Star Trek Adventures: The Big Sleep Part 2

The away team beams back up to the Adventure, which breaks orbit around New Coriolanus to investigate the strange object detected on the fringes of the system. On the viewscreen, the object is revealed to be a featureless cylinder (I know what you’re thinking, but that’s where the similarities end), roughly 2 km long by 1.2 km in diameter. It is moving quite rapidly, but is not moving at warp. The cylinder is rotating around its central axis. Its present course and speed will take it into orbit around New Coriolanus in 3 standard days.

Hails to the object are unanswered. Scans reveal it is hollow; spinning at a rate of .86 rotations per minute, with a rim velocity of 104 m/s. This would, theoretically, create artificial gravity inside the object approximate to standard Earth gravity. The method of propulsion is unknown. There are no readings that would indicate atomic, ion or chemical engines; and, although moving fast, the object is not moving at warp. There are no life signs detected inside.

Commander Logan forms an away team to investigate, consisting of Commander Fulexian (Science Officer) and Lieutenant Commander Suvak (Chief Engineer); accompanied by two supporting characters: Chief Specialist J’zhara (Engineering) and Ensign Mara Tamral (Medical Officer). Commander Logan remains aboard the Adventure to assist Captain Boardman. Lieutenant Beta likewise remains at the helm. The away team brings along a mass spectrometer in addition to their tricorders, to better evaluate and analyze any samples taken from the mysterious object.

The team beams aboard, arriving inside to find themselves in a long, featureless corridor. Tricorder scans reveal that the vast emptiness of the interior of the cylinder is above them. They are traversing the interior surface of the object. It is eerily silent and completely dark. There is no hum of machinery, no vibration of engine operation to be felt. The crew’s voices do not echo, as would be expected. The walls, floors and ceilings have no adornment or markings on them at all, and are made of an unknown metal. The corridor they occupy seems to tun the entire length of the cylinder, with many branching and intersecting passages. Exploring them would take months.

While the team gets it bearings, Suvak, a Vulcan, and Ensign Tamral, a Betazoid, both feel that they are not alone. Despite their tricorders registering no life signs aboard, the two officers can feel the presence of many consciousnesses, utterly alien and incomprehensible.

Meanwhile, outside the strange object, a new arrival to the system drops out of warp. A D’Kora-class Ferengi Marauder, the Prized Possession, hails the Adventure. Appearing onscreen is the huge face of a Ferengi, who identifies himself as Daimon Nogrix. Nogrix claims “sole and proprietary salvage rights to the…object” under the Ferengi Salvage Code. This allows him to take possession of any abandoned property. He discovered this “thing” several days ago and staked a claim to it then, but “circumstances developed” he had to leave the area. Now, he has returned, and he wants his property.

Technically, it’s not the captain’s responsibility to determine what is and isn’t abandoned property, or to regulate trade agreements; but Captain Boardman (played by Zach in this particular scene, as his primary character, Suvak, is aboard the object) immediately denies the Ferengi claim without so much as a hearing.

Predictably, this angers Nogrix. He claims to be “very important” in the Ferengi government, and implies that dire consequences, perhaps of a career-ending or diplomatic incident-causing nature, may result if the crew doesn’t show him proper respect and honor his claim.

Meanwhile, the away team continues to investigate the vast interior of the object. They can find no door, hatch, or means of ingress to the main area of the cylinder; and every passage seems to defy tricorder mapping. They discover that parts of the outer cylinder seem to be spinning at different speeds, which results in corridors shifting and changing constantly.

(In game terms, this investigation is an Extended Task; a series of skill checks that build a number of successes in order to complete a work track. The characters’ success rate is dictated by the difficulty of the task and opposed by a certain amount of resistance, which removes successes, costing more time. A good analogy would be to equate the work track with hit points and resistance with armor; each success removes a hit point, while each level of resistance (armor) prevents a success.)

Commander Fulexian continues to scan the interior using his tricorder, assisted by Chief Specialist J’zhara. Meanwhile, Suvak tries a different approach. Assisted by Ensign Tamral, they attempt to navigate their way around by telepathically “following” the consciousnesses they both can feel. The combination of both methods yields results. About an hour later, they discover the faint outline of a hatch in the ceiling. If accessed, this would presumably lead further towards the center of the cylinder.

Aboard the Adventure, Lieutenant Beta reports that ship sensors are detecting more arrivals to the system: three Cardassian Galor-class cruisers entering at high warp, making a beeline for the Prized Possession. Damon Nogrix hails the Adventure, and demands that Captain Boardman assist him in protecting his property from the Cardassian interlopers. Before Boardman can reply, the commander of the Cardassian squadron, Gul Drazel, hails the Adventure. He states plainly that he intends to destroy the Ferengi vessel in retaliation for a previous attack. He further states the “object” is the property of the Cardassian Union, and that the Ferengi stole it after the Cardassians staked their claim. Gul Drazel warns Captain Boardman not to interfere before terminating communications and adopting an attack formation.

Back aboard the mysterious object, Commander Fulexian attempts to access the hatch by finding its operating mechanism. Before he can, the crew hears sounds indicating new arrivals to the interior: a Ferengi salvage team taking up positions in intersecting corridors, setting up a crossfire. None of the away team are security personnel; and they are very much outgunned (especially since I spent some Threat to increase the number of Ferengi). It’s not looking good…

3 thoughts on “Star Trek Adventures: The Big Sleep Part 2

  1. dick garrison

    Now it’s all starting to kick off! (as we say in Britain).

    Have you already played out the next instalment or is that for your next session?

    Cheers Roger.

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