Archive for the ‘After Action Reports’ Category

MH-1 The Breeder Bombs Part 2: Ambush!

The Scenario: While the rest of the X-Men are downstairs training (see last time), Cyclops is moping around the grounds of Xavier’s School for Gifted Youngsters. What he’s brooding about we can only guess. Perhaps it’s that his girlfriend turned into an evil super-powerful cosmic entity and then died; or that he then fell in […]

MH-1: The Breeder Bombs Part One: The Danger Room

The Scenario: As stated in the adventure summary last time, most of the X-Men are in the Danger Room undergoing training. The X-Men’s objective is to rescue one of their comrades, who is imprisoned in a force field on the far side of the room. this is done by destroying or sabotaging the generators powering […]

He’s a jerk…but he’s OUR jerk! A Super Mission Force AAR

You gotta love Northstar. The stereotypical snooty Canadian-French skier, Jean-Paul Baubier epitomized superhero douchiness long before he became the poster boy for gay marriage in comics. A while back I repainted Alpha Flight for use in Supersystem 3. I never got around to using them until now, and it’s for my second Super Mission Force […]

Wrecker needs Twinkies: A Super Mission Force AAR

This may as well be called the Marvel Team-Up or Marvel Two-in-One you never read. That’s because…well, you’ll see. I like to have a scenario in mind when I post an After Action Report so that it reads as more than just a random slugfest. For this one, I was inspired by all those Hostess […]

Day of the Octopus!!!!

Back in the day, I was a big fan of the old Marvel Super Heroes RPG from TSR (still am, in fact). I thought some of their adventures might make fun scenarios for Supersytem 3, and it turns out I was right! First up is the introductory adventure included with the basic set: MSH0: Day […]

The Blighted Watchtower: A Battlesystem AAR Part 2

  The two parties eye each other warily across the clearing, both groups knowing the other’s intentions are the same: to plunder the watchtower and secure whatever riches may lie within. ‘ But as each group rushes to be the first to the tower, they are besieged by more monsters! Harpies descend upon the adventurers, […]

The Blighted Watchtower: A Battlesystem AAR: Part 1

I’ve been going through miniatures gaming withdrawal lately, so I threw down some scenery and played a game all by my lonesome. I chose Battlesystem Skirmishes as my ruleset du jour. Even though I played this one solo, I managed to have a good time. The Scenario Amid ruins in an ancient forest stands an […]

First Battlesystem Skirmish

It’s weird how I’ve been into miniatures and roleplaying since fifth grade, but I never actually played a miniatures game until I was in college. Then, like many others I got roped into Warhammer and 40K. I completely missed out on Battlesystem. Wizards of the Coast just released a new free ruleset compatible with 5th […]

Death Soldiers of the Jade Hood: Part 2

When we last left our intrepid adventurers Bridget Rourke and Mo Shrevnitz, they had managed to obtain evidence that the Jade Hood was behind the strange disappearances of ordinary citizens in New Commerce. Bridget was able to snap a photo of some of the Jade Hood’s goons loading some suspicious chemicals onto trucks in the […]

Death Soldiers of the Jade Hood: Part 1

Since I bought .45 Adventure 2nd Edition, I’ve been itching to run some Pulp games with the new rules. In accordance with my new play style, I thought a miniatures campaign over the course of several weeks would be a good way to introduce all my friends to .45 Adventure while not necessarily needing to […]

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