Dave Stone’s Season of Scenery started July 1st, and I’m determined to do SOMETHING this year after sitting out 2022. A while back, I purchased these “Assets and Hazards” objectives from Gale Force 9, for their Aliens: Another Glorious Day in the Corps board game that I still have yet to play (much like almost all the board games I purchased during the pandemic). They’ve been sitting in the box on the sprue ever since, even though I painted all the marine and xenomorph miniatures almost 2 full years ago!
Well, now they’re done. The box contains 16 Weyland-Yutani supply crates, 6 MU-TH-ER computer terminals, 8 alien eggs, 2 sentry guns and 2 face-huggers. Now everything is painted and I have no excuse whatsoever not to play this game. Just need some friends, is all…
One major quibble with this set: there are only 2 face-huggers, and they are fucking fragile as hell, because whoever sculpted them decided standing them on their tail would be a good idea. This is a weak point of contact and is easily prone to breakage. I know because 50% of my face-huggers broke and needed to be repaired. They have 8 fucking legs and run around like spiders. Why not sculpt them like that? That way they won’t break!!!! It’s simple physics, GF9!!!! (mutter mumble grumble).
I plan on completing another project in August, but I just wanted to get this one in the books. Not the most exciting terrain to paint, but it was a quick and easy job and I’m glad it’s done.
For the past few months, this has been my main project: Painting Aliens: Another Glorious Day in the Corps, by Gale Force Nine. It’s done.
First: the Xenomorphs. These guys were super-easy to paint. All 16 took me about 2 hours and I think they look great, especially for table play. I used The Esoteric Order of Gamers method, which couldn’t be simpler; but I decided against using any gloss finish. YMMV.
Of course, the Alien Queen doesn’t come with the core set; she’s only available in the “Get Away From Her, You Bitch!” expansion. I bought that too (see below), so here she is.
On to the Colonial Marines. The core set includes (L-R) Vasquez, Frost, Ripley, Hudson, Newt, Gorman and Hicks. Fun fact: not only do I hate painting camouflage, I really hate Colonial Marine camo. It’s fucking weird; and no two people paint it the same.
A couple of close-ups of Frost and Vasquez, then one showing Hicks, Hudson (Game over, man!) and Newt.
Closeups of Ripley.
This is the “Ultimate Badasses” expansion. (L-R) Drake, Wierbowski, Burke, Crowe, Apone, and Dietrich. Spoiler Alert! With the exception of Burke, all these marines were dead by the first 30 minutes of the movie, so calling them “ultimate badasses” is a bit of a stretch…
Closeups of Carter Burke, Weyland-Yutani douchebag.
Finally, Bishop, “Gooey” Bishop, Enraged Ripley and Ripley in the Power Loader. Gale Force Nine sells these miniatures (and all the others, too) in a separate sets containing only the miniatures. This one was called “Sulaco Survivors”. I bought it thinking I got a great deal before I realized it’s ONLY the miniatures and you don’t get the stuff you need for the actual game. For that, you need to buy the “Get Away From Her, You Bitch!” expansion, which also includes these miniatures (and the Queen). Confusing and annoying, since now I have two sets of these (one of which is still on the sprue).
I really like the Bishop models. The Ripley sculpt is pretty iconic, but I’m pretty “meh” about it. Do I really need three versions of Ripley?
Finally, Ripley in the power loader. This one wasn’t fun, either. I hate painting yellow, and this miniature wasn’t easy to paint. Although I was wise enough not to fully assemble it before painting, I should have assembled it even less. It was tough to get the brush everywhere it needed to go. Compounding that with the color yellow (which is a notorious asshole) meant I needed to do a lot of repainting of the same areas to cover accidents. Still, it does look pretty cool…
Now, I’m ready to play! Just in time for another (likely) lockdown!
A funny thing happened to me a couple of weeks ago. I got a notification from Amazon that my package had been delivered, which I found odd because I did not recall ordering anything. I ventured outside and lo and behold, a mysterious box was resting comfortably on my doorstep. I opened it up and found this:
I checked my order history and sure enough, I had ordered it the night before, but I had no memory of doing so. I opened up the liquor cabinet and regarded the level of gin in the bottle with a critical eye.
Well, that one look explained a lot.
My first impression of the game is that it looks like a lot of fun. With rules for running both cinematic games (where you’re likely to die) and campaigns (where you might live), it’s a comprehensive system that’s very true to the source material. The book itself is beautiful, but to be honest it could be about half the size; much of the pages are light on actual text, taken up instead with (beautiful) illustrations and lots of empty space. It’s a design choice, but it also contributes to the cost of the finished product. I don’t know if I’ll ever run it or play it, but it’s a great read nonetheless and it has inspired me to dig out my Dark Horse Aliens comics for some re-reading.
I have been on a RPG buying spree lately. It started before Christmas (when I was supposed to be shopping for others) and hasn’t really let up. In addition to my unexpected Alien purchase, I bought all of these:
Not to mention several supplements and sourcebooks for Star Trek Adventures and Red Markets not pictured here. (Addiction is a disease, people, and it’s real. Sadly, one addiction often feeds another, as in the case of my gin-fueled Amazon binge that made me the owner of a hardcopy of the Alien RPG.)
The keen-eyed among you may notice I haven’t even opened my 5th Edition Dungeons and Dragons set or my Delta Green set yet. This is because I have been all-in on getting my Star Trek Adventures game up and running (more on that soon ) and delving deeply into Red Markets, which is a 400+ page hardcover I had printed at Indie Press Revolution. (I just can’t seem to navigate PDFs very well. I prefer books.)
What do these games have in common? Well, all of them have received stellar reviews, and all of them are extremely well-produced. I became aware of some of them from listening to various podcasts and watching YouTube videos. The small press is king nowadays, and Kickstarter has a lot to do with that. Otherwise it’s unlikely games like Red Markets would ever get made, and that is a shame indeed, because it’s pretty damn cool, with a system that is unique, innovative and often very harsh.
I have been a Call of Cthulhu player since I was in high school, and D&D since well before that. So why buy into new editions? Put simply, because that’s what people play nowadays. My last edition of CoC was the d20 OGL edition, which was great (at least I thought so, but I like the d20 system). Previous to that it was 5th edition. Now I can’t hear enough great things about 7th edition, and it’s what my friends play. If I want to run a game (and I do), then this is the way to do it. Ditto with Dungeons and Dragons. My last edition was 3.5. I skipped the horror of 4th edition entirely, and would have been happy to play 3.5, Pathfinder or even go back to 2nd edition for the rest of my life. But once again, I hear the buzz, and it’s pretty universally great. I picked up the core rulebooks to give it a shot.
I never played Delta Green in its earlier incarnation. Listening to actual play podcasts has given me the fever to run a few games of this, as it’s pretty much made for the one-shot scenario (and that’s about all I can seem to get going nowadays). This current edition has received almost universally positive press. Much like Alien, I don’t know if I’ll ever actually play it, but I know I will enjoy reading it.
Finally: Savage Worlds. I’ve been hearing about this system for years now. Much like Fate and GURPS, it’s a universal roleplaying system that gives players a lot of agency in how they create and play their characters. I haven’t had much time to look these rules over and it’s unlikely that I’ll run a game using them, but I collect rules sets, and always like to see what various systems offer.
I mentioned I wouldn’t have even heard of some of these games if it weren’t for my new love of actual play and gaming podcasts. (Since I don’t get to play very often, I can at least listen as others do.) I’ll list my favorites here, along with my pithy commentary. You can obviously find them anywhere you get podcasts, but I’ll link to their respective homes on the web.
The Roleplaying Exchange: These folks play a lot of games I like, like Star Trek Adventures, Call of Cthulhu, Delta Green and Slasher Flick. This is the first podcast I found, and through it I discovered many of the small-press games I’ve bought since. They share the Red Markets 10K Lakes campaign with Technical Difficulties, so you can find episodes crossing over on both podcasts. In addition to actual play, they do a lot of interviews with game creators and discuss topics related to the roleplaying hobby as well.
Speaking of Technical Difficulties, they play a lot of Red Markets (among other things). I have mixed feelings about this podcast, good and bad. The good: They play small press games. They have a handle on the rules and illustrate them well during the podcast. They have interesting ideas for game scenarios. The bad: they’re mostly annoying people to listen to. You will lose track of how many times someone utters the sentence “That’s fair”, often when there was never any question of the fairness of anything. (It’s like a shared nervous tic.) Not everyone is insufferable; some regular players are funny and interesting in spite of the podcast’s shortcomings. But sadly, it’s often true that there’s always at least one huge asshole in every gaming group. (If you don’t think there is one, then chances are it’s probably you.) This group has more than one. I won’t name names, but let’s just say there’s a guy who has to correct everyone all the time, another guy who only plays asshole characters because “that’s what I like to do”, and another guy who always wants to start some player vs. player bullshit. Luckily, not all of these people are on every podcast. Assholish behavior is generally not my cup of tea (YMMV, of course), but I can grit my teeth and enjoy what they do offer, which are some good examples of various games’ rules in play. I learned of several games I would have otherwise missed through this podcast. And I DID subscribe to it, so obviously I feel there is some value in listening.
Terrible Warriors: This is hands-down my favorite actual play group to listen to. The podcasts are all about an hour or less, the pacing is top-notch, they play REALLY interesting games, and the players are fantastic. I would love to play in this group. Unfortunately (for me), they’re based in Toronto. They play a lot of Star Trek Adventures (which is how I found them), but they play a lot of Kickstarter-funded games as well. It’s through them that I discovered so many indie games I would have otherwise never heard of. Recent highlights are Bluebeard’s Bride, a feminine horror game in which the players all play a part of the Bride’s persona (an awesome concept I wish I thought of) as they explore her new home and create their own version of the classic fairy tale; and Zombie World, a diceless card-based rpg that plays so smoothly, I’m dying to try it out. Both of these are from Magpie Games and use the new Powered by the Apocalypse Engine. Well worth a look, and I can’t recommend the podcast enough. Sometimes they get the rules wrong, but they always manage to have a lot of fun nonetheless.
The Lovecraft Tapes: This is an actual play 7th edition Call of Cthulhu podcast that uses Roll20. (It doesn’t look like they’ve done anything for 2020 yet, so maybe they’re on a break.) Although it’s a horror game, it’s often quite funny rather than scary, and the amount of time they put into editing it is apparent. Once again, each session is usually about an hour long. Great fun, with a talented GM.
One Less Die: I became aware of this actual play podcast through the creator’s appearance on the Roleplaying Exchange. It’s still in the early stages, with the beginning episodes focusing on the latest edition of Shadowrun. The Shadowrun campaign is still ongoing, but I started listening when they began a Call of Cthulhu campaign. I got annoyed because one of the players is playing a Russian investigator and he insists on talking like the most over-the-top Pavel Chekov you can imagine, so I bailed on it for a while. It sounded promising, so I’ll probably give it another shot at some point.
Coming next: the conclusion to my Fantastic Worlds Star Trek campaign: Hubbard’s World!