Category Archives: Hobby Musings

What I Got for Christmas

Another holiday season has come and gone, and it’s time to tally up the loot under the tree. I won’t bore anyone with detailed descriptions of my new socks and aftershave…after all, no one who reads this blog is the least bit interested in that. Instead, what gaming goodies did Santa Claus leave at chez Piper?

Well, Santa himself didn’t leave much, but that doesn’t mean I didn’t get some cool stuff.

First, Tanks, from Gale Force Nine. Three plastic tanks, some cardboard terrain and everything else you need to play a quick miniatures tank battle game right out of the box. If I like it, I can buy some expansions, much like X-Wing. A pretty darn good value for the $20 I hear Santa paid for it.

Next, Santa brought me Ronin, from Osprey Games, which is something I asked for. Why did I ask for Ronin. when almost all of the samurai miniatures I own are from Clan War, and are unpainted? I don’t know the answer to that. I really don’t. But ask for it I did, and it was under the tree on Christmas morning.

And that’s all the gaming stuff Santa brought me this year. Of course, every year, while shopping for friends and loved ones, I become my own Santa. So…

A close up of the Arid Land mat.

Cigar Box Battle Mats had a pretty cool Christmas sale…buy 3 mats, get 20% off. And I almost went for it, until I saw how much I was spending, and how much the shipping wipes out of the savings. That being said, I love Cigar Box, so I started my self-Santa-ing by buying myself a mat for both Old West and Post-Apocalyptic games. I chose their Arid Land mat.

Looks like it works well for Gaslands

And for whatever Old West skirmish set I decide to use.

I’ve just discovered a podcast called Mission Log, which apparently has been around for years now, in which two guys watch every episode of Star Trek from every Trek series, ever, and dissect the show; providing trivia, commentary and thoughts on morals, meanings and messages contained therein. They’re somewhere in season two or three of Deep Space Nine right now, but they’ve already made it through the Original Series, the Animated Series, and The Next Generation, not to mention all the TOS movies (up to Generations). A few years ago I binge-watched every episode of DS9, which may be my favorite Trek series. (I say may be because it’s kind of a tie with TNG. Both these series came out when I was in high school/college, so they were “my’ Trek era.) Every Trek series is currently available on Netflix (including Discovery, over in Europe), so it makes re-watching them pretty easy, should you be so inclined.

Several months back I became aware of Modiphius’s new Star Trek miniatures from an issue of Miniature Wargames magazine. While shopping on Amazon this year, I stumbled across these sets at somewhat irresistible prices, so a couple of clicks later, the cart was empty. What are irresistible prices, you ask? Well, these sets retail for about $50 each, which makes them quite resistable, as that’s just insane even for foreign-manufactured, licensed character miniatures like these. BUT, on Amazon I found the TNG bridge crew (8 miniatures) for around $25 including shipping, and 10 Romulans for $16! That’s less than 2 bucks per Romulan! Sold!

Of course, then I discovered there was a game to go with these miniatures…

So I bought this bundle, which includes the “new” (about 2 years old now)Star Trek: Adventures roleplaying game, a book of 8 ready-to-play adventures, a combat screen and reference sheets, a map of the alpha and beta quadrants, and this spiffy spaceship pin.

The first thing I did was cast aside the pin with complete disinterest. (I mean, really…if you’re going to include a useless pin in a bundle of gaming stuff, couldn’t you make it a TNG communicator or something cool? ) Then I looked though the core rulebook, and I fell in love.

I’ll probably do a review of the game and the miniatures soon, but for now I have some lingering projects to finish before the new year. Then I have to give some serious thought to what I’m going to do in January…

Happy New Year, everyone!

I did a bad, bad thing…

I need to stay off eBay.

I’m supposed to NOT buy any more miniatures. I’m supposed to work on the miniatures I already have. And I was, really. I was doing so well…

And then, last month, I bought the Knight Models Thing. I mean, you can’t blame me. It’s an awesome miniature and I got a great deal on him. I painted him right away. It’s not like he was languishing long in the insanity pile.  And I WILL use him in a game soon.

I thought it was a momentary lapse. But then, I saw this. And I bought it.

This is a Grenadier boxed set, circa 1994, that contains a full-blown game and “Future Warriors” miniatures sculpted by Nick Lund. It’s basically cops vs. gangers in the future, very Judge Dredd-ish.

I thought I was pretty familiar with all things Grenadier, but this one caught me by surprise. I’m a big fan of Grenadier and of Nick Lund, but I never saw this before. I never knew it existed. I’m not sure if this came out over here in the States or if it was only a European release.

It’s pretty much mint. The miniatures have never seen paint. In addition to them, it includes the rules, reference card, tokens and even dice. It even has a mail-in card for a subscription to the Grenadier Bulletin, as well as two copies of the  Bulletin, which seems to contain miniature previews, painting tips and scenarios for the Fantasy and Future Warriors lines. Cool!!

I feel guilty.

Oh, well.

Shocktober: a Project Postponed…

Some time ago I got my hands on a couple of boxes of Wargames Factory Shock Troopers. I had planned to make a proxy Imperial Guard army different from my Mordian Iron Guard, but having two Imperial Guard armies is just stupid, especially when I no longer play 40K. I decided I could use them for scenarios outside of the GW universe, or possibly as henchmen for pulp or supers gaming.

Originally, I planned on basing them on snow, inspired by an old friend’s 90’s era Valhallan Ice Warriors army. I scrapped that idea. I then thought I would paint them in dark colors reminiscent of the Injustice Superman’s security force, but I couldn’t find a color scheme I liked. My Mordians are already predominantly black, so I wanted a different color scheme.

As you can see, I tried several. I like none of these.

Then, by chance, I stumbled across an old blog post by Atom Smasher of Tabletop Minions fame. I really liked his color scheme, so I contacted him to ask him how he did it. Sadly, he was unable to remember. (Side note: this is why I’m glad I started writing down my paint recipes in a notebook.) This left me back at square one.

This month was to be the month in which I finally painted this “army”, as well as all the vehicles and support units I have collected over the years. It was to be called “Shocktober.” Brilliant, I know. But I  still have yet to decide on a color scheme for my Shock Troopers, so it’s once again getting pushed off.

Which leaves me with the question: what am I going to do for this month?

I’ll certainly finish the Dwarf King’s Quest, since I only have a few miniatures left to paint. Also, I’ve heard tell that there’s a Zombtober event being hosted on Brummie’s Wargaming Blog, and I could easily supply a zombie or two that has long awaited paint if I can wrangle an invitation. But I want to do something else…something on which I can say I’ve made significant progress by month’s end. I have several choices:

I could bite the bullet and clear out the side pile, which has grown since last I labored on it. That would basically free up some desk space while I complete a diverse set of miniatures that have been in various stages of paint and/or assembly for a long time (in some cases, years).

I could paint another old-school Grenadier box, those are always fun. I really enjoy revisiting these boxed sets, and I have quite a few.

No matter my current focus, I am always repainting Heroclix miniatures for use in my supers gaming. I could dedicate the whole month to that alone and clean out my freezer bin (where I keep my ‘clix that I need to rebase; the cold makes snapping them off the dials easy).

I could do another big project, like my Orc Warlord on Wyvern…something large-scale that will take up a lot of time and effort.

I could start work on another miniatures board game. Currently the only one I have unpainted is 3rd edition Space Hulk…pretty low on my priority list, to be honest.

Finally, I could always do some more work for Gaslands. I have plenty more cars to convert, and I need to get started on some scenery. I will most likely do this in addition to any miniatures painting this month. Also, I need to work on terrain more often, so this may give me the kick in the ass I need.

I guess we’ll see what happens. Suggestions are of course welcomed!

 

Gimme Fuel, Gimme Fire…

Hello all.

Regular blog visitors may wonder aloud, “Hey, Piper, where the hell is the conclusion to the Time Trap Super Mission Force campaign?”

It’s on its way. It has been delayed because I did something very bad. I started a new PS4 game that has sucked all my free time away. I’m addicted. My own personal Time Trap, if you will.

You may wonder what game I have started. It’s this one:

Yeah, that’s right. It’s Mad Fucking Max! It came out in 2015, but in my typical fashion I just started playing it now, in part because it was a free download on the Playstation Network a few months back.

How is the game? Pretty damn awesome. Driving and converting cars, blowing up more cars, killing lots of wasteland scavvys, eating dog food…it’s got it all. Hence the delay in posting the conclusion to the SMF campaign.

Not surprising, this video game is making me want to play Gaslands very much, indeed. Turns out next month I have a couple of long lost friends getting together at my place, so maybe I’ll finally get to play. I’m glad I got my Gaslands cars done back in April, as I already have a prior project commitment for the month of September. More on that later…

I’ll have that conclusion to Time Trap up this weekend. Promise.

A Brief Interlude…

A slight break from Forgotten Heroes to vent a bit.

I drop by Carrion Crow’s Buffet every couple of days to see what Jeremy is up to, which is usually something I find interesting. Today I discovered a post that irked me, and I was partway through leaving a comment when I realized my comment was long enough for a blog post. Not wanting to hijack his post (DO NOT hijack the Crow!), I decided to air my discontent here.

A few regular contributors to Jeremy’s blog have decided to retire from the blogging community entirely. As posted on the Buffet:

The reason for this is their utter dismay in the trend for a large majority of supposed ‘gamers’ to use their blogs as organs for their own self-aggrandisement, this desperate need to seek praise or have the most followers or likes or comments on their blogs, rather than actually playing games which, after all, is the purpose of buying these little men in the first place.

Ouch. Like many others, when I first read this, I felt personally targeted. Then I realized I’m not that important and I calmed down.

I don’t know these folks, other than reading the comments they have posted over at Carrion Crow’s blog, so I have no reason to believe that any decision they made was in any way related to my blog or anything I have ever done. (In fact, to think so would be somewhat paranoid and narcissistic of me, as for all I know they’ve never even been to Dead Dick’s Tavern. If they have, they’ve never left a comment, which, if the site traffic can be believed, can be said about many visitors here.) But I guess I’m guilty of the “self-aggrandizement” mentioned in that most of my posts nowadays are about stuff I’ve painted.

I don’t do this because I think I’m a painting virtuoso. I do it because I don’t get to play games very often at all, and this is my way of continuing to participate in my hobby. However limited gaming opportunities may be for me, I still have a massive lead pile that I can work on to relieve my stress and have fun. After 30+ years of painting and gaming, I still hope to improve; and I take much of my inspiration from blogs and forums where I can see and appreciate the efforts and ideas of others, give and receive encouragement and ask advice. I don’t know if anything I have ever posted here has ever inspired anyone, but if so then I am over-the-moon happy.

Why don’t I play more often? The simple truth is that I guess I’m just not motivated to anymore.

I’ll be as brief as possible: Most of my miniatures gaming was done in the mid-90’s to around 2003 or so, and it was based at my (then) Friendly Local Game Store. All of my wargaming was either Warhammer 40K or Warhammer Fantasy Battle. I knew of nothing else, and the store did not promote any other miniatures gaming. That place is gone, and my wargaming “buddies” have long since moved on. I have no idea where they are now.

I have a group of longtime close friends who I have played tabletop RPGs with over the years, but none of them are wargamers. We can’t even commit to a regular schedule to play RPGs anymore; it just became way too much effort to wrangle everyone’s schedule so that we could all meet and do something we supposedly enjoy.  Finding a date to play, even once a month, turned into a chore. Put simply, it shouldn’t be that hard for 5 adult men with similar work schedules, 3 of whom do not have any children, to get together and play a fucking game every once in a while without it being a huge dog and pony show every time. (My friends read this blog, and from time to time they may even leave a comment. They know this to be the truth, no matter how hard it is to read.)

A few years ago I bought a home. I am extremely fortunate in that in this home, I have a dedicated hobby space in my basement. With the help of my brother, who does not play any games at all, we built a gaming table. (Actually, he built it for me; I just bought the beer.) I thought for sure I would be gaming up a storm with my friends in no time. Sure, they came by a few times. But, not being wargamers, it fell to me to provide the miniatures, terrain, scenarios and rules. I did this, but there’s only so much time in the day. If I was in a wargaming group, for example, everyone would (presumably) have their own armies, and perhaps we could share terrain. When everything becomes one person’s responsibility, it gets expensive and feels more like an obligation than a hobby. If you’re the only one excited about a gaming project, then your excitement sours quickly.

I thought of skirmish gaming, or games where cash investment was relatively small, like War Rocket or Dreadball. Neither one really took root among my friends. Not being wargamers, they didn’t really want to spend the money on miniatures. The latest idea I’ve had is Gaslands, and I hope to be able to play that with some friends soon, although once again, the cars, terrain and table will be my responsibility.

Our last game we tried to play as a group was Imperial Assault. I bought the game and painted the miniatures. We had a great space to play. I figured even if we all couldn’t make it on a specific night, we could still manage to play a scenario or two and keep a campaign going. It fell apart 3 nights in, when it just became clear that it was too much hassle to get together. (To be fair, two of my friends live over an hour away from the rest of us. I can’t blame them if they didn’t feel it was worth the drive, especially if there was a noticeable lack of commitment among the group.)

I have posted After Action Reports on this blog, and will continue to do so. However, the sad truth is that I rarely game with others nowadays, so my AARs are solo games. I still have fun, but not as much as I would if my friends shared my wargaming interests. And I guess you may ask, why not find another FLGS? I could. But all of them around me are solely devoted in 40K or Age of Sigmar, neither of which I have the slightest interest in playing.

OK, I guess it wasn’t all that brief. Whatever.

Back to Dead Dick’s Tavern and Temporary Lodging: the name of my blog comes from one of the aforementioned RPGs that my group used to play. It was coined by one of the aforementioned friends, who graciously allowed me to use it when I decided to start a blog based on my miniatures hobby. I’m not promoting any product for my own profit or benefit on this blog, such as a rule set or line of miniatures (although I will certainly trumpet praises for anything I like). I do not participate in social media, either as The Angry Piper or as the real me. I do not have a “desperate need to seek praise,” either online or in the real world, whether for my hobby efforts or for anything else. I’m not trying to get likes or clicks, and most of the comments I receive about this blog are posted by people on other forums. I guess you could still make the argument that by posting pictures of my work on this blog I’m promoting myself, but I’m really trying to promote the hobby and interact with others who share my interests. It’s kind of like if I was hanging out at a pub and talking about football with the other guys at the bar, if only I gave a shit at all about football.

Like I said, I don’t know any of these folks that are bailing on all the miniatures blogs. But I’m saddened that they feel this way, as I enjoyed their comments (even if they were made elsewhere), and I feel like any loss of contributing voices in our hobby is a bad thing. This blog, and the blogs and forums I frequent, has introduced me to many gamers, painters and collectors from all over the world.

It’s hard for me to see that as a bad thing.

Monster Month (and Getting My Shit Together)

First up, the good news: May is Monster Month! Now that my Gaslands project is (somewhat) complete, I’ve decided to get back to my first love: fantasy miniatures. And to that end, I have decided it’s high time I got around to painting some good old-fashioned monsters!

With the arrival of Reaper Bones and other inexpensive miniatures like Nolzur’s Marvelous Minis, it’s easier than ever to get your hands on some large beasties for not a lot of cash. And for the most part, the sculpting is top-notch on these miniatures, whether sculpted by hand (Bones) or 3d designed (Nolzur’s). Some of the monsters I’ll be painting this month have been in my insanity pile for years, whereas some are relatively recent purchases. Some are metal, some are plastic or resin. Old school, new school; the point is, they’re all monsters, and they’re all getting painted this month!

Now, the less-fun news. A couple of months back, I reminisced about the early Grenadier miniatures that were my first steps into what would eventually become my wargaming hobby. If you missed that post, you can read it here (if so inclined). One thing  I wrote in that post has been on my mind ever since.

Here’s what I said: “…even if I were to (paint) one miniature every day for the rest of my life, I would likely never finish what I already own, never mind any future tempting purchases. A somewhat sobering and morbid thought, but true nonetheless.”

Guess what? It is true. And it is sure as hell sobering.

(Actually, what I wrote was about stripping and repainting old miniatures, not painting new ones, but that changes nothing. Between what I have that I would like to strip and repaint, and what I have that has never yet seen paint, the reality remains the same. It ain’t gonna happen in my lifetime.)

Like many gamers nowadays, I am of a certain age. I am not the oldest grognard wearing a “Keep Calm and Cthulhu Fhtagn” T shirt, but neither am I a youngster any more. I’m in my mid 40’s, and I’ve been gaming since I was 12, collecting and painting miniatures since I was 13 or so. While mid-40’s is hardly old, especially considering the well-known and often-discussed “greying of the hobby”;  and although I’m reasonably healthy at the moment (knock wood), I have no illusions about my life.  In addition to other vices (like indolence), I really like scotch and gin, and I’ve liked them for many a long year now. The sad truth is that I have a lot of lead, both painted and unpainted; and a lot of half-started and wish-list projects I’m simply not going to ever complete.

As I’ve stated elsewhere in this blog, the last big gaming convention I attended was Gen Con in 2012. In addition to a comprehensive review of the convention, that post includes a list of all the stuff I bought when I was there. I knew buying most of that crap was a mistake as soon as I got back home. Most of it is still sitting right here in the original packages. I haven’t painted or used most of it, and it doesn’t look like I ever will.

Herein lies a problem faced by many wargamers: Let’s say you drop dead. What happens to your stuff? Many wargamers would naturally pass their armies on to the next generation, assuming their children had any interest in such things. I don’t have kids, and likely (and hopefully) never will. So what then?

It goes without saying that it becomes a problem for those we leave behind. Someone (or, if you’re lucky, several someones) who probably doesn’t need any more to deal with while grieving your death, as it may make them reach the “anger” stage of grief much faster. In my case, it’s not just my painted miniatures and the insanity pile that would be left behind. (That link leads to a description of my insanity pile that is outdated by several years. Like Scrooge, I have labored on it since.) It’s also the thousands of books and comics that I have amassed in almost four decades of collecting. All this stuff is going to land squarely in the lap of people who may love me, but may not necessarily love my hobbies and want to deal with 30 plus years of accumulated academia, esoterica, and plain-old geekery after my death.

It’s time to get real, and prioritize what I can realistically keep and what I should just bid a fond farewell to. And like many gamers, I need to STOP BUYING NEW STUFF. Not just new stuff, but old “new-to-me” stuff too, no matter how great a deal it is. I have to start saying no.

To this end, I’ve come up with an action plan.

Part 1: As a way to motivate myself to shrink the lead pile, I’m stealing an idea I saw on fellow TMPer Oiler72’s blog: the lead mountain progress total. With every post, Oiler keeps track of the number of miniatures he’s painted vs. the number of new miniatures he’s purchased, for a plus or minus overall progress total. I’m doing that, starting with my next post. I’m not about to count what I already have (that would make me mental). But whatever the starting point number may be, it should be easy to track whether I’m up or down relative to it if I keep logging painted vs. purchased.

(Note: this is for miniatures only. I do not consider terrain projects or things like Gaslands conversions, which are technically not miniatures, to be any progress towards adding to or shrinking the lead mountain.)

Part 2: I need to narrow my interests. I need to decide what games I’m going to focus on and what projects I can realistically complete. I need to look at the stuff I already have, and decide, once and for all, whether to keep it or get rid of something I know I’m never going to paint and/or play with. Is it worth the investment in time and/or money? If not: adios, muchacho. When deciding what to keep, I should consider whether it can be used in multiple games or whether it will only be used in one system; for example, unpainted police miniatures can be used for zombie, pulp, supers or any other modern game, whereas pirates can pretty much only be used as pirates.

Example: Wow, those Firestorm Armada ships look really fucking cool! Should I keep them? Let’s see:

  1. I’m never going to find anyone else near me who plays Firestorm Armada,
  2. Spartan Games went out of business, which means the game is no longer supported,
  3. While I could conceivably use the ships for other games, I don’t have any other space games except for War Rocket and X-Wing, neither of which match the theme or scale,
  4. I don’t want to buy any more space games,
  5. I have way too much other stuff to paint.

So should I keep them? Sounds like a big fat NO.

Firestorm Armada was easy. I have many other games/miniatures to consider, and many miles to go before I sleep.

 

“Yesterday’s Lead”

It seems I took the month of January off from blogging, quite accidentally. For Christmas I was gifted with Mass Effect: Andromeda for PS4. It was released back in March of last year, but I’m not the kind of (video) gamer that needs to get a game as soon as it’s released. Thus I tend to spend less money on video games overall, as I can wait until the price drops. I am a huge fan of the Mass Effect series, and although this latest game was (unfairly, IMO) derided,  at least in comparison to the previous trilogy, it has accounted for my free time throughout January.

Anyway, it’s nice to be back.

I rarely pick up Wargames, Soldiers & Strategy magazine these days. Although it’s a fine publication, it’s not for me, as it is primarily geared towards the historical wargamer, and even casual visitors to this site will know I don’t fall into that category. The other day I found myself at my newsagent (see what I did there? I used a British term) by complete happenstance ( I was purchasing coffee and donuts for a work meeting at the Dunkin’ Donuts next door), and, since the latest issue of Miniature Wargames magazine hadn’t arrived yet, I gave in to whimsy and purchased WS&S #92. As expected, it had little to interest me as far as gaming goes. I am unfamiliar with most of the historical periods and battles covered throughout the issue. But what issue #92 did have was a worthy article by the great Rick Priestly, entitled “Time, Tide and Yesterday’s Lead.”

You might think Mr. Priestly waxes nostalgic for the early days of Citadel and Warhammer miniatures, but he quickly sets the record straight. Despite his involvement in Warhammer’s development, his particular enthusiasm is the Minifigs line of the 70’s, as those are what led him down the garden path to wargaming.

I must confess that since I live in the United States and I was born a good decade or so after Mr. Priestly, I am unfamiliar with Minifigs. Like so many others, I started gaming through Dungeons & Dragons, circa 1983 or so. I’m pretty sure I got the red box for my 10th birthday and it took me a year or two to start running “The Keep on the Borderlands.” I never played a miniature wargame until I was in college in the early 90’s. Predictably, my first introduction came through Warhammer 40K, then quickly moved to WFB. But I had already been collecting and painting miniatures before then. Despite all my failed attempts to introduce them into my roleplaying games, I found them really cool (an obviously still do). I certainly share nostalgic feelings for the miniatures that got me started down my own path, some 35 years ago. And those miniatures, primarily, are Grenadier and Ral Partha fantasy figures.

The first set of miniatures I ever bought was the often-reissued Grenadier Tomb of Spells set. It’s the second one down in the left column. Starting from the top left and continuing clockwise, we have Specialists, Hobgoblins, a Dragon Lords set that once included paints, Thieves, Denizens of the Swamp, Orc’s Lair, and Wizards. The Wizards set was the second set of miniatures I ever bought, and I repainted the set a couple of years ago. You can see the results here, if so inclined.

With the arrival of AD&D 2nd Edition, TSR started packaging miniatures under their own name. The above sets are examples of this era. I bought the Marvel Super Heroes and Dragonlance sets when they came out, and a friend gave me the Magic-Users set long ago. The remaining sets were all recent eBay acquisitions.

I probably paid too much for the Indiana Jones set (it’s rare). I paid less than I thought I would for the Star Frontiers and other AD&D sets, but again, probably more than I should have considering the quality. I’ve said this elsewhere: this era of miniature manufacture leaves a lot to be desired. The sculpting is pretty sub-par across the board. Scale is pretty much an afterthought, even between models within the same set (Star Frontiers is by far the WORST for this). I have been painting some of the Marvel miniatures for use in my supers gaming alongside Heroclix models, which should give you a idea of how random the scale is. Some are compatible with Clix models while some are on the small side of 25mm. To top it off, I have no idea what metal was used to cast this line of miniatures, but for some reason, they do not take paint well. Prior to sealing them, even casual handling can cause the paint to rub off, which is kind of a pain during the painting process.

The last of my old sets are above. The Grenadier Secret Agents set is really good, containing lots of mercs and soldiers for use with Top Secret or any other skirmish wargame. Grenadier released two sets of these. I know I had both at one time, but I can’t remember what happened to the other set. (As an aside, the box art above was painted by famous Grimjack artist Flint Henry!) Below them is an exceptional set of ninja by Ral Partha. I recently bought a second set, because as everyone knows, you can never have enough ninja. The bottom row contains dragon models; a Ral Partha T’Char (one of the best dragons produced, IMO) and a couple of Julie Guthrie Grenadier Dragons. I painted up her Red Dragon a while back. You can see it here.

Nostalgia, as Mr. Priestly aptly observes, exerts a powerful force that drives one from affection for times gone by to collector’s obsession. All of the above boxed sets were purchased either on eBay or at a flea market over the last couple of years. With the exception of the Skeleton King’s chariot (top right), all these sets are complete and pristine. (I even managed to replace the 54mm Batman set with one that included a Joker this time.) The DC Heroes sets were a real find at $10 apiece, all bare metal! I painted up the 54mm Batman a few years ago, and recently painted the Grenadier Halfling set above. Batman is here; the Halflings are here.

Which brings me to painting, or rather, repainting. In his article, Mr. Priestly mentions that most Minifigs of the time were likely “favored with a hefty coat of Humbrol Enamel…and then gloss varnished to within an inch of their little metal lives.” Again, I can relate. Here in the States, Testors enamels were the model paints of choice, and I laquered many a miniature in them before “discovering” acrylics right around the time I started playing 40K. Prior to that, every miniature I painted, including many from the sets above, were done with Testors enamels and gloss coat. I shudder to look at them now, but if you’d like to see some before and after shots, look no further than here.

The question then becomes “To strip and repaint, or not to strip and repaint? I am a big advocate of repainting. I’m not the best painter in the world (not even close), but I am exponentially better than I was 35 years ago. I thoroughly enjoyed revisiting the old miniatures I have repainted recently, and I think they are the better for it. But, if even if I were to strip and repaint one miniature every day for the rest of my life, I would likely never finish what I already own, never mind any future tempting purchases. A somewhat sobering and morbid thought, but true nonetheless.

What do you think? Do you get dewey-eyed for a certain manufacturer or era of miniatures? Do you advocate repainting, or are you content with (and perhaps comforted by) viewing your early efforts for what they are?

 

Julie Newmar

 

Like many of you, I often have things playing in the background while I’m painting. Sometimes it’s YouTube videos. Sometimes it’s Old Time Radio programs (Gunsmoke and Rocky Jordan are my favorites).

Sometimes it’s other stuff.

The person who loves me most in the world got me the entire Tales of the Gold Monkey DVD set for Christmas. I just finished watching it while painting dwarfs.

Now, I’ve moved on to the Batman TV series. I bought this for myself a few months back.

It should be said that I was born about 7 years after this show aired on TV. So, my familiarity with Adam West’s Batman was mainly gained through my viewing of the series in reruns as a child. In other words, when you’re 6-7 years old, the camp is lost on you and Batman is cool.

Now, I am an adult. And I am a huge Batman and comic book fan. So watching the old TV series makes me laugh. A lot.

One thing that doesn’t make me laugh, though, is Julie Newmar. Holy crap on toast. She is unbelievably hot. Not even really my type.

But damn.

Just…damn.

Rebasing and Repainting Heroclix

I own a lot of Heroclix miniatures, but I don’t play Heroclix. Instead I use them with my favorite Superhero rules system, Supersystem 3.  I use Heroclix miniatures because I game with established Marvel and DC comics characters rather than creating my own heroes. (Until recently, there was a terrific online  archive of SS3 stats for Marvel and DC Heroes, but that seems to have disappeared. Bummer.) I never liked the Heroclix system. The dials really annoy me, and it doesn’t seem right that heroes gain and lose powers as the dials get clicked.  For example: I think Superman should be able to use his heat vision whenever he wants to fry something, not be limited as to when he can use it based on how much damage he’s taken.

There are a lot of companies making superhero miniatures in 28mm. I would get into some of them, but my fellow supers enthusiast from across the Atlantic, Carrion Crow, has already done that comprehensively over at his blog, and there’s really nothing I can add. (Incidentally, Carrion Crow has done a bunch of articles on converting Heroclix that are well worth the read, as they’re quite inspirational and really show the versatility of these miniatures, even for games outside the Supers genre.)

So why use Heroclix? The answers should be obvious, but…

  • Heroclix have been around for almost 15 years. The range is vast, and chances are you can find a clix model for almost any hero in the Marvel or DC Universe at this point. Most characters, in fact, have multiple sculpts and/or versions.
  • As you will soon see, Heroclix are easy to repaint and rebase (and convert, should you wish to do so).
  • With the exception of some promos and unique figures, most Heroclix models are cheap and easily obtainable. Online retailers such as Miniature Market and Troll and Toad offer a large selection of secondary market singles. eBay is a good place to pick up singles and lots, and don’t underestimate your local Craigslist listings! I picked up a lot of clix on Craigslist.
  • Many Heroclix models can be used for games outside the Supers genre. Thugs, criminals, aliens, cops, and military clix can all be adapted to other games such as pulp, horror or sci-fi, to name but a few. And don’t forget there were several sets of “Horrorclix” as well. Some are tough to find nowadays, but they’re every bit as useful across genres.
  • You can use Heroclix for other games without doing a thing to them, if that’s your preference. They come pre-painted and if you can overlook the dials, they’re ready to go out of the box. Convenient.

The quality of the sculpting and the factory paint jobs seem to have an inverse relationship over the years, at least in my opinion. In the beginning, the sculpting seemed to be generally ok, while the factory paint jobs bordered on the atrocious. As the years and releases accumulated, it seems the reverse is now true. Scale, especially when compared to the earlier releases, is disproportionate. But the paint jobs are generally better.

Still, they’re not good enough for me, so what follows is a tutorial of sorts on working with Heroclix, specifically rebasing and repainting them. I will say in passing that converting Heroclix is a breeze, as they’re made of fairly soft plastic, so weapon/head swaps are easy. (Again, if conversions are your thing, I highly recommend Carrion Crow’s Buffet over in the sidebar, as well as Dick Garrison’s Rantings from Under the Wargames Table.)

Rebasing Heroclix

Base Designs

Heroclix bases have changed over the years. Above you can see the three types of bases. On the left is the original design, in the middle is the original “flying” base design, and on the right is the current design.  A few words about each:

Original clix came with a different-colored ring on the base, denoting the experience level of the model (Yellow=Rookie, Blue=Experienced, and Red=Veteran). This made a difference in the Heroclix points cost for including the model on your team. (A more experienced version of a hero cost more points.) Silver or other colored rings denote unique, promo, or special versions of heroes and villains. Some of these can get quite expensive to purchase on the secondary market, although many, especially from the older sets, have come down a lot in price.

Generally speaking, a more experienced version of a model costs more money on the secondary market, but this isn’t always the case. Regardless, many of these miniatures used the exact same sculpt regardless of experience level (see above) which is great news for those of us who don’t use them for Heroclix, as any version will do. So, just buy the least-expensive version available!

Flying bases come in two varieties, shown above. As you can see, the Human Torch model sits on a plastic disc that fits over the top of the flying base. In contrast, the Green Lantern model has a peg on his foot that fits into the flying base. For whatever reason, flying bases no longer exist in the latest Heroclix sets, and even models that fly are sculpted on the ground, like Ms. Marvel above. I only rebase the flight stands in the “peg-leg” cases like Green Lantern. When rebasing models such as the Human Torch, I pop them off the plastic discs and rebase them without flight stand. (That’s my preference, but YMMV).

The newer bases are bigger and blockier, and have no color rings denoting experience levels (something else they decided to do away with, it seems). Fair warning if you plan on rebasing miniatures on these bases: they are MUCH harder to work with than the earlier colored bases. models are now sculpted onto a plastic crescent, and it’s often easier to remove the crescent from the dial than to remove the model from the crescent.

Rebasing Technique

There are several ways you can remove a Clix model from its dial. First is brute force, which I don’t recommend. Bigger models, such as the Hulk above, can be wrested off the dial without much worry of damaging the model, but why risk it?

The second way is by using a hobby saw or Dremel to saw the figure off the dial. Again, I don’t recommend this as at high cutting speeds, the plastic will melt. This stinks, and can also alter the shape of the model’s feet.

The best method I have found to remove a Heroclix model from its base is the following. First, throw the model (or the flight stand) in the freezer for at least an hour. This makes the plastic brittle. Then, remove it from the dial with a pair of nippy cutters. If you go slow enough, it should pop right off with no problem. Note that clix models with thin legs are vulnerable to snapping even if this method is used, particularly if you don’t take the time to cut slowly. One good thing about Clix, however, is even if they snap, the break is usually clean enough that you can heal it with some superglue. That was the case with the rebased and repainted Judge Dredd model above, and you can’t tell the difference now.

Rebasing Choices

Once you have the model off the dial, it’s up to you what kind of base you want to put it on. I find that Heroclix adhere readily to resin bases with superglue, but you may want to take the added steps of drilling and pinning in order to secure a firm transplant. The Dr. Strange model is based on an old metal RAFM fantasy base. He’s a good example of a transplanted peg-mounted flying base.  Electro is glued to a Micro Arts Studio Tech Base. Power Man is based on an Armorcast Urban Base, while Iceman is based on a piece of MDF, snow-flocked and enhanced by me.

Again, the choice to rebase or not depends on how much you hate the dials. I loathe them, but I’ll still use Clix models on the dial in a pinch. If you want to see an example of an AAR using rebased an repainted Clix (as well as other models), check one out here. If you want to see a Supersystem 3 game using unaltered Clix, look here. I think the first game looks better, but both were a blast regardless.

Repainting

As I said before, it’s no secret to anyone with eyes that Clix models generally have poor paint jobs, especially the early releases. As you can see in the picture above, repainting a Clix model really achieves some dramatic results over the factory paint job, and repainting is a surprisingly easy and often fast option for those who can’t abide poorly painted figures (like me). Above is a before and after comparison. Although not a true before and after, as they are different figures, you can see what a factory painted miniature looks compared to one I’ve repainted. The one on the left is a new “Superman Robot”, which I repainted and rebased to be a perfectly adequate Superman. The one on the right is Marvel’s Beetle. I added highlights rather than a giving him a full repaint.

Step 1: To strip or not to strip?

While it’s easy enough to strip metal miniatures, plastic miniatures such as Heroclix pose a problem, as the chemicals used on metal miniatures will most likely melt plastic. There are many threads on the net regarding stripping plastic miniatures and the best way to do so. Some say Simple Green is the way to go, as it’s non-caustic and won’t melt your plastic miniatures into goo. I haven’t tried it, so I can’t speak to its effectiveness. In fact, I don’t strip Heroclix miniatures at all!

Step 2: Priming and painting

Since I don’t strip my Clix, I have no need to prime them. The factory paint job is perfectly fine as a first coat. Although some of the early Clix models are so heavily painted that you may find subsequent coats obscure detail, this is usually a problem with individual models and is easily remedied by simply using another figure.

In many cases, repainting a Heroclix model is merely a matter of adding highlights rather than starting from scratch. This Northstar miniature was painted with highlights only. In contrast, the green on Iron fist was originally red (it was the only version of him I had), so I needed to paint a dark green basecoat on and highlight from there. Captain America was originally a much lighter blue. I repainted him a darker blue and highlighted upwards.

These criminals and henchmen were completely repainted to give them some variety.

In the above picture, the Thing was given a black wash over his original paint, and then highlights of orange. In addition, I trimmed his eyes because they were way too big on the original paint job. Radioactive Man was repainted a darker basecoat and highlighted upwards, much like Captain America.

Step 3: Going fast

If all you’re doing is highlighting the existing paint job, you can blow through repaints in record time and still enjoy quality results. But here is another tip to speed-painting Clix:

Heroclix generally use the same paint shades, as seen in the picture above. If you want to repaint a lot of Clix all at once, it makes sense to grab a handful of miniatures that use the same colors and do them in batches. Of course, if you need specific heroes and villains, this may not be an option in the short term. But, if you’re planning a game down the road, you may want to paint some miniatures you may not have a use for immediately simply because you’re painting similar colors on the miniatures you do need. For example, even though I have no immediate plans for Superman, I painted him at the same time as Captain America and the Fixer because they use the same colors. Neat, huh?

I plan on doing more Supersystem gaming in the near future, so watch this space for more Clix repaints and AARs!

The Demise of a Campaign

I recently made the decision to pull the plug on my AD&D campaign after several game-free months. It was not as hard as I thought it would be. But it still sucks.

Some quick background: I got the idea for the campaign a few years back. Get my friends to re-create their favorite all-time character for AD&D 3.5, start at 1st level and go. I decided to keep it light and focus on the characters, so I created a world all my own and dumped them in it. It was to be a fairytale-themed game, where familiar characters and situations from classic fairytales-both Mother Goose and Brothers Grimm-often made appearances. I came up with a basic plot: an evil wizard places a curse of eternal darkness on the kingdom, and refuses to lift it unless the princess marries him. The only way he can be stopped is to gather ten special gems with divine properties, scattered all over the world. The characters have a year and a day to lift the curse.

Of course, in truth, the characters have as long as they need to lift the curse. I figured we’d just play the campaign out and once they got all the gems, we’d have the final confrontation. Kind of like in any video game RPG.

Like I said, I wanted to focus primarily on the characters. Each had a story to tell, and truth be told, I wanted the players to care more about them than they normally would, since these are their “favorite” characters. And I wanted to use miniatures, since I had never really used them successfully in a rpg before.

We played the game for a few years and we all seemed to have fun. But we never got very far in the overall story, because our game sessions grew farther and farther apart. In my opinion, here are two reasons I feel the campaign ultimately failed:

1. Too many players: I play with four other guys, all good friends of mine. We’re all around the same age: early forties. Some us have families, some of us don’t. You would think for a game like AD&D, a four-character party would be just about right. And it is. But the simple truth is that coordinating the schedules of five adult men should not be as hard as it has been. It seems that there are nights when 3-4 of us can get together, but the nights when all 5 of us were available and ready to play were rare, even when we attempted to stick to a rigid schedule planned well in advance. Ultimately, I was running the game, and I decided that unless all of us were available, I wouldn’t run my campaign. I wanted all my players in order to run the game, because I wanted all the characters there for the story.

2. Miniatures are a bitch: especially when you’re the only one buying and painting all of them. I look at all the miniatures I purchased over the last 2-3 years, and at least half of them were bought solely for this game. The expense is not the issue…it’s the time I needed to devote to painting. I chose some monsters I already had (like GW Orcs and Goblins, of which I had an entire WFB army) for the first leg of the campaign, which allowed me to paint miniatures I would need for down the road. The theory was that by the time we got to a particular point in the campaign, the miniatures would be ready. Of course it didn’t work out that way. Real life gets in the way of painting, too; and I needed to take a couple of brief hiatuses from running the game in order to catch up on the painting. In the meantime, someone else would run something. Even though using the miniatures was fun, the amount of time needed to buy and paint them took up a lot of time we could have been playing. And I don’t know about you, but when I HAVE to paint something, it seems like work and takes a lot of the joy out of painting. (I’d rather paint those Wargames Factory Greatcoats, but I need the three gnome NPCs the players are going to meet, as well as the Elven Swordmaster they’re going to encounter and the Otyugh they’re going to fight, all by Saturday night. This happened a lot.)

By the time I pulled the plug last month, we hadn’t played as a complete group since early November. Granted, the holidays are bad; but we always managed before. In addition I hadn’t painted one miniature since early December. Partly that’s because I got obsessed with Batman: Arkham City and played that until my fingers bled. But I stopped playing that in January and I didn’t return to painting until last week, mainly because I just didn’t feel like it.

I think the reality of our gaming situation is that we can no longer seem to commit to a long-term game as a group. Sure, we can play one-shots or short 2-3 session games, but the days of a long campaign in any rpg system seem to be behind us. That makes me sad. If you asked any one of us, we would all say we would like to play more. We all miss those weekly gaming sessions when we were in high school or college, but that’s just not us anymore. I guess its better-for our group, at least- to game when we can with whoever can make it, and play whatever we can; whether it’s miniatures skirmish, published adventures with pre-generated characters, or just a quick one-off here and there.

It’s better than not playing at all, right?