November draws to a close, and with it, my first Dwarvember painting challenge. It was a modest field of participants this year, but some really great submissions, so I certainly can’t complain. For my own efforts, I fell a bit short (Ha! See what I did there?). I planned on painting 3 dwarfs, but only managed 2. Considering they’re the only 2 miniatures I painted all month, I’ll take it as a win.
First, some old-school lead, courtesy of Ral Partha and Bob Olley, circa 1990. This dwarf has some character! Outside of Tolkien, you just don’t see too many dwarfs armed with broadswords; it’s usually hammers or axes or (God forbid) double-bladed axes. Know what I think of ridiculous double-bladed axes?
This look says it all.
Next, a Reaper miniature sculpted by Werner Klocke: Hagar, Dwarven Hero (77482). This one is Bones plastic. He’s also about twice the size of the older Ral Partha sculpt above.
I usually don’t have a hard time with eyes, but painting the eyes on this miniature was pretty challenging. Maybe it’s the shape of the face itself. I just couldn’t get it to look right, so after about six tries, I just said the hell with it. The helmet provides enough overhang that his sockets would be shadowed, anyway.
But what of the others who picked up brush and paint (and in Dave’s case, sculpting medium!) and joined me in this challenge? You remember them, don’t you? What have they done?
Mike, a.k.a. Sasquatch, from the @sasquatchminis Instagram account; painted two versions of GW’s iconic White Dwarf himself, one is the original sculpt from the late 70’s, early 80’s; the other is the 30th anniversary edition! (I had that miniature once, but I sold it. Dumb!)
Dave Stone, from Wargames Terrain Workshop; not only painted a dwarf, he sculpted it first, in true Dave fashion…and it’s none other than ME!!!! Well, not really me, but a great likeness of my avatar, the red-bearded dwarf piper. (In real life, I look nothing like my avatar.) Dave even got the highland bagpipes right, which (believe me) doesn’t always happen among sculptors in our hobby.
Be sure to visit these sites and check out the work of these folks yourself. You won’t be disappointed. I will post the remaining submissions once I get word of them!
Well, lads, it’s up to us it seems. Although reinforcements are welcome, we can’t rely upon them. Let’s do our best! (Says the guy who had a dismal Orctober…)
Lest anyone wonder if I painted that unit of Black Tree Dwarf Warriors, I did. I just painted them way back in February, 2018, so they don’t count for Dwarvember. Nothing quite so ambitious planned this year, I’m afraid…but I hope to have three Dwarfs done by month’s end.
Orctober comes to an end and what do I have to show for it? Two orcs.
If you recall, I was intending to paint this entire classic Grenadier Orcs’ Lair set last month. Sadly, I ran out of gas about halfway through and couldn’t get back into gear. The wheels fell off this project of mine, and my motivation engine stalled. I could maybe come up with more vehicular metaphors, but basically I lost interest and gave up.
I did manage to complete two, however: this Orc Captain and the Standard Bearer. If you count the standard (it takes up its own slot in the box), then I painted three.
The problem was the skin tone. I didn’t want to go green; I was looking for a more “Tolkien-esque” orc; so I YouTubed a few videos on how to paint orc skin for the GW LOTR game. I found a few good tutorials that utilize Camoshade, Sepia or Agrax Earthshade washes over an Ivory base, and I used them. The problem is, in the end they all kind of look the same no matter which wash is used. There’s not much variety.
Since orcs aren’t known for being snappy dressers, most of their kit is dull colors as well. This just looks terrible with the pale skin tone I chose, and I couldn’t see past how the models looked in the moment to what they might look like at the end. I got bored and moved on to other things, none of them paint-related.
The remaining seven orcs in the box have all been based and base-coated, and they’re presently sitting on my desk in the side-pile, so maybe I’ll clean them up in December, my traditional side-pile month. Or maybe not.
Anyway, Dwarvember kicks off today, and it’s looking to be a somewhat subdued challenge. I’ll post the official participant list in a few days, just in case more folks want to throw in. If interested, let me know in the comments or email me at firstname.lastname@example.org.
Next month I am hosting a new painting challenge, featuring my favorite fantasy race of all time, Dwarfs!!!! This intentionally coincides with Movember, the annual men’s health awareness month during which men (and women, I suppose) grow our moustaches to draw attention to men’s health issues, such as prostate and testicular cancer, both of which are really shitty things to have; as well as mental health issues, such as depression and suicide, also not fun.
I cannot grow a moustache. I mean, I can; but I won’t. I hate facial hair and I can’t abide growing mine for more than a week before I start to itch abominably. I grew it out for a month once and had dreams of burning it off my face with a blowtorch. These dreams were not nightmares. Dwarves, on the other hand, love facial hair; and I love Dwarves, almost to a disturbing degree. Although I can’t (meaning won’t) grow facial hair, I can definitely paint a dwarf. And so can you!
THE “RULES”: What is Dwarvember? Why, it’s the month you paint Dwarfs (or Dwarves), of course. Any Dwarf will do, he or she doesn’t have to be strictly a fantasy miniature, either. Sci-fi Dwarfs are welcome! So grab your Grymn or Squats or Forge Fathers if you want. Come to think of it, drop by Wargames Terrain Workshop and pick up some Cowboy Dwarfs if you like. They’re cool too! Dwarfs may be any scale and from any manufacturer. I will link to your stuff throughout the month, and (if it’s not there already) add your blog/website/social media to the blogroll on the side! If you don’t have a site of your own and still want to participate, I’ll happily host your pictures here and ensure you get proper attribution!
How many Dwarfs you paint is up to you. The minimum is one, of course; but feel free to do as many as you like. The only caveat is that they get painted sometime in November.
I’m gonna hit the pile of shame and see what I can find…I know I’ve quite a few of the short fellows around here somewhere. Hoping to do at least 3, but may end up doing more than that. Who knows?
As for Orctober, I’ve stalled a bit. Only two of the Grenadier set completed so far, with seven more to go. Will I finish by the end of October? Maybe, maybe not.
If you want to participate in Dwarvember, drop me a line here in the comments!
I’ve never really participated in the yearly “Orctober” challenge before, wherein one paints orcs during the month of October. This year I figured I’d give it a shot. I have no idea who is hosting this challenge (I assume there is more than one person), so this isn’t a formal thing for me. I just feel like painting some orcs.
Contrary to what 90% of participants choose to paint, I will not be painting any orcs made by Games Workshop. Although I have a veritable assload of 40K Orks in metal and in plastic (still on the sprue, in most cases), I am choosing to indulge myself in some old-school lead once again.
Behold! One of the first miniature sets I ever purchased, back when I was a wee lad just learning to play Red Box D&D. I painted these guys before, way back in the 80’s, using my tried (and failed) Testor’s enamel paints, which of course looked hideous. I stripped them about 15 years ago, intending to paint them again someday. That someday has arrived.
Pretty sure the date on the bottom is 1981; which fits with the classic gold-box era of Grenadier. No idea who sculpted these, but my money is on Andrew Chernak. Oddly enough, orcs in D&D back then were depicted as the classic, pig-faced variety; but these are more simian in appearance, kind of like the flying monkeys of Oz. Anyway, I like them.
Although, 40+ years later I still have a full set, this fellow lost his axe-head at some point. I gave him a new one from the bitz box.
I figured if I actually posted about my painting goal this month, it might motivate me to, you know, actually DO it. Here’s hoping I break out of this slump!
Also: I’m hoping to host another painting challenge next month in honor of Movember, the month where men everywhere grow their facial hair to support men’s health. Well, men other than me, anyway. I hate facial hair. I cannot grow a beard for longer than two weeks without wanting to claw it off my face. BUT…I do love Dwarfs, and dwarfs love facial hair. Sooooooo…
Another month gone, and little to show for it, hobby-wise. My attention has been focused elsewhere lately, which is why you have not seen hide nor hair of me here or on other blogs this month. I’m hoping to get back into rotation soon and maybe even resume some paint -hangs on the Discord server.
This month, a select few elites (including myself) in the hobby community got early access to a bespoke ogre miniature sculpted by Dave Stone over at Wargames Terrain Workshop, created specifically for September’s painting challenge, where we’re all painting the same miniature. Although I’m kidding about the “elites” thing, I am happy to have been part of this challenge, and as the month passed, I realized I’d best get off my ass and start painting. Don’t want to disappoint Dave, after all…
Here is the miniature in question, and man is he lovely (for an ogre). Dave really pulled out the stops on this guy. I like the tusk epaulette and the shields the ogre has used as armor, likely taken from foolish knights who tried to slay him.
I added a few embellishments of my own, using some GW zombie bits, and I took a page out of Roger’s book when I added some bloodstains to the stone axe.
With so much bare skin, some tattoos were in order. I hate free-handing anything because I generally suck at it, so I kept the designs simple. Just a skull on his shoulder, the dags around his navel, and the coloring around the eye.
My iPhone shows all, including the little spot of white that shouldn’t be there. Curses!
If you missed out on this miniature so far, fret not: Dave will be selling him to the rest of the world after this month. Be sure to check out his webstore for this and many other cool miniatures!
The 4-7 of you who visit this blog regularly may have been wondering what has become of me, as I haven’t been posting very much. Two things have contributed to my absence. At the end of July, I went on vacation and returned with Covid. The less said about the actual vacation the better, as it wasn’t one I wanted to go on in the first place, and one on which I thoroughly expected to get Covid. Guess what? I got it.
I’d managed to avoid Covid thus far, and I am fully vaccinated and boosted; but there are some things you can’t avoid, especially when you are surrounded by people who think Covid is “all done” and it’s time to party like it’s 1999. (I’ve avoided getting bitten by a lion so far, too; but I never actually put my hand in a lion’s mouth, and if I did, I would hardly be surprised if I got bit.) I take some comfort in the fact that this isn’t the Covid of two years ago, so I never felt in any danger of dying. But let me tell you, Covid fucking sucks. I haven’t been right in a month, and I still feel like shit. Hence, not much in the way of hobbying (or anything else, really).
The other reason is I’ve been playing Ghost of Tsushima. As weak and lethargic as I am in real life, I am still fully able to hold a PS5 controller in my hand, which means I am still fully capable of drawing my katana and slicing a bandit in half, all in one motion, and then watching his friends run away like the honorless dogs they are. It never gets old. I know this because I have literally killed hundreds of bandits in this manner, then casually flicked the blood off my sword before returning it to its sheath. I’m not bored yet.
BUT…it’s the Season of Scenery, and the god of scenery, Dave Stone, must be appeased. Covid is not an excuse that will fly with Dave. He’s already calling my house in the middle of the night. There are unmarked helicopters circling my home. If I don’t get something done, I’m doomed.
Behold: The Dragon’s Graveyard! A resin piece by Dave himself, available through Wargames Terrain Workshop. I picked it up along with the model Dave sculpted for next month’s challenge. I painted the ground with a mix of Craftsmart Brown and Black before highlighting it with some GW Mournfang Brown and XV-88 before finally giving it a drybrush of Ivory. The bones were painted with the Reaper Bone Triad, and the rocks were painted with Reaper Dusky Skin Shadow and highlighted with GW Dawnstone and Administratum Grey. I added some tufts and that’s about it. It was a nice day yesterday, so I painted this piece outside, even though I usually enjoy sunlight about as much as your average vampire.
That’s probably all I’m doing for the Season of Scenery this year, although who knows? Looking forward to next month’s challenge!
Dave Stone’s Season of Scenery started July 1st, and I’m determined to do SOMETHING this year after sitting out 2022. A while back, I purchased these “Assets and Hazards” objectives from Gale Force 9, for their Aliens: Another Glorious Day in the Corps board game that I still have yet to play (much like almost all the board games I purchased during the pandemic). They’ve been sitting in the box on the sprue ever since, even though I painted all the marine and xenomorph miniatures almost 2 full years ago!
Well, now they’re done. The box contains 16 Weyland-Yutani supply crates, 6 MU-TH-ER computer terminals, 8 alien eggs, 2 sentry guns and 2 face-huggers. Now everything is painted and I have no excuse whatsoever not to play this game. Just need some friends, is all…
One major quibble with this set: there are only 2 face-huggers, and they are fucking fragile as hell, because whoever sculpted them decided standing them on their tail would be a good idea. This is a weak point of contact and is easily prone to breakage. I know because 50% of my face-huggers broke and needed to be repaired. They have 8 fucking legs and run around like spiders. Why not sculpt them like that? That way they won’t break!!!! It’s simple physics, GF9!!!! (mutter mumble grumble).
I plan on completing another project in August, but I just wanted to get this one in the books. Not the most exciting terrain to paint, but it was a quick and easy job and I’m glad it’s done.
Last year, one of my submissions for Forgotten Heroes was the Disco Superfly himself, The Hypno-Hustler. He’s been sitting in my display case since last June, and every time I looked at him, I wasn’t happy. Although I think I did a pretty decent job of converting a Booster Gold miniature into the Hustler, two things in particular bothered me: his base and his bass.
I sculpted his bass guitar from green stuff, and like most things I sculpt, it looks mediocre at best. I searched for a suitable guitar bit first, but the best one I could find came from a British company called Zealot miniatures, and it didn’t make sense to buy it just to pay twice as much shipping it to me. Now, though, through my shadowy network of global operatives, I’ve been able to procure one at last! (OK, it was through the kindness of Dave Stone, a shadowy, international man of mystery if ever there was one.)
With that out of the way, I set about fixing the Hustler. The other thing that bothered me was his base. I wasn’t going to put the Hustler on regular ground, so I attempted to make it look like a spotlight on stage. It didn’t really do the trick. So, I added another base and repainted it a simple white, so he looks like he’s on a 1970’s disco round.
Because this base obviously looks like shit, I will remove the Hustler and use spray paint instead to cover up the brush strokes. Then I will re-mount him. I didn’t have time to do this before the end of the month, but rest assured, it will happen. And that’s about it. By giving him a new bass and a new base, I think he’s now done for real, and a fitting end to Forgotten Heroes this year.
I just listened to the latest episode of The MIskatonic University Podcast, wherein the hosts rank their top 10 RPGs. It’s due to be a two-part episode, and they are including games they may or may not have actually played. I thought I’d do my own RPG GOAT lists, also in two parts…but this first post will be solely games I’ve played, while the next one will be for games I have yet to play, or haven’t played enough. If RPGs aren’t your thing, feel free to come back and look at the pretty miniatures, which will return soon.
I own many roleplaying games and game supplements for dozens of systems. The above picture represents about half of my overall collection, and it was taken back in 2021. (This is the chain I have forged in life, and like Jacob Marley, I have labored on it since.) But which ones are my favorites? Without further preamble, I give you The Angry Piper’s Top 10 RPGs of All Time, ranked in descending order.
10. Teenage Mutant Ninja Turtles and Other Strangeness (Palladium, 1985) My freshman year in high school, I met two brothers who are still two of my best friends to this day. One of them introduced me to the TMNT comic. I collected Marvel and DC comics and had no idea about independent publishers like Mirage. I immediately was hooked on the black & white, irregularly-published TMNT comic. These turtles were still a long way from the pizza-loving pop culture juggernauts they would become. These turtles were badass.
It was TMNT and Other Strangeness that introduced us to the Palladium system. I have many fond memories of the games we played, most of which degenerated into complete silliness. The character creation system is point-buy: each animal type (and there are many included) has a certain amount of Bio(logical) -E(nergy) points to spend. These points determine things like overall size, stance (biped/qudruped), hand type (partial, like paws, or full), speech and special “Powers” based on the animal type (like the Turtles’ shell). It was a very well-constructed character generation system and we never tired of making up new mutated animal characters.
The system…well, let’s just say I’m not a fan of Palladium’s system for many reasons. We played RIFTS and Heroes Unlimited a few times, but our interest waned pretty quickly and we were on to other games within a couple of years. Still, this quirky game provided us with a lot of fun times, and for that alone, it makes it into the top 10.
9. Star Frontiers: Alpha Dawn (TSR, 1983) I have spoken of my love for the classic Star Frontiers RPG in a series of recent posts. As I stated previously, for me, the real draw of this game is the setting. I cover that, as well as several “problems” with the game extensively here.
We played a lot of Star Frontiers in the 80’s and I’ve revisited the game a couple of times since then. One of my friends even converted it to GURPS, which made the game more complicated and challenging (in a good way). Sadly, I’m the only one among my friends who seems to miss this game nowadays, so if I ever get to play it again I will likely have to run it online.
8. Shadowrun (FASA, 1989) Where man meets Magic and Machine. In 2050, the world is a Gibson-esque cyberpunk dystopia ruled by mega-corporations, connected in virtual reality through a worldwide computer network called the Matrix. In the midst of this futuristic, capitalist nightmare, magic returns to the world and metahumans and creatures from myth and folklore once again walk among us. You play a shadowrunner–someone with a unique set of skills (magic, thievery, computer hacking, combat) who lives on the fringes of regular society. Oh, and there are dragons, too; and one of them becomes President.
Shadowrun, like so many other games that came out last century, has gone through several revisions and updates. I’m only familiar with 1st and 2nd Edition. 2E was better, and we played it most. The game has a timeline and metaplot that has kept continuity throughout all its editions. When the game debuted in 1989, the year in-game was 2050. Now, the current 6th edition of the game is set in the 2080s.
Shadowrun is one of those RPGs that’s immensely fun to play, but just as much fun to read. The sourcebooks are annotated as if they were documents posted to online hacker forums, so there is tons of commentary from the shadow community regarding the veracity of some of the information presented in the supplement. I haven’t played Shadowrun since pre-2000, but I still sometimes break out my old Shadowrun supplements just to read them.
7. Star Trek Adventures (Modiphius, 2017) No big surprise to anyone who visits this blog: I’m a huge Star Trek fan, and I went all in on the Modiphius 2d20 system. It’s a bit more complicated than I like in a system nowadays, but once you get the hang of it it’s pretty awesome. There’s a lot you can do and a lot of different ways to do it. It really captures the feel of the Star Trek Universe better than any previous Star Trek RPG, and it covers all eras of Trek from Enterprise through Discovery.
I first ran this game by converting an old FASA Star Trek module, The Vanished, to this version of the rules. Rather than make their own characters, my friends played Kirk, Spock and the bridge crew of the Enterprise. You can read about it here. Since then I’ve run several one-shots and even a brief campaign set in the Next Generation/DS9/Voyager era. You can find the first post of that campaign here. I’ve had a lot of fun every time, and I definitely will be running more Star Trek adventures in the future.
6. Star Wars (West End Games, 1987) With the ubiquity of everything Star Wars nowadays, it’s tough to remember that after Return of the Jedi was released in 1983, we didn’t have another Star Wars movie (for better or worse) until The Phantom Menace in 1999. Sure, there were novels and comics in between, but when Lucasfilm licensed Star Wars to West End Games to develop a roleplaying game, it was a license to print money, even if the game was shit, which this most definitely was not.
Arguably, the Star Wars RPG did more to keep Star Wars alive than anything else; but more than that, it built upon Lucas’s creation and added so much more to the lore and setting than anything we could ever see on film. Lucas approved all of it, and much of it became and remains canon. The system is D6-based and it works well. There aren’t too many rules to slog through and the action moves quickly. The D6 system is now open license for anyone to use.
I played a lot of this in the 80’s and a fair bit in the 90’s. About 10 years ago, I wrote a quick, one-shot with some pregenerated characters and ran a game for my friends. It was like riding a bike.
There have been 3 companies to publish Star Wars rpgs: West End Games, Wizards of the Coast and Fantasy Flight Games. The current FFG line is expansive (and expensive) and pulls from all eras of Star Wars, something the original WEG version couldn’t do, because none of it was written yet. It’s supposedly quite good; however it’s a testament to the popularity of the original game that Fantasy Flight Games published a 30th anniversary edition of the WEG Star Wars RPG in 2018. (No one talks about the WotC game nowadays.)
5. Vampire: The Masquerade (White Wolf, 1991) Ah, the angst-ridden, tragically hip 90’s, when you couldn’t swing a dead bat and not hit a Siouxsie Sioux, Peter Murphy or Robert Smith lookalike on any college campus in the country. Good times. I played a lot of the first and second editions of this game (as well as Werewolf: The Apocalypse and a little Mage: The Ascension) , and it’s one of the best, most memorable RPG campaigns I’ve ever been involved in. My interest in vampires has pretty much dwindled to nothing at this point in my life; but Vampire: The Masquerade is the game where I created one of my favorite RPG characters of all time: Lucas, a Nosferatu: a beast trying desperately to hold onto his humanity in the brutal and unforgiving Gothic-Punk Chicago of the 1990’s.
The World of Darkness Storyteller system is what really drives this game (aside from, you know, vampires), focusing primarily on roleplaying the trials and tribulations (or perhaps exultations) of being a monster. It’s billed as “a Storytelling game of personal horror,” and although pathos more than orror was the theme of the game in which I played, it is seen as a horror game. VtM has gone through several editions and publishers since the last time I played it, circa 1998 or so; and from what I can determine, it’s quite different nowadays. I’m not particularly interested in playing it again; but it’s definitely a game I played a lot of during my college years, and one I recall fondly.
4. GURPS (Steve Jackson Games, 1986) My regular high school gaming group split up after graduation as we all went to different schools. I was invited to a game in college, and that game turned out to be run by a guy I still game with today. That game was GURPS (3rd edition) Fantasy.
The Generic Universal Roleplaying System is exactly that. Although it’s great for Fantasy gaming, I’ve played and run horror, sci-fi, superhero, kung-fu, espionage and pulp cliffhangers games using GURPS. One of my favorites is GURPS Old West, which is my favorite Western RPG. GURPS has licensed such RPG properties as Traveller, Vampire: the Masquerade, Deadlands and Discworld; and, over the years, has released some of the best, most informative supplements for roleplaying games ever written. The GURPS Vikings, Martial Arts, Japan and WWII supplements really stand out, but there are so many more. My friend converted Star Frontiers to GURPS, and I even once attempted to run a Chronicles of Amber game using GURPS (but that didn’t work).
There’s a reason it’s been around for so long. There are rules for everything, but you’re free to use whatever you want and make it as simple or complex as you desire. It’s still my go-to generic system for most things.
3. Marvel Super Heroes (TSR, 1984) One of my all-time favorite roleplaying games is free for all at Classic Marvel Forever. I’ve always loved this game. It’s simple and captures the feel of a comic book perfectly. We played a lot of MSH back in high school. It still has a devoted fanbase today, and the innovative FASERIP system has been updated and streamlined by various publishers. (My favorite is Astonishing Super Heroes, by Let’s Start Over, Shall We?-a MSH actual play podcast). I brought this game out of retirement a couple of years ago to run a one-shot for my friends. The first of that four-post writeup is here. Although most of us had fun, a couple of my friends think games of the past should stay there. Undeterred, I ran it again on Discord as recently as March for a group of Instagram friends, and everyone seemed to really like it.
The published adventures are particularly bad; but the rules are simple and easy to learn. This is the only game that I can think of where I never want to make my own character. Although there are detailed character creation rules, I’ve always preferred running games for established heroes like Spider-Man and The X-Men rather than having the players create their own characters, and likewise, I prefer playing as established heroes as well. Sadly, no one I know seems keen on running this game but me. I haven’t been a player in a game of MSH since the mid-90’s, but I remain hopeful.
2. Call of Cthulhu (Chaosium, 1981) I discovered H.P. Lovecraft in 1987 when I was 15 years old, and although I had previously seen ads for the Call of Cthulhu RPG in the pages of Dragon Magazine, I never made the connection until later. Once I did, I knew it was a game I needed to play. A horror roleplaying game? How cool!
My first edition of the game was the 4th Edition, published in 1989. I still remember the first adventure I ran for my friends. It was one of my own scenarios involving a vampire who made his lair in an abandoned watermill. Being a vampire, he had no need to breathe and so he hid from the sun and rested underwater during the day. The group of investigators finally tracked the vampire to the mill, but of course, by then it was night and it was dark. They entered the watermill and found the floor had collapsed, so they waded through the waist-deep water, shining their flashlights around. One of the investigators suddenly realized the vampire could be under the water, and so I called for a Sanity check. He failed. I can still see the look on my friend’s face when I told him he dropped his flashlight into the water.
Call of Cthulhu is now in its 7th and, in my opinion, best edition of the game. I’ve played and enjoyed other horror games (like GURPS), but this is the best fit, both for Lovecraftian horror and horror storytelling that has nothing to do with the Cthulhu Mythos. I love to play this game and I especially love to run it. I always have more ideas for Call of Cthulhu scenarios running around in my head than any other game.
And finally, at #1: Dungeons & Dragons (TSR, 1974) Of course D&D will be my number one. Like so many people, it’s the first RPG I ever played, way back in 1983. It was the Tom Moldvay Red Box B/X system with the great Erol Otus cover art shown above. My aunt, who is only 9 years older than me, gifted me the game on my 10th birthday, pre-Satanic panic. I say this because she has since become an ultra-right wing conservative and staunch religious fanatic (yeah, we have lots in common nowadays), so I guess timing is everything. Anyway, thanks, Auntie Marie.
I’ve played almost every edition of D&D starting with the Moldvay B/X set. in high school, I played lots of AD&D before moving to AD&D 2E, which came out in 1989. I think I probably played 2E the most, though, being involved in several campaigns both as player and DM throughout the 90’s. I took a little break for a while, but came back to D&D with the 3rd edition. I ran a 3.5 campaign from 2011-2014 or so before it eventually broke down. You can read about that here. I skipped 4th Ed. entirely, which is by all reports what I should have done. No regrets.
Which brings us to 5th Edition, which is by far the biggest and most popular edition of the game to date, responsible for millions of dollars in sales and a huge influx of new blood to the roleplaying hobby. Thanks to Critical Role and Stranger Things, D&D is now super-cool; something I and most of my geek generation find amusing, as it certainly was not always so. I am all in favor of bringing new folks into the hobby, although I personally hate 5th edition because it is fundamentally different than the experience I know and love. I do not think the differences are beneficial to the game, but that is my opinion. I could write a whole blog post about why I hate it, but what’s the point? (I might do it anyway.) It’s not my game, but I certainly don’t begrudge others who love it (and they are many).
Dungeons & Dragons stirred my creativity, increased my vocabulary, raised my reading comprehension and fired my imagination. It made me a better speaker, a better writer and a voracious reader. It set me on the road to being the wise and erudite Renaissance man that I am today. It also taught me to be humble and not use words like erudite. But more than that, it gave me strong friendships that endure to this day.
I may play a thousand different games in my life, but I will always return to Dungeons & Dragons…just not any edition after 3.5.
Picking a Top 10 was pretty hard, considering how many games I’ve played in my life. The following to games deserve special notice.
Middle-Earth Roleplaying (Iron Crown Enterprises, 1984) MERP has a special place in my heart, and always will. We played a fair amount of MERP in high school and college, and although I couldn’t tell you anything about the adventures and scenarios we played, I do know we had a lot of fun.
MERP is based on the Rolemaster system, which is not particularly suited for the setting, especially where magic is concerned. The spells and spell lists don’t really align with Tolkien’s portrayal of magic and wizards, for one thing; and the combat system is kind of clunky. MERP is justly famous, however, for the critical hit and critical fumble tables, which are absolutely hilarious and can instantly kill or maim anything, including the acting player character. It was worth it for that alone.
The supplements for MERP are exceptionally well-done, and like the WEG Star Wars RPG, much of the lore was created by the RPG company, not the original source. For example, prior to the release of the RPG, most of the Nazgul did not have names. In fact, Tolkien only named one of the Nazgul, Khamul the Easterling. Iron Crown named all Nine, and gave them backstories, too. They expanded and expounded upon Tolkien’s history and lore of Middle-Earth, and they did it with respect.
Bottom line: great setting and supplemental material. Not-so-great system for the game. Rolemaster may work well for fantasy RPGs, but it’s not a good fit for Middle Earth. Still, this was one we played often. Most MERP books fetch a hefty price on the secondary market nowadays, with good reason.
Lamentations of the Flame Princess (Lamentations of the Flame Princess, 2009) Lamentations of the Flame Princess is basically an OSR clone of Moldvay B/X D&D, although with a lot of updates (ascending Armor Class! Yaaay!) and changes that make the game much, much darker in tone. Whereas D&D is Tolkien-inspired high fantasy, LotFP is more grimdark and low-magic. It’s billed as Weird Fantasy, and it lives up to the name. There are no Fireballs or Lightning Bolts here; but Summoning is only a 1st-level spell, meaning it’s available to Magic-Users from the jump. Just because you can summon something, though, doesn’t mean you’ll summon what you want to, or that you can control it when it arrives, so beware.
Although LotFP has rules for demi-humans like Elves, Dwarves and Halflings (and, like B/X D&D, these races double as classes), much of the published material is designed without these fantasy races in mind, more of a late 16th/17th century European setting. In the words of James Edward Raggi IV, the game’s creator, this period of human civilization was hands-down the most miserable time to be alive in history. As a result, character survivability is low in LotFP. The published content is, without question, adult in nature; and has been the target of pearl-clutchers everywhere since the beginning. This only increased over the years when the cancel culture mob got the company in its sights. Sadly, that hasn’t gone away; but Raggi is well and truly done apologizing for anything at this point, and I, for one, am glad of that. Fuck that noise. Censorship is bullshit.
In March, I wrapped up a year-long Witch Hunter (i.e. Solomon Kane) campaign I ran for some folks on my Discord server. It was dark and grim and demonic, as it should be. We all had a great time, and I will likely use LotFP for my fantasy rules of choice going forward, unless of course I’m looking for something more forgiving and high fantasy.
That about does it for this post. Coming soon: my top 10 RPGS that I have yet to play (enough).