot, at least as written, carries the very real possibility of a total party kill (TPK) outcome before they even reach the island. Since it’s Call of Cthulhu, most of the investigators are likely to be academic types with poor combat skills (if any); going up against manic crewmen with limited (or no) weapons is likely to result in multiple PC deaths.
Third: Speaking of the investigators, if, in keeping with early Call of Cthulhu, they are predominantly academics and “regular people”, they really have no opportunity to use their academic skills other than the beginning of the adventure to track down clues in Corey’s apartment and find out a bit about the cult. Once they’re on the boat, there’s not much to do except get killed by the crew, or get to the island and get eaten by the shoggoths.
Finally: TWO shoggoths?! It’s official: no one is supposed to survive this. It’s just not possible. There is very little on the boat or on the island that could even significantly harm a shoggoth, never mind kill it; and once again, there are TWO of the monsters on the island.
Sandy Petersen himself did a phenomenal YouTube video on why shoggoths are so dangerous. It’s well worth a watch. To summarize: they’re fast, massive, indescribably strong, almost indestructible and they’re as smart as the average human. They’re also very capable of one-shot killing any player character (or group of investigators) with ease. Some of them even know spells. In this adventure, there are a few drums of helicopter fuel that the investigators can use to make Molotovs (or detonate the drums). Those are probably their best bet, but hardly guaranteed to work. What guns they have are effectively useless, and the magic swords, while capable of causing damage, would require someone to get close enough to a shoggoth to hit it with a sword. (Good luck with that.) Unless the players are using established investigators with access to damaging spells, they might as well just let the shoggoth roll over them and get it over with.
How I’d fix it: There are some modification suggestions included at the end of the adventure. I’ll cover them at the end.
What would I do?
I’d use pregenerated characters with relevant skills, or make sure my PCs had them if they were using their own investigators.
Forget the whole Corey character. He’s a useless plot device. Why not just make the investigators start on the boat, perhaps on an unrelated expedition of their own? This means no auditioning for berths aboard the ship, which is a process they can fail, grinding the adventure to a halt before it starts. One of the NPC crew (Rothman) then steers the boat off-course in pursuit of his own treasure hunt; or perhaps the rest of the crew is in on it, too. They just needed a boat, and now they have one thanks to the academic expedition they signed on as crew. “Stay out of the way, eggheads; and you won’t get hurt.”
If you want to keep the ergot poisoning (I wouldn’t, but YMMV), then give the PCs a fighting chance against the crew by giving them weapons; or at least an opportunity to reverse the effects of the poison. (Yes, I know real ergot poisoning has no antidote, but real ergot poisoning doesn’t happen overnight and turn you into a crazed murderer, either.) To continue the above example, maybe the PCs can try to regain control of the ship somehow, which may result in them running aground on the island; or maybe convince the crew they can help find the treasure; maybe by reading a manuscript or map in a language none of the crew can understand.
Either use a different threat entirely or lose at least one of the shoggoths. One shoggoth is more than enough challenge for ANY group of investigators, never mind a group that has poor weapons and is probably already missing a few members because they fell victim to a homicidal boat crew. I can’t imagine any group of investigators in similar circumstances who could survive an encounter with two, so unless going for the almost-certain TPK is your intent, give your players a chance.
The suggestion given at the end of the adventure is to include a crashed Argentinian fighter jet that the investigators could conceivably repair and fly, or strip for missiles to combat the shoggoths. Dumb.
Another suggestion: in the event the party is exceptionally strong and has no problem defeating the shoggoths (!), have another outbreak of ergot on the return trip, assuming they can refloat the boat, or they get rescued somehow. This seems unfairly harsh in a series of unfairly harsh events. In other words, it doesn’t sound like much fun.
Trail of the Loathsome Slime isn’t a horrible adventure; it just needs a bit of streamlining and balance. It’s worth noting that this was published in the very early years of Call of Cthulhu; and would have been seen as something of a novelty as it was a modern adventure (for the time) and not set in the 1920’s. Making it a Pulp Cthulhu adventure would increase PC survivability (by a lot); it would also be interesting to update it to the modern 21st century.
This is a long one. As such, I don’t expect it will get read by anyone born this millennium; so for those of short attention span: TLDR: I hate double standards.
Although I can’t believe anyone who reads this blog wouldn’t know this already, DriveThruRPG is one of several sites (through the parent company of OneBookShelf, Inc., or OBS) that make up a huge archive of downloadable and print-on-demand RPGs, miniature games and game aids. In addition to hosting the DM’s Guild (for all things Dungeons & Dragons) the Storyteller Vault (for all World of Darkness stuff), and Wargames Vault (for miniature wargames), DriveThruRPG allows anyone to create, market, publish and sell their own games, and/or in many cases (such as through the Miskatonic Repository) create content for established games, subject to licensing restrictions. Many, many independent creators use DTRPG to market and sell their work, and many of the most creative people in the industry rely on it to make a living. I shop there quite often.
Without question, OBS has a monopoly on electronic RPG sales and distribution. This makes them extremely powerful. Last week, DriveThruRPG has released some new product standards and publisher conduct requirements, and boy, do they suck. These new standards and practices will severely curtail creativity and will almost certainly result in many creators having their content edited, restricted or outright de-platformed based upon vague requirements put in place specifically to limit the use of the site by creators DTRPG doesn’t like. Take a look:
Neither your Work, description, nor any promotional material, including blog posts or press releases, may contain racist, homophobic, discriminatory, or other repugnant views; overt political agendas or views; depictions or descriptions of criminal violence against children; rape or other acts of criminal perversion; or other obscene material without the express written permission of OneBookShelf.
You may be thinking: sounds good! I dislike all those things! They have no place in our hobby! Right? Sure, on the surface. But think about it. Those are some pretty fucking vague product standards. What are “other repugnant views?” What is “other obscene material?” What is the definition of obscene and/or repugnant, and most of all, who decides what meets this criteria?
What if I want to make a US Civil War RPG, or even an adventure for any game that is set during the Civil War? How do I avoid “overt political agendas or views” in that work? How about racism? What about if I set it during the civil rights era? Or the Crusades? I would think racism would be a topic that would figure prominently in those settings. Can my pulp adventure have a Nazi villain? If a gay NPC gets murdered in my Call of Cthulhu investigation, is that homophobic? What about if a kid gets bullied in one of my games? Is that criminal violence against children? Apparently, I need written permission from OBS to even consider including any of these if I hope to sell on their site (which, again, is the only game in town); and I can’t even talk about it on MY OWN FUCKING BLOG.
It gets better:
Hostile Marketing: Our policy regarding potentially offensive content (see Product Standards Guidelines) reported by customers is to deactivate such titles while they are being reviewed. Publishers who deliberately court controversy by making public declarations or accusations of censorship resulting from this process in order to draw attention to their products will be considered to use hostile marketing.
Publishers who direct or support public accusations of impropriety or censorship toward OneBookShelf when their controversial titles are rejected or removed from our marketplace will also be considered to use hostile marketing.
This behavior will not be tolerated. We have adopted a strict one-warning policy for those who engage in hostile marketing: The first incident will prompt a warning, and after a second incident, their accounts will be removed from our site permanently and immediately.
In other words, if DTRPG pulls your stuff for review after “reports by customers”, you can’t complain about it publicly. If DTRPG bans your stuff, you can’t tell anyone about it or bitch that it’s unfair, because doing so might draw increased interest to your product, and DTRPG doesn’t want that because they think it’s bad and they don’t want you to sell it. If you think DTRPG’s policies about censorship and their arbitrary enforcement and definition of same are unfair, shut the fuck up and take it; because if you talk about it on DTRPG or anywhere else, like on your personal blog, YouTube channel or Facebook page, they’ll warn you once and then you’re out on your ass. You are officially de-platformed.
Let’s apply an example with DTRPG’s new guidelines in mind. DTRPG makes mention of “potentially offensive content reported by customers”. Let’s say I write an adventure that someone doesn’t like because it contains something they find offensive. Or, better yet: let’s say I write an adventure, and someone who doesn’t like ME (hard to believe, right?) for whatever reason (maybe I fucked their mom) finds out about it. They complain to DTRPG and say my adventure contains “repugnant views”; so DTRPG pulls my adventure for review.
Here’s what happens next: While DTRPG is reviewing my product for undefined “repugnant views”, it’s not available on the site, and it’s not getting sold. If this is in the first week of release, this probably has a catastrophic effect on my profits (most products on DTRPG sell most during their first week of release, when they’re still considered “new”), regardless of whether or not DTRPG eventually decides that it contains “repugnant views” or not. So, that sourcebook or adventure or game I spent the last 6 months or two years or decade writing might turn into wasted time and no money.
DTRPG supposedly reviews it. I have looked, but I can’t find anything anywhere about how long this takes or whether they even have to look it over in a timely manner; so I guess it takes as long as it takes. In the meantime, I can’t complain publicly about how my product was pulled or publicly question why it was pulled. I can’t protest that I’m being targeted or that DTRPG is censoring my content. I can’t even use the fact that it was pulled or rejected as a mark of infamy (i.e. “Banned from DTRPG!”; bad publicity is still publicity) to drive sales elsewhere (even if I’m selling it ON MY OWN SITE). I have to shut the fuck up and take it, or risk being de-platformed forever from the only real market in town.
Quick reminder: this decision is based on feedback as “reported by customers.” Well, let’s imagine for a moment that people are assholes, and that they do asshole things like abuse social media to review-bomb a product and/or service because they dislike the person who owns it or who is responsible for its creation. Never heard of this? Go visit Yelp and take a look around for a few minutes. I’ll wait.
These policies were allegedly created in response to a creator named Venger Satanis, who apparently espouses some right-wing stuff in his work (like anti-abortion views) and supposedly often complains about DTRPG censorship as a way to promote his material (or as DTRPG calls it, engages in “hostile marketing”). Despite him having some degree of fame in the hobby community (certainly more than what little fame I have), I am not familiar with Venger Satanis, nor do I give the smallest shit about his viewpoint on anything; but the brass at OBS seems to lean pretty far left, and thus these “anti-repugnant” policies have supposedly been enacted due, at least in part, to his purported chicanery.
Regardless, this is censorship, plain and simple; and whether Venger Satanis is guilty of what they claim or not, it affects more than just him. It affects every creator (though not equally, see below); but it’s aimed squarely at “problem” creators (like Venger Satanis) and people who write what they want, who don’t feel like they need to hold your hand if you’re an adult and who defend the right of others to do the same; guys like James Edward Raggi IV (Lamentations of the Flame Princess) and “Grim Jim” Desborough (PostMortem Studios), to name but two. Both of these guys recently and immediately took a public stand against these policies, both have a lot to lose by doing so (since criticizing DTRPG publicly is now against the rules), and both have my support and admiration (whatever that’s worth) for standing up and saying that this is bullshit, even at the risk of being excluded entirely from the DTRPG market.
Book-banning and limiting free speech has traditionally been the domain of right-wing, often evangelical assholes (at least for most of my life), but the pendulum has well and truly swung. How about that double standard? Here’s an example that’s getting a lot of traction at the moment. Thirsty Sword Lesbians is a newish game published by Evil Hat Games (creators of Blades in the Dark) about thirsty sword lesbians; and they unequivocally and unapologetically state in their book that there is no such thing as an apolitical game. I certainly agree. All games push an agenda to some extent. It sure seems like the folks at Black Hat are promoting overt political views through this game, and not the conservative, evangelical kind. But it seems they don’t have anything to fear from OBS. No one is censoring Thirsty Sword Lesbians. Why the fuck not? OBS’s new standards state clearly that any work must be free from overt political beliefs or views, and this game isn’t hiding its agenda at all. What would they say if OBS told them they COULDN’T sell Thirsty Sword Lesbians on DTRPG? I’m betting they wouldn’t be happy, and they’d likely rail against the censorship. Guess some overt political views are ok, though. Since OBS’s policy is so fucking vague, make sure to ask their permission first to make sure you hold the right ones.
Evil Hat Games goes on to say that if you don’t like their politics, don’t buy their games. Once again, I agree wholeheartedly with this sentiment. This is exactly how I would handle material made by creators who espouse beliefs I find repugnant, or people I can’t abide. I won’t support them by turning my money into their money. But I am not in favor of censoring them–that’s someone else deciding for me.
To be clear, I’m not calling for anyone to censor Thirsty Sword Lesbians. This is not an indictment or criticism of that particular game (I’ve never played it, so how can I criticize it?) or its creators, or their agenda. I won’t buy that game (or games like Monster Hearts, Tales of Equestria or Mouse Guard) because I have zero interest in playing it; not because I disagree with Evil Hat’s political views. I have nothing against lesbians, be they of the thirsty sword variety or otherwise, but neither am I interested in roleplaying a swashbuckling lesbian. I don’t disagree with Evil Hat’s political views, I disagree with OBS’s selective enforcement of their own rules to promote a one-sided agenda and exclude creators who may not agree with it.
I am all for the creation and development of independent and small press games. I think it’s a good thing that diversity, inclusion and BiPOC and LGBTQ issues (and players) are enjoying more and better representation in our shared hobby. It’s long overdue; and I should know, because I’m fucking old; but even if I disagreed with the political views of the game’s creators (which, one again, I don’t), it doesn’t mean I think the game should be censored. Who the fuck am I to say that?
Here’s what I think should be censored: anything defined as illegal; and anything that spreads misinformation that is a clear danger to society, like saying that bleach injections are a good way to fight COVID and not an absolutely certain way to kill yourself. That’s clear. That’s not vague or arbitrary. That consideration should go both ways; but that overt double standard is there, and it is hypocritical, as all double standards are. (Certain people have been trying to run Lamentations of the Flame Princess out of business for years, using actual hostile marketing, not that bullshit DTRPG defines as hostile marketing; but that’s another story that you can look up, if you want.)
Like I said, I don’t know Venger Satanis or his work; but if he’s really that far to the right in his views I likely have nothing in common with him other than the fact that we both play games. Just because I’m liberal-minded doesn’t mean I think only those of like mind should have the right to publish creative works that must reflect similar views; and just because DTRPG seems to lean the same way I do doesn’t make what they’re doing right. Censorship is the death of creativity, and arbitrary censorship is the nail in the coffin; which is something I said in a recent YouTube comment and something I firmly believe.
Would saying these things get me banned over at DTRPG? Maybe so, because someone will be offended that, although I’m supportive of “their” cause, I’m not supportive enough. Yeah, I consider myself pretty liberal; but there are fucking limits. Just because all orcs are evil in my D&D game doesn’t mean I’m a racist. That’s the stupidest fucking thing I’ve ever heard. Why? Because, at the risk of offending orcs everywhere, orcs don’t actually exist. I don’t equate fictional monsters with real-life racial groups, because THAT would be racist. Just because I would rather play Lamentations of the Flame Princess than Monster Hearts doesn’t make me anti-queer; it means I like OSR games and don’t particularly like Powered by the Apocalypse games; and that I’d rather play a gritty character like Solomon Kane than play an angst-ridden, sexually-conflicted teenager who has no control over who or what turns him on (and no, that’s not an ignorant stereotype of queer people, that’s an actual fucking game mechanic in Monster Hearts). Just because I don’t find men (other than Roger) sexually attractive does not make me homophobic, it makes me (mostly) heterosexual.
I lean pretty far to the left, sure; but everything is so polarized nowadays, you are the enemy unless you are completely on-board with someone’s viewpoint, regardless of any other common ground you may share. Example: after I posted this, a hobbyist whose work I (still) greatly admire sent me an immediate email in response. He said if I actually believe that stuff really happened as it was shown on TV, he couldn’t help me. He also said that because of my views he would never visit my blog again, despite, up until then, finding my blog entertaining and enjoying my work.
Naturally, I was devastated and cried for weeks. (Not really.) In truth, I got annoyed (it doesn’t take much) and thought: go fuck yourself, you pompous, patronizing asshole. I never asked for your help. Yes, I believe it really happened as it was shown on TV, because I have eyes. A year and a half later we’re finally having hearings about it and it was way worse than most people thought. Of course, you likely watch nothing but Fox News; so you probably don’t even know there are hearings going on. Pay attention instead to the slow death of sports due to transgender athletes and rail against the injustice of it all, because that’s the really important stuff. (And yes, because someone out there will be offended because they think that I think that transgender athletes are more important than the death of Democracy, that last sentence was fucking sarcasm.)
Sorry. Got off on a bit of a tangent there. That’s been simmering for a while. Of course, that guy doesn’t come here anymore, so he won’t see it. (Right.)
Anyway…folks may say that DTRPG is not a guaranteed free-speech forum, it’s a private company, and they can do whatever they want. They’re right. Just like Chick-fil-A and Hobby Lobby can (and do) support anti-LGBTQ legislation, as is their right. If you don’t like their politics (I sure don’t), don’t give them your money. There are other places to buy a fucking chicken sandwich and a box of crayons. In this case, though, OBS is pretty much the only game in town if you want electronic distribution for your gaming product, or if you want to buy digital RPG content. There’s no significant competitor, and they are a site whose entire business model is based upon soliciting the creativity of gamers and game designers. Now they’re saying “feel free to create, but only create what we’re ok with. We won’t concretely define what that is, so ask us first to make sure it’s ok. Make sure you don’t offend us, and God forbid you complain about us anywhere.”
They can do that, because they’re a private company. But they’re also pretty much a monopoly. They ARE the market for electronic and community-created gaming content. If you want to sell your stuff successfully, you’re gonna have to deal with them, and kiss the fucking ring.
That’s kind of bullshit.
UPDATE:So, it’s already starting. Miguel Ribeiro, a talented game creator and reviewer from Portugal and co-host of The Red Room YouTube channel has had one of his products removed from DTRPG already, because it received ONE complaint “from a customer”. Someone doesn’t like the title and/or content of his game; but they had to really go looking for it to find it in the first place, as it’s labeled as adult content already. More likely, they don’t like Miguel, as he’s a pretty opinionated guy who…surprise!…doesn’t tow the line.
He has posted this video about the DTRPG situation, and he’s effectively breaking their rules by talking about it at all. Nonetheless, he has my wholehearted support for doing so. Fair warning: Miguel may be a gifted and prolific game designer; but he needs to reign it in as a broadcaster. He has the SUPREMELY ANNOYING habit of interrupting and talking over his co-host all the time.Don’t let his message get lost.
Today is July 4th; and here in America we celebrate our liberation from the tyranny of the evil British with day-long festivals of song and story (i.e. your drunk uncle reminding you that “There’s NOTHING more important than family” , somehow making family a five-syllable word, and yelling for Skynrd’s Freebird). These festivities almost always include copious amounts of barbecued meat, deviled eggs and potato salad; washed down with the alcoholic beverage of your choice (i.e. cheap beer). Since we are America, there’s a better than average chance of firearms being involved, too; and not necessarily in a good way (if there is such a thing).
Note: A quick look at the news, and guess what? Fucking predictable. (Fucking preventable, too; but this is supposed to be a happy post.)
But: this is not the way of things here at the palatial estate of The Angry Piper. Sure, there’s barbecued meat and drinking involved, but here, all I’m thinking about is the Season of Scenery, and what my plans are for it.
So, what am I doing for the Season of Scenery this year? I’m making my first non-wargaming plastic model kit in decades, and it’s a good one. From 1994: the AMT official Star Trek model of space station Terok Nor, a.k.a. Deep Space Nine!
I picked up this kit a couple of years back. The box is in sad shape, but it was never opened (as the stale waft of air I got when removing the shrink wrap can attest).
I opened it up, and it’s complete and in good shape. It even has this Star Trek Fan Club card in it. Wonder if I can still join?
Now, in the interest of full disclosure, this will be my second attempt at this kit. I first tried it way back in 1995 or so; but I didn’t get very far. I put together the ring pieces, but was distressed by the gaps between them. So, I did what any modeler worth his sack would do. I used putty.
Of course, back then, this is what I had for putty: Testors modeling putty, which, like most Testors products (with the notable exception of Dullcote) SUCKS DONKEY BALLS. This has the consistency of watery toothpaste; not putty. They actually still make this shit, believe it or not. Anyway, suffice it to say that I used a lot of this and not only failed to fill any gaps, I made my model look so bad, I never wanted to touch it again and I threw the entire fucking thing in the trash. What a waste, I know. Almost 30 years later, I’ve learned a thing or two about modeling and more important; I’ve learned how to fill a fucking gap with ACTUAL, REAL putty, not whatever this shit is. I think I got this.
Also, I seem to remember that “Skill Level 2” was bullshit. This is a more advanced kit that includes the option for LED lights, should you wish to add them. I think you need to add them while you’re building it, though…I’ll have to take a look.
Deep Space Nine is probably my favorite Star Trek series (although I waffle between TNG, TOS and DS9 depending on my mood). Sadly, July 1 marked the last day the series was available for streaming on Netflix here in the US (damn you, Paramount Plus!), so I can’t watch it any time I want to any more. I thought: what better time than now to take a second crack at this kit?
Of course, Dave the Gracious (that’s a new nickname for you, Dave) gives us TWO months for this challenge; and I’d like to think I can get this done with time to spare…so I have these as a backup project: Assets and Hazards for the Alien: Another Glorious Day in the Corps board game. You know, that same board game I was so excited about that I still haven’t played, despite painting all the miniatures?
Oh, wait…that doesn’t actually narrow it down, does it?
For my Character of the Month and for Tom’s #paintanadventuringparty challenge on Instagram, I decided to do this half-elven ranger, sculpted by Dennis Mize for the Ral Partha AD&D Adventurers collection back in 1989.
Another old-school, metal miniature from yesteryear that’s been sitting in my pile of shame without a drop of paint on him since the day he was purchased.
I’m really happy with the way he came out, and I’m glad I chose yellow as the prominent color. I hate painting yellow, but for some reason I thought it would look good.
True to form, I waited until the last possible day to finish him up, but that still counts!
This month has been fun. Make sure to stop by Carrion Crow’s Buffet for the Forgotten Heroes blogroll and check out everyone’s fantastic submissions. Next month here at Dead Dick’s Tavern starts with a major gripe session, followed by more pop culture miniatures, another character of the month, and…oh, yeah…a little thing called the Season of Scenery, hosted by Mr. Star Wars himself: Dave Stone! This year, I have decided to merge both the Season of Scenery challenge and my own Year of Pop Culture and work on something that will satisfy both.
The backstory for Lieutenant Junior Grade Rhin Valim, Starfleet Security Division can be found here. What follows is an explanation of his Attributes and Disciplines, his Talents, Values and Focuses: all the things that come into play quite a lot in Star Trek Adventures. Rather than get into the nitty-gritty of how these things work mechanically, I’ll just give a broad description of each and how it relates to his character; in other words, why I chose them and why I think they makes sense for this character.
Attributes and Disciplines
Attributes have a score range of 7-12, while Disciplines have a range of 1-5. Rhin Valim’s highest Attribute is Fitness at 12 (he’s in spectacular shape), and his highest Discipline is Security at 5 (not surprising, he’s been fighting all his life). His second highest Attribute is Daring at 11 (He’s used to taking risks) and his next highest Discipline is Engineering at 3 (he’s more than competent). His remaining Attributes (Control, Insight, Presence and Reason) and Disciplines (Command, Conn, Science and Medicine) are fairly average.
Attributes and Disciplines are used in combination with each other to attempt tasks. Rhin is a very physical character with a good knowledge of both combat and engineering.
These are the things Rhin is really good at: his particular set of skills, if you like. He has a better chance of succeeding at these tasks and of achieving better results than most people. Rhin’s focuses are: Small Unit Tactics, Infiltration, Espionage, Hand to Hand Combat, Hand Phasers and Hazard Awareness. All of these focuses fit a character who grew to adulthood in the Bajoran resistance and spent most of his life waging guerilla warfare.
These are traits that give Rhin bonuses in certain situations. Once again, these are primarily a result of his work in the Bajoran resistance.
Constantly Watching: Rhin is very good at seeing threats. He’s pretty tough to ambush or blindside.
Pack Tactics: Rhin knows how to pile on when he needs to. Other characters benefit more than they normally would if Rhin assists them during combat.
Crisis Management: He can give commands in combat situations, even if he isn’t in command. This isn’t “official” command status; it’s just that he is the kind of guy who people listen to when things go south.
Fire at Will: Usually, it’s difficult to fire with accuracy the more times you shoot, but Rhin doesn’t suffer from that. Rhin is used to laying down fire.
Finally, these are the things that Rhin thinks are important: his ideals and aspirations. In game terms, you can invoke (or challenge) a value in order to gain big bonuses; so when your values come into play, it’s a big deal.
For example: one of Captain Kirk’s values is “I don’t believe in a no-win situation.” People familiar with Kirk would agree he’s not the kind of guy who gives up, even in the face of overwhelming odds. When faced with a seemingly no-win situation, Kirk’s player could invoke this value to get a big bonus on his intended action. It also tells us a bit about Captain Kirk, so anyone could use this value to guide their roleplay of the character.
Rhin Valim’s values are:
Resistance Fighter: The Bajoran resistance was hardly a well-equipped force. Rhin is used to making do with whatever is available, working with what you have, not with what you wish you had. It’s great to have the right tool for the job, but sometimes you need to use a rock because you don’t have a hammer. Starfleet has all the hammers anyone could ever need. Rhin’s still not used to that.
“Put faith in yourself. It’s the only thing worth believing in.” Rhin doesn’t put faith in a higher power or the promises of politicians, because he’s seen what those amount to: nothing. If you don’t do it yourself, it won’t get done. Don’t trust anyone or anything to act in your best interests. Only you can do that.
“No one gets left behind.” This one is pretty self-explanatory. Rhin will go out of his way and risk life and limb for his fellow soldiers, even if he doesn’t particularly like them. As much as possible, the wounded get evacuated, bodies get recovered and identified, and most of all, prisoners get rescued. Otherwise, what are you really fighting for?
“Improvise. Overcome. Adapt. Or die.” Again, pretty self-explanatory. Don’t stick to a plan if it isn’t working. There’s nothing noble about getting killed because you were too stupid to zig when someone commanded you to zag. This value is probably why Rhin hasn’t advanced much in rank; he’s not afraid to buck the chain of command if it means saving lives, including his own.
As stated above, you can also challenge a value if it’s dramatically appropriate, and if successful, you can get big results just as if you had invoked it. For example, let’s say Rhin was in a situation where he was faced with trusting someone he didn’t know. Normally, because of his “put faith in yourself” value, he wouldn’t be able to do that easily, and he’d have to fend for himself. But what if I challenge it instead of invoking it? Rhin takes the chance and gets the bonus, but then I would have to cross out that value and choose a new one. People change.
Sadly, I never got to play this character. Maybe one day I will. I think he could be interesting, as he clearly lacks the mindset for Starfleet; but could be an asset to the right crew. He’s a lot like Major Kira Nerys at the beginning of Deep Space Nine, only Kira had her faith in the Prophets to guide her decisions. Rhin doesn’t. It would be fun to see how he reacts to serving alongside someone similar.