Continuing with my year of pop culture, I decided to finally paint a set of miniatures I’ve had for at least ten years, “Action Dude” by East Riding Miniatures; from their Golgo Island line (which I now think is owned, or at least managed, by Hasslefree).
“Action Dude” is a set of four miniatures who are obviously NOT Chuck Norris. First up is Chuck as Colonel James Braddock, from his “Missing in Action” film franchise. In the first film, Braddock, a Vietnam veteran, returns to Vietnam to free POWs who are still being held captive (kinda like Rambo). In the second film, the timeline flashes back to when Braddock himself was a POW; and shows how he escapes (by killing all the guards, and beating Soon Tek Oh, the commandant, in hand-to-hand combat). The third film, Braddock returns once again to Vietnam; this time to find and rescue his son whom he unknowingly fathered while over there the first time. Here’s the trailer for Missing in Action III, in which Braddock delivers the greatest movie line ever, which is also the title of this post.
Next is Chuck as Colt, from Way of the Dragon (released as Return or the Dragon here in the US). This one doesn’t end well for Action Dude; but then again, he is fighting Bruce Lee, so that’s to be expected. Enjoy this classic fight, and remember to manscape every once in a while, lest someone pull out a fistful of your manly, 1970’s wookie-like chest hair.
Invasion U.S.A. is hands-down one of the shittiest action movies ever to come out of the 80’s, and that is truly an exceptional distinction. Chuck, as Matt Hunter, wears a lot of denim in this movie and carries twin Mac-10 submachineguns in a shoulder rig that he likes so much, he doesn’t bother to take the guns out of it while he kills people with them. The movie features Richard Lynch who really stretches his acting muscles (and injures himself terribly) when he attempts to affect a Russian accent. He’s the leader of an “army” made up of international terrorists and other assorted assholes who would, conceivably, succeed in invading the USA if not for Action Dude himself. Watch the trailer below. It looks like this terrorist army is made up of about 87 guys, against the entire US military. We’re fucked!
Finally, here’s Chuck from arguably his most famous role, “Walker, Texas Ranger”. I never watched Walker regularly, but I’ve seen enough episodes to know that they follow a pretty standard formula, much like the old A-Team or Incredible Hulk TV series. In those, there would usually be two fights per episode, and at least one of them would end up with Mr. T or the Hulk throwing someone in slow-motion over a car or into some collapsible set pieces. Substitute a patented Chuck Norris roundhouse kick for the throw, and you pretty much have the same thing. The best part of Walker, Texas Ranger is that Chuck Norris sang the theme song. If you didn’t know that, you can hear it for yourself below. And you’re welcome.
That’s a heapin’ helpin’ of pop culture for ya this time around; but I’m just getting started! The year is still young.
For Fembruary, and also for my Character of the Month, I chose to paint a Sandra Garrity classic from Ral Partha: Arianna Moonshadow, Enchantress.
I decided to paint her as a druid instead, She’s got a belt made out of animal teeth, so why not?
I have had this miniature since she was released (sometime in the early 90’s would be my guess). She been unpainted all this time, so I’m making good on my plan to use Tom’s challenge as an excuse to paint some old-school miniatures. Plus, I love me some Sandra Garrity!
It’s been a hellish month at work and I’ve just kicked off a Lamentations of the Flame Princess campaign; so I haven’t had much time to do very much hobby-wise. But expect a flurry of posts soon as I endeavor to catch up!
I’m getting a slow start on 2022, mainly because my painting desk is in complete disarray as I look for a better way to organize the paint racks of doom. Still, I’ve managed to paint a couple of miniatures this year so far, one of which is my Character of the Month for Tom’s (@the_goodground) painting challenge over on Instagram. If you recall, Tom came up with the completely original idea of painting one miniature each month of an official Dungeons & Dragons character class from the 5E Player’s Handbook. Well, who am I to turn down that kind of challenge? It’s pure genius!
Of course, anyone taking part might be tempted to write a complete backstory for the miniatures they paint in a challenge like this, but not me. I’m content with simply painting my miniature and showing it off, thank you very much. Who has time for back stories? That way lies madness.
I decided Tom’s unique painting challenge is a good excuse to paint up some old, classic lead; something I have long chastised myself that I do not do enough of. So, I’m starting things off with a classic Ral Partha miniature from their AD&D Dragonlance line: 11-073, Lord Gunthar uth Wistan, Knight of the Rose and Grandmaster of the Knights of Solamnia. (Sadly, I don’t know who sculpted this miniature.) Both of those honorifics are simply fancy titles for what Lord Gunthar is, at heart: a human fighter.
That’s Lord Gunthar on top of the dragon, there; in pretty much the only picture I’ve ever seen of him. This was from the 1985 Dragonlance calendar and was painted by the great Larry Elmore. Lord Gunthar is a guy in plate armor with a huge mustache. He isn’t described much differently in the books, and he isn’t a primary character. (On a side note, although I love Larry Elmore as much as any kid who grew up in the 1980’s playing Dungeons & Dragons does; I’m not wild about the dragon in this picture. I think he looks kind of insectoid.)
Anyway, the picture doesn’t really help much, since most of Lord Gunthar’s body and his rear are not depicted. The miniature doesn’t include the dragon, either; so he’s far less impressive than he is in the painting; and it’s not exactly faithful to the image (although it’s close). So, I had to wing it a bit.
Here he is: The Grand Master of the Knights of Solamnia: Lord Gunthar uth Wistan, who should be about a 15th level fighter or so. If you want to read his backstory (but why would you?), you can read the original Dragonlance Chronicles. Or, skip that and find the abbreviated version here.
The miniature is fine, I guess; but the Knights of Solamnia are renowned for having highly stylized and ornamental armor. Lord Gunthar’s armor is kind of plain. Even his scabbard is unadorned. Not really living up to the whole Grand Master of Knights look.
I think I will enjoy this challenge a lot this year. I had fun painting this classic miniature and I’m looking forward to doing more.
Well, it’s that time again: time to rate how faithful I was to my hobby resolutions from last year, and time to make some new ones for 2022. Last year I decided to keep it simple and not set too many lofty or unrealistic goals for myself (including goals that just seem to be set every year and never started; like my Old West scenery or my Wargames Factory Shock Troopers). In fact, this what I said: “I’m going to paint whatever the hell I want, whenever the hell I want…with some minor guidelines.” Sound advice, and it will be more of the same this year.
So, how did I do last year? I only set four goals for myself. They were:
More Roleplaying Stuff: Goal met! I posted some write-ups of a Marvel Super Heroes game I ran way back in January. The game was much more fun to write up than it was to play, because two of my four players didn’t exactly enjoy a return to the old 1980’s TSR system, (One really didn’t enjoy it, but that’s another story. ‘Nuff said.) Still, for myself and the other two, it was a lot of fun. I didn’t manage to write up any further Star Trek Adventures games, although we did play a few times. I hope to return to running both these games again this year, although likely with a new group of players (see below).
One Character a Month: Goal met! You can see the results here if you want. Some were late for their respective months, but all made it in by year’s end.
Painting Challenges: Goal Met! In addition to the one I set for myself, I hosted my now-annual Monster Mayhem in May, and I took part in no less than six other painting competitions: Leadballoony’s Fembruary (although I posted my miniature in March), Carrion Crow’s Forgotten Heroes (my favorite painting challenge!) in June, Dave Stone’s Season of Scenery (July-August) and Apocalypse Me challenges (October, although I posted her late), Orctober (October), and, although I didn’t “officially” enter, I painted a miniature for Deadcember, an Instagram challenge.
More AARs: Goal met! I posted After Action Reports with original scenarios for two games: a couple of Green Hornet .45 Adventure games, and a return to Super Mission Force, featuring The Crimson Hound!
So,I grabbed all the rings, despite being annoyingly late a few times. I also got two more personal projects completed: all the Star Wars: Imperial Assault miniatures in the Twin Shadows expansion, plus the accompanying Ally and Villain packs; and all the miniatures for the Aliens: Another Glorious Day in the Corps game, including the Ultimate Badasses expansion. Not too shabby!
So what about this year? Well, these goals should look somewhat similar.
More Roleplaying Stuff: This year, Dead Dick’s Tavern will feature even more RPG content. Roleplaying games were my first love and my initial entry point into the miniatures hobby. I love playing RPGs, I love running RPGs, I love talking about RP games and game systems. We are in a golden age of RPGs; with tons of small-press and creator-owned content sharing the market with amazing companies like Free League Publishing and Modiphius. I will (hopefully) discuss RPGs old and new, post some game write-ups and reviews; and if possible, maybe even get to play in more games as a result.
Through Instagram and Discord, I have been fortunate to meet some roleplaying gamers from all over the country and play games with them. It’s been a pretty fun experience, and one I plan to continue this year. If you look at the top of this blog, you will see there is more than one page. (Yeah, I know. I didn’t realize that either for the longest time.) Anyway, a new page will soon be up there, talking about which RPGs I hope to run in 2022. If you are interested in playing anything I list (remotely, of course), then by all means contact me for the particulars!
One Character a Month: Maybe more, actually. As I said, I won’t be hosting this challenge, but it’s open to anyone who has an Instagram account and wants to participate. It’s essentially the same challenge as mine (though no backstory required): paint a D&D character class each month. I’m using this as an excuse to paint some classic lead: Grenadier, Ral Partha, RAFM…I will post my submissions here, too!
Painting Challenges: I’ll be paring it back a bit this year. Aside from the above Character of the Month, I will absolutely be hosting Monster Mayhem again, and I will always do Forgotten Heroes for as long as Jeremy hosts it. I can’t say no to Dave’s Season of Scenery, either; he’s so accommodating by giving us two months, and it’s pretty much the only time I force myself to build and paint scenery. Other than that, we’ll see what comes my way.
More AARs: Yes! This year will see a return and conclusion to the Green Hornet adventure. I would also like very much to do some more Star Trek skirmish games; perhaps this time using the TNG crew; and of course, Super Mission Force.
Personal Projects: I don’t like to make promises to myself that I don’t keep (although it happens often)…BUT…I’m going to be focusing on getting all my Star Wars: Imperial Assault miniatures painted this year. Will I be able to get through 3 more boxed expansions and 20 + blister packs, a total of 63 miniatures? Probably not. We’ll see. I have some other things I keep looking at, thinking I should start or finish them. As always.
Get Back Out There: I’ve been neglecting the blogs of others for a while, as real life has reared its ugly head. I hope to be once again be more of a nuisance to hobbyists everywhere.
Well, that’s about it. Keep watch for that new RPG page, if interested. (I have no idea what I’ll be posting next, but it’s a good bet it will have something to do with the miniatures hobby.)
No one ever enjoyed playing games with Braska Triskelion; but everyone hated playing against him. That’s because no matter how much grace one may possess, no one likes to lose all the time, especially to the same opponent. Braska had a hard time keeping friends, but he acquired enemies easily; or as he preferred to call them, “sore losers”. Easy enough for him to say, because he didn’t really know what it meant. He didn’t understand how it felt to lose, sore or otherwise; because Braska Triskelion never lost at anything.
From early childhood, Braska Triskelion had an obsession with games. He preternaturally grasped and mastered the rules of any puzzle, riddle, contest or match; whether of skill, wit or cunning. Though possessed of extraordinary agility and coordination, Braska was not robust. Despite this, he occasionally played at sports and other physical pursuits, though he did not enjoy them. He was nevertheless always able, through his disciplined mind, to employ superior tactics or devise some winning strategy for his team.
Vast wealth came quickly and easily to him. With his abilities, he was able to make a killing in both the gambling houses and in professional contest circuits around the world, all in record time. By the age of twenty, Braska Triskelion was fabulously rich, with more wealth than any one of the sovereign rulers of the land; and more than many of them combined. But, as is the case with those who breathe the rarified air of being the undisputed best at what they do, Braska Triskelion was bored. He decided to get a job.
He hired himself out as a gamester and puzzle-solver extraordinaire. No opponent was too skilled for him to lay low, no riddle or conundrum was above his talents, no trap beyond his ability to defeat. He charged exorbitant prices to those who could afford them, but he was known to apply his skills and wits to any problem or challenge, free of charge, if it interested him enough.
In Evalaux, he negotiated the Puzzle Maze of Durwald D’Orsay, a trap-filled abattoir of mythic renown responsible for the deaths of countless daring adventurers; and claimed the fabled Ruby of Carmina from within. It took him less than one hour. In Mornellorn, he bested the Gynosphinx Volira in a riddle battle that lasted two days, most of which were spent in silence as the monster contemplated (with increasing frustration) the solution to Braska’s opening (and only) riddle. She guessed wrong. In Isoq, Braska stunned the Sultan and his entire court when, after a sumptuous welcoming feast, he opened the fabled Tomb of Ab-Vorath after gazing at the complex diagrams on the door for less than five minutes. The tomb had defied the wisest of Isoq’s viziers, the most determined tomb-robbers and the bravest of adventurers for centuries. In Thord, Braska Triskelion played Hnefatafl with the Storm Giant Gymir, rumored to be the most cunning and skilled ever to play the game, and defeated him five times.
In a row.
By the age of forty, Braska Triskelion had enough quatloos in his treasure hoard to be the envy of dragons everywhere. His name and fortune were known across the Ten Kingdoms, and naturally, there were attempts to take what Braska Triskelion had won for himself fair and square. Although he didn’t care much for his fortune (how much can one man spend, really?), Braska did care about fair play. He never cheated at any game or contest he took part in, and he felt that if anyone was going to take his treasure, they would have to get it the same way he did. By winning it.
Thus, he took measures to protect his hoard.
Braska’s private Island, Windisle, was an early prize he had won by betting the famously-dour Duke of Cornedayl that he could urinate all over his throne room and make the Duke thank him for it afterward. There is no record as to how Braska accomplished this; but his ownership of Windisle, long a territory held by the Royal Family of Cornedayl, proves that he did. Windisle is an inhospitable place encircled by the Reef of Shattered Ships. There, high upon the Cliffs of Vexation, Braska constructed a vault which he named the Toy Box; a multi-level dungeon filled with traps and deadly monsters, summoned guardians and magical wards. He hired the best guards: veteran warriors, mighty magic-users and cunning assassins, and paid them handsomely. And he placed his treasure within its walls.
Now, any who want the fabled wealth of Braska Triskelion have only to take it; either by braving the death trap that is the Toy Box, or, if one doesn’t wish to risk almost-certain death, by beating Braska in a fair contest. Any game will do, but you only get one try.
Take your shot. Braska Triskelion hopes you succeed.
He’s genuinely curious to know how it feels to lose.
For my final Character of the Month for 2021, I chose to do a Rogue. Of course, I didn’t have much of a choice, as it was the only character class I hadn’t done yet. Braska Triskelion is, of course named after the classic Star Trek episode, The Gamesters of Triskelion, in which Kirk, Chekov and Uhura are forced into gladiatorial combat for the amusement of a trio of disembodied brains, who wager quatloos on the outcome of the contests. It is unclear (and never explained) how disembodied brains would enjoy winning (and presumably spending) money.
Angelique Pettyjohn is also in the episode.
“Braska Triskelion” is the Deadly Gamesman from Black Scorpion Miniatures. I’ve had this miniature for almost 12 years. I was going to use him as a crazed, game-obsessed nobleman in my D&D 3.5 campaign; then I was thinking he’d make a cool supervillain for Super Mission Force. Either way, I never got around to painting him until now.
That’s it for my Character of the Month challenge, and that’s it for 2021! Up next, my 2022 Resolutions.
Master Leung, head of the Brotherhood of Long Winter, had reached his eightieth year, and tradition held that a new Master must be selected from among the most skilled monks of the temple. Although a great tournament would be held to determine the new Master, Leung was certain it would be Pupil Wu, his most senior student, who would receive the honor. Pupil Wu would receive the sum of Master Leung’s knowledge; would read the secret sutras and learn the final, hidden techniques of the Brotherhood of Long Winter. Pupil Wu would become Master Wu, and would carry on leadership of the Order in the traditions of the centuries of monks that had come before. Of this Master Leung had no doubt.
Yet, before that, a tournament must be held; for so it is written in the sutras that prospective applicants must pass the trials and prove their worthiness to become Master. Thus, in accordance with tradition, the Temple gates were opened to receive visitors; those who would serve as spectators to perhaps the greatest display of martial prowess in all the land.
Everywhere there was a palpable sense of expectation and excitement for the coming contest. For days prior to the tournament, peasants, nobles, warriors and monks from other traditions all arrived at the temple, braving the mountainous terrain and the bitterly cold winds. Just before the closing of the gates, one final traveler arrived. His features were hidden beneath cloak and hood, but that did nothing to disguise his great size. In a soft, yet firm voice that belied his massive bulk, he demanded to take part in the Tournament of Long Winter. He would compete to be the new Master.
Master Leung frowned. Although there had been instances of monks from other monasteries competing in the tournament, it had not happened in many generations. Besides, this man did not look like a monk. Leung ordered the traveler to remove his cloak and hood, and the traveler complied; much to the shock and outrage of all assembled. The traveler was an Uroku, one of the savage half-men of the mountains! In times past, the monks of the Long Winter had hunted the Uroku and driven them deeper into the lofty peaks and crags. Old as he was, Master Leung had never seen an Uroku. He was shocked to learn one could even speak.
“My name is Bak Mai,” he said, “and I demand the right to compete in the Trials of Long Winter.” Nervous laughter and gasps of outrage greeted this announcement from the throng of spectators. This…thing…was not a monk. It wasn’t even human! How dare it demand anything? The Uroku was immediately set upon by the monks of the temple. He knelt calmly and bore the blows of their staves without resistance, all the while staring defiantly at Master Leung.
Master Leung was nothing if not familiar with the traditions, and nowhere in the sutras did it say that a competitor must be a monk, or even human. With obvious reluctance, Master Leung told the monks to cease their assault. He allowed Bak Mai to enter the tournament of Long Winter, much to everyone’s astonishment.
After all, thought Master Leung, entering is not the same as winning; and there was no possibility of this beast winning the tournament.
After the first day of the tournament, Master Leung began to feel a sense of disquiet. Bak Mai easily placed first in all the Trials of Endurance. Although two monks lost their footing and plummeted to their deaths, Bak Mai was first to scale the Cliff of Woe, and did so with startling ease. He remained under the frigid waterfalls of Tessen Lake for far longer than the other monks, three of whom froze to death in the icy waters rather than concede defeat. He knelt on hot coals without complaint or injury for a full hour while they piled heavy stone weights upon his lap and shoulders; even though twenty-five minutes was the most any of the monks could endure; and several would forever carry horrific burns that might never fully heal.
The Trials of Combat were held on the following day; and the outcome was not even close. Bak Mai chose no weapons with which to complete. Instead he dressed in bits of the armor and raiment of the soldiers and monks that hunted and harried the Uroku in years past. The monks and spectators were outraged by Bak Mai’s affront, but their mutters and protests were quickly silenced as Bak Mai soundly defeated every monk who stood against him in combat. The force of his blows was terrifying, like a thunderclap atop a high hill. Many monks were killed, many more forever crippled. There seemed no way to defeat the Uroku, and Master Leung began to feel something he had not felt in decades: panic.
That night, Master Leung meditated upon his dilemma. Tomorrow was the final Trial: the Trail of Wisdom. Traditionally it was a test of the monk’s problem-solving abilities, knowledge of the sutras and creative thinking. It was always held as the last trial of the Tournament of Long Winter; when the monks would be at the limits of their physical and spiritual strength. Only Bak Mai and Pupil Wu remined to take part in the competition. One of them would be the new Master. Leung repressed a shudder at the thought of the Uroku leading the Brotherhood. He had to ensure Pupil Wu won.
Master Leung considered the problem of Bak Mai. There was no way the Uroku could know the sutras as Pupil Wu did; and yet, he would have said there was no way an Uroku could have placed first in the Trials of Endurance and Combat, defeating every monk that opposed him. Bak Mai was an enigma; worse, he was a serious problem. He threatened centuries of tradition. Master Leung had to make certain that whatever test he set tomorrow, Pupil Wu’s victory was assured. He meditated for hours, until the once-tall candles were guttering pools of wax. Then, he permitted himself a smile. He knew what he would do.
The next morning, Pupil Wu and Bak Mai knelt on tatami mats in the main courtyard, surrounded by crowds of spectators and those monks who remained. Small writing desks had been set before them along with brushes and ink. Master Leung spoke from atop his dais. His voice rang out loud and clear in the early morning air. “The Trial of Wisdom shall consist of but one task,” he said. “Draw a snake.”
Here was a task any child could perform, thought Master Leung. He had no doubt the Uroku could draw a snake; but it fell to Master Leung to decide who drew the best snake. It was a matter of opinion: his opinion. No matter how artistic Bak Mai may be, he had already lost.
Bak Mai reached for his ink brush and selected a sheet of paper. Pupil Wu blinked in confusion, then did the same. He watched as the Uroku hunched over his sheet and began to draw. Pupil Wu did the same. He drew a basic squiggle with a head. He was finished, he thought; but then he looked over and saw Bak Mai was still drawing. What could the Uroku be drawing? Perhaps he was adding scales, or coils. Perhaps he added the flicking tongue, or the poisonous fangs. His snake was probably far better than Wu’s. Sweating, Wu began adding all these details, only to find Bak Mai was still drawing. Desperate, Pupil Wu added more and more…
“Enough!” called Master Leung. “Present your drawings!”
Bak Mai held his picture aloft. It was a basic drawing of a curved line in the shape of an S, with a circular head. A child’s drawing of a snake; but an obvious snake, nothing more.
Pupil Wu felt ice on his spine as he realized that Bak Mai had certainly drawn this in seconds. There was no reason for him to labor so long on a drawing so crude. He was pretending, hoping that doing so would provoke Pupil Wu into making a mistake.
And it did.
Flushing with embarrassment, Pupil Wu revealed his drawing. It was an extremely detailed snake; or it would be, if not for the tiny legs Wu had added. He had seen Bak Mai drawing for such a long time, he panicked and began adding all manner of embellishments and details. Unfortunately, he added too much. Not even Master Leung could pretend that snakes had legs.
A silence settled over the courtyard. Everyone waited to see what Master Leung would do. Everyone except Bak Mai. He leaned over and regarded Pupil Wu’s drawing critically.
“That’s not a snake,” he said.
Bak Mai is an Ogre from Wizards of the Coast. I found him in a plastic bag along with a bunch of other miniatures I acquired in a Craigslist buy several years ago. To be honest, I forgot I even had him. He was not easy to identify, but thanks to R Strickland on The Miniatures Page for the assist.
I wish I could take full credit for writing Bak Mai’s Trial of Wisdom; but it’s a variation on a legendary martial arts fable: “Don’t Paint Legs on a Snake.” It means don’t waste time adding useless embellishments to something that is perfectly adequate as it is.
As some of you may know, a big fucking storm blew through New England a couple of days ago; leaving half a million people in Massachusetts without power. Guess who was in that group? While putting a standby generator on my house was one of the best things I ever did, I had it wired to power necessities like my furnace and my well (heat and water are nice to have). Sadly, the painting cave didn’t make the cut, so I lost a few days of painting time. That means my entry for Dave Stone’s Apocalypse Me challenge might be a tad late…
The good news is that this guy serves as both my Character of the Month for October (not late, like last month) AND my entry for ORCtober! Sure, he’s technically an ogre, but I painted him as an orc (in case my clever use of “uroku” went unnoticed) ; so does that count? I say yes.
Slowly but surely, I have begun to chip away at my significant pile of Star Wars miniatures for my Imperial Assault expansions. I decided to start with the first boxed expansion to the game, Twin Shadows, which included 10 new miniatures in the core box. In addition, I painted several ally and villain expansions that were released to coincide with the release of the box, because why give you everything in one box when they can charge you piece by piece?
First up, some Heavy Stormtroopers. You get four of these guys in the box, and they’re pretty nice miniatures.
Also pictured here is Kayn Somos; a special figure that came in a separate Villain Pack. Although it’s always nice to have a Stormtrooper boss, his pose is a bit meh.
Next: the four Tusken Raiders from the box and another Villain Pack: the Bantha Rider. I like these miniatures, but here’s the annoying story behind them.
My primer of choice is The Armory spray primer. Most people don’t like it. I love it. I prime 99% of my models black; but I had Armory Primer in Black, White and Grey. I rarely use grey. In fact, the can was no good any more; and to top things off my black can was almost out, too. I needed new primer! Sadly, the place I usually get it (the ONLY place I know that carries it) is out, and they don’t know when they will get any back (if ever). So I went on Amazon. Same deal. COVID has really fucked with a lot of things, including spray paint distribution.
Since I was pretty much following the painting tutorial by Mark Sorastro (which, like all his Imperial Assault tutorials, is spectacular), I needed to prime them grey. I looked online to see what other miniature enthusiasts use. I’m not paying 15 bucks a can for GW or Army Painter primer, so I decided on this:
Rustoleum primer is supposed to be pretty good and is used by lots of mini painters. After looking high and low for it in stores, I finally managed to snag a can. Like I said, spray paint is pretty scarce nowadays due to the pandemic. I went to three different Wal-Marts and saw only racks of empty space. I finally found a can of this at a Home Depot. It was the only can left. Score, right?
Wrong. I sprayed my Tusken Raiders and one half of the Bantha with this shit. Three days later, they were still tacky and I realized with horror that this primer was reacting poorly to the plastic (despite the “Also Bonds To PLASTIC!” assurance on the label). This was a disaster. I removed what I could with some non-acetone nail polish remover. What was I to do now?
For situations like these (like when I prime Reaper Bones), I use Vallejo brush-on surface primer. I have black and white. I needed grey. I briefly considered just mixing the two; but I decided to splurge for the grey as I have many more Imperial Assault miniatures to paint and I might need it. One Amazon order and 6 days later, I had a bottle. The bottle says grey, but it looks pretty fucking white. On top of that, it’s thin, like milk. It is noticeably different from the Vallejo black and white primers I have. I primed all the figures again, and then I got angry. I didn’t need to prime them grey. I could have saved a lot of time, aggravation and money if I had just used the black primer I have; because I can’t imagine using this shit for anything, ever. It sucks.
Anyway, I muddled through. Lesson learned. Next post will finish up the miniatures for this expansion: both the Heroes from the box and some extra (familiar) Allies and Villains (sold separately, of course).
Wondering where my September Character of the Month is? Well, she’s a bit late, but she’ll be along. That of course means I will have TWO Characters in October. The miniature is painted, but I haven’t had time to write up her back story. As everyone knows, I refuse to post things when they’re only half done.
So stay tuned for the second half of Twin Shadows (what?), coming soon!
Well, Dave Stone’s Season of Scenery has come and gone, and here’s what I have to show for it. Thanks as always to Dave for hosting this fun challenge!
I painted up the 20mm Gaslands scenery that I said I would. The tire stacks took me about half an hour in total to complete; whereas the barrel groups took WAY TOO FUCKING LONG. Those barrels were some tedious bastards, I can tell you that for nothing. Now that I have these done, I should play Gaslands at some point just to drive some cars into these explosive barrels.
I also painted these fuel and/or gas tanks (they’re actually milk and livestock feed tanks from model railroads). While most of them are in 20mm scale; as you can see they could be used equally as well in 28mm games. I weathered and rusted them up quite a bit using MIG rust pigments and Citadel Typhus Corrosion.
Up next, I have some 28mm 3D-printed scatter terrain I recently picked up with an Etsy coupon. These crate and barrel piles look nice, and I can always use more of them. I also took the opportunity to paint some extra barrels and bits I had lying around.
I also managed to get to these remnants of some 3D-printed SciFi crates I ordered. I painted them in the same white theme I used for the others. You can see them in my Star Trek battle reports.
Finally, the things I’m happiest about. These two Armorcast vending machines have been an incomplete project for years. I bought them at Gen Con in 2012; and I planned on using them for zombie games; but that didn’t happen. Then my intent was to use them in supers games; but that didn’t happen either. Then last year I took them out and put them on my desk because I wanted to get to them for Summer of Scenery 2020; but guess what didn’t happen? And there they have sat in all their annoying base-coated glory, just taking up space on my painting desk and not paying rent. Well, now they’re done, and I now NEED to use them in a game just to justify their existence.
Did I get to everything? No. But I don’t give a shit because it’s STAR WARS TIME, BAYBEEEEEEE!!!! I’m finally diving back into Imperial Assault, so watch for that soon!
For August’s Character of the Month, I chose to do a Paladin.
When Mother Helen, Preceptress of Cobbage, opened her schoolhouse door to find the abandoned infant on her step, she did not hesitate; for Helen had once served the Sisterhood of Calucia, Guardian of Lost Travelers. Though Helen was a sister no longer and the Sisterhood was no more, she took the child in and cared for her as her own daughter; for what was this poor child if not a lost soul? Helen named the child Mara, who grew to be beloved by all in the small village. She was kind, helpful, charitable and humble. She could also lift a bushel of apples at arms’ length by the age of nine; and by fourteen, she could fully drive a fencepost into hard-packed clay with one swing of her hammer.
Despite (or perhaps because of) her great strength, Mara did not lack suitors when she reached the traditional age of marriage two years later; but Mara had no interest in marrying anyone from the village. These were the same boys who were her playmates for the last sixteen years, and she could not see them now as men. Besides, she needed to care for Mother Helen, who had grown infirm with age, and to assume the duties of Preceptress in her stead; for Mara was easily as wise as she was strong, much wiser than a girl of sixteen years should be.
Towards the end of her life, Mother Helen told Mara her own story; how she left the Sisterhood and came to be Preceptress of the small village of Cobbage. Helen was once a novitiate at Glenstrae Abbey, seat of the Sisterhood of Calucia in far-off Dunlaig. The folk of Dunlaig were a superstitious lot who had no use for magic that was not divine, and the Abbess of Glenstrae, Gertrude, was no exception. One dark and moonless night, an elf maiden sought sanctuary at the Abbey. She was in flight from lawless men who wished her harm; yet the Abbess denied her safety. She was fey, after all; and the Abbess decreed that she would find no comfort among the Sisterhood. When they found her body the next morning on the very grounds of the Abbey itself, the Abbess was unmoved. She ordered the corpse buried in the garden, where “at least it would do some good as fertilizer.”
The sisters were in shock. They felt immediately the loss of their Guardian’s favor, for who was more wayward and in need of aid than the poor elf maiden who begged for help and received only scorn? Still, Gertrude was unrepentant and prideful. She would hear no dissent on the matter, though she felt the loss of communion with Calucia more strongly than most.
A fortnight later, the keening started. The elf maiden had risen as a bean sidhe; and she was not done with the Sisterhood of Calucia. Each night for a month she circled the Abbey, keening and wailing; a horrid sight to behold. The sisters pleaded with the Abbess to repent; but Gertrude remained defiant, poisoned by her deep-rooted hatred of all things fey. With no divine magic to hold it at bay, it was only a matter of time before Glenstrae Abbey’s protections failed and the bean sidhe was able to enter what was once consecrated ground. When she did, her unbridled wrath broke fully upon Gertrude most horribly, but left none alive among the Sisterhood.
None but Helen. Cornered by the bean sidhe among the white and silent corpses of her sisters, Helen closed her eyes and called out to Calucia for deliverance. When she opened them, she found the horrid visage of the undead elf mere inches away, staring at her with an expression the young sister couldn’t comprehend. She blinked, and the thing was gone. Mother Helen told Mara she did not know why the creature let her live, if not to tell the tale of what had become of the fallen Sisterhood and of the once-holy Abbey, now fallen to evil and ruin.
Helen died a few nights later. Mara saw to her burial. Over her grave, Mara vowed that she would do what Helen could not. She would atone for the Abbess’s transgressions. She would rebuild Glenstrae Abbey. She would redeem the Sisterhood of Calucia, or she would die in the attempt.
Mara made her intentions known to the village. The blacksmith provided her with armor and a sword; but Mara did not know how to wield a sword; rather, she knew how to swing a hammer. So the smith forged her a hammer instead, a true weapon of war, not a tool for driving fenceposts. Mara accepted it gratefully, and named it “Correction” in honor of the switch Mother Helen occasionally used to chastise pupils who misbehaved.
The road to Dunlaig was long, and Mara encountered many who needed her help along the way. She fixed wagon-wheels for the stranded; planted and plowed for the infirm; defended the weak and powerless; and clothed and fed the needy as best she could, often going without comfort herself. She did this without complaint or recompense as service to the Guardian Calucia in memory of Mother Helen, the woman who cared for her when no one else would.
When she finally reached Glenstrae Abbey, she found it to be a cursed and bleak ruin shunned by all. In the years since the Sisterhood’s destruction others had come here in search of adventure or to loot the valuables of the vaults. All of them perished when the heard the keening wail of the bean sidhe; for the undead creature spared no one foolish enough to willingly enter the Abbey grounds. Now, these cursed souls had risen and become evil things themselves. They surrounded Mara as she strode boldly up to the gates of the Abbey, whispering foul promises of eternal torment; but Mara was unafraid. She shouted her defiance and commanded the undead horde to leave the Abbey, that this would once again be sacred ground. She invoked the name of Calucia, and something wondrous happened.
The undead hordes shrieked in fear and pain. Many of them simply ceased to exist as the power of Mara’s prayer banished their evil forever. Those that remained quailed in fury and terror; but they soon rallied and leapt to the attack. Mara met them head-on with Correction. Within minutes, she was the only thing moving on the grounds of Glenstrae Abbey. The bean sidhe’s minions were utterly destroyed, shattered into oblivion by the holy power of her warhammer.
Mara knelt in prayer and waited. She did not wait long. The restless spirit of the elf maiden appeared, and let out a keening so horrible that Mara felt all of the rage, humiliation and pain of maiden’s death all at once. She could feel the unbridled evil of the scream as a chill upon her soul and knew that she survived only by Calucia’s grace; for it was more than anyone could bear, and Mara knew that all who had heard it before had died on the spot. In the span of one moment, the scream of the bean sidhe aged Mara a full score years; yet Mara, shaken to her core, still stood, somehow alive.
The undead thing rushed at her, furious. Mara did not raise her weapon in defense. She only watched as the hooked claws reached to tear her limb from limb, and she spoke only two words. “I’m sorry.”
The bean sidhe stopped. For a moment, the two women stared at each other; for the undead elf maiden looked then much as she did in life: beautiful and fey. Mara stepped forward and embraced her. The bean sidhe slumped and let out a sigh. Then it vanished.
Mara found herself Abbess of Glenstrae. She spent the next several years rebuilding the convent, doing much of the physical labor herself. She exhumed the bones of the elf maiden and reburied them in a place of honor alongside Mother Helen, whose remains she brought back from Cobbage to rest on Abbey grounds. Her good and charitable deeds regained the favor of Calucia, and the Abbey was soon home to novitiates once more. The Sisterhood of Calucia was born anew.
Reverend Mother Mara is Reaper’s Mother Superior, sculpted by Werner Klocke. I was wondering what miniature I was going to use for a paladin. I seem to have picked up this one in a trade and forgot all about it, which only goes to show that (surprise) I have too many miniatures. She was fun to paint, if not particularly challenging.
Up next: My Season of Scenery submissions! Then on to STAR WARS!!!!!
With one month gone already in Dave Stone’s Season of Scenery, I am lagging a bit behind. I’ve decided to do a bunch of small pieces that have been sitting around for far too long. Hopefully I can get the majority of them done by the end of August; but if not, at least I’ll have made some progress. Much of it is either 3D-printed or resin cast stuff, some of which I’ve owned for almost a decade.
Pretty much everything that’s black up in that picture is 20mm Gaslands scenery: fuel tanks, fuel barrels and tire stacks. These should be very easy to paint and hopefully will go fast. The white stuff is some new 3D-printed cargo piles I picked up in 28mm scale. Again, not hard to do, just time-consuming. The gray stuff is what’s left over from a 3D-printed sci-fi crate order I got last year. I used the other crates in my Star Trek Forgotten Worlds scenarios, but since I didn’t need these large ones I didn’t bother to paint them. Then there’s the vending machines and the Victorian weird science dynamo, both from Armorcast, and both purchased so long ago I can’t remember when. (I don’t even think they make the dynamo anymore.) Those damn vending machines have been sitting on my desk in their respective basecoats for almost ten years. It’s time, man.
Finally, I have three resin barricades I’ve owned since 2003 or so. I bought them for Warhammer 40K, but I never really went back to playing 40K so I never needed them. Primed black on the left side of the picture is a ruined wall fortification, another 40K piece I never got to. While these are the oldest and largest pieces of scenery; they’re also the lowest priority. Still, it would be nice to get to them…maybe if time permits.