Poison Ivy has become one of my favorite Batman villains, although it wasn’t always so. (Take the movie Batman and Robin, for example; like Arnold Shwarzenegger’s Mister Freeze, the less said about Uma Thurman’s portrayal of Ivy, the better.) I didn’t really start to like her until the Batman: The Animated Series episode “Harley and Ivy”, in which the two ladies team up to take over Gotham’s crime scene, at least until Batman and the Joker find out about it.
Ivy appears in all but one of the Rocksteady Batman: Arkham series of video games, of which I am a huge, obsessed fanboy. And now, with a particularly cold-blooded version of Poison Ivy running amok on the current season of TV’s Gotham, I thought it was a good time to feature her here.
This repainted Heroclix Ivy is from the DC Cosmic Justice set. It’s the classic, early version of Ivy, before she got chlorophyll for blood and became more plant than human. I based her on a small piece of Spanish moss. Behind her are some of her pets: the big monster plants are Dragon Plants, new from Reaper’s Bones collection. The pod plants are also from Reaper Bones; they’re Death Star Lilies. The big Man-eating Plant in the middle is from Armorcast.
The little plant people are Vardu Sprouts, from Hydra Miniatures’ Primal Dawn range. When I ordered them I thought they would be bigger than they are, but they’re sprouts, after all. I just based them two to a base. I plan on having the pod plants spit them out as a renewable source of plant henchmen.
Lastly, the big guy is an old version of Reaper’s Swamp Shambler. I painted him years ago, and he looks a lot like a certain…bayou-dwelling…Plant Elemental…known for…punctuating…his speech…with lots…of…elipses…but in this context he’s Ivy’s bodyguard, should Batman ever get too close. He’s better than that horrible version of Bane in Batman & Robin, anyway.
Man, was ANYTHING in that movie any good? No. Not a thing.
Anyway, here is my Super Mission Force build for Poison Ivy:
Poison Ivy (Wild Card) Minor: Barrier, Entangle, Summoning, Telekinesis
I can hear some of you already: “Now hold on a second, Angry Piper! Barrier and Entangle, I can see. But since when does Poison Ivy have Summoning and Telekinesis?”
To that, my friends, I would say you must think outside the box a bit. What is Poison Ivy’s main power? Plant control. Unfortunately, there is no plant control power in SMF. Ivy can get plants to do a lot of stuff, like entangle enemies or form barriers…or grapple enemies at range with super strength, bear herself aloft to higher elevations (a’ la Jack and the Beanstalk), or manipulate objects at a distance using plant-y tendrils. (In other words: Telekinesis, only using the plants instead of her mind.) She can will plants to fight for her and pretty much instantly mutate normal plants into killing machines. Kind of sounds like Summoning, no?
Of course, if you don’t like my version of Poison Ivy, you could substitute some or all of these powers with others you may find more thematically appropriate, like Armor, Damage Field, or Enhanced Senses, to name a few. When using Ivy in a scenario, I would let her have a few plant guardians and/or henchmen in place at the start of the game. She’s really not that tough, otherwise; and she would likely be defeated before she could use her powers to summon reinforcements. Just my 2 pesos.