Author Archives: The Angry Piper

Grimjack

First off: I hate this WordPress theme, and I’m looking to change it as soon as possible. I just need to find a theme that doesn’t screw up my photos. This was what I could find on short notice. Change to come soon.

When I was a lad, I collected mostly Marvel comics, with the exception of a couple of black and white titles my friend introduced me to in high school. The only one of note was the Teenage Mutant Ninja Turtles. Unlike most comics, TMNT didn’t come out monthly; it came out whenever the creators made a new issue. As a result, we were always hoping for more turtles, and were often disappointed. So, when my Friendly Comic Shop Owner slid a copy of Grimjack #26 in my reserve box, I wondered why… until I discovered the back-up feature, Munden’s Bar, had a story featuring the turtles…and it was in COLOR.

I bought it, of course. The turtles story was fine. The main story was much better. Thus I was introduced to one of my favorite comic books and comic characters of all time: Grimjack.

From Wikipedia: Grimjack is the street name of John Gaunt, a sword-for-hire, ex-paramilitary, war veteran and former child gladiator. He operates from Munden’s Bar in the Pit, a slum area of Cynosure, a pan-dimensional city to which all dimensions connect. All this is true. but it’s pretty bare-bones as far as the character’s full biography goes. He’s a war veteran, sure…but he’s a veteran of the Demon Wars, which has given him some sensitivity to magic; which is also a thing, depending on where you are in the pan-dimensional city of Cynosure. Although this hardly needs be said, he’s also a fucking badass.

There were three main incarnations of the character throughout the comic’s 81-issue run, the entirety of which was written by John Ostrander. A small British miniatures company, Wayne’s World of Wonder (available through Matchlock Miniatures), makes a version of all three. Thanks to the kindness and generosity of a friend, specifically the lovely and talented Carrion Crow, I now own these miniatures. A real bon homme, that Crow…when I opened the unexpected parcel last holiday season, I almost squealed with girlish glee. (OK, I did squeal.) As some of you may know, I have been in a bit of a painting slump lately…so these figures were just what I needed to get my groove back.

First up, the “original” Grimjack; as immortalized by the great Tim Truman’s artwork. This is the version we see at the beginning of the series: Gaunt as a man slightly past it, pushing fifty and hardened by a life of violence and loss. Hands-down my favorite version of the character, this is also the version they brought back when they finally began publishing Grimjack comics again, some fifteen-plus years after the comic ceased production upon the demise of First Comics. (I converted my own versions of two other First Comics characters, Nexus and Badger, for Forgotten Heroes back in June. Forgotten Heroes: a Carrion Crow joint.)

After a while, Grimjack comes to inhabit a much younger, cloned body of himself, and goes by the name “Chaney”. It doesn’t really fool anyone for long, kinda like when Wolverine started calling himself Patch but still popped his claws every issue. Tom Mandrake took over the bulk of the pencils for this incarnation, and it is the version of Grimjack I like the least. It’s not that it’s bad, it’s more that what came before and what comes after is so much better…

Then, in Grimjack #55, the timeline jumps a couple of hundred years. Grimjack is reborn (in fact, he’s doomed to be reborn forever) in the body of James Twilley. Twilley didn’t know he was Grimjack until he was in high school and killed someone; then it all came rushing back. Some of the best Grimjack stories were written during this run, which lasted until the series’s end; and Flint Henry’s artwork is so, so good….

Of course, while painting these miniatures I had to dig out my comics for visual reference. This prompted a re-read of the series, currently ongoing. I’m on issue 31, and aside from some unfortunate, racially-insensitive language (you could get away with that stuff back then, although it adds nothing to the story) and the horrid (yet blissfully temporary) art of Tom Sutton, it holds up pretty well. I remember why it’s so great and I’m looking forward to what I know is coming.

This post also marks the return of my long-neglected Insanity Pile tracker. Sadly, This year I haven’t painted as many miniatures as usual, but neither have I been purchasing many. Once again, I do not count miniatures I repaint (like Heroclix), or Gaslands cars that I convert.

Insanity Pile Progress

Miniatures Purchased: 30

Miniatures Painted: 46

Total +16

The Summer of Scenery: The Sludge Pool

First: You may have noticed a new look to Dead Dick’s Tavern. I’m experimenting. I’m open to suggestions…

More important: I finally finished up my submission for Dave Stone’s Summer of Scenery over at Wargames Terrain Workshop. Behold: The Sludge Pool!

While waiting for my Vallejo Still Water Texture to arrive in the mail, I did a bit more highlighting and texturing to the base piece. I weathered the barrels and the machinery with MIG rust pigments and a bit of Citadel Typhus Corrosion and Ryza Rust. I added some Vallejo Diesel Stains to the base of the machine and gave the whole thing a blast of Dullcote to lock the rust dust in place. I highlighted the green water coming out of the pipes with some Vallejo Yellow Green.

Then it was time to add the water. I could delay no longer. I was pretty nervous about using the water effects, as the only stuff I had ever previously used was “Magic Water”, a 2-part floral product that requires precise mixing to cure properly. The last time I used it was several years ago, and the swamp scenery I made is still tacky. But my friend Dick Garrison swears by Vallejo Water Texture, and he has achieved some amazing results with it, so who am I to argue with success?

I poured some into a plastic cup and added a few drops of green craft paint, the same kind I used to paint the basin. It mixed together perfectly, and I poured it out and moved the base this way and that until it covered the bottom. It flows like thick water, kind of like motor oil, so it was quite easy to work with. My first layer was done.

I noticed a problem about 12 hours later. Vallejo Water Texture is a “self-leveling” fluid. My workbench is level. The bottom of the piece is level. I found out the hard way that the inside of the basin, where I was pouring the texture, was obviously not level, because the water effects began to pool on certain sides of the basin. Dumb, rookie mistake. Since the mixture was still fluid enough to flow, albeit slowly, I quickly mixed and added more water texture and paint to shore things up. Then I played around trying to get the stuff to flow where it was needed. I wasn’t entirely successful, as you can see.

I added a second layer of clear (no paint added) texture out of the bottle, hoping that would obscure the uneven bottom layer. It didn’t.

Don’t get me wrong: I love this product, and I think it looks amazing. But it took more like 48 hours for it to cure before I added the next level, and then another 48 hours before I thought it was ok to touch.

Overall, I can live with how it looks. I think the Vallejo product is pretty impressive and easy stuff to use. After 2 layers (3 mm thickness or so), I have about half a 200 ml bottle left. The area I covered wasn’t small, though. Note the Space Marine for scale. The bottle cost me 17 dollars (US$).

So…I’m thinking of adding one final layer of clear water, but I’m not sure if it will really do anything aside from make the basin look deeper. Thoughts?

The Slump is Here…

I’ve hit a bit of a painting slump. Actually, it’s a bit more than that. It’s a general hobby slump. I haven’t painted a miniature since I finished up Kratos for Forgotten Heroes. In fact, I’ve barely done anything at all since July 1st.

Partly this was due to real life work anxiety getting in the way of any pleasant diversions I might seek. Now that that is mostly over, though, my painting mojo still has yet to return. A quick turn around some of the blogs I follow shows I am not alone in this; for whatever reason, we all hit a slump every now and again, or as The Dude would say, “strikes and gutters. man…strikes and gutters.”

So what HAVE I been doing? Playing video games, mostly. I recently did a replay of The Last of Us and the DLC, Left Behind; because I don’t know how long I can resist buying the long-awaited sequel, released a couple of months ago. The Last of Us is a true masterpiece; the only video game that I have ever played, finished, and immediately replayed. I did the same thing again recently. It’s an amazing storytelling experience, and it serves very well to get my mind off of shit I don’t enjoy thinking about. My mind naturally goes to these places when I paint; hence the whole no painting thing lately.

I’ve also been making some Starship Corridor tiles, using Heroic Maps Starship Corridors and DM Scotty’s 2.5D method. There’s a pretty great video on it here by The Mighty Gluestick (ironically not by DM Scotty, but whatever). It’s pretty quick work, but I’ve since run out of double-wall cardboard and need to get some. I really don’t want to buy it from a craft store, but I don’t have any heavy-duty boxes lying around.

I still plan on producing something for the Summer of Scenery over at Wargames Terrain Workshop, but it won’t be as much as I would have liked. In other words, no Western town or graveyard; but as you can see, I managed to give the sludge pool a quick basecoat (space marine included for scale)…

…followed by a black wash and some texturing with Stirland Mud. I’ll hit it with some light drybrushing before beginning the weathering process. Hopefully my Vallejo Water Texture will arrive by month’s end and I can complete this thing soon.

In the meantime, I need to find a project that will drag me back to the painting table.

The Summer of Scenery

That’s the name of the challenge hosted by Dave over at Wargames Terrain Workshop. I’ve decided I can certainly find some things to make or paint over the next two months. The challenge for me is to make scenery that I will use, but also to clear out some stuff that’s been sitting idle for a long time.

Like this thing. I bought it about 12 years or so, by my best guess. It’s all one piece, constructed out of some kind of foam. It feels a lot like solidified ‘Great Stuff”, that gap-sealing foam that comes in a spray can.

It’s not a small piece. I should have included a miniature for scale, but I forgot. The barrels are definitely 28mm scale oil barrels, if that helps.

The pool area is deep enough for water effects. I’m not great at it (mine never seem to dry completely), but I’m strongly considering using them, as I think it will really make this piece stand out once it’s done.

Now, one terrain piece should be easy. But why stop at one? I’ve had another project sitting in a labelled, white box for about a decade. With a recent Reaper order, the time may have come to complete it…

I’ll give you three guesses…

Apologies.

While fifteen days between posts is hardly a rarity here at Dead Dick’s Tavern, my almost complete absence from the blogosphere during that time certainly is. So, to all my friends, new and old, whose blogs I regularly offend with my presence and inundate with my witticisms, I humbly beg your pardon.

The fact is that since my last post, I have been consumed with real life apprehension which culminated in the object of my terror: an accreditation survey that was conducted over the past two days via Microsoft Teams, a program that, until 10 days ago, I had never used.

These surveys are never fun. Ever. They are, by definition, audits. And when was the last time anyone had an audit where the auditor didn’t find something you missed?

It has been a stressful two weeks, friends. This past weekend was the worst. I think I slept a total of three hours from Friday-Monday morning. Anyway, it’s over now. I think I did ok. I’ll know for sure in three weeks or so.

So, I need to get back into the swing of things. I’m currently taking a class at the RPG Writer’s Workshop that I am already a week behind in (see above), so I need to make up some time there. But I recall that Dave Stone over at Wargames Terrain Workshop is hosting a terrain challenge this month and next, and although I’m bad at terrain-making, I’m all in on this one. I have way too many scenic pieces awaiting my attention, and this is the kick in the ass I needed. Plus, Dave was kind enough to participate in Monster May(hem), and to provide support and encouragement to all and sundry. Can I do any less?

(Well, I HAVE been doing less, but that’s over now. Promise.)

I have to go figure out what house I’m gonna paint, or whatever else I decide to do. I’ll be back soon!

“I AM THE GOD OF WAR! I WILL MAKE YOU SUFFER!”

God of War (2005)

The first God of War game was released in 2005 on the Playstation 2. I played it, and I’ve played every single God of War game ever since, including the latest, released in 2018, also entitled “God of War.

Here’s a summary of the whole series: you play as Kratos, a Spartan who is the son of Zeus. Ares kills Kratos’s family, so Kratos kills Ares (God of War, 2005). Along the way, and pretty much thereafter, Kratos kills EVERY FUCKING THING he sees. Every monster, mythical creature, hero and god in the Greek pantheon probably gets gutted by Kratos at some point over the course of the next five sequels and prequel (God of War II, III, Ghost of Sparta, Chains of Olympus, and Ascension). Kratos is an angry guy, and killing shit is what he do.

After slaughtering his way through Olympus, Kratos decides to grow a beard, hang up his Blades of Chaos (more on those below) and retire to a nice, quiet life as a mortal somewhere in Scandinavia (it’s not really clear where). Time passes. He marries a woman and has a son, Atreus. This all happens between the previous God of War game, and the latest one.

Of course, leaving Kratos alone would be the smartest thing anyone could possibly do. Naturally, that doesn’t happen. The Norse gods discover who he is and decide to fuck with him. And that’s the premise for the latest God of War game. Kratos and his son murder their way through the Norse realms on a quest to scatter his wife’s ashes in Jotunheim. Of course, there’s a lot of father-son drama along the way. Kratos has kept who he was, or is, from his son all his life; and as you might imagine, Kratos is a somewhat distant and severe parent. He’s way better at killing things than connecting meaningfully with his son.

Ever since the original God of War, I have wanted a Kratos miniature, and I guess the reason I don’t have one is that sculptors are wary of sailing too close to the wind to attempt a “not-Kratos” sculpt, as it’s an easily recognizable IP owned by Sony. While Kratos is hardly a “forgotten” hero in the literal sense, he definitely qualifies for Forgotten Heroes; to my knowledge, no “official” miniature exists. Thus I decided to make my own, but sculpting the Blades of Chaos is far beyond my pitiful skills.

via GIPHY

The Blades of Chaos are a pair of chained short swords made by Ares. Kratos whirls them around and things die. See above.

Sadly (yet lucky for me) in this latest incarnation, Kratos has traded in his Blades of Chaos for the Leviathan Axe. I say lucky, but this bummed me out a lot as a player, as for sheer violent delight you just can’t beat the Blades of Chaos. The Leviathan Axe is pretty “meh” by comparison. It’s kind of like playing a Wolverine game and not being able to use Wolverine’s claws; you get a baseball bat instead. Still, the absence of the Blades of Chaos made conversion a lot easier. I quickly found this guy in my pile of unpainted, unopened lead:

Goldar the Barbarian

That’s Reaper’s Goldar the Barbarian, sculpted by Matt Gubser. He’ll do.

I added a green stuff beard, which is pretty much all I needed to do prior to painting. In the latest game, Kratos runs around with the severed head of Mimir (Kratos severed it for him), which constantly gives you counsel and recites Norse legends and lore for your benefit in an inexplicably Scottish brogue. I used an old GW zombie head for Mimir (or, as Kratos calls him, “Head”), and sculpted his horns from more green stuff.

Here’s the result.

I thought I was pretty hot shit for coming up with this conversion and couldn’t understand why no one else had thought of it before. Of course, someone HAD. One quick trip to Cool Mini or Not and I saw that I was hardly as clever or original as I thought.

Anyway, here is the finished result of my efforts. You should be aware that Kratos’s tattoo is done as a mirror image; that is, in reality it’s actually on the left side of his body. However, since the miniature’s left side is pretty well covered by his shoulder armor and the straps that hold it up, I opted to paint it on his right side so it could be seen. No one cares, I know. (Except for the asshole who, twirling his mustache, waits for the perfect moment to spring out and tell me I got it wrong.)

I guess I’m ok with it. I mean. I like the miniature, but to me, Kratos just isn’t Kratos without the Blades of Chaos. (Spoiler alert: you eventually get the Blades of Chaos back in the latest God of War, and the developers must have known that you’d be missing them by that point. Because the next few minutes of the game, wherein you reacquaint yourself with how fucking awesome they are, is one of the most viscerally-satisfying moments of gaming I have personally experienced.)

This wraps up my Forgotten Heroes submissions for the month. Not sure what I’m going to do next, but I have no shortage of projects, and since our Covid numbers are going in the wrong fucking direction here in the US (although not in my state, thankfully), it looks like I’ll be home for the foreseeable future. I should be able to find something…

Lower Decks: TNG

My latest Modiphius Star Trek set is one of my favorites: The Next Generation Away Team. Like the Original Series Landing Party, you get a pair (one male and one female) of Vulcan, Human, Denobulan, Tellarite and Andorian miniatures, for a total of 10 crewmen you can customize by Division as you see fit. Of course, ten is not evenly divisible by three, so you have to pick which uniform color you want to assign to the extra miniature. Once again, I chose the blue shirts (Science and Medical Division), which is weird, because I distinctly remember telling myself I needed more gold uniforms (Security and Engineering). Not sure how that didn’t happen. Must have been my subconscious at work.

This is a good set. Putting aside my problems with Modiphius in general, the poses are good and the miniatures look great. I have no complaints. These sculpts look a lot better than the TNG bridge crew, which was a real missed opportunity for Modiphius, in my opinion.

My favorite miniature is the male Andorian I’ve painted as a security officer; followed closely by the Human female to the left (I painted her in Command red). My least favorite is the female Tellarite (same as it was in the TOS set), but it’s still a perfectly fine miniature and it’s not like I hate it.

This brings my Star Trek painting almost to a close. I only have 5 more Modiphius Trek miniatures to paint, and they’re all from the “Iconic Villains” set. With the exception of Gul Dukat (my favorite Trek villain), I have no immediate need for any of them (and probably no long-term need, either), so they’re pretty low on my priority list at the moment.

I still hope to get one more submission in for Forgotten Heroes by month’s end, so check back soon!

Forgotten Heroes 2020: Nexus

Continuing the First Comics theme, I bring you another character from that ill-fated publisher: Nexus.

Nexus was another Mike Baron creation, this time with co-creator Steve Rude. Once First Comics went under, Nexus was picked up by Dark Horse and, like other First Comics properties, made its way through several different publishers. I’m not sure who has the license now.

Nexus is Horatio Hellpop, which is either the coolest or stupidest name ever, I can’t decide. He is a guy given cosmic power by an alien force, called the Merk, in exchange for services rendered. In Nexus’s case, that service is to find and kill serial killers. Nexus has the usual superhero powers: flight, super-strength, telepathy and the ability to shoot frikkin’ lasers out of his hands. The Merk keeps Nexus motivated to do his job by making him feel the pain and anguish of the killers’ victims until he tracks down and ends the serial killer; which I guess is a good way to make overtime mandatory…

Much like Badger, I never got into Nexus, either. Maybe it’s a Mike Baron thing, maybe not. Still, I have a few comics with him in it, but I can’t tell you the last time I read one.

To make Nexus, I used two old Heroclix: a Hydra soldier and the Hobgoblin, both from the Marvel Heroclix Infinity Challenge set, not really hard to find (the Hydra soldier is actually tougher to find, and he was a common figure in the set).

I removed both the miniatures’ left arms, and with the help of some green stuff, did a Frankenstein’s monster on them. I also sanded his raised parts down a bit, then mounted him on a scenic base.

One quick repaint later, and Heeeeeeeeeere’s Nexus! The gloves don’t match, but by the time I remembered that I had already painted him and I didn’t see the need to go back and green stuff the gloves. I can live with it.

I have one more Forgotten Heroes submission I hope to complete by month’s end, and this time it’s not a superhero (gasp!). Suffice it to say it’s a character for whom I have long wanted a miniature…

Forgotten Heroes 2020: Badger Badger Badger Badger Badger….

How I miss First Comics.

First Comics had a pretty respectable roster of publications. Most were pretty good (Jon Sable; Freelance, Whisper, Tim Truman’s Scout, and my personal favorite: Grimjack), some not so great (I couldn’t get into American Flagg no matter how hard I tried). First secured the rights to publish Lone Wolf and Cub (which they did out of sequence and only for about 60 issues, if memory serves), complete with new covers from greats like Frank Miller and Bill Sienkewicz; they published Jim Starlin’s Dreadstar for a while, and they even got Jon Sable made into an extremely short-lived TV series, Sable, which I have tried in vain to find anywhere in these days of digital streaming.

First Comics went out of business in the late 80’s. Most of their properties were picked up by Dark Horse, at least for a while. I remember being pretty bummed out about their demise. One of their longest-running comics was Badger, created by Mike Baron.

Badger is Norbert Sykes, a Vietnam veteran who suffers from multiple personalities (those of us in the biz refer to that as Dissociative Identity Disorder nowadays). One of his personalities is Badger, an expert hand-to-hand combatant and crimefighter. Badger lives in a castle in southern Wisconsin with a 5th century Druid who he met in a mental hospital. Hilarity and action ensued. I guess.

Badger was too batshit-crazy a book even for me. Despite my love of all things martial arts, I just didn’t dig Badger all that much. Not sure why, but that hasn’t stopped me from making Badger for Forgotten Heroes this year. Here’s how I did it.

It wasn’t hard. I used these two Heroclix: Nighhtwing and a one-armed Fury (don’t know where she lost her harm), both from DC Hypertime.

One quick head swap later, and he’s already starting to look like Badger. I filed off some of Nightwing’s costume for easier repainting. I debated losing the escrima sticks and just going with clenched fists, but Badger is an expert with all martial arts weapons, so why bother?

I repainted him as Badger, and voila! First Forgotten Heroes submission done for 2020! I have another one in the can already, and I’m hoping to get a third submission completed by the end of the month. Check back here in a few days for my second submission!

Diving Into D&D 5E: Lirhanir, Half-Elf Paladin

This pandemic has everyone social distancing (if you’re not, you should be), which means sitting around a gaming table has been a thing of the past lately. Ironically, it has contributed to me playing MORE games than usual, especially RPGs. As some of you may know, I have managed to run several legs of a Star Trek Adventures campaign this year over Discord, pretty much weekly. It went well, and the write-ups of the sessions start here, if anyone’s interested. I have yet to post the conclusion, but that’s coming soon. I’ve been busy with Monster May(hem), real life, and now Forgotten Heroes…but rest assured I haven’t forgotten about the crew of the U.S.S. Adventure.

That being said, tonight I get to play in a game rather than run it. We’ll be playing Dungeons and Dragons 5th Edition, which is new to me. The version I last played was 3.5, and that was years ago. (I skipped 4th Edition altogether, which most folks agree was a good thing.)

Anyway, by far, one of my favorite things to do in any RPG setting is create a character. I figured I’d document the creation of my first 5th Edition character here: Lirhanir. (I’m going to jump around a lot and not necessarily go in order, as it makes more narrative sense. Don’t worry…it’ll all make sense in the end.)

Class and Race: I decided I want to play a paladin, which is a class I have never found particularly interesting. (In fact, I don’t think I’ve ever played a paladin in all my years of roleplaying.) I’m not at all interested in playing a stereotypical “holy knight”; someone who fights with anyone who doesn’t adhere to the same code he does, even his own party members. That evangelical bullshit is depressing enough in the real world. Lucky for me, in 5th edition I don’t have to.

My Dungeon Master is setting the game in his own world, and he’s starting us out at level 3. Humans are the dominant race, and demihumans are relatively uncommon. I decided I want to be a half-elf, which in this setting is considered a second-class citizen almost everywhere. Elves consider them an abomination, and humans generally ignore or ostracize them.

So, being a half-elf and a paladin (plus some additional perks my DM has granted) gives Lirhanir familiarity with all weapons, armor and shield types, as well as proficiency in the following things: Athletics, Insight, Perception, Persuasion, Performance and Deception. Lirhanir can play the lute fairly well, although he’s no bard. He does this to make others happy, and chase away the darkness (see below). It also gives him a bunch of paladin abilities, none of which are really worth getting into here.

Background: In 5th Edition, you choose a background for your character which gives them proficiency in skills they would have learned during their upbringing. I don’t envision Lirhanir had much of an upbringing, so I chose urchin. Lirhanir grew up on the streets of a city, Riften, scrounging and surviving however he could. (This is in-line with being a member of a disadvantaged class.) It also gave him proficiency in Sleight of Hand, Stealth, Thieve’s Tools, and Disguise. Not exactly on the path to paladinhood from the start, but it sure explains why he is also skilled in Deception. It also confers the feature “City Secrets”, which gives Lirhanir an instinctive familiarity with all urban environments that allows him to move at twice the normal travel rate between two points in any city (he knows which alleys and rooftops to traverse to get from point A to point B fastest).

My DM has also made half-elves in his world “prodigies”, which gives him expertise in one skill, as well as another language. His languages are Common, Elvish, Goblinoid, and Sylvan (the language of fey creatures); not bad for a guy with average intelligence. I chose Insight to be the skill in which he has expert proficiency; growing up on the streets, you get a feel for people pretty quick.

Attributes: In 5th edition, you have the option to either roll dice or buy your attribute scores with points. We opted for point buy. My attribute scores (including racial bonuses) are as follows: Strength 16 (very strong), Dexterity 12 (above average), Constitution 12 (above average), Intelligence 10 (average), Wisdom 13 (above average), and Charisma 14 (significantly above average). This means Lirhanir will usually have attribute bonuses in addition to proficiency bonuses for most of his skills.

Oath: In 5th edition, paladins can take various oaths to better fit their concept. (The stereotypical paladin takes the Oath of Devotion, but he’s not that kind of paladin.) I chose the Oath of the Ancients instead, which essentially means Lirhanir reveres life and goodness and strives against darkness and evil. He holds good to be paramount, far more important than any concern of law or chaos. This gives him spell lists and abilities more in line with a traditional ranger or druid, not really a former street urchin; but…it’s going to work out. Trust me.

Equipment: Paladins start with chain mail armor and a shield, but neither one fits my character concept. Instead, Lirhanir wears a chain shirt under his tunic. It provides less protection than a full suit, but also doesn’t hamper his movement at all. To compensate somewhat for not using a shield, he specializes in a defensive style of fighting. He is adept at using a quarterstaff, but carries two short swords as his primary weapons. He also wears a hood most of the time to hide his half-elven heritage from the assholes of the world. Finally, he carries a smooth river rock; the holy symbol of his patron, a water spirit named Nauhrel. He only uses it when he is Turning the Faithless (be they fiends or fey creatures).

Almost done. I had to pick his personality traits, ideals, bonds and flaws. For Personality, I chose Speak when you have something to say. Speak up for others who cannot, or will not, speak for themselves. For an Ideal, I chose Always be of service. For a Bond, I chose I owe my survival to Odger Tucca, the Halfling who cared for me when I had nothing. For a flaw, I chose I am most afraid of being helpless. These traits pretty well sum up his values and outlook, and guide how I will roleplay him.

How did a street urchin become a champion of the light? Lirhanir was special from the start. As a street urchin, he did whatever he had to to survive; but he always managed to avoid hurting others in the process, at least others who didn’t deserve it. Despite enduring hunger, cold, neglect and abuse, he always sought to help those less fortunate than he. That made him a good person.

Once he stopped an unscrupulous alchemist from dumping his poisonous slurries into the city’s water supply, because he saw that it was making poor people sick (the rich lived upstream; their water wasn’t affected). In fact, it was also making a water spirit sick. This spirit, Nauhrel, was close to death, and would have died if not for Lirhanir’s actions. She became his patron, a spiritual force for goodness that recognized in Lirhanir a Champion of the Light.

Finally, Lirhanir is Chaotic Good, the alignment that best suits his outlook. Above all things, he tries to do the most good and thwart the most evil, but he’s not all that concerned about how he gets those things done. Laws are fine when they work. When they don’t, you don’t blindly follow them anyway. Lirhanir is not above lying or stealing, if it’s for the greater good (he won’t steal a coin purse to make a buck, but he would absolutely steal food if he needed it to help someone, and didn’t have the money). Again, about as far from a typical paladin as you can get.

Lirhanir looks more like a rogue than a paladin, which is exactly what he would have been if he wasn’t chosen by Nauhrel. I envision him as a D&D version of Daredevil (kinda): urban protector of the downtrodden, lightly armed, skills and methods used in service of the greater good. Guess we’ll see if he survives his first session, which starts in about 3 hours!