Another month gone, and little to show for it, hobby-wise. My attention has been focused elsewhere lately, which is why you have not seen hide nor hair of me here or on other blogs this month. I’m hoping to get back into rotation soon and maybe even resume some paint -hangs on the Discord server.
This month, a select few elites (including myself) in the hobby community got early access to a bespoke ogre miniature sculpted by Dave Stone over at Wargames Terrain Workshop, created specifically for September’s painting challenge, where we’re all painting the same miniature. Although I’m kidding about the “elites” thing, I am happy to have been part of this challenge, and as the month passed, I realized I’d best get off my ass and start painting. Don’t want to disappoint Dave, after all…
Here is the miniature in question, and man is he lovely (for an ogre). Dave really pulled out the stops on this guy. I like the tusk epaulette and the shields the ogre has used as armor, likely taken from foolish knights who tried to slay him.
I added a few embellishments of my own, using some GW zombie bits, and I took a page out of Roger’s book when I added some bloodstains to the stone axe.
With so much bare skin, some tattoos were in order. I hate free-handing anything because I generally suck at it, so I kept the designs simple. Just a skull on his shoulder, the dags around his navel, and the coloring around the eye.
My iPhone shows all, including the little spot of white that shouldn’t be there. Curses!
If you missed out on this miniature so far, fret not: Dave will be selling him to the rest of the world after this month. Be sure to check out his webstore for this and many other cool miniatures!
The 4-7 of you who visit this blog regularly may have been wondering what has become of me, as I haven’t been posting very much. Two things have contributed to my absence. At the end of July, I went on vacation and returned with Covid. The less said about the actual vacation the better, as it wasn’t one I wanted to go on in the first place, and one on which I thoroughly expected to get Covid. Guess what? I got it.
I’d managed to avoid Covid thus far, and I am fully vaccinated and boosted; but there are some things you can’t avoid, especially when you are surrounded by people who think Covid is “all done” and it’s time to party like it’s 1999. (I’ve avoided getting bitten by a lion so far, too; but I never actually put my hand in a lion’s mouth, and if I did, I would hardly be surprised if I got bit.) I take some comfort in the fact that this isn’t the Covid of two years ago, so I never felt in any danger of dying. But let me tell you, Covid fucking sucks. I haven’t been right in a month, and I still feel like shit. Hence, not much in the way of hobbying (or anything else, really).
The other reason is I’ve been playing Ghost of Tsushima. As weak and lethargic as I am in real life, I am still fully able to hold a PS5 controller in my hand, which means I am still fully capable of drawing my katana and slicing a bandit in half, all in one motion, and then watching his friends run away like the honorless dogs they are. It never gets old. I know this because I have literally killed hundreds of bandits in this manner, then casually flicked the blood off my sword before returning it to its sheath. I’m not bored yet.
BUT…it’s the Season of Scenery, and the god of scenery, Dave Stone, must be appeased. Covid is not an excuse that will fly with Dave. He’s already calling my house in the middle of the night. There are unmarked helicopters circling my home. If I don’t get something done, I’m doomed.
Behold: The Dragon’s Graveyard! A resin piece by Dave himself, available through Wargames Terrain Workshop. I picked it up along with the model Dave sculpted for next month’s challenge. I painted the ground with a mix of Craftsmart Brown and Black before highlighting it with some GW Mournfang Brown and XV-88 before finally giving it a drybrush of Ivory. The bones were painted with the Reaper Bone Triad, and the rocks were painted with Reaper Dusky Skin Shadow and highlighted with GW Dawnstone and Administratum Grey. I added some tufts and that’s about it. It was a nice day yesterday, so I painted this piece outside, even though I usually enjoy sunlight about as much as your average vampire.
“OK, guys…get ready. That dragon’s lair is around here somewhere. Soon we’ll be swimming in gold…awww, shit.”
That’s probably all I’m doing for the Season of Scenery this year, although who knows? Looking forward to next month’s challenge!
I just listened to the latest episode of The MIskatonic University Podcast, wherein the hosts rank their top 10 RPGs. It’s due to be a two-part episode, and they are including games they may or may not have actually played. I thought I’d do my own RPG GOAT lists, also in two parts…but this first post will be solely games I’ve played, while the next one will be for games I have yet to play, or haven’t played enough. If RPGs aren’t your thing, feel free to come back and look at the pretty miniatures, which will return soon.
I own many roleplaying games and game supplements for dozens of systems. The above picture represents about half of my overall collection, and it was taken back in 2021. (This is the chain I have forged in life, and like Jacob Marley, I have labored on it since.) But which ones are my favorites? Without further preamble, I give you The Angry Piper’s Top 10 RPGs of All Time, ranked in descending order.
10. Teenage Mutant Ninja Turtles and Other Strangeness (Palladium, 1985) My freshman year in high school, I met two brothers who are still two of my best friends to this day. One of them introduced me to the TMNT comic. I collected Marvel and DC comics and had no idea about independent publishers like Mirage. I immediately was hooked on the black & white, irregularly-published TMNT comic. These turtles were still a long way from the pizza-loving pop culture juggernauts they would become. These turtles were badass.
It was TMNT and Other Strangeness that introduced us to the Palladium system. I have many fond memories of the games we played, most of which degenerated into complete silliness. The character creation system is point-buy: each animal type (and there are many included) has a certain amount of Bio(logical) -E(nergy) points to spend. These points determine things like overall size, stance (biped/qudruped), hand type (partial, like paws, or full), speech and special “Powers” based on the animal type (like the Turtles’ shell). It was a very well-constructed character generation system and we never tired of making up new mutated animal characters.
The system…well, let’s just say I’m not a fan of Palladium’s system for many reasons. We played RIFTS and Heroes Unlimited a few times, but our interest waned pretty quickly and we were on to other games within a couple of years. Still, this quirky game provided us with a lot of fun times, and for that alone, it makes it into the top 10.
9. Star Frontiers: Alpha Dawn (TSR, 1983) I have spoken of my love for the classic Star Frontiers RPG in a series of recent posts. As I stated previously, for me, the real draw of this game is the setting. I cover that, as well as several “problems” with the game extensively here.
We played a lot of Star Frontiers in the 80’s and I’ve revisited the game a couple of times since then. One of my friends even converted it to GURPS, which made the game more complicated and challenging (in a good way). Sadly, I’m the only one among my friends who seems to miss this game nowadays, so if I ever get to play it again I will likely have to run it online.
8. Shadowrun (FASA, 1989) Where man meets Magic and Machine. In 2050, the world is a Gibson-esque cyberpunk dystopia ruled by mega-corporations, connected in virtual reality through a worldwide computer network called the Matrix. In the midst of this futuristic, capitalist nightmare, magic returns to the world and metahumans and creatures from myth and folklore once again walk among us. You play a shadowrunner–someone with a unique set of skills (magic, thievery, computer hacking, combat) who lives on the fringes of regular society. Oh, and there are dragons, too; and one of them becomes President.
Shadowrun, like so many other games that came out last century, has gone through several revisions and updates. I’m only familiar with 1st and 2nd Edition. 2E was better, and we played it most. The game has a timeline and metaplot that has kept continuity throughout all its editions. When the game debuted in 1989, the year in-game was 2050. Now, the current 6th edition of the game is set in the 2080s.
Shadowrun is one of those RPGs that’s immensely fun to play, but just as much fun to read. The sourcebooks are annotated as if they were documents posted to online hacker forums, so there is tons of commentary from the shadow community regarding the veracity of some of the information presented in the supplement. I haven’t played Shadowrun since pre-2000, but I still sometimes break out my old Shadowrun supplements just to read them.
7. Star Trek Adventures (Modiphius, 2017) No big surprise to anyone who visits this blog: I’m a huge Star Trek fan, and I went all in on the Modiphius 2d20 system. It’s a bit more complicated than I like in a system nowadays, but once you get the hang of it it’s pretty awesome. There’s a lot you can do and a lot of different ways to do it. It really captures the feel of the Star Trek Universe better than any previous Star Trek RPG, and it covers all eras of Trek from Enterprise through Discovery.
I first ran this game by converting an old FASA Star Trek module, The Vanished, to this version of the rules. Rather than make their own characters, my friends played Kirk, Spock and the bridge crew of the Enterprise. You can read about it here. Since then I’ve run several one-shots and even a brief campaign set in the Next Generation/DS9/Voyager era. You can find the first post of that campaign here. I’ve had a lot of fun every time, and I definitely will be running more Star Trek adventures in the future.
6. Star Wars (West End Games, 1987) With the ubiquity of everything Star Wars nowadays, it’s tough to remember that after Return of the Jedi was released in 1983, we didn’t have another Star Wars movie (for better or worse) until The Phantom Menace in 1999. Sure, there were novels and comics in between, but when Lucasfilm licensed Star Wars to West End Games to develop a roleplaying game, it was a license to print money, even if the game was shit, which this most definitely was not.
Arguably, the Star Wars RPG did more to keep Star Wars alive than anything else; but more than that, it built upon Lucas’s creation and added so much more to the lore and setting than anything we could ever see on film. Lucas approved all of it, and much of it became and remains canon. The system is D6-based and it works well. There aren’t too many rules to slog through and the action moves quickly. The D6 system is now open license for anyone to use.
I played a lot of this in the 80’s and a fair bit in the 90’s. About 10 years ago, I wrote a quick, one-shot with some pregenerated characters and ran a game for my friends. It was like riding a bike.
There have been 3 companies to publish Star Wars rpgs: West End Games, Wizards of the Coast and Fantasy Flight Games. The current FFG line is expansive (and expensive) and pulls from all eras of Star Wars, something the original WEG version couldn’t do, because none of it was written yet. It’s supposedly quite good; however it’s a testament to the popularity of the original game that Fantasy Flight Games published a 30th anniversary edition of the WEG Star Wars RPG in 2018. (No one talks about the WotC game nowadays.)
5. Vampire: The Masquerade (White Wolf, 1991) Ah, the angst-ridden, tragically hip 90’s, when you couldn’t swing a dead bat and not hit a Siouxsie Sioux, Peter Murphy or Robert Smith lookalike on any college campus in the country. Good times. I played a lot of the first and second editions of this game (as well as Werewolf: The Apocalypse and a little Mage: The Ascension) , and it’s one of the best, most memorable RPG campaigns I’ve ever been involved in. My interest in vampires has pretty much dwindled to nothing at this point in my life; but Vampire: The Masquerade is the game where I created one of my favorite RPG characters of all time: Lucas, a Nosferatu: a beast trying desperately to hold onto his humanity in the brutal and unforgiving Gothic-Punk Chicago of the 1990’s.
The World of Darkness Storyteller system is what really drives this game (aside from, you know, vampires), focusing primarily on roleplaying the trials and tribulations (or perhaps exultations) of being a monster. It’s billed as “a Storytelling game of personal horror,” and although pathos more than orror was the theme of the game in which I played, it is seen as a horror game. VtM has gone through several editions and publishers since the last time I played it, circa 1998 or so; and from what I can determine, it’s quite different nowadays. I’m not particularly interested in playing it again; but it’s definitely a game I played a lot of during my college years, and one I recall fondly.
4. GURPS (Steve Jackson Games, 1986) My regular high school gaming group split up after graduation as we all went to different schools. I was invited to a game in college, and that game turned out to be run by a guy I still game with today. That game was GURPS (3rd edition) Fantasy.
The Generic Universal Roleplaying System is exactly that. Although it’s great for Fantasy gaming, I’ve played and run horror, sci-fi, superhero, kung-fu, espionage and pulp cliffhangers games using GURPS. One of my favorites is GURPS Old West, which is my favorite Western RPG. GURPS has licensed such RPG properties as Traveller, Vampire: the Masquerade, Deadlands and Discworld; and, over the years, has released some of the best, most informative supplements for roleplaying games ever written. The GURPS Vikings, Martial Arts, Japan and WWII supplements really stand out, but there are so many more. My friend converted Star Frontiers to GURPS, and I even once attempted to run a Chronicles of Amber game using GURPS (but that didn’t work).
There’s a reason it’s been around for so long. There are rules for everything, but you’re free to use whatever you want and make it as simple or complex as you desire. It’s still my go-to generic system for most things.
3. Marvel Super Heroes (TSR, 1984) One of my all-time favorite roleplaying games is free for all at Classic Marvel Forever. I’ve always loved this game. It’s simple and captures the feel of a comic book perfectly. We played a lot of MSH back in high school. It still has a devoted fanbase today, and the innovative FASERIP system has been updated and streamlined by various publishers. (My favorite is Astonishing Super Heroes, by Let’s Start Over, Shall We?-a MSH actual play podcast). I brought this game out of retirement a couple of years ago to run a one-shot for my friends. The first of that four-post writeup is here. Although most of us had fun, a couple of my friends think games of the past should stay there. Undeterred, I ran it again on Discord as recently as March for a group of Instagram friends, and everyone seemed to really like it.
The published adventures are particularly bad; but the rules are simple and easy to learn. This is the only game that I can think of where I never want to make my own character. Although there are detailed character creation rules, I’ve always preferred running games for established heroes like Spider-Man and The X-Men rather than having the players create their own characters, and likewise, I prefer playing as established heroes as well. Sadly, no one I know seems keen on running this game but me. I haven’t been a player in a game of MSH since the mid-90’s, but I remain hopeful.
2. Call of Cthulhu (Chaosium, 1981) I discovered H.P. Lovecraft in 1987 when I was 15 years old, and although I had previously seen ads for the Call of Cthulhu RPG in the pages of Dragon Magazine, I never made the connection until later. Once I did, I knew it was a game I needed to play. A horror roleplaying game? How cool!
My first edition of the game was the 4th Edition, published in 1989. I still remember the first adventure I ran for my friends. It was one of my own scenarios involving a vampire who made his lair in an abandoned watermill. Being a vampire, he had no need to breathe and so he hid from the sun and rested underwater during the day. The group of investigators finally tracked the vampire to the mill, but of course, by then it was night and it was dark. They entered the watermill and found the floor had collapsed, so they waded through the waist-deep water, shining their flashlights around. One of the investigators suddenly realized the vampire could be under the water, and so I called for a Sanity check. He failed. I can still see the look on my friend’s face when I told him he dropped his flashlight into the water.
Call of Cthulhu is now in its 7th and, in my opinion, best edition of the game. I’ve played and enjoyed other horror games (like GURPS), but this is the best fit, both for Lovecraftian horror and horror storytelling that has nothing to do with the Cthulhu Mythos. I love to play this game and I especially love to run it. I always have more ideas for Call of Cthulhu scenarios running around in my head than any other game.
And finally, at #1: Dungeons & Dragons (TSR, 1974) Of course D&D will be my number one. Like so many people, it’s the first RPG I ever played, way back in 1983. It was the Tom Moldvay Red Box B/X system with the great Erol Otus cover art shown above. My aunt, who is only 9 years older than me, gifted me the game on my 10th birthday, pre-Satanic panic. I say this because she has since become an ultra-right wing conservative and staunch religious fanatic (yeah, we have lots in common nowadays), so I guess timing is everything. Anyway, thanks, Auntie Marie.
I’ve played almost every edition of D&D starting with the Moldvay B/X set. in high school, I played lots of AD&D before moving to AD&D 2E, which came out in 1989. I think I probably played 2E the most, though, being involved in several campaigns both as player and DM throughout the 90’s. I took a little break for a while, but came back to D&D with the 3rd edition. I ran a 3.5 campaign from 2011-2014 or so before it eventually broke down. You can read about that here. I skipped 4th Ed. entirely, which is by all reports what I should have done. No regrets.
Which brings us to 5th Edition, which is by far the biggest and most popular edition of the game to date, responsible for millions of dollars in sales and a huge influx of new blood to the roleplaying hobby. Thanks to Critical Role and Stranger Things, D&D is now super-cool; something I and most of my geek generation find amusing, as it certainly was not always so. I am all in favor of bringing new folks into the hobby, although I personally hate 5th edition because it is fundamentally different than the experience I know and love. I do not think the differences are beneficial to the game, but that is my opinion. I could write a whole blog post about why I hate it, but what’s the point? (I might do it anyway.) It’s not my game, but I certainly don’t begrudge others who love it (and they are many).
Dungeons & Dragons stirred my creativity, increased my vocabulary, raised my reading comprehension and fired my imagination. It made me a better speaker, a better writer and a voracious reader. It set me on the road to being the wise and erudite Renaissance man that I am today. It also taught me to be humble and not use words like erudite. But more than that, it gave me strong friendships that endure to this day.
I may play a thousand different games in my life, but I will always return to Dungeons & Dragons…just not any edition after 3.5.
Honorable Mentions
Picking a Top 10 was pretty hard, considering how many games I’ve played in my life. The following to games deserve special notice.
Middle-Earth Roleplaying (Iron Crown Enterprises, 1984) MERP has a special place in my heart, and always will. We played a fair amount of MERP in high school and college, and although I couldn’t tell you anything about the adventures and scenarios we played, I do know we had a lot of fun.
MERP is based on the Rolemaster system, which is not particularly suited for the setting, especially where magic is concerned. The spells and spell lists don’t really align with Tolkien’s portrayal of magic and wizards, for one thing; and the combat system is kind of clunky. MERP is justly famous, however, for the critical hit and critical fumble tables, which are absolutely hilarious and can instantly kill or maim anything, including the acting player character. It was worth it for that alone.
The supplements for MERP are exceptionally well-done, and like the WEG Star Wars RPG, much of the lore was created by the RPG company, not the original source. For example, prior to the release of the RPG, most of the Nazgul did not have names. In fact, Tolkien only named one of the Nazgul, Khamul the Easterling. Iron Crown named all Nine, and gave them backstories, too. They expanded and expounded upon Tolkien’s history and lore of Middle-Earth, and they did it with respect.
Bottom line: great setting and supplemental material. Not-so-great system for the game. Rolemaster may work well for fantasy RPGs, but it’s not a good fit for Middle Earth. Still, this was one we played often. Most MERP books fetch a hefty price on the secondary market nowadays, with good reason.
Lamentations of the Flame Princess (Lamentations of the Flame Princess, 2009) Lamentations of the Flame Princess is basically an OSR clone of Moldvay B/X D&D, although with a lot of updates (ascending Armor Class! Yaaay!) and changes that make the game much, much darker in tone. Whereas D&D is Tolkien-inspired high fantasy, LotFP is more grimdark and low-magic. It’s billed as Weird Fantasy, and it lives up to the name. There are no Fireballs or Lightning Bolts here; but Summoning is only a 1st-level spell, meaning it’s available to Magic-Users from the jump. Just because you can summon something, though, doesn’t mean you’ll summon what you want to, or that you can control it when it arrives, so beware.
Although LotFP has rules for demi-humans like Elves, Dwarves and Halflings (and, like B/X D&D, these races double as classes), much of the published material is designed without these fantasy races in mind, more of a late 16th/17th century European setting. In the words of James Edward Raggi IV, the game’s creator, this period of human civilization was hands-down the most miserable time to be alive in history. As a result, character survivability is low in LotFP. The published content is, without question, adult in nature; and has been the target of pearl-clutchers everywhere since the beginning. This only increased over the years when the cancel culture mob got the company in its sights. Sadly, that hasn’t gone away; but Raggi is well and truly done apologizing for anything at this point, and I, for one, am glad of that. Fuck that noise. Censorship is bullshit.
In March, I wrapped up a year-long Witch Hunter (i.e. Solomon Kane) campaign I ran for some folks on my Discord server. It was dark and grim and demonic, as it should be. We all had a great time, and I will likely use LotFP for my fantasy rules of choice going forward, unless of course I’m looking for something more forgiving and high fantasy.
That about does it for this post. Coming soon: my top 10 RPGS that I have yet to play (enough).
We are nearing the end of Monster May(hem) 2023, and it’s doubtful I’ll get something else done by the end of the month. (It seems I have yardwork that requires my full and undivided attention in my immediate future.) Despite likely having no further contributions of my own, I thought I would update the blogroll with everyone else’s submissions. I’ll add any stragglers in a few days, but here are all the submissions I am aware of:
Simon, from Fantorical, has started work on a large Wizkids Groot model, and it’s looking suitably Grootlike! Can’t wait to see it finished!
Dave, from Wargames Terrain Workshop, has sculpted a few of his own miniatures for his submissions: a Dragonkin warrior, a Clawed Fiend and a Jerba (a Star Wars beast of burden). He’s also done justice to some GW miniatures: some Dark Elf Khymera (these are sick!), a Slaan Lord on Palanquin and an awesome Chaos Giant (wow!)! That would be enough for mere mortals, but Dave is a hobby machine. He then painted a cool 3D-printed cyclops and finally, the Bitch Herself: the Alien Queen, in supersize! Dave went for a full-size model kit with the old Halcyon Alien Queen model. (Funny thing, Dave…I’m working on a model kit, too…!) It’s GREAT!!!!
Matt, from PM Painting did the creepy Jötunn Moder from The Ritual, and a Fungal Troll that may be one of my favorite things I’ve ever seen him paint (it’s really stunning). That would have been more than enough; but Matt also completed an Undead Goliath from Calden Keep, a Plant Shambler and a Minotaur Lord! Matt works right up to the end, though, so I’m sure we haven’t seen all he has to offer yet. In real life, meanwhile, Matt’s been avoiding bears. The ursine kind, I mean. Solid work, Matt!
Azazel, from Azazel’s Bitz Box has brought his A-Game, as always: he started with a “Chaos Toad Savage” (aka a Reaper not-Slaad) before moving on to some of my favorite D&D monsters: a pair of Gricks by Nolzur’s; following that with a Reaper Dire Boar and a Yugg, which is a particularly loathsome Cthulhu Mythos monster I’d never heard of before! Azazel then completed a giant snake, which really needs to be seen because first: it’s an awesome sculpt, and second: Azazel painted a scale pattern that I am totally copying if ever I get the chance. Then he managed to finish a long-dormant project: an “Abominalpha” for Zombicide: Black Plague, together with a “Weremanboar” and “Actual Cannibal Shia LeBoeuf”; and finally, working right up to the wire, a Shoggoth from Cthulhu: Death May Die! ! Azazel’s stunning paintjobs aside, there are some really cool miniatures here that I’ve never seen before, and that’s not even close to everything ELSE Azazel painted in May! Well done once again, Azazel!
Snapfit, from Da Green Horde, comes in under the wire with a classic GW River Troll and a converted Reaper Troll, and they look great!. Snapfit says they’re called Fellwater Troggoths nowadays, and I have no reason to doubt his word. Thanks for participating this year, Snapfit! Don’t be a stranger!
Jon, from Jon’s Hobby Desk, rejoins us this year with some late postings (or, as he says, a head-start on next year). He did a couple of big ‘uns: a Wizkids Nightwalker and The Rancor, from Star Wars Imperial Assault! Thank you, Jon!
Tom, @The_Goodground painted a demon, a storm elemental, a Rat Ogre, an objective marker so monstrous it counts as a monster, a vulture demon and a Lovecrfaftian Gnoph-Keh, before turning his attention to House Cawdor and Necromunda, abandoning the world of Monster May(hem) and moving away into the East, where, like the Blue Wizards of the Istari, he passes out of our tale to fates unknown. You can see all his miniatures on his Instagram account!
Malcolm, @mdcampbell_dunwichcreatives painted four monsters, a Runequest Walktapus, a classic Grenadier Shadowrun miniature, the Feathered Serpent (beautiful plumage!), a Reaper Carrion Crawler…and…wait forit: Baba Yaga’s Hut! (Not the Reaper one I did a couple of years ago, a new,3D print that I like better!) He’s posted three on Instagram account so far, and you can see all of them in my #miniatures channel on the Discord server, if you have access. If you don’t, ask!
Mike, @sasquatchminis completed a Nolzur’s White Dragon, which he intends to use for Icespire Peak, and it looks fantastic! He posted it to his Instagram account and in my Discord server, so check it out!
And finally, me! I did a Skeletal Dragon and a Spiny Death Worm, both of which you can see in previous posts. I planned on a couple more, but it’s not happening this year.
I’ll be keeping an eye out for any late submissions, so this might not be the final list. Thanks so much to all who participated in Monster May(hem) this year. For those who didn’t get the opportunity, no worries: I fully understand how real life can get in the way of time spent at the hobby desk! Assuming I’m still alive next May, Monster May(hem) shall return (and if I’m not, I expect one of you to pick up the standard and lead from the front)!
Monster May(hem) continues, and this one’s for Dave! For my second submission, may I present: the Spiny Death Worm!
This miniature is one I’ve had for a couple of years now…one, in fact that I wanted to get painted for last year’s Monster May(hem); but alas, I didn’t get to it in time. The Spiny Death Worm is available through Wargames Terrain Workshop; a.k.a. our buddy Dave’s joint!
There’s a nicely painted picture of this miniature on Dave’s site; but of course I wanted to put my own spin on it, so I didn’t copy the color scheme. You’ll have to tell me if I did ok. I considered basing this Spiny Death Worm on a snowy base, but instead went for a dry desert base.
Pucker Up!
Here is the blogroll of other participants in Monster May(hem), and their projects that I’m aware of so far. Drop by their sites and show your support!
Dave, from Wargames Terrain Workshop, has sculpted the majority of his own miniatures for his submissions: a Dragonkin warrior, a Clawed Fiend and a Jerba (a Star Wars beast of burden) thus far. He’s also done some GW Dark Elf Khymera, and they look terrifying, and a Slaan Lord on Palanquin (which definitely counts as a monster, Dave!) Did I mention he sculpted the Spiny Death Worm, too?
Matt, from PM Painting did the creepy Jötunn Moder from The Ritual, and a Fungal Troll that may be one of my favorite things I’ve ever seen by Matt, and that’s saying a lot; considering how talented he is. The colors on this are inspired. Everyone should check this one out!
Tom, @The_Goodground has painted a creepy demon miniature, a storm elemental, a Rat Ogre, an objective marker so monstrous it counts as a monster, a vulture demon and a Gnoph-Keh! You can see them over on his Instagram!
Malcolm, @mdcampbell_dunwichcreatives has painted thee monsters so far, a Runequest Walktapus, a classic Grenadier Shadowrun miniature, the Feathered Serpent and a Reaper Carrion Crawler! So far, he’s posted the Walktapus and the Feathered Serpent on his Instagram account! You can see all of them in my #miniatures channel on the Discord server, if you have access. If you don’t, ask!
Mike, @sasquatchminis is working on a White Dragon. He has also posted some WIP shots to the Discord server.
To miniatures hobbyists, Julie Guthrie is one of the most talented, prolific and well-known sculptors working in the industry. She is legend enough to have had her own line of Grenadier miniatures back in the late 80’s/early 90’s. I own more than a few hundred old-school, metal miniatures of that era, many of them from Grenadier, and many of them by Julie Guthrie. She still sculpts for Reaper Miniatures today.
I painted her Red Dragon way back in 2016, before Monster May(hem) was a thing. This time I decided to give this Skeletal Dragon the treatment.
Full disclosure: this thing was terribly painted once before (with Testors enamels, of course) but had been stripped for repainting about ten years ago. The reason I never got to it was because I couldn’t get the wings to stay on. I tried Gorilla Glue gel and regular super glue, they just wouldn’t adhere. I even tried using green stuff as an adhesive. No luck.
Finally, at age 50, I learned about the baking soda trick. Do you know about the baking soda trick? Because I sure as hell didn’t. Some kid in a Warhammer video showed me. Put some super glue down where you want it. Add a tweezer-full of baking soda. Join your parts, and watch as the baking soda instantly cures the glue and forms a rock-solid bond. Blew my mind.
Here is the end result. I used Reaper’s Bone Triad (Bone Shadow, Aged Bone, Polished Bone) for the skeleton, then used the Ivory Triad (Stained Ivory, Yellowed Ivory, Creamy Ivory) on the horns, along with some Brown Wash. The glowing eyes were done with Vallejo Yellow-Green, washed with GW Waywatcher Green and a dot of Dorn Yellow in the center. Then I scattered some rocks and twigs on the base and that was about it.
I considered making the eyes an eerie blue rather than a sickly green, and once the base was complete, I remembered I had a bunch of treasure piles I could have used instead of rocks and tufts, but…oh, well.
I have a few more projects to get to this month, not all of them monsters. It sure as hell is nice to be painting again.
Once again, the blogroll of participants for the month! Go visit their sites and check out what they’re doing!
Dave, from Wargames Terrain Workshop, has of course sculpted his own miniature for the first submission of the month: a Dragonkin warrior. Great sculpting AND painting here, folks!
Tom, @The_Goodground has painted a creepy demon miniature over on his Instagram.
Malcolm, @mdcampbell_dunwichcreatives has painted two monsters so far, a Runequest Walktapus and a classic Grenadier Shadowrun miniature, the Feathered Serpent! It seems he hasn’t posted them anywhere but Discord so far. You can see them in my #miniatures channel on the Discord server, if you have access; otherwise, check his account. I’m sure he’ll post them both sooner or later…
Mike, @sasquatchminis is hard at work on a White Dragon. He has also posted some WIP shots to the Discord server!
I’m checking all the sites and I will update this list periodically throughout the month. Happy painting!
Snapfit, a welcome newcomer to the challenge this year, from Da Green Horde
And a definite maybe (not sure if he’s committed yet): the only one on this list with the same accent as me: Mark A. Morin, from the eponymous markamorin.com.
Also, a few of my Instagram friends are joining in:
Don’t see your name here and want to? Drop me a line with your info and you’re in! There’s still time to join the fun!
For my own sanity, I will post Monster May(hem) updates once a week rather than try to keep up with every submission…but the blogroll is here for a reason! Drop by the sites and accounts listed here and have a look for yourself! Support our fellow hobbyists!
For my final submission for Tom’s #paintanadventuringparty challenge on Instagram this year, I only had one character class left: the monk. This old RAFM monk with dog is no longer available anywhere I can find. He’s such a great miniature, I thought he was due for a repaint.
I briefly considered painting him red and green and basing him on snow in honor of the Christmas holiday, but why ruin the utility of such a great sculpt? I decided to keep the colors pretty much the same, but maybe add a little shading and highlighting, techniques unknown to me back in the 80’s when I originally painted him. I kept the dog more or less the same, too.
He has such a great face. I generally don’t bother much with faces beyond the typical trio of flesh-colored paints and a wash, but in this case I added some rose to his cheeks and nose. This fellow look like he enjoys his booze.
Rather atypical of me to have completed a challenge so early in the month, but I’m making up for all the lost time this year.
I love this challenge, whether I call it Character of the Month or Tom calls it #paintanadventuringparty. I think I will continue it into next year. This year I used all old-school miniatures for the challenge, next year I’m thinking I will try something new: no humans! So, every character class will be represented by a demihuman race: elves, dwarves, gnomes, halflings, maybe even half-orcs and half-elves. Maybe.
No tortles, tieflings, dragonborn, half-giants, tabaxi, aasimar, kenku, warforged or anything else equally stupid, though.
That Cthulhu Jawn is an actual-play Call of Cthulhu podcast set in 1980’s Philadelphia. I discovered the podcast through Instagram and It’s a lot of fun. George, the GM, contacted me a couple of months back and asked me if I do commission painting. He’d seen my IG account and liked my work. I was quite flattered that anyone would think my stuff is good enough to pay for, and I told him so; but I offered to paint some miniatures for him for free if it wasn’t too big a job. It wasn’t.
George wanted these two miniatures painted for his players’ characters in a different game (I can’t remember what). I think they’re 3D prints from HeroForge. I didn’t think to take any “before” pictures. so this is the finished product. George picked the colors.
Anyone who knows me knows I need little if any excuse to paint a dwarf, or at least a dwarf miniature. I like this guy.
The minotaur was not so much fun. I admit I’m not really a fan of this miniature, but once I started rolling it came together pretty quickly.
The axe handle had broken off at some point below the hand , leaving him with a comically-short, massive cleaver. I fixed it with some plastic rod and green stuff. (The benefit of never throwing anything away is that I had the correct diameter rod at hand.)
One of the questions I never thought to ask is why these two very different characters are adventuring together. They seem an unlikely pair. Now that I think about it, the dwarf’s gun and wrench and the minotaur’s weird jet-pack thing give me a Spelljammer vibe. Maybe I’ll ask George if I remember.
As you may know, the last few months have been somewhat trying for me. George had to wait a bit for his miniatures, but at last they are finished and are winging their way home to him via the United States Postal Service.
Also leaving Dead Dick’s Tavern after an extended stay: Owen’s miniatures! This almost four-feet high stack of Plano boxes contains hundreds of classic Ral Partha and Grenadier miniatures, as well as a fair amount of other manufacturers. Several years ago (for those who don’t want to follow the link), my good friend Owen gave these to me; as he was done with painting and just wanted the space. I’ve been holding onto them ever since, hoping he would take them back. I even painted a few of them and posted them here to taunt him with his own miniatures.
It didn’t work. He really was done.
A couple of weeks ago, he asked if I still had them. Of course I did. He said that if I was ok with it, and if I still wanted to get rid of them, I could give them to his niece. She grew up watching her uncle play roleplaying games and paint miniatures. She’s in her 30’s now, running games of her own.
Of course I was ok with it. I’ve always said these were never my miniatures. They were Owen’s miniatures, I just held onto them for him. I told him that if I couldn’t give them back to him, then I would gladly pass them on to the next generation of Owen gamers, and I did.
As anyone who still comes here knows, I have had precious little hobby time over the past few months as irritants both personal and professional have plagued me without mercy. One thing I’ve managed to keep up with (the ONLY thing, really; as my last two posts show) is Tom’s #paintanadventuringparty challenge over on Instagram. Tom’s challenge is pretty much the same as my Character of the Month from last year, only without the back stories. I’m also choosing to paint only old-school miniatures, because that’s what I want to do.
This is Amberlynn, Dragon Slayer (not to be confused with Amber Lynn, who is someone else entirely). She’s from Ral Partha’s Fantasy Personalities line (03-106), and in case you can’t tell, she’s a Sandra Garrity sculpt.
Like many of my old-school metal minis, she was never painted (until now). I needed a paladin for the challenge. She looks the part. Besides, I realized I was a little short on the female miniatures so far this year.
Here she is sans background scenery.
And finally, here she is doing what she does best, slayin’ dragons; in this case, a Grenadier Red Dragon, sculpted by Julie Guthrie.
Not much else to say, really. I’m hoping to get a few more posts out by the end of the year. December is when I traditionally clean up my “side pile”; but that seems unlikely. I just want to get SOMETHING done. This was supposed to be the year of pop culture, and it’s turned out to be the nine months of pop culture! That sucks!
Next month: only one more character class to go in the challenge…can you guess which one? Also: more gaming announcements, and hopefully something else, too…