Category Archives: Super Heroes

Forgotten Heroes 2025: The Escapist

For my last submission to Forgotten Heroes this year, I present: The Escapist!

The Escapist first appeared in The Amazing Adventures of Kavalier and Klay, Michael Chabon’s fantastic novel published in 2000. He’s the fictional character created by a couple of Jewish cousins working in the comics industry back in the 1930’s, the Golden Age of Comics. If that sounds familiar, it’s because Kavalier and Klay are an homage to the creators of Superman, Joe Shuster and Jerry Siegel, only Siegel and Shuster weren’t cousins and Siegel (to my knowledge) wasn’t gay.

If you haven’t read this book, I can’t recommend it highly enough. It’s a novel about persecution, fear, Jewish identity, family, love, perseverance and heroes, both real and created. But you don’t have to take my word for it. Chabon won a Pulitzer Prize for it in 2001. Three years later, Dark Horse Comics published a series of comics, Michael Chabon Presents: The Amazing Adventures of The Escapist, which featured stories about the character written and drawn by different comic creators. I don’t have any, but I wish I did.

But what about The Escapist himself? Because it’s early and I have to go to work, I’ll cut and paste Wikipedia for the benefit of all.

The character’s modus operandi is part of a recurring theme of escapism in the novel, representing the imaginative and positive effects of escapism in superhero comics as well as Kavalier and Clay’s attempts to escape from the troubles of their past. Joe Kavalier has fled to America from Nazi-occupied Prague in Europe, leaving the rest of his family behind. Unable to help them, he starts fleeing from himself and everyone trying to get close to him. Sam Clay also wants to escape from himself – both his polio-stricken body and repressed homosexuality.

The Escapist’s true identity is Tom Mayflower. He is the crippled nephew of escape artist Max Mayflower (who performs under the stage name of Misterioso). When Max is fatally shot while performing onstage, he reveals that he isn’t his real uncle, having rescued him from a cruel orphanage as a baby. He gives Tom a golden key and a costume, explaining that he was recruited long ago by a mysterious organization called the League of the Golden Key to fight tyranny and free the oppressed. With his dying breath, Max commissions Tom to carry on his work. As long as Tom is wearing the costume and the key, he finds that he is no longer lame of leg and can perform amazing feats of escapology. Tom uses his powers to fight crime under the guise of the Escapist, especially against the evil forces of the mysterious criminal network, the Iron Chain.

To make The Escapist, I used this Animal Man Heroclix as a base miniature. He’s pretty much perfect.

From there, it was an easy paint job, as The Escapist’s costume is a black/grey skintight leotard and a TMNT-style bandanna domino. Not hard.

Although I was happy with the result, he looked somewhat blah, so I added the chains. It’s an actual necklace (worthless, of course) that I clipped and superglued into a pile at his feet. One quick metallic drybrush later, and voila! The Escapist has escaped!

That’s it for Forgotten Heroes 2025. Thanks as always to Jeremy for hosting it. I’ll be making the rounds to everyone’s blog to see their contributions and heap well-deserved praise upon them!

Forgotten Heroes 2025: Chemistro

I’ve always been a huge fan of the Heroes for Hire (especially Power Man), so I have a near-complete run of Luke Cage, Power Man and Power Man and Iron Fist. Power Man and Iron Fist have (or at least had) very few recurring villains, but Chemistro was an exception. No less than three guys have called themselves Chemistro. Luke Cage fought the first two on his own before partnering up with Iron Fist for the third.

The first Chemistro, Curtis Carr, was a chemist who invented an “alchemy gun”, with which he could turn stuff into other stuff. His bosses claimed it as company property, so he stole it back and used it to get revenge. He blew his own foot off with it in the process, and Power Man sent him to the slammer.

While in there, he was cellmates with a guy named Archibald Morton, who forced Carr to reveal the secret of the alchemy gun. Morton tried to build one himself, but since he’s a dummy and not a scientist, it exploded in his hand. This gave him the powers of the alchemy gun without the gun. He also ran afoul of Luke Cage and lost.

The third Chemistro is Curtis’s younger brother Calvin, who stole a new gun and tried his hand at being a criminal until Power Man and Iron Fist shut him down with the help of Curtis, who didn’t want his younger brother doing crimes. As far as Chemistro’s history goes, that’s as much as I know, but he’s apparently still around. Check Wikipedia for updates if so inclined.

To make Chemistro, I used this Thunderball Heroclix as a base model. I mean, you can’t do better than this. He’s not even carrying his wrecking ball, so I don’t have to remove it.

I slapped on a retro raygun bit I had in the bitz box, and voila! One repaint and rebase later, and here’s Chemistro!

I’m hoping to get my last one done over the weekend for posting on the 30th. There’s a little more work involved with that one, but the costume is easy to paint. Fingers crossed!

Forgotten Heroes 2025: The Ghost Who Walks

For my first submission to Forgotten Heroes 2025, I present The Man Who Cannot Die, The Phantom!

One of the first costumed superheroes, the Phantom debuted in 1936 and is still in syndication in newspaper strips today. He was the first hero to wear a skintight suit, and the first to have eyes with no visible pupils. There was a movie that came out in 1996 starring Billy Zane that I know I’ve seen but can’t remember anything about, and a Scifi channel miniseries that I know I haven’t seen.

The Phantom is actually a title, not a name: twenty-one generations of the Walker family have worn the suit. Since it’s passed down from generation to generation, the myth developed that the Phantom is immortal. From Wikipedia:

The Phantom was 21st in a line of crime-fighters which began in 1536, when the father of British sailor Christopher Walker was killed during a pirate attack. Swearing an oath on the skull of his father’s murderer to fight evil, Christopher began a legacy of the Phantom which would pass from father to son. Nicknames for the Phantom include “The Ghost Who Walks”, “Guardian of the Eastern Dark” and “The Man Who Cannot Die”.[6]

Unlike many other superheroes, the Phantom has no superpowers; he relies on his strength, intelligence, skill at arms (he carries two holstered handguns, a revolver and a 1911 .45 autopistol, one on each hip, and is an expert marksman with both), and the myth of his immortality to take action against the forces of evil. The 21st Phantom is married to Diana Palmer; they met while he studied in the United States and they have two children, Kit and Heloise. He has a trained wolf named Devil and a horse named Hero, and like the 20 previous Phantoms he lives in the ancient Skull Cave.

To make the Phantom, I used this Daredevil Heroclix. I cut off the billy clubs and up-gunned him by giving him twin machine pistols. The bottom parts of the clubs now look like ammo clips.

Pretty much all that was left to do was repaint him, although I removed a good part of his billy holster and filed down his horns first. (I didn’t care enough to give him a second holster, though). Looks like I missed a spot on his left toe. I’ll fix it, but I’m not taking the pictures again.

There’s quite a bit of variation in his costume colors. A quick Google search shows his signature purple suit varies between royal purple to pastel lavender, and the stripes on his briefs have been blue, red or yellow. I stuck with the blue.

The Phantom was created by Lee Falk, who died in 1999. Fun story: In 1993, I was 21 years old and working in a comic shop. I had occasion to spend a fair bit of time with a woman 17 years my senior who worked for a major advertising firm in New York. Once, while we were not doing what we usually did when we saw each other, she mentioned that I should meet her friend Lee sometime, since I was into comics. She described him as a lovely old guy. She met him while doing marketing work for King Features Syndicate, who owned, among other things, The Phantom. Yes, she meant that Lee, and no, I never met him.

Anyway, imagine my surprise when, researching this hero, I discovered that there has been a recent video game released featuring the character that looks awesome but has been described as an “experience in frustration” and a “barely functional mess”. Yikes.

One down, one more to go (possibly two)!

Forgotten Heroes 2024: Bee-Man!!!!

This book is a boon for Forgotten Heroes enthusiasts. The heroes contained herein are indeed forgotten, and usually for good reason. This book gave me the impetus to construct Rainbow Boy a couple of years ago, and it delivered again this year.

May I present: Bee-Man! Never heard of Bee-Man? Me neither! That’s because he lasted a total of 2 issues, printed before my time, in 1966. That’s it. He’s probably in the public domain, because I can’t imagine anyone giving a shit about Bee-Man.

Barry E. Eames (clever, right?) sabotages a rocket ship that is landing after being out in space, collecting cosmic samples, Eames hopes to make a quick buck by selling whatever’s inside. What’s inside turns out to be angry space bees, who drag him back into space after stinging him a lot.

Bee- Man returns to Earth, intent on resuming his criminal ways, now armed with the advanced technology of the space bees. He has a huge, beehive-shaped “secret lair”, from which he hatches his criminal plans to steal gold, radium and honey. Really. But in the second issue, Bee-Man allies himself with the FBI, to fight against the space bees’ plans to enslave humanity.

There was no third issue.

To make Bee-Man, I used these two Heroclix miniatures, a Para-Demon and the Wasp. I removed the Para-Demon’s jetpack and axe, and replaced the jetpack with the Wasp’s wings. I sculpted his bee-helmet, but there was no way I was gonna do his antennae. Too small, and beyond my skill.

Then, it was just a matter of repainting him to look like Bee-Man. And that’s what I did.

Looks not bad, right?

I managed to get this one in in the late hours of Forgotten Heroes this year. Looking forward to the Season of Scenery!

Forgotten Heroes 2024: Grendel

Grendel, created by Matt Wagner, is a complicated character with a rich comic history. Rumor has it they recently filmed most of a Netflix series only to pull the plug last minute (which is a dick move).

There have been many people to assume the mantle of Grendel, starting with billionaire author-turned-bored-guy-turned-assassin-turned-criminal-kingpin Hunter Rose. Rose is unquestionably not a hero. He’s more of a sociopath who does things for no apparent reason–like take over the criminal underworld or adopt a child–simply because he can. He’s able to use much more of his mental capacity than most normal humans, and he’s an extremely skilled combatant and acrobat whose favored weapon is a two-tined fork of his own design.

To make the Hunter Rose version of Grendel, I was at a bit of a loss, as Rose is pretty lightly-built, and most superheroes are jacked. Since I knew I couldn’t very well sculpt one from scratch, I chose this version of Daredevil, mainly for the pose but also because I thought I could work with it best. I rebased him first, then covered the DD on the chest and his lips with some Vallejo White Stone landscape paste, filed down the horns, clipped off the billy-club holster, and completely repositioned his arm. I tried to make his clothes look more loose-fitting with some green stuff. I made the fork from plasticard (once again, my old health insurance card) and the handle of a Mantic dwarf warhammer. Then I painted him up.

Here he is. Like I said, he’s a lot beefier than Hunter Rose, but he’s unmistakably Grendel.

You can still see the DD on the chest if you look hard enough, but otherwise, I’m ok with him.

I added the head-ties too. Forgot about that.

I have one more submission for Forgotten Heroes planned, but no idea whether I will get to it in time or not. I’m definitely doing it, though; even if it has to come in early July. With six days to go, I should be ok.

Forgotten Heroes 2024: Judomaster

My first Forgotten Heroes submission this year is none other than:

I was going through my comics the other day and was surprised to find this, as I don’t remember buying it. I’m a sucker for kung-fu comics, so I guess I’m not surprised after all. This is the only Judomaster comic I own and I’ve never heard of the character, so that’s “Forgotten Heroes” enough for me.

I looked up his story: Judomaster was a sergeant in WWII in the Pacific theatre. At some point, he saved a girl. The father of the girl he saved taught him judo as thanks. That’s it.

The character was originally a Charlton comics character, and most of those ended up owned by DC comics. DC never did very much with Judomaster before killing him off in the Infinite Crisis storyline by having Bane break his back. Judomaster is no Batman, so he died.

You figure he’d be tougher, since he’s apparently REALLY good at judo:

They don’t give costumes like that to just anyone, after all.

To make Judomaster I used Iron Fist as a base miniature. Can’t really do better than this.

Rebased and repainted, he looks like this.

I somehow overlooked the fact that Judomaster wears a black belt (of course he does), and I didn’t want to sculpt one after I painted him, so I just painted the belt on.

I hope to do at least one more miniature this year, possibly two. I do so love this challenge!

Revenge is a Dish Best Served Two Years Later: A Super Mission Force AAR

The Crimson Hound followed the directions of the Gingerbread Man, arriving at a seemingly-deserted warehouse in the late hours of Christmas Eve. Conveniently for the Crimson Hound, it was located on a bus route, and as luck would have it, the warehouse stored gargoyles for eventual placement atop the corners of Glumengrad buildings. The Crimson Hound perched atop one, silently watching events unfold below.

Someone had cleared most of the warehouse floor and drawn a huge pentagram in red. You didn’t need to be a vampire to recognize the red as blood, but the Crimson Hound was, in fact, a vampire; and he recognized it immediately as blood. The Crimson Hound knew that entagrams drawn on the floor in blood rarely indicated good times ahead. These idiots had no idea what they were doing. The last time Santa summoned Savirax the Unclean, the blasphemous monstrosity almost destroyed the world.

As if on cue, a group of five chanting figures approached the pentagram from the shadows on each side. The group on the left wore purple robes, while the group on the right were dressed in green hoods. The chanting faltered as they saw each other, then stopped altogether.

“What the hell, Bob?” asked one of the purple-clad cultists. “What the fuck are you guys wearing?”

“I thought it was green hoods and grey boiler suits tonight!” one of the green-hooded cultists–probably Bob–exclaimed. “What are YOU wearing?”

“Dude, do you ever check your email? I sent it to you last week! It’s supposed to be purple tonight!” The purple-robed cultist seemed genuinely irate.

“Never got it,” said Bob, reaching for his cell phone.

“Oh, bullshit, Bob!”

“Look!” said Bob, holding up his phone. “Oh, wait…I did get it. It went in my spam folder.”

These guys are fucking idiots, thought the Crimson Hound. Apparently, someone else did, too. “Who gives a shit what you’re wearing?!” came a booming voice from the shadows. “You’re all going to die tonight anyway! Take your places, morons!” With some bitter mumbling and grumbling, the two groups assembled around the pentagram. The group of five green-hooded cultists stood in the center, while a purple-robed cultist took up a position at each point of the star.

What looked like a tall, anthropomorphic rabbit stepped into the light. “Once the Gingerbread Man arrives, we’ll be ready to begin.”

Seemed like as good a time as any. The Crimson Hound dropped from his gargoyle perch. “He’s not going to make it tonight,” said the Crimson Hound, taking a moment to wipe some telltale golden-brown crumbs from around his mouth.

“IT’S…THE CRIMSON HOUND!!!” cried the Easter Bunny, who the Crimson Hound realized was not an actual bunny, just some guy in a dirty rabbit costume.

“Yep,” said the Crimson Hound.

“Aww, man,” said one of the cultists. “I knew we shouldn’t have set up shop in a gargoyle warehouse!. It’s like we were begging for this to happen.”

“That’s right, you ignorant poltroon!” said the Easter Bunny. ” We KNEW he’d show up!” The Easter Bunny turned to the Crimson Hound. “You fell right into our trap! You think you can just get away with killing Santa Claus? Think again, asshole!”

“Let me guess,” said the Crimson Hound. “You were friends?”

“No!” sputtered the Easter Bunny, angrily hopping from foot to foot. “Santa was a fucking prick! But if you think we’re gonna let you set a precedent–“

“We?” asked the Crimson Hound. “Who’s we? You mean these clowns? Do you now how many henchmen I kill in a given week?”

“No, not these imbeciles,” The Easter Bunny laughed.The henchmen were feeling pretty despondent at all these insults, but no one could see their crestfallen looks under their hoods. “I brought other friends, you jerk.” The Easter Bunny gestured to his right, where a massive form lumbered out of the darkness. It was big and orange and carried a rusty scythe in its hands. “Behold the avatar of Halloween, Crimson Hound: The Great Pumpkin!”

“Hello,” said the Great Pumpkin, nodding his massive jack o’ lantern head in greeting.

“‘Hi,” said The Crimson Hound.

“And here,” the Easter Bunny pointed to his left, “representing…um…St. Patrick’s Day is…uh… Finnegan Feeney!” A man stepped out of the shadows. His face was red with burst capillaries and he wore a tam o’ shanter atop his curly grey hair. He held a long, churchwarden pipe in his hand, from which issued a plume of white smoke.

“Jaysis, ’tis himself,” said Finnegan Feeney. “Top o’ the mornin’ to ya, boyo!”

“You gotta be kidding me,” said the Crimson Hound. “Who the actual fuck is this?”

The Easter Bunny looked embarrassed. “Look…Cupid isn’t returning my calls, so no Valentine’s Day avatar. I tried St. Patrick, but he reminded me what you did to St. Nicholas, and said, and I quote, ‘no fucking way’. So, I tried to find a leprechaun, but it turns out they don’t exist. I had to make do with this ridiculously offensive ethnic stereotype. Anyway, I don’t need to explain myself to you, you asshole! Fuck off!”

Finnegan Feeney removed a flask from his breast pocket, because of course he did, and took a swig. “Blimey and begorrah! Let me at him! I’ll fong ya in the arse, laddie-buck!” Finnegan Feeney dropped his flask and his pipe and rolled up his sleeves to his elbows and assumed a fighting stance. “Let’s get this donnybrook started, sunny Jim!”

The Crimson Hound would have rubbed his eyes in exasperated annoyance if he could, but he couldn’t reach them through his goggles. Instead, he broke the fourth wall and addressed me directly. “Really, Piper? This is the best you could come up with, or is Chris Claremont secretly writing this?”

“Don’t break the fourth wall,” I said to the Crimson Hound. “It’s unprofessional.”

“Whatever,” said the Hound. “Next time you talk to Bruno, remind him how much he underutilizes me.”

“Um…ok,” I said

“Now,” said the Crimson Hound, “Let’s get this shit started.”

Scenario: The Easter Bunny has gathered together some other holiday mascots to participate in a ritual to re-summon Savirax the Unclean and bargain for Santa’s life, hoping to exact their revenge upon the Crimson Hound for killing one of their own. He is using a group of 10 willing cultists as sacrifices to fuel the ritual.

Special Rules: One by one, the cultists are pulled into the dimension of Savirax the Unclean to meet their grisly doom. At the beginning of each round, a cultist disappears. When there are no more cultists, Savirax the Unclean appears and…well, we’ll see! That means the Crimson Hound has only 10 rounds to defeat the Easter Bunny before time runs out!

Victory Conditions: The Easter Bunny and his minions must defeat the Crimson Hound and summon Savirax the Unclean. The Crimson Hound must defeat the Easter Bunny and his minions and stop the ritual!

The Red Thirst: Although he’s a “good guy”, the Crimson Hound is, at heart, a bloodsucking vampire. If he defeats a model in melee combat, the Hound may take his next action to feed on the blood of his opponent. This allows him to roll 4D, and for every 2 goals scored, he heals one box of Body box damage as he sucks the poor soul dry. It also has the additional effect of causing fear to any enemy model within 6″, as they look on in horror at the Hound’s monstrous predations. On the following turn, any affected model must win an opposed Psyche roll or be unable to attack the Crimson Hound for one turn. (Note: this is a variation on both the Parasite and Healing minor powers.) This has no effect on the Great Pumpkin, who is a sentient plant and has no blood. If the Crimson Hound feeds on Finnegan Feeney, he gets drunk immediately after his healing roll and is -1D to all rolls for the rest of the game.

Here are my Super Mission Force builds for the characters in this scenario:

The Crimson Hound (Brawler) Major: Scrapper Minor: Melee Specialist, Resistance (Special: Vampire, Cause Fear); Move 7, Body 7, Psyche 6

The Easter Bunny (Brawler) Major: Scrapper, Minor: Melee Specialist, Super-Agility; Move 9, Body 7, Psyche 6

The Great Pumpkin (Wild Card) Minor: Entangle, Massive, Melee Specialist, Reach; Move 8, Body 8, Psyche 6

Finnegan Feeney (Street Level) Minor: Fortune, Tough; Move 6, Body 5, Psyche 5

Turn 1: One of the cultists on the pentagram’s points vanishes (cue Wilhelm scream), drawn into another dimension to be devoured. The Crimson Hound loses initiative. Finnegan Feeney scuffs the ground a few times and charges like a bull with a full head of steam into combat with the Crimson Hound. He inflicts no damage, however, as the Crimson Hound easily swats aside his pathetic punches and smacks him across his big, red nose, dealing 2 Body to the blithering drunkard, stopping him in his tracks and dropping him to 3 Body. The Easter Bunny wastes no time, hopping into combat and winding up. After the dice are tallied, the Easter Bunny wallops the Crimson Hound for 2 Body, dropping him to 5. The Great Pumpkin shuffles forward and ropy vines snake towards the Crimson Hound, trying to hold him fast. The Crimson Hound sees the vines and realizes what The Great Pumpkin is up to. He’s able to avoid the entanglement–for now.

In response, the Crimson Hound attacks Finnegan Feeney, scoring a net 5 Body in damage. Not even Finnegan Feeney’s vaunted Luck o’ the Irish (his Fortune power) is enough to help him. So vicious is the Crimson Hound’s assault, one might think the Crimson Hound (or perhaps the guy writing this) was so offended by the cartoonish stereotype of the Irish that it had to go, immediately. Five Body is 2 more than Finnegan Feeney has, so he is KO’ed!

Turn 2: Another henchman vanishes to the dark ritual (cue Wilhelm scream).

The Crimson Hound gains initiative and turns his attention to the Easter Bunny. His net 3 goals drop the Easter Bunny from 7 Body to 4, and knocks his bunny head askew. The Easter Bunny is a seasoned fighter, though; an even match for the Crimson Hound. He adjusts his bunny head with one hand and uppercuts the Crimson Hound with the other, scoring 2 Body in damage. The Great Pumpkin tries to entangle the Crimson Hound again, and this time he succeeds. The Crimson Hound is now at 3 Body and held firmly in the strong viney grip of the Great Pumpkin! Things aren’t looking good!

Turn 3: Another henchman is dragged to his otherworldly doom (cue Wilhelm scream). The Crimson Hound keeps initiative, and realizes he’s in a tough spot, so he tries to escape the pumpkin vines. Sadly, he fails! He can only helplessly struggle as the Easter Bunny punches him in the breadbasket for 2 more Body, dropping him to 1. But it’s the Great Pumpkin who administers the coup de grace: a vine bearing the rusty scythe shoots out and slashes the Crimson Hound for an additional 4 Body. That’s way more than the Crimson Hound has, and he fails his KO check. The Crimson Hound falls!

The Great Pumpkin shambled over to the Easter Bunny, who stood gloating over the unconscious body of the Crimson Hound. He raised his rusty scythe to finish the job, while the screaming of the cultists continued unabated, as they were taken to their doom one by one.

“No, wait,” said the Easter Bunny. “I have other plans for him.”

The Great Pumpkin lowered the scythe. “But I thought the whole point was to kill him.”

“And we will. By sacrificing him Savirax the Unclean!” The Easter Bunny began to laugh maniacally. Somewhere nearby, another cultist screamed and vanished.

“Right,” said the Great Pumpkin. “Well, you can take it from here, then. If we’re not killing him, I’ve got my wife and three kids to get back to. It’s Christmas.” And with that the Great Pumpkin slithered off, vines trailing behind him like a wedding dress train.

In a few moments, the final cultist was sacrificed. The Crimson Hound began to stir. With a loud, interdimensional pop, Savirax the Unclean appeared in the pentagram’s center. “Who dares summon me?”

“I do, O Great Savirax the Unclean,” said the Easter Bunny.

“Why is some fuckhead in a bunny suit summoning me on Christmas Eve?” asked Savirax the Unclean.

“I wish to bargain with thee, O Great One, for the life of Santa Claus.”

“Santa Claus?” asked Savirax the Unclean. “I ate that guy like…two years ago didn’t I? He’s dead. Not merely dead–he’s really most sincerely dead. You’re too late. Trust me. Hey! Is that the Crimson Hound?”

The Easter Bunny ignored Savirax the Unclean’s question. “But surely you have the power to bring Santa back, Great Savirax the Unclean?!”

“Sure. But why would I do that?” asked Savirax the Unclean. “He was an asshole. Hey, it IS the Crimson Hound! I thought I recognized you, you old rascal! How have you been?”

“Been better,” said the Crimson Hound, holding his guts together. “Yourself?”

The Easter Bunny was getting frustrated. “We conducted the ritual of summoning to offer you the Crimson Hound as a sacrifice. and beseech you to resurrect Santa Claus, O Great Savirax the Unclean!”

Savirax the Unclean appeared to consider the Easter Bunny’s offer. “Offer rejected. I think I’ll just devour you instead. You piss me off..” A pseudopod snaked its way towards the Easter Bunny and plucked him into the air, drawing him towards the gaping, foul maw of Savirax the Unclean.

“But why?” screamed the Easter Bunny. “What have I done to displease you?

“Bob should have read his fucking email,” said Savirax the Unclean. “I prefer the purple robes.” The Easter Bunny let out a final scream as he was swallowed whole.

The Crimson Hound rose unsteadily to his feet. “So, what now? You gonna destroy the world?”

“Nah,” said Savirax the Unclean. “It’s Christmas, you know.? I’d love to catch up; but I’ve got a mug of cocoa and some Johnny Mathis waiting for me back home.”

“Yeah, some other time,” said the Crimson Hound. “Merry Christmas, Savirax the Unclean.”

“Merry Christmas, Crimson Hound. I’m sure we’ll see each other again…maybe next year.” And with a pop, Savirax the Unclean disappeared.

MERRY CHRISTMAS TO ALL! AND TO ALL A GOOD NIGHT!

Run. Run, as Fast as You Can! A Super Mission Force AAR (Kind Of)

The Crimson Hound killed Santa Claus two years ago, and since then, the residents of Glumengrad had continued to celebrate Christmas as if nothing happened. Most of them didn’t believe in Santa Claus anyway, so no one really missed him when he was gone for good. But such a fat, jolly vacuum cannot remain empty long. Someone would try to step into the black, buckled boots of the now deceased St. Nick, and the Crimson Hound made it his business to keep tabs on the main players in town.

Now, it seemed one had made his move: the Gingerbread Man.

The Crimson Hound watched from his perch atop a conveniently-placed gargoyle as the Gingerbread Man directed his henchmen to load up the postal truck with stolen presents. The Crimson Hound wondered what it would be like to receive a present, but no one had ever given the Crimson Hound a gift before. He thought it might be nice to receive new, custom grips for his pistols or a form-fitted Kevlar breastplate, or even a bag of blood he didn’t have to drain from some evildoer. His eyes narrowed behind crimson lenses when he thought about all the disappointed citizens of Glumengrad who would wake up on Christmas morning to nothing under the tree, because of the greed of the Gingerbread Man.

That would not do. The Crimson Hound leaped down from his gargoyle perch, landing atop a stack of extra-large, brightly wrapped gifts. He had no way of knowing what was in the boxes before he jumped, or whether they would support the weight of a muscular man in an armored suit who was dropping from three stories above. They didn’t, but they did break his fall. Loudly.

“Ah, shit,” said the Crimson Hound, emerging from beneath a stack of crushed presents and torn wrapping paper.

“It’s the Crimson Hound!” screamed the Gingerbread Man , in a high, piping voice reminiscent of a cartoon mouse. The Crimson Hound winced. That voice was tough to take. He looked upon the Gingerbread Man’s henchmen with newfound sympathy, until he noticed some of them looked familiar.

“Some of you look familiar,” said the Crimson Hound.

“We used to work for Santa,” one of them said. “We’re the ones left that you didn’t eat, you bloodsucking freak.”

You might think the Crimson Hound would not be hurt by the words of a common thug. But the Crimson Hound has feelings, too. He frowned. “I didn’t actually eat anyone. Just tore open their necks and drank their blood.”

“Never mind that!” said the Gingerbread Man, causing the Crimson Hound to wince anew. “I’m ready for you! Now you will taste the true power of my Candy Cane Lance!”

“Looks like someone’s been tasting it already,” said the Crimson Hound.

“You have to lick it to make it sharp!” said the Gingerbread Man. He gave it a demonstrative lick. “See?”

The Crimson Hound shook his head at how ridiculous his life seemed to become when his creator neglected to produce new Chronicles of the Crimson Hound content on his YouTube channel. “So that’s it’s power? It’s sharp? Ooooooooo. I’m gonna shove that candy cane up your ass, dude.”

“The joke’s on you, Crimson Hound!” giggled the Gingerbread Man. “I’m a sentient cookie! I don’t have an anus!”

“Not yet,” said the Crimson Hound. He smiled.

The Gingerbread Man’s mouth formed a prefect, icing O of surprised horror. “Get him!”

The Crimson Hound leaped upon the henchmen, moving through them like a red wave of death. He struck out left and right. Bones crunched. Teeth shattered. Blood sprayed. In a moment he was the only one left standing.

Game note: This was the single fastest round of Super Mission Force I’ve ever played. The Crimson Hound won initiative and charged the henchmen group, inflicting 4 wounds, dropping 4 henchmen. The remaining henchman responded, but the Crimson Hound’s Reflection power allowed him to do 2 more damage to his attacker, effectively wiping out the entire group in 1 round. Damn.

The Crimson Hound looked around at the crumpled bodies of the Gingerbread Man’s henchmen. “Well, that was surprisingly quick.”

The Gingerbread Man dropped his Candy Cane Lance and turned to flee. “Run, run as fast as you can! You can’t catch me, I’m the Gingerbread Ma–URK!”

The Crimson Hound proved that he could, in fact, catch the Gingerbread Man; and he did, gripping the Gingerbread Man by his throat, or at least where his throat would be if he had a neck. “You were saying?” The Hound bared his fangs. “Time to see what all the fuss is about, Cookie-Puss.”

“WAIT!” choked the Gingerbread Man.

“Nope” said the Hound, opening his mouth.

“WAIT!” begged the Gingerbread Man.

The Hound stopped. “Dude, I already said no.”

“But if you eat me, you’ll never know about the Master Plan!”

The Crimson Hound sighed. He really wanted to eat the Gingerbread Man, because he was hungry and because the Gingerbread Man smelled delicious; but mostly because the Gingerbread Man was really fucking annoying. “OK, I’ll bite,” the Hound said, smiling at his own pun. “What Master Plan?”

“The one to resurrect Santa Claus!”

Forgotten Heroes Redux: The Hypno-Hustler

Last year, one of my submissions for Forgotten Heroes was the Disco Superfly himself, The Hypno-Hustler. He’s been sitting in my display case since last June, and every time I looked at him, I wasn’t happy. Although I think I did a pretty decent job of converting a Booster Gold miniature into the Hustler, two things in particular bothered me: his base and his bass.

I sculpted his bass guitar from green stuff, and like most things I sculpt, it looks mediocre at best. I searched for a suitable guitar bit first, but the best one I could find came from a British company called Zealot miniatures, and it didn’t make sense to buy it just to pay twice as much shipping it to me. Now, though, through my shadowy network of global operatives, I’ve been able to procure one at last! (OK, it was through the kindness of Dave Stone, a shadowy, international man of mystery if ever there was one.)

With that out of the way, I set about fixing the Hustler. The other thing that bothered me was his base. I wasn’t going to put the Hustler on regular ground, so I attempted to make it look like a spotlight on stage. It didn’t really do the trick. So, I added another base and repainted it a simple white, so he looks like he’s on a 1970’s disco round.

Because this base obviously looks like shit, I will remove the Hustler and use spray paint instead to cover up the brush strokes. Then I will re-mount him. I didn’t have time to do this before the end of the month, but rest assured, it will happen. And that’s about it. By giving him a new bass and a new base, I think he’s now done for real, and a fitting end to Forgotten Heroes this year.

My Top 10 RPGs of All Time

I just listened to the latest episode of The MIskatonic University Podcast, wherein the hosts rank their top 10 RPGs. It’s due to be a two-part episode, and they are including games they may or may not have actually played. I thought I’d do my own RPG GOAT lists, also in two parts…but this first post will be solely games I’ve played, while the next one will be for games I have yet to play, or haven’t played enough. If RPGs aren’t your thing, feel free to come back and look at the pretty miniatures, which will return soon.

I own many roleplaying games and game supplements for dozens of systems. The above picture represents about half of my overall collection, and it was taken back in 2021. (This is the chain I have forged in life, and like Jacob Marley, I have labored on it since.) But which ones are my favorites? Without further preamble, I give you The Angry Piper’s Top 10 RPGs of All Time, ranked in descending order.

10. Teenage Mutant Ninja Turtles and Other Strangeness (Palladium, 1985) My freshman year in high school, I met two brothers who are still two of my best friends to this day. One of them introduced me to the TMNT comic. I collected Marvel and DC comics and had no idea about independent publishers like Mirage. I immediately was hooked on the black & white, irregularly-published TMNT comic. These turtles were still a long way from the pizza-loving pop culture juggernauts they would become. These turtles were badass.

It was TMNT and Other Strangeness that introduced us to the Palladium system. I have many fond memories of the games we played, most of which degenerated into complete silliness. The character creation system is point-buy: each animal type (and there are many included) has a certain amount of Bio(logical) -E(nergy) points to spend. These points determine things like overall size, stance (biped/qudruped), hand type (partial, like paws, or full), speech and special “Powers” based on the animal type (like the Turtles’ shell). It was a very well-constructed character generation system and we never tired of making up new mutated animal characters.

The system…well, let’s just say I’m not a fan of Palladium’s system for many reasons. We played RIFTS and Heroes Unlimited a few times, but our interest waned pretty quickly and we were on to other games within a couple of years. Still, this quirky game provided us with a lot of fun times, and for that alone, it makes it into the top 10.

9. Star Frontiers: Alpha Dawn (TSR, 1983) I have spoken of my love for the classic Star Frontiers RPG in a series of recent posts. As I stated previously, for me, the real draw of this game is the setting. I cover that, as well as several “problems” with the game extensively here.

We played a lot of Star Frontiers in the 80’s and I’ve revisited the game a couple of times since then. One of my friends even converted it to GURPS, which made the game more complicated and challenging (in a good way). Sadly, I’m the only one among my friends who seems to miss this game nowadays, so if I ever get to play it again I will likely have to run it online.

8. Shadowrun (FASA, 1989) Where man meets Magic and Machine. In 2050, the world is a Gibson-esque cyberpunk dystopia ruled by mega-corporations, connected in virtual reality through a worldwide computer network called the Matrix. In the midst of this futuristic, capitalist nightmare, magic returns to the world and metahumans and creatures from myth and folklore once again walk among us. You play a shadowrunner–someone with a unique set of skills (magic, thievery, computer hacking, combat) who lives on the fringes of regular society. Oh, and there are dragons, too; and one of them becomes President.

Shadowrun, like so many other games that came out last century, has gone through several revisions and updates. I’m only familiar with 1st and 2nd Edition. 2E was better, and we played it most. The game has a timeline and metaplot that has kept continuity throughout all its editions. When the game debuted in 1989, the year in-game was 2050. Now, the current 6th edition of the game is set in the 2080s.

Shadowrun is one of those RPGs that’s immensely fun to play, but just as much fun to read. The sourcebooks are annotated as if they were documents posted to online hacker forums, so there is tons of commentary from the shadow community regarding the veracity of some of the information presented in the supplement. I haven’t played Shadowrun since pre-2000, but I still sometimes break out my old Shadowrun supplements just to read them.

7. Star Trek Adventures (Modiphius, 2017) No big surprise to anyone who visits this blog: I’m a huge Star Trek fan, and I went all in on the Modiphius 2d20 system. It’s a bit more complicated than I like in a system nowadays, but once you get the hang of it it’s pretty awesome. There’s a lot you can do and a lot of different ways to do it. It really captures the feel of the Star Trek Universe better than any previous Star Trek RPG, and it covers all eras of Trek from Enterprise through Discovery.

I first ran this game by converting an old FASA Star Trek module, The Vanished, to this version of the rules. Rather than make their own characters, my friends played Kirk, Spock and the bridge crew of the Enterprise. You can read about it here. Since then I’ve run several one-shots and even a brief campaign set in the Next Generation/DS9/Voyager era. You can find the first post of that campaign here. I’ve had a lot of fun every time, and I definitely will be running more Star Trek adventures in the future.

6. Star Wars (West End Games, 1987) With the ubiquity of everything Star Wars nowadays, it’s tough to remember that after Return of the Jedi was released in 1983, we didn’t have another Star Wars movie (for better or worse) until The Phantom Menace in 1999. Sure, there were novels and comics in between, but when Lucasfilm licensed Star Wars to West End Games to develop a roleplaying game, it was a license to print money, even if the game was shit, which this most definitely was not.

Arguably, the Star Wars RPG did more to keep Star Wars alive than anything else; but more than that, it built upon Lucas’s creation and added so much more to the lore and setting than anything we could ever see on film. Lucas approved all of it, and much of it became and remains canon. The system is D6-based and it works well. There aren’t too many rules to slog through and the action moves quickly. The D6 system is now open license for anyone to use.

I played a lot of this in the 80’s and a fair bit in the 90’s. About 10 years ago, I wrote a quick, one-shot with some pregenerated characters and ran a game for my friends. It was like riding a bike.

There have been 3 companies to publish Star Wars rpgs: West End Games, Wizards of the Coast and Fantasy Flight Games. The current FFG line is expansive (and expensive) and pulls from all eras of Star Wars, something the original WEG version couldn’t do, because none of it was written yet. It’s supposedly quite good; however it’s a testament to the popularity of the original game that Fantasy Flight Games published a 30th anniversary edition of the WEG Star Wars RPG in 2018. (No one talks about the WotC game nowadays.)

5. Vampire: The Masquerade (White Wolf, 1991) Ah, the angst-ridden, tragically hip 90’s, when you couldn’t swing a dead bat and not hit a Siouxsie Sioux, Peter Murphy or Robert Smith lookalike on any college campus in the country. Good times. I played a lot of the first and second editions of this game (as well as Werewolf: The Apocalypse and a little Mage: The Ascension) , and it’s one of the best, most memorable RPG campaigns I’ve ever been involved in. My interest in vampires has pretty much dwindled to nothing at this point in my life; but Vampire: The Masquerade is the game where I created one of my favorite RPG characters of all time: Lucas, a Nosferatu: a beast trying desperately to hold onto his humanity in the brutal and unforgiving Gothic-Punk Chicago of the 1990’s.

The World of Darkness Storyteller system is what really drives this game (aside from, you know, vampires), focusing primarily on roleplaying the trials and tribulations (or perhaps exultations) of being a monster. It’s billed as “a Storytelling game of personal horror,” and although pathos more than orror was the theme of the game in which I played, it is seen as a horror game. VtM has gone through several editions and publishers since the last time I played it, circa 1998 or so; and from what I can determine, it’s quite different nowadays. I’m not particularly interested in playing it again; but it’s definitely a game I played a lot of during my college years, and one I recall fondly.

4. GURPS (Steve Jackson Games, 1986) My regular high school gaming group split up after graduation as we all went to different schools. I was invited to a game in college, and that game turned out to be run by a guy I still game with today. That game was GURPS (3rd edition) Fantasy.

The Generic Universal Roleplaying System is exactly that. Although it’s great for Fantasy gaming, I’ve played and run horror, sci-fi, superhero, kung-fu, espionage and pulp cliffhangers games using GURPS. One of my favorites is GURPS Old West, which is my favorite Western RPG. GURPS has licensed such RPG properties as Traveller, Vampire: the Masquerade, Deadlands and Discworld; and, over the years, has released some of the best, most informative supplements for roleplaying games ever written. The GURPS Vikings, Martial Arts, Japan and WWII supplements really stand out, but there are so many more. My friend converted Star Frontiers to GURPS, and I even once attempted to run a Chronicles of Amber game using GURPS (but that didn’t work).

There’s a reason it’s been around for so long. There are rules for everything, but you’re free to use whatever you want and make it as simple or complex as you desire. It’s still my go-to generic system for most things.

3. Marvel Super Heroes (TSR, 1984) One of my all-time favorite roleplaying games is free for all at Classic Marvel Forever. I’ve always loved this game. It’s simple and captures the feel of a comic book perfectly. We played a lot of MSH back in high school. It still has a devoted fanbase today, and the innovative FASERIP system has been updated and streamlined by various publishers. (My favorite is Astonishing Super Heroes, by Let’s Start Over, Shall We?-a MSH actual play podcast). I brought this game out of retirement a couple of years ago to run a one-shot for my friends. The first of that four-post writeup is here. Although most of us had fun, a couple of my friends think games of the past should stay there. Undeterred, I ran it again on Discord as recently as March for a group of Instagram friends, and everyone seemed to really like it.

The published adventures are particularly bad; but the rules are simple and easy to learn. This is the only game that I can think of where I never want to make my own character. Although there are detailed character creation rules, I’ve always preferred running games for established heroes like Spider-Man and The X-Men rather than having the players create their own characters, and likewise, I prefer playing as established heroes as well. Sadly, no one I know seems keen on running this game but me. I haven’t been a player in a game of MSH since the mid-90’s, but I remain hopeful.

2. Call of Cthulhu (Chaosium, 1981) I discovered H.P. Lovecraft in 1987 when I was 15 years old, and although I had previously seen ads for the Call of Cthulhu RPG in the pages of Dragon Magazine, I never made the connection until later. Once I did, I knew it was a game I needed to play. A horror roleplaying game? How cool!

My first edition of the game was the 4th Edition, published in 1989. I still remember the first adventure I ran for my friends. It was one of my own scenarios involving a vampire who made his lair in an abandoned watermill. Being a vampire, he had no need to breathe and so he hid from the sun and rested underwater during the day. The group of investigators finally tracked the vampire to the mill, but of course, by then it was night and it was dark. They entered the watermill and found the floor had collapsed, so they waded through the waist-deep water, shining their flashlights around. One of the investigators suddenly realized the vampire could be under the water, and so I called for a Sanity check. He failed. I can still see the look on my friend’s face when I told him he dropped his flashlight into the water.

Call of Cthulhu is now in its 7th and, in my opinion, best edition of the game. I’ve played and enjoyed other horror games (like GURPS), but this is the best fit, both for Lovecraftian horror and horror storytelling that has nothing to do with the Cthulhu Mythos. I love to play this game and I especially love to run it. I always have more ideas for Call of Cthulhu scenarios running around in my head than any other game.

And finally, at #1: Dungeons & Dragons (TSR, 1974) Of course D&D will be my number one. Like so many people, it’s the first RPG I ever played, way back in 1983. It was the Tom Moldvay Red Box B/X system with the great Erol Otus cover art shown above. My aunt, who is only 9 years older than me, gifted me the game on my 10th birthday, pre-Satanic panic. I say this because she has since become an ultra-right wing conservative and staunch religious fanatic (yeah, we have lots in common nowadays), so I guess timing is everything. Anyway, thanks, Auntie Marie.

I’ve played almost every edition of D&D starting with the Moldvay B/X set. in high school, I played lots of AD&D before moving to AD&D 2E, which came out in 1989. I think I probably played 2E the most, though, being involved in several campaigns both as player and DM throughout the 90’s. I took a little break for a while, but came back to D&D with the 3rd edition. I ran a 3.5 campaign from 2011-2014 or so before it eventually broke down. You can read about that here. I skipped 4th Ed. entirely, which is by all reports what I should have done. No regrets.

Which brings us to 5th Edition, which is by far the biggest and most popular edition of the game to date, responsible for millions of dollars in sales and a huge influx of new blood to the roleplaying hobby. Thanks to Critical Role and Stranger Things, D&D is now super-cool; something I and most of my geek generation find amusing, as it certainly was not always so. I am all in favor of bringing new folks into the hobby, although I personally hate 5th edition because it is fundamentally different than the experience I know and love. I do not think the differences are beneficial to the game, but that is my opinion. I could write a whole blog post about why I hate it, but what’s the point? (I might do it anyway.) It’s not my game, but I certainly don’t begrudge others who love it (and they are many).

Dungeons & Dragons stirred my creativity, increased my vocabulary, raised my reading comprehension and fired my imagination. It made me a better speaker, a better writer and a voracious reader. It set me on the road to being the wise and erudite Renaissance man that I am today. It also taught me to be humble and not use words like erudite. But more than that, it gave me strong friendships that endure to this day.

I may play a thousand different games in my life, but I will always return to Dungeons & Dragons…just not any edition after 3.5.

Honorable Mentions

Picking a Top 10 was pretty hard, considering how many games I’ve played in my life. The following to games deserve special notice.

Middle-Earth Roleplaying (Iron Crown Enterprises, 1984) MERP has a special place in my heart, and always will. We played a fair amount of MERP in high school and college, and although I couldn’t tell you anything about the adventures and scenarios we played, I do know we had a lot of fun.

MERP is based on the Rolemaster system, which is not particularly suited for the setting, especially where magic is concerned. The spells and spell lists don’t really align with Tolkien’s portrayal of magic and wizards, for one thing; and the combat system is kind of clunky. MERP is justly famous, however, for the critical hit and critical fumble tables, which are absolutely hilarious and can instantly kill or maim anything, including the acting player character. It was worth it for that alone.

The supplements for MERP are exceptionally well-done, and like the WEG Star Wars RPG, much of the lore was created by the RPG company, not the original source. For example, prior to the release of the RPG, most of the Nazgul did not have names. In fact, Tolkien only named one of the Nazgul, Khamul the Easterling. Iron Crown named all Nine, and gave them backstories, too. They expanded and expounded upon Tolkien’s history and lore of Middle-Earth, and they did it with respect.

Bottom line: great setting and supplemental material. Not-so-great system for the game. Rolemaster may work well for fantasy RPGs, but it’s not a good fit for Middle Earth. Still, this was one we played often. Most MERP books fetch a hefty price on the secondary market nowadays, with good reason.

Lamentations of the Flame Princess (Lamentations of the Flame Princess, 2009) Lamentations of the Flame Princess is basically an OSR clone of Moldvay B/X D&D, although with a lot of updates (ascending Armor Class! Yaaay!) and changes that make the game much, much darker in tone. Whereas D&D is Tolkien-inspired high fantasy, LotFP is more grimdark and low-magic. It’s billed as Weird Fantasy, and it lives up to the name. There are no Fireballs or Lightning Bolts here; but Summoning is only a 1st-level spell, meaning it’s available to Magic-Users from the jump. Just because you can summon something, though, doesn’t mean you’ll summon what you want to, or that you can control it when it arrives, so beware.

Although LotFP has rules for demi-humans like Elves, Dwarves and Halflings (and, like B/X D&D, these races double as classes), much of the published material is designed without these fantasy races in mind, more of a late 16th/17th century European setting. In the words of James Edward Raggi IV, the game’s creator, this period of human civilization was hands-down the most miserable time to be alive in history. As a result, character survivability is low in LotFP. The published content is, without question, adult in nature; and has been the target of pearl-clutchers everywhere since the beginning. This only increased over the years when the cancel culture mob got the company in its sights. Sadly, that hasn’t gone away; but Raggi is well and truly done apologizing for anything at this point, and I, for one, am glad of that. Fuck that noise. Censorship is bullshit.

In March, I wrapped up a year-long Witch Hunter (i.e. Solomon Kane) campaign I ran for some folks on my Discord server. It was dark and grim and demonic, as it should be. We all had a great time, and I will likely use LotFP for my fantasy rules of choice going forward, unless of course I’m looking for something more forgiving and high fantasy.

That about does it for this post. Coming soon: my top 10 RPGS that I have yet to play (enough).