Since I purchased Star Trek Adventures a couple of years back, I’ve wanted very much to run it as a campaign. I have been fortunate enough to run two “one-shots” for some old friends; the first, The Vanished, featured the crew of the Original Series; while the second used the Next Generation characters. Both were a lot of fun and gave me and my friends a good opportunity to learn the rules.
Since then, I came across RFord’s (blackjack071 on TMP) blog, Over The Hill Gaming, in which he details several aspects of the Star Trek Adventures game (for STA noobs like me), as well as several YouTube videos, both from Modiphius (these are ok), and the Complex Games Apologist (these are better). To top it off, I listened to a few podcasts that showcase actual play, most notably The Terrible Warriors (thumbs up on this one, even though they sometimes get the rules wrong, they don’t let it stop them from having a great time). I purchased every supplement currently available for Star Trek Adventures, and I subscribed to the Living Campaign. In short, I’m ready to go.
With that in mind, I got my friends together and we discussed what era of play we would be most comfortable with. We decided on the Next Generation/Deep Space Nine era over the Original Series, as TNG was “our” Star Trek growing up. I decided to set my campaign in the year 2369, which, in Star Trek continuity, puts us somewhere around TNG Season 6 and DS9 Season 1. In other words, the Enterprise D hasn’t been destroyed yet, Commander (not yet Captain) Sisko still has hair, and Voyager hasn’t even been built.
Notable recent events include the disastrous Battle of Wolf 359 (2367), in which the Borg, with the help of an assimilated Jean-Luc Picard, annihilated the Federation fleet in that system, destroying 39 ships and killing lots and lots of people before being destroyed by the Enterprise D; and the Cardassian withdrawal from Bajor, subsequent formation of the Bajoran provisional government and discovery of the Bajoran wormhole (2369). It’s an exciting time.
I decided the action would take place in the Alpha Quadrant, close (but not too close) to Deep Space Nine and the goings-on there. Home base will be Outpost 51, a Federation facility in the Kratos (yep, named after you-know-who) System along the Cardassian neutral zone. Outpost 51 shares orbit of Kratos 4 with a small asteroid which has been converted to a docking station. Between the main outpost and the asteroid, there’s a lot going on at any given time.
I managed to get three of my friends together to make characters, with the hopes of having another couple of friends join the crew at some point. The Lifepath creation system Modiphius uses is quite involved; by the time you’re done making your character you know a lot about their upbringing, training, personal values and beliefs and the events that have shaped their life thus far. It’s a lot of fun, but it takes a session all by itself. Meet the characters:
My friend Matt is playing Commander Sarah Logan (First Officer, Human). Matt played Spock in The Vanished and Commander Riker in the TNG one-shot I ran, so he’s experienced in the first officer role. He dislikes playing pregenerated characters, even established ones like Spock and Riker, so he was happy to finally get to make his own. Logan is a rising star in the Command Division and has been recently assigned to act as First Officer aboard a new starship, the U.S.S. Adventure.
Chris is playing Commander Daris Pak (Security Officer, Bolian). Bolians are generally well-liked and friendly, so his security officer is from the “you catch more flies with honey…” school. If honey doesn’t work, though, she’s a bald, blue-skinned Gina Carano, and you will respect her authoritah. She’s the new Chief of Security aboard the Adventure.
Finally, Thom is playing Ensign Kl’rt Beta (Helmsman, Trill). As the sixth host to the Beta symbiont, Kl’rt has five previous lifetimes of memories to draw upon. His own personal experience is as one of the most talented Conn Officers Starfleet has recently produced. He’s a veteran of Wolf 359, which claimed the lives of many a skilled helmsman. As such he is currently awaiting reassignment to a starship at Outpost 51. (Hint: it’s going to be the U.S.S. Adventure.)
And the final character in the campaign is the ship herself, the U.S.S. Adventure, an Akira-class dreadnought (see above) newly-commissioned in 2368, now awaiting command assignment at Outpost 51. The Akira design was a direct response to the costly battle with the Borg at Wolf 359. As such, she is equipped with extensive shuttle bays, phaser arrays and a state-of-the-art, rapid-fire photon torpedo launcher. (Just in case.)
Our first “official” session with all players (and the ship) is this Sunday, and I’m brimming with glee. I might even record it for eventual podcast…but I’ll have to look into that a bit more.