Star Trek Adventures: The Big Sleep Conclusion

After a brief hiatus to play some D&D 5th edition, I have started up my Star Trek Adventures campaign again. While preparing to document the continuing adventures of the U.S.S. Adventure, I realized I had left the story hanging several months ago, and never returned to it. Sure enough, in my unpublished WordPress posts, there was this account of our last gaming session: the end of the “Shakedown Cruise” of the U.S.S. Adventure, The Big Sleep: Conclusion. If you need a recap, the story immediately preceding this can be found here.

So, to resume:

Aboard the alien cylinder, Commander Fulexian was losing his patience. Despite his best efforts, the hatch to the interior of the object remained inaccessible. To make matters worse, the Cardassian boarding party was on its way to the away team’s location. Soon they would be trapped between them and the hatch. The Andorian was the Adventure’s science officer, not security chief; but even he could see that this was not a strategically advantageous position to maintain.

He ordered the team withdraw to avoid contact with the Cardassians. They would likely have no more luck accessing the hatch than he had, anyway. The Cardassians pursued the away team, pausing just long enough to vaporize the helpless Ferengi salvage crew in retaliation for the attack on their ship, when a stroke of luck occurred: the outer walls of the cylinder shifted suddenly, cutting of the Cardassians from the away team. With a little more room to breathe, Fulexian ordered his team to resume their exploration.

Meanwhile, aboard the Adventure, Lieutenant Beta informed Commander (now Acting-Captain) Logan that the Cardassians had some reinforcements on the way…three Hideki-class cruisers were entering the system, course uncertain but probably bound for the cylinder. The odds were changing, and Logan knew she needed to protect the science outpost as her primary duty. She ordered Beta to lay in a course to intercept the Sindral before Gul Drazel could reach New Coriolanus.

The conflict was swift and decisive. Gul Drazel was not inclined to further discussion, especially since once the Adventure gave chase, the Ferengi took the opportunity to destroy the helpless Cardassian ship. The Sindral fired on the Adventure, but the shields held. In response, Lieutenant Commander Pak targeted the Sindral’s weapons and engines with the phaser arrays. The shots blew through the Cardassian shields, disabling the vessel and leaving it adrift. Commander Logan berated Daimon Nogrix (who had returned to the bridge) for the cowardly actions of his crew and banished him from the bridge once again, while the crew of the Adventure took the brief respite to restore power and repair the shields before the Cardassian reinforcements arrived.

It was then that Lieutenant Beta informed Commander Logan that there was another Cardassian vessel on a course to the system, Legate Jabrel’s ship: the Ma’bran, a Keldon-class destroyer, bigger and more heavily-armed than the Sindral. To make matters worse, some kind of dimensional disturbance was forming several million kilometers away from the cylinder’s present position, directly in its path.

Aboard the cylinder, the away team discovered a strange anomaly of thier own. There was some kind of portal opening in the very corridor they were presently exploring. Wasting no time, and in accordance with his value “Defeat Ignorance”, Commander Fulexian ordered the away team through the portal. They arrived in the vast expanse of the interior of the cylinder, somehow separated from where they were by a dimensional barrier.

The away team found themselves surrounded by crisscrossing lattices and struts containing row upon row of smooth, ovular pods made from the same alien metal that seemed to defy tricorder classification. Although there were no life signs present, both Lieutenant Suvak and Ensign Tamral could sense the pervasive presence of a great many consciousnesses, all utterly alien and incomprehensible. Scans of the pods revealed there was indeed organic matter inside; but matter that showed no signs of life or decomposition. After several more scanning attempts, they were able to determine the pods contained vaguely humanoid forms, roughly 2.5 meters tall, with long limbs and featureless faces.

There was no power to any of the pods; or indeed, to anything in the cylinder, so far as they could tell. If these were stasis pods, they were not being maintained by any conventional means. The away team was metaphorically and literally in the dark.

Repeated attempts to reach the collective consciousness, either telepathically or empathically, had failed. Commander Fulexian, thoroughly frustrated, made the decision to open one of the pods, heedless of the possible consequences or ramifications. He simply had to know…

Meanwhile, the Adventure’s readings of the alien cylinder showed something alarming: it was beginning to accelerate, heading straight towards the now fully-formed dimensional rift. It would pass through it in a little under ten minutes, taking the entire away team with it unless Commander Logan could get them back aboard Adventure in time. The Sindral was disabled, and the Prized Possession was soon to have its hands full with the Cardassian reinforcements. For the time being, New Coriolanus was out of danger. She ordered the Adventure to close with the cylinder and beam the away team back, once they were in transporter range.

“Open it up,” ordered Commander Fulexian. The rest of the away team exchanged glances.

“But, sir…” protested Ensign Tamral, “we don’t have enough information..”

“I said open it!” yelled Fulexian, his Andorian antennae quivering. But before anyone could do anything, the entire away team was beamed back aboard Adventure to be met by the smiling face of Transporter Chief O’Malley.

“I got ’em, Commander..er, I mean, Captain,” said O’Malley.

“Good news,” said Logan. “Away team, report to your posts.”

The away team filed out of the transporter room. All except Commander Fulexian. He pulled his phaser and shot O’Malley, stunning the hapless transporter chief. Then he hurriedly set the transporter controls to beam himself back aboard the cylinder.

He had to know.

By the time Commander Logan got word of Fulexian’s actions, it was too late. Defying physics and logic; and seemingly without any known propulsion system; the cylinder accelerated to warp speed and entered the rift. It closed seconds later, taking both the alien cylinder and Chief Science Officer Shazak Fulexian with it.

All that was left was to mop up. Daimon Nogrix was beamed back aboard his ship, the Prized Possession. Since there was no profit to be had now that the alien cylinder was gone, and since he was soon to be facing three Cardassian corvettes and a Keldon-class destroyer on his own (Commander Logan made it clear he could expect no further assistance from the Adventure), he made the tactical decision to withdraw, vowing to report the actions of Captain Boardman and Commander Logan to his government. Legate Jabrel’s ship, the Ma’bren, went to the aid of Gul Drazel’s ship, the Sindral; while the three corvettes pursued the Ferengi. The Adventure took up a protective position around New Coriolanus, warily watching the Cardassians; but once repairs were complete, the Cardassians left the system without a word. Strange.

The Adventure remained in orbit around New Coriolanus until a small detachment of Federation ships arrived. These ships would maintain a presence in the system to ensure the Cardassians didn’t return. With the safety of the science outpost sorted, Commander Logan ordered the Adventure to break orbit and return to Outpost 51.

She was not looking forward to making her report…

5 thoughts on “Star Trek Adventures: The Big Sleep Conclusion

  1. Dave Stone

    Great conclusion to the adventure Keith, with so many unanswered questions I can see more adventures generating from here, what are the Cardassians up to ?, where did the cylinder go and what were in those pods ? Why are Andolorians so aggressive ? and many more.
    Look forward to reading more, when you get the chance to play them

    1. The Angry Piper Post author

      Playing tonight as a matter of fact, Dave. Hope to have more soon! As far as the Andorian; he was played by one of my oldest friends who has little patience for Star Trek. He’s a real-life scientist who wanted to play the science officer; but immediately resorted to trying to open the hatch by blasting through it. When he and his away team were unexpectedly beamed off the ship just as he was about to open the pod, it was one of the funniest moments of the entire campaign. It also elevated Chief O’Malley, a supporting character and Celtic transporter chief stereotype, to now-legendary status.

Comments are closed.