Category Archives: Horror

The Coming of…Rrrraaaaaang!!!!!

Beware! Despair! Rrrraaaaaang is upon us!!!  Rrrraaaaaang, Destroyer of Worlds! Rrrraaaaaang, Bringer of Doom! Rrrraaaaaang, Devourer of Civilizations! Rrrraaaaaang! Rrrraaaaaang! RRRRAAAAAANG!!!!!!!

A bit of background: when I was in college, I spent a fair amount of time in the Fine Arts building, as one of my best friends was an illustration major. One day, I noticed something odd affixed to a wall in the main lounge. It was an orange. Someone had drawn a mean face on the peel and stuck it on a hook. They put a small, open box below the orange. It contained several coins of varying denominations. This, proclaimed a nearby sign, was Rrrraaaaaang, and he was a fearful god. Only through donations could Rrrraaaaaang be appeased.

Well, Rrrraaaaaang remained on his hook throughout the entire school year, long past when he became a withered, hardened husk of an orange with a sunken, glaring face. I think the custodians must have had a sense of humor; either that or, like the art students, they feared Rrrraaaaaang’s wrath should his physical body be molested in any way. I think there may have been about $2.00 in coins in that box by the end of the year, which is pretty impressive, considering college students are notoriously poor, and many are not above stealing change to raid a vending machine. Even so, none dared to defile the offerings to Rrrraaaaaang and risk his displeasure.

Rrrraaaaaang did not return the next semester. He vanished into the ether, as gods often do. He offered no explanation to those of us he left behind. I firmly believe Rrrraaaaaang will return one day, to visit divine retribution upon us all.

Until that time, I bring you my version of the great and terrible Rrrraaaaaang. My Rrrraaaaaang is an early Reaper miniature, Conjunctivus, the eye beast. He is a versatile monster, able to bring death and destruction in a variety of game settings.

They said nothing could make the Galacteers and the Imperials put aside their hostilities…but both fear Rrrraaaaaang!
Foolish mortals! Now you face Rrrraaaaaang!
“By the Hoary Hosts of Hoggoth, Wong! My wards have failed! Rrrraaaaaang is upon us!
On Planet X, Biff Banning and Sheila Starr unwittingly awaken…Rrrraaaaaang!!!!

This miniature has been awaiting completion for years. In fact, I began composing a Rrrraaaaaang post in April of 2018, and he already had a basecoat on him back then. I’m glad he’s finally done, and I hope I can get to some other long-incomplete projects before the end of Monster Month.

Check out all the other participants in Monster Month. Dave Stone converted an awesome Kroot beast for Warhammer 40K, then did an amazing paint job on an Oriental Dragon he sculpted himself! That’s two submissions, one more than me so far, and I’m the guy HOSTING the challenge! Way to go, Dave! Coyotepunc completed a Reaper Frost Giant and it looks great! Matt painted a Dark Young of Shub-Niggurath named Tracy. (Really!) Carrion Crow plans on painting some miniatures sculpted by Dick Garrison himself, another participant! Visit everyone’s blog and see what they’re up to!

Blogroll

Roger, aka Dick Garrison, from Rantings From Under the Wargames Table

Dave Stone from Wargames Terrain Workshop

Matt from PMPainting

Coyotepunc from Coyotepunc’s Creativity

Ken from Blue Moose Arts

Jeremy, aka Carrion Crow, from Carrion Crow’s Buffet

Harry from War Across the Ages

You can find links to all these blogs (and others) in the sidebar as well!

Back to the painting table!

May is Monster Month (Again)!

For the past couple of years I’ve been trying to establish a loose routine with regards to my painting: I take part in Forgotten Heroes every June, try to clean up the “side-pile” every December, and occasionally, I host a painting challenge like Dwarvember, WizarDecember, or TerrainTime. This year I’ve decided to open up Monster Month to the world!

The “rules”, such as they are, are quite simple. Paint at least one monster in the month of May. The miniature can be any scale or from any genre or game system. The only restriction is that it has to be a MONSTER, not a humanoid. So don’t paint an orc or a zombie. Set your sights higher!

So what qualifies as a monster? Pretty much anything non-humanoid from classic Dungeons and Dragons. Dragons, Giants, Elementals…you name it. Nolzur’s Marvelous Miniatures and Reaper Bones have put out a lot of these miniatures at ridiculously affordable prices.

You’re by no means restricted to Fantasy miniatures, though. Got some Call of Cthulhu or Pulp creatures? Or how about that Tyranid Carnifex or that nightmarish Malifaux monster you’ve been putting off? Maybe a giant super-villain like Fin Fang Foom or Titano. If it’s a monster, it’s fair game!

If you want to take part, just drop me a comment here or email me at angrypiper@angrypiper.com. I’ll include your blog on the blogroll!

Happy painting!

Zombtober Week 4: Repaints and a Classic!

Zombtober comes to an end, and I present my final submission: a group of repaints and a classic Ral Partha miniature!

First up are the repaints: two Horrorclix zombies and two Indy Heroclix miniatures, repainted and rebased for use in the apocalypse. From L-R, a Horrorclix Zombie Patient, a Cheerleader Zombie, an Indy Clix Abbey Chase, and an Indy Clix Tiger Lily.

I like the patient zombie a lot, but the cheerleader is kind of silly. She’s using fistfuls of guts for pom-poms. I am not familiar with Tiger Lily or Abbey Chase, so I had no misgivings about repainting them completely for use as modern survivors. The Abbey Chase miniature could also work for a pulp heroine. Tiger Lily looks like Peter Criss without the armor. Repainting her face was easy, but what was kind of annoying was her T-Shirt. It has some design on it that I couldn’t make out, so I just painted the broken heart over it and I think it looks ok.

But Zombtober isn’t about REPAINTING zombies; it’s about painting zombies. Thus I present some old-school love: a classic Ral Partha zombie I’ve had since the mid 1980’s. He has never seen paint until now, so if nothing else, Zombtober has enabled me to get some long-overdue painting done!

 

Here’s the blogroll  of all the participants in Zombtober 2018!

Brummie, our Zombtober Host!- Brummie’s Wargaming Blog
Pulp Citizen- Eclectic Gentleman Tabletop Gamer
Rob Bresnen- Four Colour Super Minis
Kieron-Cheaphammer!!!
Terry Silverthorn- Miniature Mayhem
Ivor Evan- Saturday Mornings
Bryan Scott aka Vampifan- Vampifan’s World of the Undead
Colgar6- Colgar6 and the Infinite Legion of Toy Soldiers
Clint- Anything But a One!
Phil Curran- Dizbusters Gaming Ephemera
Dai- The Lost and the Damned and the Stunted
The Wargames Addict- The Wargame Addict
Dick Garrison- Rantings from Under the Wargames table
myincubliss –Dead Lead Project

 

Insanity Pile Progress

 Miniatures Painted Thus Far: 43

Miniatures Purchased: 13

Total: +30

Zombtober Week 3: Don’t be such a Killjoy…

Week three of Zombtober is upon us, and I present my submission: Killjoy, from the Wyrd Miniatures Malifaux line.

This miniature is the original metal version of Killjoy, a large-size character from the Resurrectionist faction. I don’t play Malifaux, but I love some of their miniatures. Killjoy has since been resculpted in plastic. I prefer this version, but YMMV.

Anyway, Killjoy is supposedly a zombie, but to me he looks more like a Barker-esque cenobite or perhaps a murder-golem. (Is that a thing? It is now.) He’s definitely a killing machine, and his corpulent size implies he eats what he kills. So I decorated his 40mm base with some appropriate bodies and body parts. I even “sculpted” some entrails and viscera out of green stuff and piled them at his feet. Gross, huh?

He was pretty fun to paint. His base is GW Rakarth Flesh, highlighted with some Ivory and washed with Nuln Oil, Agrax Earthshade and some Athonian Camoshade. Then I used a heapin helpin’ of Blood for the Blood God and Nurgle’s Rot, two technical paints that enhance the gore quite nicely.

Since I don’t play Malifaux, I guess I could use him as a “boss” zombie, perhaps the focus of an entire game, once I decide which zombie rule set I like best. I’ve tried All Things Zombie, but it wasn’t my thing. I enjoyed No More Room in Hell, and even wrote a three-part After Action Report on this blog; but now I’m looking for something a little more “realistic”. I bought Osprey’s Last Days, but I’m reading some not-so-great reviews, so who knows?

Here’s the blogroll  of all the participants in Zombtober 2018!

Brummie, our Zombtober Host!- Brummie’s Wargaming Blog
Pulp Citizen- Eclectic Gentleman Tabletop Gamer
Rob Bresnen- Four Colour Super Minis
Kieron-Cheaphammer!!!
Terry Silverthorn- Miniature Mayhem
Ivor Evan- Saturday Mornings
Bryan Scott aka Vampifan- Vampifan’s World of the Undead
Colgar6- Colgar6 and the Infinite Legion of Toy Soldiers
Clint- Anything But a One!
Phil Curran- Dizbusters Gaming Ephemera
Dai- The Lost and the Damned and the Stunted
The Wargames Addict- The Wargame Addict
Dick Garrison- Rantings from Under the Wargames table
myincubliss –Dead Lead Project

 

Insanity Pile Progress

 Miniatures Painted Thus Far: 42

Miniatures Purchased: 13

Total: +29

(The Progress Queue took a slight hit this month as I gave in to weakness. More on that in an upcoming post.)

Zombtober 2018 Week 2: Felicity meets the zombies!

It’s Zombtober, and I’m getting a late start. I missed the first week. Therefore, I worked twice as hard this week to get my submissions in. I decided to do a bunch of zombies and a survivor to catch up.

These zombies are from Reaper’s Bones line. You get all 5 in a pack for 7 bucks! They’re all pretty good sculpts, I’m particularly fond of the second one from the left and the one all the way on the right. These were the first miniatures I ever underpainted after priming; meaning I gave them all a light drybrush of white over the black primer before adding the colors. It was a technique I was unfamiliar with, but now that I’ve tried it, I can say it works terrific at picking out the detail on models, allowing me to easily see where clothes end and skin begins. It even picked out the wounds and bite marks the zombies have, making painting them easier. I’ll be using it again. My eyes aren’t getting any better with age, so any help is a good thing.

What do you do when you’re outnumbered five to one? Have the right tool for the job. This minigun should be just what the doctor ordered… This is Felicity, from Hasslefree. She’s one of the “not-Mystery Machine crew”; basically she’s Daphne from Scooby-Doo with a minigun. As cool as that is, I decided to paint her differently and not stick to her regular colors.

Here’s a quick shot of Felicity in action.

Next Sunday is my next Zombtober submission. Hopefully I’ll get some other stuff done before then, though, so watch this space!

 

Insanity Pile Progress

 Miniatures Painted Thus Far: 40

Miniatures Purchased: 1

Total: +39

 

Here’s the blogroll  of all the participants in Zombtober 2018!

Brummie, our Zombtober Host!- Brummie’s Wargaming Blog
Pulp Citizen- Eclectic Gentleman Tabletop Gamer
Rob Bresnen- Four Colour Super Minis
Kieron-Cheaphammer!!!
Terry Silverthorn- Miniature Mayhem
Ivor Evan- Saturday Mornings
Bryan Scott aka Vampifan- Vampifan’s World of the Undead
Colgar6- Colgar6 and the Infinite Legion of Toy Soldiers
Clint- Anything But a One!
Phil Curran- Dizbusters Gaming Ephemera
Dai- The Lost and the Damned and the Stunted
The Wargames Addict- The Wargame Addict
Dick Garrison- Rantings from Under the Wargames table
myincubliss –Dead Lead Project

Zombie Strippers!

OLYMPUS DIGITAL CAMERA

Well, these lovelies have been languishing on my desk for almost a year. In fact, I was planning on painting them for ZeDecember last year, but I got distracted by life. All I can say is “better late than never”. And anyway, it’s not like these girls are in a hurry for anything anymore. They’ll be making an appearance in my No More Room in Hell games.

These are Reaper’s Zombie Strippers, from their Chronoscope line. The bases are from Armorcast. I especially love the gal on the left holding the customer’s hand, still clutching some dollar bills.

OLYMPUS DIGITAL CAMERA

The strip club (a better view of it above) is a paper building from TommyGun over at Model Paper World. You can find it here. And it’s FREEEEEE!

The Soul Survivors: A No More Room in Hell AAR Part 3

Well, I thought I had more pictures of the end of the game, but I guess we got pretty caught up in the excitement and forgot to take them. So, rather than go turn by turn, I’ll try to remember the general narrative for the rest of the game. First, Spartacus and Foxxy had a harrowing turn as the zombies swarmed the vehicle. But the windows withdtood their assault and Spartacus managed to get the Hummer started the second time around. He roared away, plowing though a group of three zombies on their way to the convenience store. The Anti-zombie rating isn’t very high on a vehicle ( I guess because zombies can easily survive being hit by a truck, as trauma isn’t much of an issue when you’re dead.) Despite this, Spartacus ran one zombie down and Foxxy shot another in the brain-pan as they drove by. They got to the convenience store, but couldn’t do anything else.

Honey Velvet, Ramses Magnum and Lorenzo fought their way through the zombie horde on the side of the gun shop, but poor Lorenzo’s shotgun picked a critical moment to run out of ammo and he was pulled down screaming.

Mr. Wisdom, Lady Chardonnay and the girls were pretty much free to act, as Mr. Wisdom had removed the threat of the spawn points in their immediate vicinity. They began to move towards their side of the board in search of more SURVIVE locations.

Braaaaaaaiiiiinnnnsssss.......

Meanwhile, with Spartacus and Foxxy gone, the big horde of zombies in the middle of the board now turned their attention towards Honey Velvet and Ramses Magnum, as they were the closest survivors. Honey Velvet ran across the street to a boarded-up diner and made her way inside, where she found a Lumberjack’s Chainsaw just lying on the table. Ramses Magnum stayed behind to cover her and fired off a few shots at an approaching zombie, killing it for good.

Mr. Wisdom and his crew fought off a few more zombies, continuing to move towards their table edge.

Spartacus Jones and Foxxy Dynamite jumped out of the Hummer. Spartacus ran into the convenience store and looted it for 5 Units of Food! Foxxy stayed outside to cover him as the zombies began to approach…

On their activation, the zombies all moved towards the closest survivors. Three of them followed Honey Velvet into the diner, but that was a mistake. Honey fired up her new toy, and the lumberjack’s chainsaw decapitated all three rotters just before it ran out of gas! Whew!

 

"Get back in the truck, Foxxy!"

The horde swarmed Foxxy Dynamite before she could get back in the truck. She fought poorly and ultimately went down beneath a mass of rotting zombie bodies.

 

Foxxxxyyyyyyyyyyyy!!!!!!! NOOOOOOOOOO!!!!!

Spartacus Jones jumped in the Hummer through the sun roof and took off, leaving Foxxy to her fate. He sped towards Ramses Magnum and Honey Velvet, intent on picking them up. With only 7 survivors left, they had fulfilled the victory conditions of the scenario: we had one unit of food for each survivor. Time to get the FUNK out of here!

Ramses and Honey were able to enter the Hummer on their activation, and Mr. Wisdom and his crew were able to safely walk off their edge of the board, since no zombies were anywhere near them. The next turn, the Hummer sped off the board. Victory for the survivors!

My friends all expressed interest in campaigning NMRIH using these same characters, so there’s a chance you may see more adventures of the Soul Survivors in future posts! Stay tuned!

 

The Soul Survivors: A No More Room in Hell AAR Part 1

One of my friends has been pestering me to play a zombie game on my table for a while now, and I figured it was about time for some No More Room in Hell. The last time I played the game was also the first time I played it; and while I really loved the game, I didn’t like some of the mechanics. So I fiddled with the system, came up with some house rules (see below) and got familiar with the rulebook over the last week or so.

One of the big problems I had the first time around was that my survivors kept getting trapped in melee endlessly simply because they were too close to a zombie spawn point. By the time they dealt with whatever zombies they were fighting, they were unable to move away before they were instantly charged by a zombie and the whole cycle started over again. So, for example, my survivor ends his activation within 6″ of a spawn point. The zombies spawn, and because one spawns within 6″ of the survivor, it charges into melee. Next round the survivor activates first, but all he can do is melee with the zombie, he can’t move or shoot. Whether he beats the zombie or not, he’s effectively stuck in the same spot until the next zombie activation. If enough zombies are spawned, he may be facing the same situation next round. This becomes more and more likely as more and more zombies join the melee. Sooner or later there will be too many to defeat. But it’s just not fun to be stuck in one spot.

The rules have no way of getting out of melee once you’re in it aside from either getting killed or killing your opponent. You may retreat as you’re being charged, but who wants to do that? And even if you did, it wouldn’t prevent the above situation from happening, assuming you found yourself close enough to a spawn point again.

So I made a house rule. You can attempt to leave a melee assuming you have initiative. If you’re facing one zombie, you need only pass a FISTS check (one zombie isn’t hard to fake out). However, if you face more than one zombie or any number of survivors, you must succeed in a difficult SURVIVE check (2 successes), which is a lot harder to do. If you fail, you’re stuck in combat and can’t retaliate that turn. This also makes it pretty much impossible for Sheeple, who only have a SURVIVE score of 1, to ever voluntarily leave combat. But then again, they’re supposed to die.

My other house rule has to do with zombie feasting and zombie movement. Normally, zombies move towards the closest survivor, period. My house rule states that zombies move towards either the closest survivor or the closest zombie feast, whichever is closer.  Once the feast is over, normal zombie movement is restored. So it really only affects one turn, as zombies only feast for one turn. It gives the survivors a little break every once in a while.

Next I threw together some Survivor Groups for me and my two friends. I decided to go with a 70’s Blaxploitation theme to the game, because I love those movies and because I have the miniatures. I wish I had the time to throw together an appropriate playlist before the game but I didn’t.  (the Pulp Fiction or Jackie Brown soundtracks would have worked well.) I decided to collectively call the Groups the Soul Survivors. Although Group on Group combat is accounted for in the NMRIH rules, we decided to play a cooperative game. Three different groups deploy separately, but with the shared goal of meeting the mission objectives and getting the hell out alive.

The Fist of FUNK!

First up was my group, led by Spartacus Jones, the Fist of Funk (Shot-Caller). He’s backed up by the lovely Foxxy Dynamite (Back-Up). Behind them is De’Andre and Cyrus (both Sheeple).

Cue the Curtis Mayfield...

Next is the group led by Mr. Wisdom, the Earl of 139th St. (Shot-Caller). Backing him up with her Colt Python is Lady Chardonnay (Back Up), and her two girls Mo’nique and Yu’nique (both Sheeple). Mo’nique is the big one.

They call me MISTER Magnum!

 

Lastly, we have the group led by Honey Velvet and her submachine gun (Shot-Caller). She’s supported by Rameses Magnum in his powder blue suit (Back Up), and B-Train and Lorenzo (both Sheeple).

The Board

 

The mission was a Supply Run, the goal of which is to obtain one unit of food or ammo or fuel per survivor. All the SURVIVE ocations are marked with a red glass counter. There are three unique locations: The Gun Shop, currently barricaded up (wonder what’s in there?); The Med Stop, and the Food Mart. All of them have a water bottle cap on them to denote their unique status. There are many vehicles scattered around the table; any that could possibly be used have a small key-shaped screw on them. And away we go!

Maybe we can get this started.....GAAAAH!

 

We deployed our Groups separately. Honey Velvet and her crew made a beeline for the closest vehicle, an old pickup. (Astute readers may notice the color of the pickup changed from blue to red. That’s because my friend wanted a pickup that looked like the one from Sanford and Son.) B-Train hopped in and tried to start it up, only to find a zombie inside! B Train found himself in Monstrous Melee on Turn 1! He managed to hold it off for this turn…

Elsewhere, Mr. Wisdom and his girls made his way around a building towards a spawn point. Mr. Wisdom has the special ability to destroy zombie spawn points, an ability he put to good use in this game. He didn’t make it this turn.

Meanwhile, Foxxy Dynamite moved quickly over to an abandoned tractor (a SURVIVE location). One quick exploration later, she discovered a battery operated television broadcasting the fateful last newscast of a doomed anchorman as he became zombie chow on camera! She rolled on the Fear Reaction table, and was so traumatized by what she saw that she collapsed and was suppressed for 2 turns! Spartacus Jones got into a good firing position, as it was time for the zombies to activate!

To be continued!

 

Trying Out the Table (with Zombies)

I’m gearing up to play my first game of No More Room in Hell, by Iron Ivan Games. I figured I’d set up the table with some appropriate terrain and the majority of my zombie and survivor miniatures to see if I need more minis and/or terrain or less space. Plus, it’s just fun.

All the zombies are from Wargames Factory, with the exception of the three or four Hasslefree zombified survivors. Survivors are from various companies. I will endeavor to identify them all in the pictures below.

Here’s the table all set up. The buildings and street tiles are from World Works Games’ Streets of Mayhem sets and from Model Paper World. The MPW stuff is FREE! so that’s always nice, but the WWG stuff is awesome and more than reasonably priced.  The various vehicles were purchased at CVS in their toy aisle. They’re all made in China (surprise) and retail for about 5 bucks each, although I bought a bunch when they were on special for 2 for 1. They constantly rotate their stock so every month I usually grab one or two. Various other terrain pieces are from Armorcast (like the dumpsters), Pegasus Hobbies and JR Miniatures.

Seems like the two chainsaw chicks got the same idea…raid the gun shop! One of them Is Hasslefree’s Ashley Campbell (who is actually facing off against the zombified version of herself), the other is Reaper’s Berklee, Zombie Survivor.

These funkadelic survivors square off against a pack of zombie dogs, from Mississinewa Minatures. Clockwise from left to right, the survivors are Horace “Action” Jackson, Ebony Foxx and Sly Withers, all from Reaper. Out front is Delilah, from RAFM.

Father Thomas tries to ward off the shambling horde with his cross. Good thing Rex has his trusty sawed-off to back him up. Both minatures are from Reaper. The zombies come from Hasslefree, Wargames Factory and Mississinewa.

Hey guys…don’t look now, but…

The not-Shaun and not-Ed are both from Hasslefree: Ray and Tony, respectively. The lurking hairy zombie is from Mississinewa.

Some folks just like to stomp zombies the old-fashioned way… with their bare hands. All the Z’s are from Mississinewa. El Diablo and Butch “Killer” Davis are both from Reaper, while Tanshiro is from Hasslefree.

When do you not trust a couple of clowns in an ice-cream truck? When they’re zombies!!!

The clowns are from Mississinewa, the rest of the Z’s are Wargames Factory.

Besieged by naked (and clothed) zombies. The naked ones are from Mississinewa. The more modest Z’s are from Wargames Factory.

Another view. The Elvis clone is The Pretender, from RAFM. The fireman in his jockstrap is Mad-Dog, one of my favorite Hasslefree miniatures.

Sometimes it’s better to call in the pros. On the left is RAFM’s Gloria with Uzis, center is Hasslefree’s Harby, and on the right is Hasslefree’s Cobra.

Not all cops protect and serve. Some are zombies.

These gangers are from Bobby Jackson’s Thugz line.

After a careful look at the table, I realize I’ll probably need more zombies. Good thing I still have the 40 Wargames Factory Zombie Vixens to paint, plus a few others like Reaper’s Zombie Strippers.

A 6′ x 4′ table full of terrain looks great, but I’m left wondering where I’m going to roll my dice without sending buildings and miniatures flying all over the place. Maybe I’ll only use a 4′ x4′ surface and roll the dice on either side of the play area.

Happy Halloween

In honor of the coming holiday, I’ve decided to post some spooky-themed fantasy miniatures from my ongoing AD&D 3.5 campaign. My players  ran into most of these guys over the course of the last year.

First up is the old good witch/bad witch combo. The players first ran into the nice, pretty witch who was being blamed for the disappearance of some children. After a quick visit to her house in the woods, they had a hard time believing she was anything but  a nice lady. Turns out she was really an evil hag in disguise. The good witch is Reaper’s Selmarina (Reaper 02682), the bad one is Wyrd’s Zoraida the Hag, from their Malifaux line. The gravestone on Selmarina is from a GW zombie sprue, the one on Zoraida was part of the original base of the scarecrow, below. The pumpkins are from Reaper’s pumpkins and jack o’lanterns set (Reaper 02992). The stakes on Zoraida’s base are from Lance & Laser.

After finding out the witch really was to blame, the party returned ready for a fight. They got one from her guardian golem, Gourdy. They were forewarned, however, by her unwilling servant, Cobb the scarecrow, who travels with them still. Cobb is a RAFM Shrieking Scarecrow (RAFM 03856), while Gourdy is Reaper’s Rotpatch, Pumpkin Golem (Reaper 03377). Cobb’s post is scratch-built, and the leaves are from Hudson and Allen studios.

The players ran into these spooky ghosts while plundering… er, I mean exploring a tomb. The one on the left is a Reaper Spectral Minion (Reaper 14327) mounted on a Malifaux graveyard base. The others are from an OOP GW Spirit Host. They were all designed to fit on one base, but I separated them and individually based them. Nothing particularly impressive about the paint job, but it looks ghostly enough for me. I was tempted to paint the spirit hosts ghosts as the chocolate, vanilla and strawberry ghosts from The Scooby-Doo Show S1 E15: The Ghost of the Bad Humor Man, but decided against it.

Last are some odds and ends. Nicodem, the Undertaker from Wyrd’s Malifaux line served a necromancer with a vulture familiar, and was the very first “boss” the party encountered in the campaign. I tried to paint him in a monochromatic color scheme, but found it difficult. Still, I like the overall effect. He’s mounted on a Malifaux graveyard base. Next to him is an old Reaper miniature, Jean-Paul DuChamps, Werewolf (Reaper 02139). He actually never made an appearance in the game, but I included him anyway because I painted him over the last year in between other projects.

Happy Halloween to all!