My next big Supersystem 3 game is going to be based on The Breeder Bombs, the classic (if not-so-great) TSR Marvel Superheroes adventure from the mid-80’s. Last time, I rebased and repainted the Uncanny X-Men team of my youth. Now, I bring you…The Brotherhood of Evil Mutants!!!
From left-right: Blob, Toad, Magneto, and his wayward offspring Quicksilver and the Scarlet Witch. All have been repainted and rebased from their original dials. I decided since Magneto is such a badass, he should have a unique base. I used this large junk base from Taban miniatures. He has a pretty solid bottom which was easy to drill and pin, making it look (IMO) better than a Heroclix flight dial. Quicksilver was extensively repainted in his original “evil” green costume and rebased on an Armorcast urban base. The Scarlet Witch is rebased on a Micro Arts Studio tech base.
The Breeder Bombs features robot doubles of the Brotherhood rather than the actual mutants themselves, which I find really dumb. It takes nothing away from the plot of the module to simply use the Brotherhood rather than robots (and it makes more sense). You might think that aside from Magneto, these guys are a bunch of second-stringers, and you could be right. But remember: “NOTHING-NUH-NUH-NOTHING-NUH-NOTHING MOO-MOVES THE BL-BLO-BLOB!!!!” (Kudos to anyone who gets that referential joke.)
A view from the back. And now, in the immortal words of Magneto: “X-MEN…WELCOME…TO DIE!!!!!”