Category Archives: Role-Playing Games

Looking Back…and Forward: 2023 Resolutions

Well, 2023 is here, and it’s time for a look back at last year’s resolutions and what I accomplished; then it’ll be time to set some new ones. Last year wasn’t great, in particular I had a pretty crappy third and fourth quarter, to be sure. Still, I managed some things better than others. So, what were my resolutions, and did I meet my goals? And what do I want to do in 2023?

More Roleplaying Stuff: Goal met. I wanted to post more stuff about RPGs last year, and I did. I posted a couple of Character Studies for Call of Cthulhu and Star Trek Adventures; I started a review/repair post for old adventures that I want to continue, starting with the Call of Cthulhu classic “Trail of the Loathsome Slime”; I started my own homebrew game, The Hub, based on 1970’s street crime movies like Taxi Driver and Dog Day Afternoon, set in Boston; I wrote a post about the utility of swapping systems from games to use in other games, and I bitched and moaned about censorship, the double standard and general hypocrisy over at DriveThruRPG.

I wanted to do more, and in the coming year, I will.

As far as actually PLAYING RPGs, 2022’s gaming plans didn’t turn out the way I expected. Out of five one-shot games I planned to run, I ran exactly zero. That’s not to say I didn’t run games (I did), they just weren’t the ones I planned on running. Instead, I ran a couple of Star Trek Adventures sessions to introduce the game to new players. I ran a Call of Cthulhu scenario for Halloween, and I even ran a couple of sessions of my own homebrew 1970’s Boston street crime game, The Hub. I ran a short-lived Mutant: Year Zero game for some friends before I came to my senses and decided I don’t enjoy being aggravated (and I don’t mean by the game); but the main thing I ran was a monthly Witch Hunter-themed campaign using Lamentations of the Flame Princess.

I plan on running a new campaign and more games this year, and I have posted my 2023 Gaming page; so check it out if you’re interested in playing some RPGs. I also opened up my Discord server to new players and hobbyists. (Yesterday, I even got to have my first Discord conversation with none other than Dick Garrison himself, Roger Webb! I know, pretty cool, right?) Drop me a line if you’re interested in joining the server.

Painting Challenges: Goal met (kind of). I took part in Fembruary, Forgotten Heroes, and Deadcember (over on Instagram); and I hosted Monster May(hem) again. Then the world went to shit for me smack in the middle of Dave’s Season of Scenery, and I had to bail on it completely, after first abandoning my idea to finally build my Deep Space Nine model. The one challenge I’m amazed I was able to complete (and on time, every time!) was…

One Character a Month: I didn’t host it this year, but I took the opportunity to paint all old-school metal miniatures for this challenge. I’m pretty happy with the results.

Here’s a group shot. Top left to bottom right: January through December.

January: Lord Gunthar Uth Wistan, (Fighter)

February: Arianna Moonshadow, Enchantress (Druid)

March: Cloaked Assassin (Rogue)

April: The Cimmerian (Barbarian)

May: Adventuring Cleric (Cleric)

June: Half-Elf Ranger (Ranger)

July: Mistress of Darkness (Sorcerer)

August: Bard with Bagpipes (Bard)

September: Dark Lord (Warlock)

October: Half-Elf Sorcerer (Wizard)

November: Amberlynn, Dragon Slayer (Paladin)

December: Jolly Friar with Dog (Monk)

This year, I will absolutely host Monster May(hem) again, and I hope to take part in all the other painting challenges from last year, including the Season of Scenery, dammit. In addition, I am continuing the Character of the Month personal challenge, but this year I’m making it all demi-humans! Tom is also hosting the challenge again (he calls it #paintanadventuringparty); but his take is a bit different. Remember the old Ral Partha 3-stage characters? He’s doing that: paint a character as a rookie, experienced and veteran version. That’s a bit too much for me to commit to, given my other projects, but YMMV. Drop him a line if interested!

More AARs: Goal not really met. I started my Star Trek gaming project, The Pawn, all the way back in March. The premise of the project was to tell a story based on the results of games played. Well, I definitely told a lot of story so far; but I only managed to play ONE underwhelming AAR before I took a break and never got back to it. We left Lieutenant Barclay in a precarious position, pursued by Romulans on the ice moon of Varuna 3; and we left the rest of the Enterprise-D heading back to that system after almost starting a war in the Neutral Zone. Will I get back to it? I sure hope so. I have a lot more story to tell. Just need to find the time. You can enjoy what I did manage to write thus far if so inclined. All the posts are tagged “The Pawn”.

I also planned on getting back to my Green Hornet game, and even a new Christmas scenario featuring The Crimson Hound again…but you see how that turned out. This year I want to return to both those games and some Super Mission Force; but we’ll see what the cards hold. In the meantime, I’m living vicariously through Matt, who posted a shit-ton of AARs on his site last year!

Personal Projects: Goals partially met. I had two: paint my Star Wars: Imperial Assault miniatures and make 2022 the Year of Pop Culture. I managed to paint The Bespin Gambit and one expansion (Bossk), but I still have a couple of expansions to paint before I can call that set all done; then it’s on to Hoth or Jabba’s Palace for 2023, I’m not sure which one yet.

As far as the Year of Pop Culture is concerned, I painted a lot of pop culture miniatures in 2022; but nowhere near what I wanted to. So, the Year of Pop Culture continues into 2023; where I suppose I should consider renaming the challenge, since it’s more than a year.

Nah, fuck it. Who cares? Bring on 2023!

Jolly Friar with Dog

For my final submission for Tom’s #paintanadventuringparty challenge on Instagram this year, I only had one character class left: the monk. This old RAFM monk with dog is no longer available anywhere I can find. He’s such a great miniature, I thought he was due for a repaint.

I briefly considered painting him red and green and basing him on snow in honor of the Christmas holiday, but why ruin the utility of such a great sculpt? I decided to keep the colors pretty much the same, but maybe add a little shading and highlighting, techniques unknown to me back in the 80’s when I originally painted him. I kept the dog more or less the same, too.

He has such a great face. I generally don’t bother much with faces beyond the typical trio of flesh-colored paints and a wash, but in this case I added some rose to his cheeks and nose. This fellow look like he enjoys his booze.

Rather atypical of me to have completed a challenge so early in the month, but I’m making up for all the lost time this year.

I love this challenge, whether I call it Character of the Month or Tom calls it #paintanadventuringparty. I think I will continue it into next year. This year I used all old-school miniatures for the challenge, next year I’m thinking I will try something new: no humans! So, every character class will be represented by a demihuman race: elves, dwarves, gnomes, halflings, maybe even half-orcs and half-elves. Maybe.

No tortles, tieflings, dragonborn, half-giants, tabaxi, aasimar, kenku, warforged or anything else equally stupid, though.

I have standards.

Amberlynn, Dragon Slayer

As anyone who still comes here knows, I have had precious little hobby time over the past few months as irritants both personal and professional have plagued me without mercy. One thing I’ve managed to keep up with (the ONLY thing, really; as my last two posts show) is Tom’s #paintanadventuringparty challenge over on Instagram. Tom’s challenge is pretty much the same as my Character of the Month from last year, only without the back stories. I’m also choosing to paint only old-school miniatures, because that’s what I want to do.

This is Amberlynn, Dragon Slayer (not to be confused with Amber Lynn, who is someone else entirely). She’s from Ral Partha’s Fantasy Personalities line (03-106), and in case you can’t tell, she’s a Sandra Garrity sculpt.

Like many of my old-school metal minis, she was never painted (until now). I needed a paladin for the challenge. She looks the part. Besides, I realized I was a little short on the female miniatures so far this year.

Here she is sans background scenery.

And finally, here she is doing what she does best, slayin’ dragons; in this case, a Grenadier Red Dragon, sculpted by Julie Guthrie.

Not much else to say, really. I’m hoping to get a few more posts out by the end of the year. December is when I traditionally clean up my “side pile”; but that seems unlikely. I just want to get SOMETHING done. This was supposed to be the year of pop culture, and it’s turned out to be the nine months of pop culture! That sucks!

Next month: only one more character class to go in the challenge…can you guess which one? Also: more gaming announcements, and hopefully something else, too…

Dark Elf Sorcerer

Hi, I’m The Angry Piper. You may remember me from such things as being active in the online hobby community and having a blog, once.

Jesus. Another month from hell. I hesitate to say things are getting better, because I said that last month and shit went south again immediately after I did. I’m not one to knock wood; but I’m coming around to the idea of embracing superstition. It can’t hurt, right?

In the meantime, I’ve managed to keep up with one challenge, at least: Tom’s #paintanadventuringparty challenge on Instagram. To be honest, if I wasn’t nine for nine already this year, I wouldn’t have bothered. But why break my streak?

This bad boy is from Grenadier, a Dark Elf Sorcerer sculpted by the great Julie Guthrie. I’ve decided to call him a wizard for the purpose of the challenge. I also decided to paint him with a bright palette, because who the hell is gonna stop me?

I’ve had this guy for a while. Since 1988 (or 1989, I can’t make it out). He was even painted once, but he was painted primarily glossy crimson. Spiffy, huh? I stripped him for repaint about a decade ago.

I feel like I should do something better with the staff, but…nah.

Check out the widow’s peak on this guy! Full-on Eddie Munster!

Picture this. Old-school D&D. Your first level Magic-User has 2 hit points and one random spell, and it’s Read Magic. You meet an Owlbear and you die.

Grab some dice and a new character sheet.

Once again, I’m hoping to make a return to normalcy here at Dead Dick’s next month. I still have a lot of Pop Culture miniatures I would like to get to by the end of the year. Thanks for sticking with me.

Bard with Bagpipes

For my Character of the Month, and for my submission to Tom’s #paintanadventuringparty challenge on Instagram, I chose to do a bard: specifically, this old-school Grenadier “Bard with Bagpipes”, sculpted by the great Andrew Chernak as part of one of the original Grenadier AD&D boxed sets.

Sadly, I don’t own the boxed set; but I picked this guy up loose on eBay a few years ago, since he was, up until then, a bagpiper miniature I did not own.

This guy has some bizarre fashion sense: a conquistador helmet, billowed sleeves, hose, toe shoes and some weird diaper-thing. I decided anyone who would dress like that would be looking for attention, so I painted him up as a troubadour in garish colors. A friend pointed out that his highland bagpipes have the traditional three drones and that his hand positioning on the chanter is pretty good–two things that are often sculpted incorrectly on bagpiper miniatures. Chernak did it right!

Only four more character classes to go until the end of the year (did that fly by or is it just me?): Monk, Wizard, Warlock and Paladin.

Apologies to all who have noticed my conspicuous absence from this site and from the blogoshere this month. Some family health problems have occupied my every waking thought lately; and I am way behind on hobby stuff. Still hoping to get something done for Dave’s Summer of Scenery by the end of the month, although it won’t be the AMT Deep Space Nine model as I originally planned. That turned out to be a bigger project than I anticipated.

I hope to be back in full form soon.

Swiping a system

Those Dark Places is a game the evokes the theme and mood of great classic sci-fi/horror movies like Alien, Outland, Event Horizon and Saturn 3. It’s got a simple system and easy game mechanics that don’t get in the way of roleplaying in an atmosphere of isolation and horror. Despite this, or perhaps because of it, Those Dark Places is one of the best games I’ve played in the last decade; and the best part is it’s all contained in this one little book.

Characters have four attributes, Strength, Agility, Charisma and Education, each with a unique value of 1-4. In addition, they have both a primary and secondary job aboard the ship; things like Security or Helm Officer or Engineer, etc. You use a single six-sided die to resolve everything in the game, and you usually roll one die, add your relevant attribute score and add a bonus from your job (2 for primary, 1 for secondary) if applicable. If the total equals 7 or more, you succeed. If it ties, it’s a partial success. If it’s less, you fail.

So, let’s say your character is the ship’s engineer and you want to cut open an airlock door from outside the ship. You would roll a single die, add your education score (let’s say your education is 3), and another +2 from your primary position as engineer. If the total is more than seven, you succeed.

Ranged combat is very much the same. Roll a die, add your Agility and any bonus from the Security position, if applicable. The target to beat is a 6 for short range, a 7 for medium and an 8 for long, with an additional +1 added if the target elects to dodge, losing his next action but making it harder to be hit.

Hand-to-hand combat is an opposed roll, meaning both you and your opponent roll a die, add your strength, plus any relevant bonus from the Security Officer position. Compare results and whoever has the highest wins, doing damage to his or her opponent. In the event of a tie, nothing happens (they just feint and jab, grapple or block…whatever).

Then there’s pressure, a measure of how much stress you can take under duress. You make a pressure roll any time the game master thinks it’s appropriate. Roll a die, add your pressure bonus (the sum of your Strength + Education scores). If it’s more than 10, you pass; anything less and you get to increase your Pressure Level by 1. The higher your Pressure Level, the more likely you are to crack under the stress and suffer an Episode; anything from fatigue, to freezing, to all-out panic. Returning to the example above, let’s say you’re the engineer and you don’t just want to cut through the airlock from outside, you NEED to because your spacesuit is compromised and you’re leaking air like a punctured balloon. Time is of the essence. Sounds like a good time for a pressure roll before you roll to see if you succeed in your task.

Like I said, I like this game a lot, and a big reason is the system mechanics. It’s quick, easy and fun. Just what I needed for my 1970’s street crime RPG: The Hub.

I’ve wanted to run a 1970’s crime game like this for a while, ever since I came across the RPG Dog Town, by Cold Blooded Games. From the official description: Dog Town is a realistic role playing game set in a New York City ghetto in the mid to late 1970’s, think of films like “Donnie Brasco”, “Goodfella’s”, “Shaft” and “Carlito’s Way” and you’ll get the picture. It’s about attitude and swaggering machismo, about being a “bad ass” like gangsters portrayed on the big screen. There are no heroes trying to save the world from evil forces, just at best anti-heroes trying to profit from it. In Dog Town it is the people that are the animals and your own dark destructive motives, which you have to be careful of. Life often is short and brutal starting and ending in the gutter. That’s just the way it is.

Dog Town is a true labor of love by the game’s creators. You can see in every page how much they respect the source material. The core rulebook and its various supplements are a treasure trove of information about this time period and subject matter. The artwork is awesome and the production value is high. It’s really exceptional.

It’s also free on DriveThru RPG. All of it. Lately, I have a hair across my ass about DTRPG, and I wouldn’t encourage anyone to shop there. But like I said, it’s FREE, so DTRPG isn’t making money off them. Not that they’d want to anyway: this game definitely contains “potentially offensive content” and “acts of criminal perversion”, two things DTRPG says are against their selectively-enforced content rules. Better get over there now and grab it while you can, before someone gets offended and complains.

Unfortunately, Dog Town’s game mechanics are fucking incomprehensible to me, and I’m no dummy. They’re clunky, to say the least; and it requires a lot of math and chart referencing to resolve most actions. I’m not a fan of the rules; but once again, I can’t say enough good things about the setting and the work these guys put into it.

I knew I wanted to set my game in Boston, because it’s a city I’m familiar with and it has a long history of corruption and violence. I had several scenario ideas, I just needed a good game system. I briefly considered Fate, because I really like it; but Fate is definitely a “heroic” roleplaying game. Player characters have a high chance of success in almost everything they do, and they are able to perform feats and stunts that normal folks can’t. I don’t want that. I want gritty realism, not John Wick.

Those Dark Places has exactly what I need. Simple mechanics, deadly combat, fast resolution and the pressure mechanic all foster great roleplaying opportunities and fit exactly into the atmosphere I’m trying to create. Once I decided, it was easy to adapt.

Attributes remain the same. I just replaced the ship positions with criminal types; so instead of things like helm officer, engineer and medical officer, I have things like heavy, thief, grifter, etc. Each one of these gives primary and secondary bonuses as applicable. Pressure is the same; except you roll a pressure test for things like getting chased by the cops or getting threatened by a gang boss; or, you know, getting shot at. I went a step further and added some basic skills that give bonuses in specific circumstances, like “Manson Lamps”, which gives a +1 bonus to Charisma when trying to intimidate someone, or “Wicked Smart” which gives a +1 bonus to assess unfamiliar situations. Characters get to choose one skill.

I’m happy to say it has worked perfectly so far. My first playtest of the game was Sunday, and everyone seemed to have a good time. The players really embraced the setting and made some cool characters that would be at home in any 70’s crime movie. Combat worked exactly as I wanted and there weren’t any game-breaking flaws (yet). Both characters survived, too; which is always a plus!

I’m always looking for players; so if this setting intrigues you, let me know! Or check out all the other games I will get around to running eventually. You can find them here.

The Hub

Well, like many things this year, my plans for 2022 Gaming have largely failed so far. I haven’t run any of the stuff I said I was going to. There’s still time to run some of them (maybe); but I have decided I am definitely going to run a game of my own design next week, on Sunday, August 14th. I just need 3-5 players.

My game is called The Hub, and it is a street-crime roleplaying game set in the city of Boston, Massachusetts in the mid-1970’s. Boston in the 1970’s was a particularly deep cesspool of crime and corruption. The Winter Hill gang ran the underworld under Howie Winter, setting the stage for James “Whitey” Bulger to take over by the end of the decade and unleash hell on the streets of South Boston. The Boston Police, the FBI and the Department of Justice all shielded and protected Bulger, allowing him to benefit from his status as an informant while running a criminal empire of drugs, racketeering, extortion and murder.`

This is that city. Kinda. Rather, it’s a fictionalized Boston of the time. All the crime and corruption are there; but you won’t run into Whitey Bulger or any real-life people. What you will do is take on the role of a street-level criminal. If you like movies like Mean Streets, The Departed, Black Mass, Super Fly, Death Wish, Carlito’s Way and Taxi Driver; this could be right up your trash-strewn and rat-infested alley.

As far as content warnings go, take a look at that list of movies. That gives a pretty good idea what to expect in my game. There will be bad language. There will be drug use. There will be copious amounts of violence and gritty and realistic depictions of street life and organized crime. You will be playing a character who is not very nice, and you will be interacting with not-nice people.

What you won’t find are any racial slurs or depictions/descriptions of sexual violence. Everyone has a line, and that’s mine.

Combat will be realistic and dangerous, because when people get shot in real life, they tend to die. You won’t be able to go to sleep for 8 hours and wake up good as new. There are no saving throws here; and certainly no potions of healing. Your characters are not superheroes and there is the very real possibility of character death.

My goal with the game next week is to test out the system I’m using to see if it fits the theme. I assume the game will run about 3-4 hours or so, including character creation. (You can create your character in about 5 minutes.) It’s a straightforward scenario to see if I want to go further with it.

I said this on the gaming page, but it bears repeating here: Please note: I live in the Eastern United States, very close to Boston, where this game is set, which is the EST time zone. I don’t care where you live, but you need to keep that in mind as to when the games will be played. For example, California is 3 hours behind me, England is 5 hours ahead of me and Australia is 16!! So, if I start a four hour session on Sunday at noon my time, someone in California will start at 9 am; England at 5 pm, and most of Australia will be at 4 am on Monday! Once I have a group of players I will schedule a time that is best suited for the majority.

This game will be run on Discord, with a die-rolling app or site. It doesn’t require much.

I am also planning on running Slasher Flick on the 30th of October this year. I already have one player from Canada (assuming he’s still interested), but I’m always looking for more so drop me a line if interested in that or any of the other games I intended to run. Who knows? I might get to another one before the end of the year!

Fantastic Four Job Interview: The Crimson Hound

Mr. Fantastic (MF): Hello there! Welcome. Thanks for coming in.

Crimson Hound (CH): Thanks. Glad to be here. I…uh…thought there were four of you.

MF: The Invisible Woman isn’t here at the moment.

Human Torch (HT): Or…IS SHE??? Ha ha ha!!!

MF: So…Crimson Hound. We’re looking for a fourth member, someone who can fill in for Ben here when he takes one of his sabbaticals.

HT: Like when he gets all whiny and leaves the group to sulk.

Thing (T): Whatever. It ain’t easy bein’ me.

HT: Or when he needs to go “find himself” on some alien planet.

T: That happened once. Sue me.

HT: Or when he wants to follow his dream and be a professional wrestler…

CH: Ha! You guys are cute together.

T: Whaddya mean, “together”?

HT: Yeah, what’s that supposed to mean?

CH: I only thought…

T: Think again, bozo!

HT: Yeah, think again!

CH: Look, there’s nothing wrong with–

T: Shuddup and get yer feet off the table! Ain’t ya got no manners?

CH: Oh. Sure. Sorry.

MF: Let’s focus on what’s important: Ben’s replacement.

T: REPLACEMENT?!

MF: Usually, we ask She-Hulk to step in, but…

T: She got too big fer us.

HT: Stopped answering her phone when she got a TV show.

CH: Huh. Right.

MF: So, assuming we get this vampire business cured, when can you start?

CH: Cured? You can cure me?!

MF: Undoubtedly. I’m pretty sure I have already figured out how. I am embarassingly intelligent.

CH: But the vampire thing is what gives me my powers!

MF: Oh. I see. Well, we can’t have you feeding on people’s blood. I own the patents on several dozen formulae for synthetic plasma, both terran and non-terran. I’m sure we can find something suitable.

T: Welcome to the team!

HT: Don’t touch my stuff.

CH: Wow! Thanks! I really need this job…

MF: We’ll get your hiring bonus, health and dental package squared away and show you to your luxury penthouse quarters here in the Baxter Building. There’s just one more restriction.

CH:…what’s that?

MF: You cannot, under any circumstances, make any jokes, implications or double-entendres about my powers and how far I can stretch my…well, I’m sure you know. Understood?

CH: Wait…not ever?

MF: Never.

CH:

CH:

MF: Well?

CH: Nah. This isn’t gonna work. Thanks for your time.

Bruno still hasn’t posted any new Crimson Hound content. He deserves this.

Mistress of Darkness

Not to be confused with the Mistress of the Dark who recently made an appearance on Roger’s site, this is an old (1989) RAFM miniature that is no longer in production and doesn’t seem to be available anywhere anymore. She is my Character of the Month for Tom’s #paintanadventuringparty challenge over on Instagram. I’m calling her a sorceress.

Here’s a secret: I didn’t paint this miniature: I REPAINTED her. Way back in 1990 or so, I painted her using those wonderful Testors enamels I still have nightmares about. She actually didn’t look too bad, all things considered.

I remembered to snap a picture of her before I repainted her; but not before I added her to this base.

As you can see, I went with a more “Egyptian” theme to her this time around as opposed to the Frazetta-style in which she’s so obviously sculpted. I was likely inspired by all the Egyptian goings-on in The Old Ways Podcast’s Masks of Nyarlathotep game.

Only five more character classes to go for the year: Bard, Monk, Wizard, Warlock and Paladin. Which one will be next?

Guess what? I know the answer to that.

Avengers Job Interview: The Crimson Hound

Captain America (CA): Welcome! Come in! Sit down.

Crimson Hound (CH): Thanks. How ya’ doin’?

Iron Man (IM): We ask the questions here.

CA: Don’t mind him. I understand you interviewed with the Justice League recently?

CH: Yeah. No luck. They’re a bunch of dicks. No offense.

CA: Uh huh. None taken. So, we’ve been looking at your resume…

CH: I’ve been uh…on vacation, recently.

IM: Hey! Aren’t you the guy who killed Santa Claus?

CH: Well, not “officially”…that guy was kind of a dick, though.

Thor (T): Remove thy feet from yon table.

CH: Sorry.

CA: Vacation, you say…well, that explains the empty space on the page here. No problem. I believe it’s important to refresh and recharge from time to time.

Hulk (H): STUPID FLAG-MAN LIES! FLAG MAN NEVER APPROVE VACATION FOR HULK EVEN WHEN HULK REQUEST TWO MONTHS AHEAD PER EMPLOYEE HANDBOOK!

CA: Says here you’re a vampire. Is that true?

CH: Well, yeah…kinda. Technically. I guess.

IM: You “guess”? You either drink blood or you don’t drink blood. Do you drink blood or not?

CH: Uh…yes…

T: Vile monster! Begone! Thou art a fiend from the very depths of Niflheim!

CH: I’m from Cleveland.

CA: Look, I’m sure you’re a great guy, but this maybe isn’t the best fit.

CH: Really? You’re turning me down? This is the same team that took Starfox? That guy’s a fucking HR nightmare! And Dr. Druid? I rate lower than Dr. Fucking Druid??!

CA: Now see here, buster…there’s no need for profanity…

T: Methinks he doth make a compelling argument, though…

H: DON’T LOOK AT HULK. HULK NOT INVOLVED WITH THAT DECISION. HULK LEFT TEAM WAY BEFORE DR. DRUID JOIN.

CA: Well, let’s just put it to a vote, then.

IM: I like this guy!

T: I say thee nay!

H: HULK NOT CARE. HULK ABSTAIN.

CA: Well, I vote no. Sorry. But thanks for coming by.

CH: Whatever. Assholes.

I have a lot of Heroclix, Bruno. I can do this for a very long time.