Tag Archives: HeroClix

The Pawn: Part 7

At the ops station, Commander Riker leaned on one leg, rested his elbow on his knee, and gazed at the main viewer. Enterprise had followed the quantum drive signatures to a dense asteroid field, the remains of a planetary collision eons ago. “Great,” he said. “If the Romulans are in there, we’ll never find them.”

Data glanced over his shoulder. “Not necessarily, Commander. I believe I may have a method. Are you familiar with Newton’s Third Law of Motion?”

Riker straightened uncomfortably. “It’s…uh…been a while since my academy physics classes.”

“I see.” Data frowned. He didn’t, really, He could never understand why humans thought answering a question with irrelevant information was a valid answer; but he recognized Riker’s response was meant as a negative. He continued: “Put simply, every object in space exerts gravity on every other object. I propose that we could find the cloaked vessel by tracing the patterns of gravimetric force and finding the void where the ship should be, based on the force it exerts on the other surrounding objects; namely, the asteroids.”

“If that works, why aren’t we using that method to find cloaked ships all the time?” asked Riker.

“It would not work in open space, Commander; the distances between objects and the miniscule forces exerted would make measurement functionally impossible. However, this is a unique situation. The cloaked vessel has taken refuge in the asteroid field, no doubt for the extra camouflage it offers; however such close proximity to other bodies may, paradoxically, make it easier to trace the gravimetric force patterns and pinpoint the vessel’s location.”

“That’s still a staggering number of variables to account for, Data,” said Picard, joining them. “Is the Enterprise computer even capable of that many calculations?”

“I believe so, sir; if I interface my positronic matrix to assist with the calculations.”

“Make it so,” said Picard.

Enterprise glided silently through the asteroid field, trusting in its navigational deflectors to keep the massive rocks at bay. The bridge was quiet, all eyes on Data; who sat at the operations console staring straight ahead, unblinking. Although it seemed like hours, only about ten minutes passed before the android spoke. “I believe I have located the ship, Captain.”

The viewscreen focused on an unremarkable asteroid, one among millions. “I believe the cloaked vessel is maintaining a position within 5000 km of this asteroid, sir; but I cannot be more specific than that.”

“He could hide there forever,” said Riker. “All he has to do is stay cloaked.”

“Indeed,” Picard sighed. “Suggestions?”

From the tactical station, Dresa spoke up. “Captain, I believe I have a way to reveal the Romulan vessel, but we must act quickly.”

“Explain,” said Picard.

“There’s no time,” said Dresa. “It has to be now, or we’ll lose our chance.”

Picard looked at Worf and nodded. “Proceed, Commander Dresa.”

Worf stepped back from tactical, and Dresa took his place. She glanced at the controls for a moment, then tapped a few buttons in rapid sequence. Before anyone could react, Enterprise fired at salvo of photon torpedoes at the asteroid, blowing it into chunks of space dust.

Worf sprang forward and flung Dresa away from the console as Riker shot to his feet and whirled around. “What the hell do you think you’re doing?!”

The Klingon woman said nothing, but gestured to the viewscreen, where the unmistakable outline of a Romulan Scout Vessel was flickering in and out of visibility as thousands of asteroid fragments impacted the vessel’s hull. After a moment, the cloak failed completely.

“Report!” ordered Picard.

“Captain,” said Data, “the Romulan vessel’s shields were dowin order n to engage the cloak. I am reading multiple impacts across all decks, resulting in severe damage to the Romulan ship. It is currently unable to raise shields or employ it’s cloaking device.”

“Good,” said Dresa. “They should be willing to talk now.”

Picard stared at her. “Mr. Worf. Get her the hell off my bridge.”

Worf, seething, barely gestured towards the turbolift. “Move,” he said. After a moment, Dresa complied, casting a final look at the viewscreen, where the Romulan vessel began sporadically venting plasma.

“Captain, the Romulan vessel is hailing us,” said Data.

“On screen.” On the main viewer, the image of the damaged ship was replaced by the face of an angry-looking Romulan.

“My name is Captain Jean-Luc Picard of the Federation starship Enterprise,” said Picard.

“I know who you are!” spat the Romulan. “You dare attack a vessel of the Romulan Star Empire? This is an act of war!”

“To whom am I speaking?”

“Sub-commander Mirak!” sputtered the Romulan.

“We regret the damage caused to your vessel, Sub-commander Mirak; and will certainly assist in any way we can,” said Picard. “Although you have no cause to believe me, it was accidental. We have been tracking a saboteur responsible for the destruction of a Klingon vessel. The trail led us here.”

“You’re right. I don’t believe you,” said Mirak. “I find it strange that the Federation should concern itself so deeply with Klingon affairs.”

“The Klingons are our allies, Sub-commander. Perhaps you can explain your own presence here in the Neutral Zone?”

“We were dispatched to investigate reports of a rogue Federation starship–your starship– crossing the Neutral Zone,” said Mirak. “Your presence here and your unprovoked attack is a clear violation of the treaty. As you can see, there is no saboteur here. Therefore, you should leave. Now.”

Picard turned and gestured to Lieutenant Bailey, who had taken Worf’s place at tactical. She muted communications. He turned a questioning look to Counselor Troi.

She shrugged. “I don’t need to tell you he’s angry, Captain. Very angry, most likely at being discovered. He’s vulnerable and he knows it.”

Picard nodded and signaled communications should resume. “What I find odd, Sub-commander, is that we crossed the Neutral Zone less than one hour ago, and yet here you are, far closer to the Federation side of the border than you should be able to reach in that amount of time. Unless, of course, you were already here in the Zone, or perhaps even in Federation space. That would, as you say, be in clear violation of the treaty. Perhaps we should discuss this matter further in an environment that is less hazardous.”

“There is nothing to discuss. I have already told you we had nothing to do with the destruction of the Mok’tagh.”

Picard exchanged a glance with Riker before replying. “I do not recall giving you the name of the Klingon ship that was destroyed, Sub-commander Mirak.”

“Sir,” Data warned, “I am detecting two Romulan Warbirds crossing the border to the Neutral Zone from Romulan space, headed in this direction at maximum warp. They will be within weapons range in seventeen minutes, four seconds.”

“I think this conversation is over, Captain Picard,” Mirak said with a triumphant smile. “I suggest you take my advice and leave while you still can. I will not advise you again.”

“Your vessel is severely damaged, Sub-commander. Since you have no shields,” said Picard. “we could easily transport you and every one of your crew to Enterprise, where we will ensure your comfort and safety while we continue our discussion.”

“You wouldn’t dare,” said Mirak, uncertain.

Picard let the question linger a moment. “No,” he said. “As a show of good faith, and to prove the damage to your vessel was indeed an accident, we will let things stand as they are; for now. But you have told me all I need to know, Mirak; and the Klingons will be most interested in what I have learned.”

Some Klingons, perhaps.” Mirak smiled. The viewscreen went blank as the Romulan Sub-commander cut communication.

“What the hell is that supposed to mean?” asked Riker.

Picard frowned. “I have a feeling we have been led on a snipe hunt, Number One. Ensign McKnight, set course for Varuna three. warp seven.”

Finally! I got to play a game! Unfortunately, it wasn’t very exciting, and recording it fully here wouldn’t do much; but it was a scenario where the outcome would shape the coming story, so a review is in order.

This scenario was simple. Can the USS Enterprise-D find the cloaked Romulan vessel in the asteroid field before it can slip away?

I have a bunch of Heroclix and Deep Cuts Star Trek ships I’ve been dying to use, so I decided to use Star Trek: Attack Wing as my rules set (mainly because I sold my A Call to Arms: Starfleet rules long ago, and I don’t really own any other space combat rules other than War Rocket, which isn’t suitable). I encountered a problem quickly: Attack Wing is by nature a combat simulation and has almost no rules that aren’t combat rules. That will be fine later on in the story if the Enterprise needs to slug it out with some other ships (fingers crossed), but for now, all I needed was some way to play cat-and-mouse with the Romulan vessel.

Not knowing how your opponent will move and what actions he will take is a big part of the challenge of Attack Wing. Since I was playing both sides, how could I work around this? The answer was random movement for the Romulans, to be determined after Enterprise moved each turn. I copied all the allowable movement options for a Romulan Scout ship and assigned them a number, then rolled a die to see what they would do. The Romulans would obviously not fly into an asteroid or the Enterprise herself; but otherwise their movement was determined by a roll on a random table.

In Star Trek: Attack Wing, cloaked ships are given an extra 4 Defense dice while cloaked to represent how hard it is to target them. The Romulan scout ship normally has a Agility of 3, so adding the cloaking device brings it to 7 Defense dice. Not too shabby.

The USS Enterprise-D has an Attack value of 4. I decided Data’s clever idea would give an additional +1, for a total of 5. This represents the Enterprise’s ability to scan for the cloaked vessel.

Each turn, after movement was determined, I would check the range between the ships. Assuming the ships were within firing range, I would make a scanning (attack) roll for the Enterprise-D, resisted by the Romulan defense. If the ships were ever not in range of each other, that counted as a win for the Romulan side. The first side to win three rounds would win the scenario; meaning if Enterprise wins, they detect the Romulan vessel, and if the Romulans win, they manage to slip away and avoid detection.

Well, you can see how it ultimately went. Enterprise basically chased the Romulans around an asteroid for four turns. Not even worth the setup! Even with two fewer dice, the Enterprise managed to detect the Romulan ship 3-1, with the Romulans only scoring one round. Pretty bad rolling for the Romulans, considering the advantage they had! There wasn’t any combat this time around; but you never know what can happen. I might have to break out the Attack Wing rules in earnest soon…but anyway, here’s an excuse to show off my painted Enterprise-D. (That’s a factory job on the Romulan Heroclix ship.)

Meanwhile, what’s happening on Varuna three? We’ll find out Barclay’s fate in the next AAR, which will definitely be more detailed as it will be a return to Fantastic Worlds Trek skirmishing!

Forgotten Heroes 2022: Rainbow Boy

For my first submission to Forgotten Heroes 2022, I present: Rainbow Boy!

Before anyone calls bullshit on me, Rainbow Boy is a REAL character, and he certainly fits the designation of “Forgotten Hero”. He only appeared a total of nine times in comics. I’m a lifelong comic fan, and I’d never heard of him in my life, until @howardswinford, a guy on Instagram, posted a picture of him. Then I found this book: The League of Regrettable Super Heroes, which contains an entry for Rainbow Boy (and a plethora of inspiration for future Forgotten Heroes submissions). Since then, I’ve been utterly fascinated by him.

Rainbow Boy, real name Jack Walton, gained the superpower of “rainbow control” through unknown means. He can fly (or perhaps “cavort merrily”) at the speed of light; and when he does, he leaves a rainbow trail in his wake that he can shape into various forms. Those are his powers.

He needs nothing else. Rainbow Boy is FUCKING AWESOME.

June, the month of Forgotten Heroes, happens to be Pride month here in the USA. Now I know what you’re all thinking, but you’d be wrong. I did not choose Rainbow Boy in celebration of Pride Month. Rainbow Boy debuted in 1942. Like all men who wore tights back then, there is absolutely nothing to indicate that Rainbow Boy is anything but a heterosexual, cisgender white male.

Nothing. Nothing at all.

Of course, it was the 40’s, and gay people didn’t exist back then. Rainbow Boy is in the public domain now; and the times, they are a-changin’; so nowadays he should feel free to be whoever he wants, be it breakfast cereal mascot (as suggested in his entry) or LGBTQ+ icon. After all, he just turned 80. If not now, when? (Edit: I feel the need to specifically qualify the blatantly ignorant first sentence of this paragraph as sarcasm. I shouldn’t have to, as it takes away somewhat from the humor intended; but it’s possible I will be misunderstood as homophobic and uninformed. Lest anyone think I am homophobic, uninformed, or in any way serious when I write that gay people didn’t exist in the 40’s, I am not. I am aware that gay people existed in the 1940s; also prior to the 40’s throughout history, and every day since.)

To make Rainbow Boy, I used two miniatures: a Heroclix Aquaman, and a Heroclix Rogue; Aquaman for Rainbow Boy himself, and Rogue’s weird air contrail for Rainbow Boy’s eponymous rainbow. With my meager sculpting skills, I was able to form Rainbow Boy’s cowl and Spartan-like mohawk, his bracers, and his circular belt buckle from green stuff and Magic Sculpt.

You would think painting Rainbow Boy would be easy; after all his costume is mostly white and red. Not so much, though. As is common with many Clix models, Aquaman was caked with paint that is so difficult to remove I didn’t even try; I just painted over it. The result is a little heavy-handed, as you can see.

I primed him white and gave him a good wash of Nuln OIl before highlighting up. His odd, pastel rainbow was more of a challenge, as it appears on his chest, cowl plume and wristbands. I did my best; but freehanding something so small and lightly-colored was tough.

Finding free time has once again proven to be a challenge for me this month. I had hoped to have Rainbow Boy done earlier than this, because I have one more miniature I really want to get to by month’s end…someone I’ve been dying to make for a long time. A return to Star Trek is also planned as Lieutenant Barclay has been patiently waiting to learn his fate for over a month, now! Just gotta find the time somewhere…

I’m Dreaming…of a RED Christmas! A Crimson Hound AAR, Part 2

Note: for the first part, including the scenario rules and character builds, check the previous post here!

The Crimson Hound crept stealthily along the wall to the old courtyard. He could hear the sounds of strange activity from within. He knew that Santa Claus had likely already made use of the stolen blasphemous tome known as the Malificarium Infernus to summon some otherworldly horror to Glumengrad, but nothing could prepare him for what he saw when he rounded the wall and gazed fully upon the hideous, writhing form of Savirax the Unclean.

“The promised sacrifice has arrived,” said Savirax the Unclean, in a voice like screeching fingernails on a hellish chalkboard. So much for stealth, thought The Crimson Hound.

“HO HO HO!” laughed Santa. “Right on time!” Santa stood, surrounded by some rough-looking men, all of whom were casting nervous glances at the undulating, viscous thing that was Savirax the Unclean. “I knew you’d show up,” said Santa. “Counted on it, in fact! Now, I can sacrifice you like I promised, and get my reward!”

The Crimson Hound’s eyes narrowed. Something didn’t make sense. This sounded personal, and The Crimson Hound couldn’t recall ever running afoul of Santa Claus before. He was pretty sure he would have remembered.

“Why me?” asked The Crimson Hound.

“Because,” answered Santa, “I promised Savirax the Unclean the soul of a supernatural creature in exchange for my heart’s desire. Isn’t that right, Savirax the Unclean?”

“Yes,” said Savirax the Unclean, because it would have been rude not to answer.

“And what’s that?” asked The Crimson Hound. “Your heart’s desire, I mean.” He was genuinely curious.

“Finally, someone asks!” yelled Santa, opening his arms theatrically wide. He glared at his henchmen. “Not one of you assholes ever gave a shit enough to even ask. This guy,” Santa pointed at The Crimson Hound, “THIS GUY asks, and he’s the one who’s going to die!” One by one, Santa’s henchmen muttered and looked at the ground sheepishly. “Fine!” Santa bellowed. “I’ll tell you. I want to live out the rest of my days on a tropical island in the sun, some place like Tahiti!”

“That’s it?” The Crimson Hound blinked in confusion. “That’s all you want? Why not just go to Tahiti? You have a flying sleigh!”

“Fuck you!” yelled Santa. “It’s not about Tahiti! I want to have a new island full of naked, voluptuous women, all for me! My island is gonna look like a fucking never-ending Russ Meyer movie! That’s what I want! And I’ve earned it, damn it!”

The Crimson Hound thought that Santa’s heart’s desire lacked imagination and was kind of sexist, but he didn’t say anything. He just stared at Santa Claus while Savirax the Unclean writhed and twisted nearby.

“Screw this,” yelled Santa, pointing at The Crimson Hound with a green-mittened hand. “Get him!”

Turn 1: Cue the Wilhelm scream!! The first henchman, Bob, is grabbed by the slimy tentacles of Savirax the Unclean and swallowed whole! (In fact, this AAR may be best enjoyed by playing the Wilhelm scream effect at the start of every round. You can find it here.)

Poor Bob. He was a henchman by necessity, not choice. Until recently, he was the manager at a national auto parts chain store; but he was the victim of corporate layoffs. Although he’d laugh to hear anyone say so, Bob apparently made too much money for the company’s bean counters. The company was looking to hire some millennial at half the salary. You try to do what’s best for your kids, but you’re not made of money, you know? Bob had saved and saved to send his daughter Candace to college, and he had enough for the tuition and room and board. But it’s the books, man. The cost of books fucking kill you. Bob was only working for Santa for the book money for Candace to go to school and realize her lifelong dream of becoming a marine biologist; something she vowed to do at the age of six, when one of her pet goldfish met an untimely end due to incorrect fishbowl ph.

Anyway, Bob’s dead now; which makes Candace’s marine biologist aspirations a bit unrealistic to say the least.

On the first turn, nothing much happens. The Crimson Hound wins initiative and bolts over to the stack of presents on the lower right, using his action to hide. The henchmen group closest to him (minus poor Bob) fails to spot him; but the other henchmen group and Santa both see him and open fire! The henchmen shoot like henchmen and fail to hit, but Santa’s big shotgun blows a hole in the presents, clipping the Crimson Hound for 1 damage!

Turn 2: (Wilhelm scream) Savirax the Unclean helps itself to another henchman. This time it’s poor Moe! Moe ran a successful insurance business; but then had a mid-life crisis, bought a motorcycle, got an earring and decided he missed his calling as a tough guy, so he joined Santa’s crew for kicks. Bet he regrets it now!

The Crimson Hound wins initiative again, and he wastes no time. He leaps atop the stack of presents, bares his fangs and charges into the group of four henchmen, dealing swift death!

The Hound drops in their midst, landing atop one thug with a sickening crunch as his rib cage shatters beneath the Hound’s weight! Another goes down fountaining blood as the Hound swiftly drags his razor-sharp, magical shortsword across his throat in a vicious backhanded slash!

The remaining two thugs attack the Hound, but they are severely outclassed! The Hound snatches a baseball bat from one and breaks it over the man’s head, splintering the wood; then drives the splintered end through the remaining goon’s throat for good measure. Don’t fuck with the Crimson Hound!

(In game terms, the Hound dealt two damage on the charge, dropping two henchmen. The remaining two thugs responded but failed to do any damage, which activated the Hound’s “Reflection” power. As part of his “Scrapper” major power, the Hound has a chance to inflict 2 damage on any attacker who misses a melee attack against him. He succeeded, and did two more damage, dropping the remaining henchmen!)

Unfortunately, this leaves the Crimson Hound out in the open. In response to his brutal assault, both Santa and the remaining henchmen group open fire! The henchmen, perhaps distracted by the amorphous, otherworldly thing that just devoured two of them, miss horribly. But Santa’s shotgun nails the Crimson Hound squarely in the chest for a whopping 4 damage! This drops the Crimson Hound’s Body to 2! The Hound is hurt!

“YEEEARRRGH!”, screamed the Crimson Hound as he took the full blast of Santa’s shotgun. He ducked behind the stack of presents, gasping for air.HO HO HO!” laughed Santa. “Hurts, doesn’t it? Remember, I’m Saint Nick, bitch! All my weapons are holy! HO HO HO!”

“I’m coming for you, asshole,” cursed the Crimson Hound through gritted teeth. But he received only more mocking, jolly laughter in return.

Turn 3: (Wilhelm scream) Say goodbye to Linus. Savirax the Unclean devours him, and he seems oddly resigned to it. That’s because four years ago Linus decided to do something about his perpetual loneliness by procuring a mail-order bride from Belarus. She looked nothing like her picture, gave him chlamydia on their wedding night, immediately started cheating on him and then proceeded to bankrupt him through her frivolous spending and terrible gambling habit. Linus has been working as a goon just to make money to keep the loan sharks at bay. He’s better off this way. Trust me.

The Crimson Hound retains initiative, and it’s a good thing. He runs away, trying to gain enough ground to put some cover between him and that cannon Santa is wielding. He ducks behind a cement planter and hopes for the best. The henchman group and Santa pursue him, opening fire on his position; but the hard cover afforded by the concrete manages to save the Crimson Hound from any further damage!

Turn 4: (Wilhelm scream) Savirax the Unclean snatches up Phil in its slimy pseudopods and drags him screaming into its mouth. Phil has managed to lead a life completely devoid of anything even remotely significant; getting devoured by Savirax the Unclean is the single noteworthy thing that Phil has ever had happen to him in all his 43 years. Rest in peace, Phil.

The bad guys get initiative, and the henchmen group sends another ineffectual volley of fire at the Crimson Hound. The Hound vaults the planter and charges the group, shredding them like tissue paper on Christmas morning (or so he’s heard; no one has ever given the Crimson Hound a Christmas present to open). He rams his sword through the first goon’s sternum and slices downward, slitting him open like an envelope; then grabs the second and, using his dreadful fangs, tears the man’s throat out in a bloody, tattered mess. Then, the Crimson Hound does what he does best (and what he does best isn’t very nice). In a few seconds, both men are completely drained of blood. The Crimson Hound feels invigorated as his wounds began to knit together!

In game terms, the Crimson Hound scored a whopping 9 goals on his attack, which was impossible for the remaining two henchmen to ever resist. He effectively obliterated them. Then he rolled his vampiric healing power, and this is what he got:

That’s six goals, enough to heal 3 boxes of damage. The Crimson Hound is back up to 5 Body. He’s still in the fight!

Santa moves into position and opens fire. Although he scores 3 goals of damage, The Crimson Hound resists it all! His mouth still dripping the blood of his victims, the Crimson Hound smiles and prepares to charge…

Turn 5: There are no more henchmen left! Savirax the Unclean turns his attention to his promised sacrifice, The Crimson Hound! It attacks with a snaky tentacle, attempting to grapple the Crimson Hound; but the Hound easily evades it. He gains initiative, and charges Santa Claus, moving too fast for Santa to bring his shotgun to bear. The two men crash together and the Crimson Hound deals a savage blow to jolly old St. Nick, slicing through red suit, skin and fat into the muscle beneath! Despite his natural armor, Santa is hurt badly; but he’s not helpless! Santa swings his shotgun like a club, intent on crushing the Crimson Hound’s skull like an egg; but the Hound ducks at the last second and it smashes against his shoulder. The Hound, still enjoying the euphoric effects of the blood he drank, barely feels a thing!

In game terms, The Crimson Hound dealt a respectable 4 goals of damage to Santa, and Santa rolled like absolute shit and failed to resist any damage. HIs Armor power lets him soak 1 box of damage, though, which means he only took 3. That’s still enough to drop Santa to half his Body in one shot. The Crimson Hound could have knocked Santa back 3″, too; but he wanted to keep him close. That would have given Santa the opportunity to fire his shotgun or to make a return charge, and that doesn’t make tactical sense! Santa attacked back, but the Crimson Hound was able to resist the damage.

Turn 6: Savirax the Unclean is officially hangry! It attacks the Crimson Hound again, trying to grab him and hold him so that Santa can make good on his sacrifice. The Crimson Hound is once again able to avoid the tentacles of the monstrous entity!

Santa seizes the initiative and attacks the Crimson Hound once again. This time, he misses horribly, but manages to avoid the Hound’s reflexive counterattack. The Crimson Hound scores a hit, and although Santa shrugs some of it off, he manages to inflict 1 more box of damage on the jolly old elf! This drops Santa down to 2 Body!

Turn 7: Savirax the Unclean has decided it’s going to try one more time; then fuck it, it’s just going to destroy the world. It attacks the Crimson Hound again, trying to flatten him against the ground. The Crimson Hound tries to roll out of the way, but gets clipped for another box of damage, dropping him to 4!

The Crimson Hound gets initiative. It’s all or nothing! The Hound leaps on Santa and buries his fangs into Santa’s shoulder, doing a net 1 goal of damage! Not enough to put down Santa for good! Santa still has 1 Body left!

Santa attacks back, but fails to do any damage. The Crimson Hound desperately ripostes with a flurry of bites, causing 2 goals of damage! Santa manages to soak one, but the last bite drops Santa to the ground as his blood sprays skyward!

In game terms, Santa fell to the Hound’s Reflection ability! After failing to damage the Hound in melee, the Crimson Hound was able to make his roll to reflect, causing 2 damage. Although Santa’s Armor reduced it to 1, that was all he had left! Santa failed his KO roll and was out; just in time to stop Savirax the Unclean from destroying the world!

The Crimson Hound lifted Santa by the fluffy, white trim of his red suit, grinning at him through bloodstained teeth. “You know what?” asked the Crimson Hound. “I just realized something. You visit every kid in the world in one night. You can make reindeer fly. And, fat as you are, you can squeeze up and down chimneys with no problem. If that’s not supernatural, I don’t know what is.” And with that, the Crimson Hound lifted Santa over his head and hurled him straight at the gaping, ravenous maw of Savirax the Unclean. With a mighty gulp and a horrid (Wilhelm) scream, his offering was accepted. Santa Claus was no more!

Savirax the Unclean spit out a shiny, black boot. The Crimson Hound wondered if there was still a foot in it. “You have earned your heart’s desire,” said Savirax the Unclean. “Do you want the same thing?”

The Crimson Hound considered the offer. Sexism aside, there wasn’t much not to like about it. An island paradise surrounded by women of generous proportions was definitely not the worst place to spend some time. He had to admit that as retirement plans went, it was pretty fucking sweet.

But no. He had responsibilities here. Besides, if he accepted, nothing was stopping Savirax the Unclean from sticking around and eating everyone in Glumengrad, then destroying the world. Demons were dicks like that.

“I don’t like the sun much,” said The Crimson Hound, “so how about for my heart’s desire, you just fuck off back to wherever you came from, and take that book with you so no one else can use it again?”

Savirax the Unclean looked disappointed, inasmuch as it is possible for amorphous, squamous, blasphemous, unholy entities to look disappointed. “Very well,” it said, coiling one pseudopod around the Maleficarium Infernus. “I’ll leave, I guess.” It hesitated for a moment.

“Well?” asked the Crimson Hound. “Forget something?”

“Uh…Merry Christmas, ” said Savirax the Unclean. Then it disappeared, taking the book with it.

The Crimson Hound smiled. He was touched. No one had ever wished him a Merry Christmas before. “Merry Christmas to you, too, Savirax the Unclean,” he said. Then he turned and disappeared into the night.

God bless us, every one!

Analysis: This AAR reminded me how much I love Super Mission Force. It’s such an easy and fun rules system and I can’t recommend it enough. Not sure if Scott Pyle still drops by the Tavern; but if so, Scott, thanks again for creating such a fun game! This was an absolute treat to play, and it really flew by. The game took only 15 minutes from the first roll to the last; and it really DID come down to the wire. Technically, if Santa hadn’t attacked the Hound at the end, he wouldn’t have gotten killed by the Hound’s Reflection ability; but then again, Savirax the Unclean would have destroyed the world at the start of the next turn, so Santa didn’t have a choice. He had to take the shot if he wanted his heart’s desire!

The Crimson Hound’s Fear power didn’t really come into play because things happened too quickly and too far away from any of the other models. Santa’s Super Strength likewise never saw any use, mainly because Santa never did any damage to the Hound in melee. If he had, the Crimson Hound would have gone flying!

At the end of the game I had the idea that rather than just defeating Santa and saving the day, why not have the Hound sacrifice Santa instead? So, I went back and re-wrote the prose accordingly. Hope you liked it!

To Bruno (the Crimson Hound himself) and to all the readers and visitors to Dead Dick’s Tavern, Merry Christmas and Happy New Year! (And if you don’t celebrate those holidays, then just have a nice couple of weeks.)

Up next…can I get my December Character of the Month up by the end of the year? guess we’ll see!

I’m Dreaming…of a RED Christmas! A Crimson Hound AAR Part 1

From a gargoyle-encrusted rooftop, The Crimson Hound looked out over the neon, gothic city of Glumengrad. At his feet, facing the short wall that ran the length of the roof’s edge, knelt three diminutive forms dressed in bright green, hands bound behind their backs. The Crimson Hound stood behind them, his heavy pistol in one hand, his magical blade in the other. The rooftop was freezing, but the three small men quaked more from fear than cold.

The Crimson Hound took a deep breath, watching as it clouded in the freezing air. “I’m only going to ask this once,” he said, his gravelly voice cutting through the sound of the wind, “and the only thing I want to hear back from you is an answer to my question. Why did Santa steal the book?”

The first elf, for that is what the three men were, began to giggle. “You’ll see! Hee hee hee! Oh, you’ll see! You’re going to die, Hound! Santa has plans for you…urrrghhhh!!” The elf’s voice choked off as The Crimson Hound casually inserted the magical blade into his back, slicing through the elf’s ribcage and bisecting his heart with ease. HIs lifeless body slid off the point of the sword to flop unceremoniously onto the cold rooftop.

The Crimson Hound sighed, stepping behind the second elf. “Please follow my instructions,” he said.

“Wait!” begged the elf, “Don’t kill me! I…” The gun kicked in the Crimson Hound’s fist. Blood and brain matter exploded onto the roof like a Pollock painting, adding to the already-considerable pool still leaving the corpse of the first elf. Blue blood, the Hound noticed with curiosity. Perhaps that was why he had no desire to taste it. Interesting.

The Hound moved behind the final elf. “I’m sorry,” he said. “It seems I have been unclear. Please respond only to the question that was asked of you.”

The third elf straightened up as much as he could, staring directly ahead and trying to ignore the bloody mess his friends had recently become. “Santa wants to destroy the world,” he said.

The Crimson Hound did not expect this answer. He raised the barrel of his gun, aiming it away from the back of the elf’s head. “Explain,” he said.

“I don’t know, man,” the elf said. “Santa just fucking lost it a couple of weeks back. We were all working our asses off in the workshop, as usual, and he was sitting in his big chair, reading a pile of letters. You know, the ones kids send him telling him what they want for Christmas.”

The Crimson Hound nodded. He did not understand children overmuch; but he had heard of this custom. “And?”

“And I guess Santa read something he didn’t like. Some kid bitching that he didn’t get what he wanted last year, telling Santa to get it right this time. Santa just folded up the letter, took off his glasses, and said, ‘Fuck these ungrateful little shitbags! I quit! I’m done with this entitled, piece-of-shit world! I think I’ll destroy it! Christmas is cancelled, assholes!’ Well, we were all pretty shocked, but we weren’t exactly sad about it. Our job sucks, you know.”

Hmm,” The Crimson Hound said. It is unlikely that anyone could mistake it for a sound of sympathy.

“One thing’s for sure: there’s gonna be a lot of kids on the nice list who will be disappointed this year,” said the elf.

Never in his entire life had The Crimson Hound ever been on a “nice list” of any kind. The Crimson Hound considered that. He realized he didn’t care. One thing was certain, though. If Santa stole the Maleficarium Infernus, he wasn’t doing it to spread holiday cheer. Whatever Santa was planning, he had to be stopped. He had to know The Crimson Hound would come looking for him, though…so what was his game?

“So, uh…can I go now?” asked the elf.

“Hmm? Oh, yeah. Sure,” said The Crimson Hound. He sheathed his weapons, picked up the elf, and tossed him over the side of the roof. The elf screamed all the way down.

It was a long way.

It’s been a long time since I played some Super Mission Force, and I thought that Christmas is the perfect occasion for a Battle Report. Longtime visitors to Dead Dick’s Tavern may recall The Terror of the Toyman a few years back, in which Superman was beset by diabolical toys. It was a lot of fun, so go check it out if you are so inclined.

This time, though; I wanted to do something different. I converted and painted the Crimson Hound for Forgotten Heroes, back in June, and I thought he’d be perfect for a quick game using my favorite Supers rules. The Crimson Hound is, of course, the eponymous star character of the Chronicles of the Crimson Hound YouTube Channel, and the creation of my friend Bruno. You should absolutely check out the Crimson Hound’s adventures if you get a chance.

That being said, I hold no legal rights to the Crimson Hound and I haven’t told Bruno I’m doing this; so I sincerely hope he receives this AAR in the spirit it was intended: written in fun, with good-natured bonhomie and strictly platonic affection. (Please don’t sue me, Bruno.) It goes without saying, but I’ll say it anyway, that this particular Crimson Hound adventure is certainly not canon; you should check out the Crimson Hound’s adventures on YouTube and on The Chronicles of the Crimson Hound Blog for that. This is just my (somewhat twisted) interpretation of Bruno’s character, and it is almost certainly different in many ways from the character as “officially” written so far.

So, without further ado: The Crimson Hound in…Dreaming of a RED Christmas!

Scenario: Santa Claus is coming to town…and he wants to sacrifice the Crimson Hound to an antediluvian, bilious, chaotic, dreadful, effusive, festering, gibbous, hellish, incongruous, jellified, Kafkaesque, loathsome, membranous, non-Euclidean, odious, pseudopodal, querulous, rugose, sepulchral, tentacled, unspeakable, vaporous, wailing, xenophobic, yammering and zymotic monstrosity called Savirax the Unclean.

Why? Because if he does so, Savirax the Unclean has promised Santa his heart’s desire. Santa has lured the Crimson Hound to this very spot, where he has summoned Savirax the Unclean in preparation for the sacrifice!

What is Santa’s heart’s desire? Who the hell knows? No one, including you, has ever bothered to ask Santa what HE wants for Christmas; and he’s fed up with your selfish entitlement!

Victory Conditions: Santa must defeat the Crimson Hound and sacrifice him to Savirax the Unclean in order to claim his reward: his heart’s desire! The Crimson Hound must defeat Santa and banish Savirax the Unclean before he is sacrificed. If time runs out before either Santa or the Crimson Hound can achieve their goals, then Savirax the Unclean destroys the world in a horrid, blasphemous, squamous orgy of Lovecraftian adjectives, and they both lose!

Forces: The Hero player controls The Crimson Hound, vampiric vigilante and stalker of the night! The villain player controls Santa Claus and two groups of five street-level henchmen each.

Setup: Play is on a 24”x24” surface, representing a courtyard in Glumengrad that some poor, deluded soul has taken the time to decorate for the Christmas holiday. It would normally be a pale light in the darkness of despair that is Glumengrad; but Santa has seized it and corrupted it for his summoning ritual. There is a large Christmas tree in the courtyard, surrounded by Christmas decorations. There are stacks of containers stacked around the yard, painted and decorated as Christmas presents, providing cover and spots to hide.

Savirax the Unclean is deployed in the center of the courtyard, having just been summoned by the evil Santa Claus. Santa is deployed on one side of the courtyard; the Crimson Hound on the other. Scattered loosely throughout the courtyard are ten henchmen models forming two groups of five each.

Special Rules

The Endless Hunger: Savirax the Unclean is not known for its patience. While waiting for its promised sacrifice, Savirax the Unclean will help itself to one hapless henchman at the start of each turn. Simply remove the model as Savirax the Unclean snatches the closest henchman model with one of its snaking pseudopods and deposits the screaming henchman in its stinking hole of a gullet. Over time, this will thin the herd a bit for the Crimson Hound, but it will also hasten the end of the game. If Savirax the unclean has no henchmen left at the start of the a turn, it starts attacking the Crimson Hound directly, instead (see below).

The Thing that Should Not Be: Savirax the Unclean cannot be attacked and/or damaged. Thus it has no statistics. It can (and will), however, attack the Crimson Hound if it has no henchmen left to devour. Savirax the Unclean attacks with a 6D attack at the start of each round if there are no henchmen left. It’s pseudopods can reach anywhere on the board and are unaffected by cover. (There is no hiding from Savirax the Unclean!) Note that Savirax the Unclean will not wait for its promised sacrifice forever. It will only attack the Crimson Hound for three rounds before it gets annoyed and destroys the world.

The Red Thirst: Although he’s a “good guy”, the Crimson Hound is, at heart, a bloodsucking vampire. If he defeats a model in melee combat, the Hound may take his next action to feed on the blood of his opponent. This allows him to roll 4D, and for every 2 goals scored, he heals one box of Body box damage as he sucks the poor soul dry. It also has the additional effect of causing fear to any enemy model within 6″, as they look on in horror at the Hound’s monstrous predations. On the following turn, any affected model must win an opposed Psyche roll or be unable to attack the Crimson Hound for one turn. (Note: this is a variation on both the Parasite and Healing minor powers.)

Character Statistics:

Here are my Super Mission Force builds for the characters:

The Crimson Hound (Brawler) Major: Scrapper Minor: Melee Specialist, Resistance (Special: Vampire, Cause Fear); Move 7, Body 7, Psyche 6

Santa Claus (Wild Card) Minor: Armor, Power Blasts, Super Strength, Resistance; Move 6 Body 6 Psyche 6

Henchmen (10) Firearms, Close Combat Weapons; Move 6

Be here in a couple of days, when I post the full After Action Report!

Apocalypse Me: Hungry Bertha

I’m used to storms here in New England. Unfortunately, sometimes they screw with my painting time. Since I had no power to Piper’s Painting Pit on some key days last month, I was unable to get my entry for Dave Stone’s “Apocalypse Me” challenge done on time. Here she is, better late than never; and no, she doesn’t look like me at all.

This lovely lass is “Hungry Bertha”, an OOP Horrorclix miniature from the Freakshow set. As many of you know, repainting and rebasing Clix is something I quite enjoy. So I decided to make Bertha look a little better, paint-wise, and a little more zombified. That way she could (theoretically) be my entry for Zombtober, too.

The lollipop stuck to her backside is a nice touch, as are the mysterious and loathsome slime trails emanating from her various folds. Lovely.

Anyway, I decided to add some gore to her base…a few GW zombie bits, some green stuff intestines…you get the idea.

Add copious layers of Blood for the Blood God, some gloss varnish on her lollipop and slime trails, and here is the result.

This close up shows that I should clean up her eyes a bit, methinks.

Upon reflection I thought it might be fun to make a diorama out of Bertha here, with her teetering upon a veritable mound of body parts and gore; but I was under the gun as it was. This will have to do for now. Still…it’s a thought for later.

Apologies for being late, Dave!

Forgotten Heroes 2021: Jon Sable, Freelance

Jon Sable: Freelance was a comic book (and a comic book character) created by Mike Grell, the same guy who created DC’s Warlord. It was one of the First Comics flagship titles and ran from 1983-1988; with another series, simply titled Sable, following afterwards. (That series didn’t last very long.) Unusual for its time, Jon Sable: Freelance was wholly owned by Mike Grell; who presumably still owns the rights to this day.

Jon Sable has had a somewhat bumpy publication history. Once First Comics folded in 1991-1992, Jon Sable didn’t get another comic book series until 2005, when IDW published a six-issue miniseries. The character hasn’t been seen in a comic book since 2010.

Jon Sable was an Olympic athlete at the 1972 Munich games. After witnessing the massacre there he moved to Rhodesia where he used his training as a mercenary and bounty hunter to organize safari trips and become a game warden (because why not?). His family was murdered by poachers, so Sable killed the poachers and moved back to the US to resume work as a freelance mercenary. When he’s working, he paints his face, dresses in black and carries a 1917 Broomhandle Mauser, which he uses to shoot people. When not working, he hides in plain sight by masquerading as B.B. Flemm, an author of children’s books. Yes, he writes the books and supposedly, they’re pretty good, because his publisher is always on his ass about his deadlines, even though she knows he’s really a merc-for-hire and not a children’s book author.

There was a (mercifully) short-lived TV series, Sable, that ran for only seven episodes in the 80’s. It’s based on the comic, with some minor differences, like a character called Cheesecake who is a hacker who (wait for it) likes cheesecake; and the fact that Sable is the alter-ego of author NIcholas Fleming (not B.B. Flemm), not the other way around, as it is in the comic. The series starred Lewis Van Bergen as Sable, who you may remember from nothing you’ve ever even remotely given a shit about; and a young Renee Russo as Sable’s publisher, Eden Kendall. I remember watching it in high school as I knew about the comic, but I forgot about most of it until Tom found the pilot episode on YouTube and told me about it. I warn you…it’s a tough slog. Van Bergen’s 80’s mullet is truly extraordinary, however, and it may be worth the watch for that alone.

For my Jon Sable conversion, I was going to use these two Heroclix: Daredevil and Quicksilver. (Quicksilver has served me well in past Forgotten Heroes challenges; I used his head for Jack Frost and his body for Water Wizard before). I also needed to find a 28mm Broomhandle Mauser; which you think would be easy. It’s not. I had to buy this weapon pack from Pulp Alley to find one.

Before I got the Pulp Alley accessories, I noticed this Bullseye Heroclix. He’s carrying a submachine gun that could pretty easily be converted into a Mauser. D’oh! I decided not to use Daredevil or the Pulp Alley accessories after all.

One quick head-swap and some filing, and here’s the result. Kinda looks like Jon Sable already. I also cut off a bit of the back of his gun, so it looks more like a Mauser pistol.

Here’s the finished result. It wasn’t particularly difficult, considering Sable’s “costume” is a black outfit with a holster for his pistol and some face paint. Sometimes he uses a knife, too.

This close-up shows I wasn’t as thorough as I could have been when filing off bits of Bullseye’s costume. In my defense, I can’t see shit anymore. Now that I’m aware of it, I could fix it. Or not, considering I’ll never use Jon Sable for anything, ever.

Forgotten Heroes has provided me with a chance to make miniatures for several First Comics heroes: Badger, Nexus, and now Jon Sable. Add one of the Grimjack miniatures my friend Jeremy (Carrion Crow) gifted me with, and it’s almost the full roster! Still, I hesitate to really call this a submission, as it took almost no time to complete once I had the idea.

I have at least one more entry coming this month, possibly two. In the meantime I look forward to seeing what everyone else is doing!

Soaking up the Thirst of the Land…

Ladies and gentlemen, I present: AQUAHOMBRE!!!!

Of all heroes, I didn’t set out to repaint and rebase Aquaman. It came about quite by accident. Recently I had a quick rummage through the bitz box on an unrelated project, and I discovered this Aquaman Heroclix left over from a Forgotten Heroes conversion I did back in 2018. I had popped him off his dial and used the water spout to make the Water Wizard.

(I never throw anything away. That Water Wizard was also made from a Quicksilver body and a Weather Wizard head; the Weather Wizard’s body was used to make the Aquarian. along with a head from a different Aquaman miniature, the hook of which was used on this Pulp Figures conversion. Finally, the Quicklsilver head was used the year before to make Jack Frost, along with a body from a Heroclix Scorpion. As for Scorpion’s head, I have no idea where that ended up.)

The entire time I worked on this conversion, this song was running through my head. It will run through your head too, if you listen to it. It’s insidious, and you will grow to like it. It drove me so nuts I looked up the video on YouTube. It reminded me how much I love this movie, because…Julie Adams. I know, right? What is it with girls named Julie? Adams, Newmar, Christie…it’s a good name, is what I’m saying.

Anyway, I had some “seaweed” and some shells left over from my Under the Sea diorama last month, so that got me thinking of making another underwater base. Since Aquaman is at his coolest in his element (as cool as he can be, anyway), it seemed appropriate to base him underwater. Again, credit to Eons of Battle for the base tutorial.

And here he is. I painted his stupid water hand to look like flesh so he would better resemble the classic, lame-ass Aquaman we all know and mock. (“Go talk to some fish!”)

Here’s my attempt at making Aquaman cool; although if Jason Momoa can’t do it, who am I to think I can? He was a fun little project in the midst of some others, and it’s been a while since repainted some ‘Clix. It’s a bit of an amuse-bouche for June…when Forgotten Heroes comes around again!

Star Trek: Iconic Villains and some Heroclix Repaints

Four posts with no miniatures? This will not stand! Let me fix that…

In December, I usually focus my attention on my “side pile”, i.e. those unfinished and partially-painted miniatures that have accumulated off to the side of my workspace over the course of the year. Some have been primed, others basecoated; some have just a dab or two of color on them from when I squeezed out a bit too much paint and didn’t want to waste it. There they indefinitely sat, clogging my workspace and staring at me accusatorily; until finally, a few years ago, I made the conscious choice to clear the workspace. It’s worked out great.

Yeah, well…I didn’t do that last month.

I painted a LOT of Star Trek miniatures in 2020; both Modiphius miniatures and Heroclix repaints. Since I started playing Days Gone last month, I simply haven’t had the motivation to paint as much (funny how most of my hobby dry spells coincide with periods of video game obsession). But I only had a few Star Trek miniatures left, and I was bound and determined to get them all done by the end of the year.

I have succeeded. First up: the Heroclix repaints.

I picked up these Heroclix to supplement my Modiphius Romulans. They’re not perfect, because I didn’t remember what paints I used way back when; but they’ll do.

Next, I did the same with these Klingons. Everyone can use more Klingons, and I have plans for these guys…

Sadly, I only managed to get my hands on two Heroclix Cardassian soldiers. I repainted the TNG-era brownish uniform to DS9 black, since I like it much better.

Next, some Ferengi salvage crew, and Daimon Bok. These miniatures are obviously based on the early TNG costuming, which was…well, pretty fucking awful. Don’t believe me? Here’s what the Ferengi uniform was on TNG:

Yikes. I’m guessing most of the show’s first-season budget was blown on special effects, because that looks like medical scrubs and cheap carpet. Dig those fur booties.

Finally, the last of the Heroclix: I did a couple of TNG character repaints: Geordi, Worf and Lt. Barclay; as well as a couple of generic TNG-era Starfleet crew.

I repainted Mugato and some Talosians, as well as a whole bunch of generic Starfleet crew for the TOS era.

Moving on, I finally finished the last Modiphius set: the Iconic Villains. I have a lot of opinions about this set, and let’s start by saying I would never have bought it if I didn’t find it on Amazon for an obscenely low price (like $18 or so). The truth is, I didn’t need or want most of these miniatures, and I think there were a lot of better choices available for the “iconic” Trek villains. Let’s go through them, best to worst. These are my opinions, of course…your mileage may vary.

First: Locutus, Lore, and the Borg Queen. All of these are solid choices for iconic villains. What’s more, Modiphius made a Borg Collective miniature set and the Next Generation Bridge crew and TNG Away team, which makes them easy to use in a miniature wargame or for their Star Trek Adventures roleplaying game. I have no issue with any of these. Love them.

Next: Gul Dukat. He’s a great sculpt, and my personal favorite villain in all of Star Trek; so of course I’m happy to have him. The problem is that Modiphius hasn’t done the Deep Space Nine station crew yet, and also hasn’t done any Cardassians (both of which I’m DYING for); so, he’s of limited gaming utility at the moment. Still, he’s Gul Fucking Dukat, and he’s holding Sisko’s baseball, so I can’t complain too much; although it would be really nice if Modiphius made those other sets soon. In the meantime, I think they could have included a villain that would better compliment the sets they have already released.

Next: Q, in his judge’s robes. As far as iconic villains go, Modiphius would have been remiss not to include Q. BUT: why would you need a Q miniature? Q can do anything and is pretty much invulnerable and omnipotent. I get I’m nitpicking here. Star Trek Adventures is a roleplaying game, and anyone using miniatures for that purpose may have need of a Q miniature simply to show where he’s standing at any given time. But it’s not like Q needs to worry about things like difficult terrain or line-of-sight. He doesn’t need to worry about cover saves. He’s Q. Like I said, Modiphius kinda needed to include him, but the miniature is of limited use in a game setting, particularly a wargame. Also, although the judge’s robes are cool, I would have liked to see him in a Command uniform. But that’s me.

Next: the Gorn Captain. Calling him an iconic villain is a bit of a stretch to me. Also, since he’s the only Gorn miniature made by Modiphius (kinda like Gul Dukat is the only Cardassian), unless you want to replay the classic TOS episode Arena, there’s no point in gaming with him. Meh.

Finally, for some inexplicable reason, Modiphius decided to include two Star Trek movie-era villains: General Chang, and KHAAAAAAAAN!!!!. Why they did this when they haven’t released the movie-era TOS crew is frankly baffling to me.

As for General Chang, he’s my least favorite miniature in the set; not because he’s a bad sculpt, but because I’m at a loss as to why he’s here. Sure, he was the bad guy in Star Trek VI, and he was ably played by Christopher Plummer, and he’s a Klingon. And…I got nothing else. Who the hell was asking for a General Chang miniature? Again, the fact that he’s from the movie era and Modiphius hasn’t released any movie-era miniatures makes his inclusion perplexing.

Finally, arguably the MOST iconic Star Trek villain, Khan definitely deserves to be here. His sculpt is pretty good overall, although I don’t think he needed to be clutching a Ceti eel (it looks kind of silly). While Khan should definitely be included, they should have made the younger version of him from “Space Seed” to work with the current TOS Enterprise crew and landing party sets. (Heroclix made a young Khan, but he’s a rare miniature that fetches about $50 on the secondary market; or, as I like to call it: “fuck that expensive”.)

So, aside from replacing old Khan with young Khan, who do I think should have made it into the set instead of Chang, the Gorn Captain, and (even though I love him) Gul Dukat?

Gowron. Played by “Crazy Eyes” Robert O’Reilly in 11 episodes of Star Trek: TNG and DS9, Gowron is definitely an iconic villain who should be here. I am personally offended that he is not, because how can you not love Gowron?

Lursa and B’etor: The Duras Sisters are also recurring antagonists in TNG and DS9 before finally meeting their end in Generations (spoiler alert). Both of them would be welcome.

Sela: The Half-Romulan daughter of Tasha Yar would be a welcome addition, too; although Modiphius seems to have had her in mind when designing the Romulan set. The commander is female, and can easily be painted as Sela. (In fact, I did just that, as you know because you followed my link to the Romulans above.)

Harry Mudd: One of the only recurring characters on TOS, Harry Mudd would be an awesome addition to the set. I love both Mudd episodes (Mudd’s Women and I, Mudd“) and would love it if someone made a miniature of him!

These are my choices for iconic villains that compliment sets already released by Modiphius. Assuming they release DS9 and Voyager crews down the road; who should make it into Iconic Villains 2? (I’m not including Enterprise because I’ve only seen the first season and honestly don’t know if there are any iconic villains to include.)

From Deep Space Nine: Kai Wynn (of course), Weyoun, Damar, the Female Changeling, Enabran Tain, Minister Jaro, Liquidator Brunt and Michael Eddington; from Voyager: Seska. (She’s the only one I can think of, and the only recurring villain other than the Borg Queen, and she’s already been done.)

I actually completed a project! I’m happy to say I’m done with Star Trek for now. I have no more Trek miniatures to paint, although I do have a couple of bridge scenics to get to, courtesy of Wargames Terrain Workshop.

Coming soon: my resolutions for 2021!

A Vamp for Vampifan Part 2: The Red Duke

Well, it took me long enough, but I finally finished my vampire miniature painted this month in honor of Bryan Scott, a.k.a. Vampifan; a gamer who sadly passed on earlier this year. I chose The Red Duke from Games Workshop, a classic Vampire Counts miniature that I have had since its release in the late 90’s. Had I known Vampifan better (or at all), I probably would have chose something different, i.e. one that looked a bit more like Ingrid Pitt rather than Christopher Lee.

No one tells me anything. I blame Roger.

Anyway, once I got him positioned how I wanted, I gave him another coat of Vallejo black surface primer and did a quick drybrush of Citadel Celestra Grey to underpaint the model and highlight everything I needed to see in order to paint (my eyes ain’t what they used to be). Then I got to work.

Behold the results of my efforts. I have to say, since I started using Instagram and was forced to begin using my iPhone to take pictures, I have noticed that pictures taken with my actual camera really suck in comparison to anything I take with my phone. For some reason, if I try to load my iPhone pictures into WordPress, it doesn’t work. Normally I would blame Roger for this (and everything else); but it’s far more likely that WordPress is to blame.

Please forgive the shitty quality of these pictures, is what I’m saying.

I followed Duncan Rhodes Jr’s GW recipe for vampire skin: Rakarth Flesh base; followed by an Agrax Earthshade wash; highlight with Flayed One Flesh and finally with Pallid Wych Flesh. Of course, the only skin the Duke is showing is his face; but I think it looks suitably vampiric. The armor is a mix of four or five red washes and paints from different manufacturers (please don’t ask me what I used), as well as the same number of gold metallics. The one thing I’m unsure of is the purple…the more I look at it, the more I think it should be black. But I wanted to add a bit of color to the Duke besides red. What do you think?

Speaking of purple, THIS happened while I was in the midst of painting: I spilled my Druchii Violet wash all over the place, because I accidentally swatted the shitty GW flip-top bottle cap and knocked the whole pot over. Fuck you, GW. Between your paints that dry up far too quickly and your fucking stubborn resistance to dropper bottles, I’ve about fucking had it with your planned obsolescence business model. Know what I’ve never accidentally spilled? ANY PAINT IN A FUCKING DROPPER BOTTLE. Like Vallejo. Or Army Painter. Or Reaper. Or any cheap-ass craft paint I can buy at Wal-Mart. All these paints seem to last a hell of a lot longer, too. Coincidence? DOUBT IT.

Sorry. I’ve been drinking.

One thing I am really happy about is using the cape from the Heroclix Hobgoblin. I did this out of necessity, because I somehow lost the Red Duke’s own cape over the years. (Very unlike me. I’m sure it will turn up somewhere.) I think it looks a lot better than his “official” cape would look; and it adds a bit of realism to the motion of the rearing skeletal steed. (Also, it turns out I didn’t need to sculpt any reins, so…yaay me!)

As a small bonus, I also repainted this Horrorclix Nosferatu. Unlike the Red Duke, it took me about 30 minutes in total to rebase and repaint him, so it’s hardly a huge accomplishment. Still, I thought I’d include him in my Vampifan tribute.

True to form, I waited until the last possible minute to post these miniatures. I hope Vampifan would have liked them. It’s Halloween, and if there wasn’t a pandemic, I’d be expecting trick-or-treaters at my door in a few hours; but it’s looking like it’s going to be a quiet night.

Perfect night, in fact, for a vampire movie…

Forgotten Heroes 2020: Nexus

Continuing the First Comics theme, I bring you another character from that ill-fated publisher: Nexus.

Nexus was another Mike Baron creation, this time with co-creator Steve Rude. Once First Comics went under, Nexus was picked up by Dark Horse and, like other First Comics properties, made its way through several different publishers. I’m not sure who has the license now.

Nexus is Horatio Hellpop, which is either the coolest or stupidest name ever, I can’t decide. He is a guy given cosmic power by an alien force, called the Merk, in exchange for services rendered. In Nexus’s case, that service is to find and kill serial killers. Nexus has the usual superhero powers: flight, super-strength, telepathy and the ability to shoot frikkin’ lasers out of his hands. The Merk keeps Nexus motivated to do his job by making him feel the pain and anguish of the killers’ victims until he tracks down and ends the serial killer; which I guess is a good way to make overtime mandatory…

Much like Badger, I never got into Nexus, either. Maybe it’s a Mike Baron thing, maybe not. Still, I have a few comics with him in it, but I can’t tell you the last time I read one.

To make Nexus, I used two old Heroclix: a Hydra soldier and the Hobgoblin, both from the Marvel Heroclix Infinity Challenge set, not really hard to find (the Hydra soldier is actually tougher to find, and he was a common figure in the set).

I removed both the miniatures’ left arms, and with the help of some green stuff, did a Frankenstein’s monster on them. I also sanded his raised parts down a bit, then mounted him on a scenic base.

One quick repaint later, and Heeeeeeeeeere’s Nexus! The gloves don’t match, but by the time I remembered that I had already painted him and I didn’t see the need to go back and green stuff the gloves. I can live with it.

I have one more Forgotten Heroes submission I hope to complete by month’s end, and this time it’s not a superhero (gasp!). Suffice it to say it’s a character for whom I have long wanted a miniature…