Category Archives: Painting Challenges

#oldorcs finis

My #oldorcs submission took me longer than anticipated; after all, it’s just one orc model. I should have been able to complete that in an hour or so. But the more I looked at it, the more I put off actually beginning to work on it. I really wanted to capture the Oldhammer painting style; a style I haven’t used since, well, since the Oldhammer days of my youth. I painted the basic green skin tone and left the model to sit for a bit while I prepped my Vamp for Vampifan, the Red Duke.

I’ve been having an odd sleep schedule lately, and I found myself thinking about him at 3 am. It was a night of soaking rain here. Usually that helps me sleep, but I had Ork on the brain. I got up and went to my painting table, and I stared. I stared at the Ork for 15 minutes or so, while the rain came down on my bulkhead. I stared, and he stared back. And then I knew what I was going to do.

I decided to make him a Death Skull; because I’ve always been partial to their blue facepaint. Once I did that, the rest of the model came pretty quickly.

When I painted my Warhammer Orc and Goblin army decades ago, I used the same orc skin recipe on almost all the models: Snot Green base, Goblin Green tone, Scorpion Green highlight (all are avialable through Coat D’Arms nowadays). I didn’t want to do that here, so instead I used a base of Citadel Caliban Green, followed by Reaper’s Turf Green and Meadow Green. This resulted in a slightly darker skin tone than I liked, so I once again added some Scorpion Green highlights. For the blue face paint, I based it in Vallejo Prussian Blue, highlighted with Reaper’s Dragon Blue, and then a final highlight of Vallejo Andrea Blue.

The rest was pretty easy: I just went back to the brightly-colored John Blanche/Mike McVey Oldhammer palette that was the norm when I first started playing. You can see plenty of examples of it in old White Dwarf and Dragon magazines, if you have them; or of course any old codices, catalogs and army books of the time. Barring that, there’s always the Internet…

This was a fun little diversion and my first Instagram painting challenge. Thanks to Old Man Paints for hosting it! There are prizes to be won, but they weren’t my motivation. I really just needed the kick in the pants to get back to hobbying.

Now, back to the bloodsucker…

A Vamp for Vampifan: Part 1

Roger from Rantings From Under the Wargames Table has organized a tribute to fellow blogger and miniatures enthusiast, Vampifan (Bryan Scott), who sadly passed away earlier this year. I knew Vampifan from his blog, Vampifan’s World of the Undead, and from Painting Challenges like Zomtober and Forgotten Heroes. We tread the same internet and blog byways, but I can’t recall ever corresponding with him directly. I wish I had. By all accounts, he was a great guy, a veteran gamer generous with his advice and encouragement; a good friend, a real credit to the hobby, and a man who will be missed.

This month, to honor an absent friend, Roger has proposed painting a vampire miniature in lieu of simply raising a glass in Vampifan’s memory (although feel free to do that, too). I’ve got a vampire miniature, so count me in.

The miniature I have chosen is one I have had for about 25 years: The Red Duke, by Games Workshop. I bought him right around the time GW split their Undead army into Vampire Counts and Tomb Kings. I chose to go with (though never played) Vampire Counts; the Red Duke was to be my general.

As you can see, he was primed black some time ago, and 25 years of being knocked around in a box has worn some of that off. He also had a cape at one point, but I seem to have lost it. No matter. This Heroclix Hobgoblin shall donate his. You may recall this particular Heroclix has already donated his left arm to my Nexus Forgotten Heroes submission earlier this year. I’ve also removed his head and cut him off the glider. Waste not, want not.

You never know when you’ll need an empty goblin glider. Ask Norman Osborn how dangerous they can be…

Anyway, I don’t want him to go on a boring cavalry slotta base. I’m going for a more dynamic pose: I want him on a rearing skeletal steed! The billowing cape should help the overall effect. I chose a 60mm round base, then added a 30mm base for height and applied some Magic Sculpt to level everything out.

A bit of green stuff, drilling and test-pinning, and I think I’m ready for a re-prime. I’m going to paint the Duke and the steed separately before fitting them together. It seems I may have to use more of the dreaded green stuff to sculpt some reins, as his new, more dynamic pose doesn’t “sit the saddle” the way it was intended.

At this stage of the game, I’m happy with what I have. It looks like this could be a good-looking miniature when I’m done, if I don’t fuck up the paint job. Fingers crossed!

#oldorcs

The other day I stumbled across an Instagram painting challenge for Orctober. Old Man Paints is running his Old Orcs Challenge. The rules are on his site (which is a cool site to visit anyway), but put simply they are: paint an old orc miniature from the Oldhammer era (mid 80’s-early 90’s) and post it on Instagram by the end of the month. (There are hashtag requirements and stuff like that, but that’s about the gist of it.)

Well, if there’s one thing I have a lot of, it’s Oldhammer Orcs. Sadly, all of mine are painted already, and one of the rules is a “before” picture is necessary. It seems I was out of luck.

Well, it just so happens I have had a 40K Ork army as a planned project for about 10 years. This makes no sense, as I don’t play 40K anymore; but who among you can say you don’t have similar nonsensical ambitions in your pile of shame? I have a ton of Orks, most still on the sprue, just waiting for assembly and painting. (I’m in no hurry.) The vast majority of these are from this millennium. In other words, most of them.

Then I found this guy, along with a handful of other Rogue Trader-era Boyz. I’m back in business.

I have no expectation of actually winning this challenge, considering the level of talent I see on Instagram; but I figure I can pretty easily paint one ork in my sleep by the end of the month, so why not participate? Next time you see this guy, he’ll have paint (and arms) on him.

WAAAAAAAAAAAAAGH!

The Summer of Scenery: The Sludge Pool

First: You may have noticed a new look to Dead Dick’s Tavern. I’m experimenting. I’m open to suggestions…

More important: I finally finished up my submission for Dave Stone’s Summer of Scenery over at Wargames Terrain Workshop. Behold: The Sludge Pool!

While waiting for my Vallejo Still Water Texture to arrive in the mail, I did a bit more highlighting and texturing to the base piece. I weathered the barrels and the machinery with MIG rust pigments and a bit of Citadel Typhus Corrosion and Ryza Rust. I added some Vallejo Diesel Stains to the base of the machine and gave the whole thing a blast of Dullcote to lock the rust dust in place. I highlighted the green water coming out of the pipes with some Vallejo Yellow Green.

Then it was time to add the water. I could delay no longer. I was pretty nervous about using the water effects, as the only stuff I had ever previously used was “Magic Water”, a 2-part floral product that requires precise mixing to cure properly. The last time I used it was several years ago, and the swamp scenery I made is still tacky. But my friend Dick Garrison swears by Vallejo Water Texture, and he has achieved some amazing results with it, so who am I to argue with success?

I poured some into a plastic cup and added a few drops of green craft paint, the same kind I used to paint the basin. It mixed together perfectly, and I poured it out and moved the base this way and that until it covered the bottom. It flows like thick water, kind of like motor oil, so it was quite easy to work with. My first layer was done.

I noticed a problem about 12 hours later. Vallejo Water Texture is a “self-leveling” fluid. My workbench is level. The bottom of the piece is level. I found out the hard way that the inside of the basin, where I was pouring the texture, was obviously not level, because the water effects began to pool on certain sides of the basin. Dumb, rookie mistake. Since the mixture was still fluid enough to flow, albeit slowly, I quickly mixed and added more water texture and paint to shore things up. Then I played around trying to get the stuff to flow where it was needed. I wasn’t entirely successful, as you can see.

I added a second layer of clear (no paint added) texture out of the bottle, hoping that would obscure the uneven bottom layer. It didn’t.

Don’t get me wrong: I love this product, and I think it looks amazing. But it took more like 48 hours for it to cure before I added the next level, and then another 48 hours before I thought it was ok to touch.

Overall, I can live with how it looks. I think the Vallejo product is pretty impressive and easy stuff to use. After 2 layers (3 mm thickness or so), I have about half a 200 ml bottle left. The area I covered wasn’t small, though. Note the Space Marine for scale. The bottle cost me 17 dollars (US$).

So…I’m thinking of adding one final layer of clear water, but I’m not sure if it will really do anything aside from make the basin look deeper. Thoughts?

The Slump is Here…

I’ve hit a bit of a painting slump. Actually, it’s a bit more than that. It’s a general hobby slump. I haven’t painted a miniature since I finished up Kratos for Forgotten Heroes. In fact, I’ve barely done anything at all since July 1st.

Partly this was due to real life work anxiety getting in the way of any pleasant diversions I might seek. Now that that is mostly over, though, my painting mojo still has yet to return. A quick turn around some of the blogs I follow shows I am not alone in this; for whatever reason, we all hit a slump every now and again, or as The Dude would say, “strikes and gutters. man…strikes and gutters.”

So what HAVE I been doing? Playing video games, mostly. I recently did a replay of The Last of Us and the DLC, Left Behind; because I don’t know how long I can resist buying the long-awaited sequel, released a couple of months ago. The Last of Us is a true masterpiece; the only video game that I have ever played, finished, and immediately replayed. I did the same thing again recently. It’s an amazing storytelling experience, and it serves very well to get my mind off of shit I don’t enjoy thinking about. My mind naturally goes to these places when I paint; hence the whole no painting thing lately.

I’ve also been making some Starship Corridor tiles, using Heroic Maps Starship Corridors and DM Scotty’s 2.5D method. There’s a pretty great video on it here by The Mighty Gluestick (ironically not by DM Scotty, but whatever). It’s pretty quick work, but I’ve since run out of double-wall cardboard and need to get some. I really don’t want to buy it from a craft store, but I don’t have any heavy-duty boxes lying around.

I still plan on producing something for the Summer of Scenery over at Wargames Terrain Workshop, but it won’t be as much as I would have liked. In other words, no Western town or graveyard; but as you can see, I managed to give the sludge pool a quick basecoat (space marine included for scale)…

…followed by a black wash and some texturing with Stirland Mud. I’ll hit it with some light drybrushing before beginning the weathering process. Hopefully my Vallejo Water Texture will arrive by month’s end and I can complete this thing soon.

In the meantime, I need to find a project that will drag me back to the painting table.

The Summer of Scenery

That’s the name of the challenge hosted by Dave over at Wargames Terrain Workshop. I’ve decided I can certainly find some things to make or paint over the next two months. The challenge for me is to make scenery that I will use, but also to clear out some stuff that’s been sitting idle for a long time.

Like this thing. I bought it about 12 years or so, by my best guess. It’s all one piece, constructed out of some kind of foam. It feels a lot like solidified ‘Great Stuff”, that gap-sealing foam that comes in a spray can.

It’s not a small piece. I should have included a miniature for scale, but I forgot. The barrels are definitely 28mm scale oil barrels, if that helps.

The pool area is deep enough for water effects. I’m not great at it (mine never seem to dry completely), but I’m strongly considering using them, as I think it will really make this piece stand out once it’s done.

Now, one terrain piece should be easy. But why stop at one? I’ve had another project sitting in a labelled, white box for about a decade. With a recent Reaper order, the time may have come to complete it…

I’ll give you three guesses…

Apologies.

While fifteen days between posts is hardly a rarity here at Dead Dick’s Tavern, my almost complete absence from the blogosphere during that time certainly is. So, to all my friends, new and old, whose blogs I regularly offend with my presence and inundate with my witticisms, I humbly beg your pardon.

The fact is that since my last post, I have been consumed with real life apprehension which culminated in the object of my terror: an accreditation survey that was conducted over the past two days via Microsoft Teams, a program that, until 10 days ago, I had never used.

These surveys are never fun. Ever. They are, by definition, audits. And when was the last time anyone had an audit where the auditor didn’t find something you missed?

It has been a stressful two weeks, friends. This past weekend was the worst. I think I slept a total of three hours from Friday-Monday morning. Anyway, it’s over now. I think I did ok. I’ll know for sure in three weeks or so.

So, I need to get back into the swing of things. I’m currently taking a class at the RPG Writer’s Workshop that I am already a week behind in (see above), so I need to make up some time there. But I recall that Dave Stone over at Wargames Terrain Workshop is hosting a terrain challenge this month and next, and although I’m bad at terrain-making, I’m all in on this one. I have way too many scenic pieces awaiting my attention, and this is the kick in the ass I needed. Plus, Dave was kind enough to participate in Monster May(hem), and to provide support and encouragement to all and sundry. Can I do any less?

(Well, I HAVE been doing less, but that’s over now. Promise.)

I have to go figure out what house I’m gonna paint, or whatever else I decide to do. I’ll be back soon!

Forgotten Heroes 2020: Nexus

Continuing the First Comics theme, I bring you another character from that ill-fated publisher: Nexus.

Nexus was another Mike Baron creation, this time with co-creator Steve Rude. Once First Comics went under, Nexus was picked up by Dark Horse and, like other First Comics properties, made its way through several different publishers. I’m not sure who has the license now.

Nexus is Horatio Hellpop, which is either the coolest or stupidest name ever, I can’t decide. He is a guy given cosmic power by an alien force, called the Merk, in exchange for services rendered. In Nexus’s case, that service is to find and kill serial killers. Nexus has the usual superhero powers: flight, super-strength, telepathy and the ability to shoot frikkin’ lasers out of his hands. The Merk keeps Nexus motivated to do his job by making him feel the pain and anguish of the killers’ victims until he tracks down and ends the serial killer; which I guess is a good way to make overtime mandatory…

Much like Badger, I never got into Nexus, either. Maybe it’s a Mike Baron thing, maybe not. Still, I have a few comics with him in it, but I can’t tell you the last time I read one.

To make Nexus, I used two old Heroclix: a Hydra soldier and the Hobgoblin, both from the Marvel Heroclix Infinity Challenge set, not really hard to find (the Hydra soldier is actually tougher to find, and he was a common figure in the set).

I removed both the miniatures’ left arms, and with the help of some green stuff, did a Frankenstein’s monster on them. I also sanded his raised parts down a bit, then mounted him on a scenic base.

One quick repaint later, and Heeeeeeeeeere’s Nexus! The gloves don’t match, but by the time I remembered that I had already painted him and I didn’t see the need to go back and green stuff the gloves. I can live with it.

I have one more Forgotten Heroes submission I hope to complete by month’s end, and this time it’s not a superhero (gasp!). Suffice it to say it’s a character for whom I have long wanted a miniature…

Forgotten Heroes 2020: Badger Badger Badger Badger Badger….

How I miss First Comics.

First Comics had a pretty respectable roster of publications. Most were pretty good (Jon Sable; Freelance, Whisper, Tim Truman’s Scout, and my personal favorite: Grimjack), some not so great (I couldn’t get into American Flagg no matter how hard I tried). First secured the rights to publish Lone Wolf and Cub (which they did out of sequence and only for about 60 issues, if memory serves), complete with new covers from greats like Frank Miller and Bill Sienkewicz; they published Jim Starlin’s Dreadstar for a while, and they even got Jon Sable made into an extremely short-lived TV series, Sable, which I have tried in vain to find anywhere in these days of digital streaming.

First Comics went out of business in the late 80’s. Most of their properties were picked up by Dark Horse, at least for a while. I remember being pretty bummed out about their demise. One of their longest-running comics was Badger, created by Mike Baron.

Badger is Norbert Sykes, a Vietnam veteran who suffers from multiple personalities (those of us in the biz refer to that as Dissociative Identity Disorder nowadays). One of his personalities is Badger, an expert hand-to-hand combatant and crimefighter. Badger lives in a castle in southern Wisconsin with a 5th century Druid who he met in a mental hospital. Hilarity and action ensued. I guess.

Badger was too batshit-crazy a book even for me. Despite my love of all things martial arts, I just didn’t dig Badger all that much. Not sure why, but that hasn’t stopped me from making Badger for Forgotten Heroes this year. Here’s how I did it.

It wasn’t hard. I used these two Heroclix: Nighhtwing and a one-armed Fury (don’t know where she lost her harm), both from DC Hypertime.

One quick head swap later, and he’s already starting to look like Badger. I filed off some of Nightwing’s costume for easier repainting. I debated losing the escrima sticks and just going with clenched fists, but Badger is an expert with all martial arts weapons, so why bother?

I repainted him as Badger, and voila! First Forgotten Heroes submission done for 2020! I have another one in the can already, and I’m hoping to get a third submission completed by the end of the month. Check back here in a few days for my second submission!

Monster May(hem) Straggler: The Dung Monster!

First: Thanks to everyone who took part in Monster May(hem), formerly called Monster Month, but now irrevocably changed, thanks to Roger. You guys are awesome, and there were many impressive and inspirational submissions. It’s my hope to continue this annually. I’ve hosted some challenges in the past, but this one seems to be the one that resonated best with people. In addition to my good buddies Roger (Dick Garrison) and Jeremy (Carrion Crow), I got to meet some new hobbyists, like Matt from PM Painting and Ken from Blue Moose Arts; as well as deepen my acquaintance with Dave from Wargames Terain Workshop, Harry from War Across the Ages, and returning participant Coyotepunc, who once converted a Toob tapir into a wizard (still love that). So, bring on Monster May(hem) 2021!

One of the great things about Zoom meetings where I don’t need to be on camera is that I can do whatever I want while “listening” to whatever drivel someone spouts off. This morning, I decided to paint one of the two monsters I didn’t get to by the end of the month (i.e. yesterday).

This is the “Dung Monster”, by Reaper. It’s their version of the Otyugh, a classic (if somewhat disgusting) Dungeons and Dragons monster. Otyughs live in filth, mostly trash and shit. This is what they usually eat, too (unless some tasty adventurers are doing a dump dive); so you can imagine the smell coming out of that massive cakehole must be pretty horrific.

This miniature came together quite by accident. I wasn’t planning on painting him for Monster May(hem)…in fact, I forgot I even had him. That’s because he was part of that same Craigslist lot that gave me the Marauder Giant I painted yesterday (2 posts in 2 days. BOOM.). I accidentally mixed too much Magic Sculpt while filling the gaps in the giant, so I had to use it lest it dry out (that shit’s not cheap). I rooted around in my insanity pile…kind of like an otyugh roots around in well, shit…and found him. I put him together and thought…”well, if there’s time this month…”

I decided there was time. This thing wasn’t gonna sit on my desk for another year, not when I had an interminably boring Zoom meeting to sit through. So I painted him.

This guy is actually a pretty old Reaper miniature, and he’s all metal, as his current price tag will attest ($12.99!) For those of you who want your own shit monster but don’t want to pay that much, you can find a different version in the Bones range for about 4 bucks. It also looks quite good, but different.

So, how did I achieve this particular shade of putrescence? I gave him a base coat of Vallejo Brown Violet (the violet part of which eludes me), then highlighted him with Army Painter Hemp Rope, followed by Army Painter Sulfide Ochre. Then, I gave it a final highlight of Citadel Zamesi Desert before washing the whole thing in Citadel Athonian Camoshade. Not bad for a couple of hours work, and certainly preferable to sitting through a Zoom meeting without painting anything.

I still have one monster on my desk that I didn’t get to last month. You can expect to see it soon, because like this ugly fellah here, that guy isn’t sitting on my desk for another year, either.