The Pawn: Part 3

Most of the senior staff were assembled in the observation lounge, Barclay seated between LaForge and Troi on the far side of the oblong table. On one end sat Commander Data, flanked by Worf; while on the other, in his customary seat, sat Captain Picard, Commander Riker by his side. The doors from the main bridge opened and a nervous-looking security officer glanced in before turning back and stepping aside to allow the Captain’s guests passage.

B’rul entered, flanked by two other Klingons; one male, one female. “Greetings, Captain,” said Picard, then gestured to three empty chairs at his right. “Please, be comfortable.”

The Klingons sat. “My first officer, Dresa,” B’rul said, indicating the tall woman on his right, “and my adjutant, Lieutenant G’rval. ”

Picard made his own introductions quickly. Although B’rul and G’rval stiffened and glared when Worf was introduced, they said nothing. Dresa just stared at him, her expression neutral. “And this,” Picard said at last, “is Lieutenant Reginald Barclay.”

“Uh…hello,” Barclay said awkwardly.

“The murderer!” shouted G’rval, pounding a gauntlet on the table. “Why is he not in the brig?” Barclay visibly quailed. Troi, to his left, placed her hand over his in a reassuring gesture.

“I am not in the habit of confining my officers without cause,” Picard said. “All we know is that the Mok’tagh was destroyed. Mr. Barclay has denied doing so.” Picard glanced at Barclay, who nodded emphatically.

“Of course he denies it,” G’rval said. “Would a guilty man say anything else?”

“Would an innocent man say anything else?” Picard countered. “I do not believe my officer had any ill intent when he boarded that ship; at Captain K’Vaakh’s request, I might add.”

B’rul leaned forward over the table and laced his large hands together, staring hard at Picard. “Fortunately for us, Captain, your beliefs are not proof. We have the data logs of the Mok’tagh. It is standard procedure for all Klingon vessels to transmit ship data when in close proximity to other vessels, so the Empire always has fleet records that are as accurate as possible. That way,” B’rul smiled, “if any accidents should occur, there are fewer unanswered questions as to their cause.”

“You have these records now?” asked Picard. “I should like to review them.”

“I thought you might,” B’rul said, nodding to his adjutant. G’rval grinned and produced a small isolinear data rod. He gently placed it on the table and slid it to Picard, who made no move to take it. B’rul stood up and the other Klingons rose with him. “You have three hours, Picard. Review it to your heart’s content; but take no longer than three hours. Then, I will expect this man to be turned over to the Empire for further questioning. Do not make me come and get him.” He turned, his weighted coat flaring behind him as he strode through the doors of the observation lounge back out to the main bridge, G’rval following. Dresa stared hard at Lieutenant Barclay for a moment, then back at Worf, her face unreadable. Then she, too, left.

Picard looked at the rod on the table. “Mr. Data, Mr. LaForge; I want you to scour whatever is on this rod for any clues as to what might have happened. Mr. Worf is at your disposal for all things that may require his expertise in Klingon protocol. Mr. Barclay, return to your quarters for now. I’m sure Commander Data and Lieutenant LaForge will have questions for you soon.”

Barclay stood. Worf rose alongside and gently placed his hand on Barclay’s shoulder. “That won’t be necessary, Lieutenant,” Picard said to Worf. “I’m sure Mr. Barclay can find the way to his quarters without a security escort.” Barclay managed a grateful smile. Before he left the observation lounge, he turned to the room. “Thank you, everyone.”

Geordi picked up the isolinear rod and raised it to Barclay in a half-salute. “Don’t worry, Reg. We’ve got this.”

The Pawn: Part 2

Captain Jean-Luc Picard stared at the viewscreen, where the Vor’kag, an older (but still formidable) Klingon D7 battle cruiser hung in space like a silent, waiting Talarian hook spider. As he watched, another K’Vort class Bird-of-Prey suddenly decloaked on its port side, joining two others. To his right, Commander William Riker shifted in his chair. “Well, that’s four,” he said. “Getting crowded out here.”

“And that’s just the ships we can see, Number One,” said Picard. “There are likely more out there, cloaked. “

Riker took a steady breath. “If I didn’t know better, I’d say the Klingons are trying to make us nervous.”

“It’s working,” game the gruff voice of Lieutenant Worf, behind them.

Picard turned to silently regard his Chief of Security. From his position at Tactical, Worf elaborated. “It is clearly a show of force, Captain. The Klingons are informing you that they are in control here; not you.”

Picard turned to look to his left at his ship’s counselor, Deanna Troi. “Thoughts, Counselor?”

Her deep, black eyes gazed back at him. “They’re not happy, Captain; but I sense no imminent threat of attack.”

“That is fortunate,” said Worf. “Against so many Klingon warships, the Enterprise would find victory…difficult.” he said.

Picard stood up and straightened his uniform. “It won’t come to that,” he said. “The Klingons are our allies, Mr. Worf. Open a channel to the Vor’kag.

“Aye, sir. Channel open.”

The scowling face of a Klingon captain filled the screen. He did not wait for introductions. “Captain Picard,” he said, “the Klingon Empire demands the surrender of the saboteur responsible for the destruction of the Mok’tagh. We await his transport.”

Picard frowned. “Forgive me, Captain. I did not get your name.”

“B’rul,” said the Klingon.

“Captain B’rul,” Picard said, “I am sure you have many questions, as do we all. Rest assured we are taking this very seriously. Please join me on my ship, where we may sit and discuss matters; and hopefully find some answers together.”

“No!” snapped Captain B’rul. “We will interrogate the prisoner ourselves. You may be certain we will find all the answers there are to find. There has been enough delay already. Surrender him to us now, Picard!”

Picard glanced around the bridge and took a deep breath, exhaling through his nostrils. “I’m sorry, Captain. I am not yet prepared to do that.”

“I did not offer you a choice,” said B’rul.

“No, you did not,” said Picard. “But I am offering you one, now. We would be honored to host you here, aboard the Enterprise; where you may meet with Lieutenant Barclay and ask whatever questions you wish. I give you my word, Captain, that should those answers prove unsatisfactory and should Lieutenant Barclay be guilty of this crime of sabotage; I will not hesitate to act in the best interests of our allies, the Klingon Empire, as I have done in the past.”

B’rul’s eyes narrowed in understanding. Just over a year ago, Picard had been appointed Arbiter of Succession by K’mpec, the previous Klingon chancellor. K’mpec had discovered too late that he had been fatally poisoned by one of his rivals: Gowron or Duras. Once Picard uncovered the treachery of Duras and his role in K’mpec’s assassination, Gowron was installed as new Supreme Chancellor. This was accomplished without a Klingon civil war due in large part to Picard’s efforts, and Gowron would certainly not forget that; nor would he look kindly on anyone who dealt dishonorably with Picard henceforth.

As for the traitor Duras, he was killed by Picard’s own Security Chief, Worf, in a Rite of Vengeance. Briefly, his eyes flicked over Picard’s shoulder to the tactical station. Worf straightened and met his gaze, scowling. Worf’s name was disgraced in the Empire. Like many Klingons, B’rul secretly thought there was much more to the story than was publicly known.

“Very well, Picard,” said B’rul, grudgingly. “Your service to the Empire has earned you this meeting. But I warn you that–“

“Excellent, Captain,” said Picard. “In one hour, then.” He motioned for Worf to cut communications, and Worf complied. “Where is Lieutenant Barclay now?

“He has been confined to quarters, Captain, as has the rest of the engineering detail,” said Worf. “I believe Commander LaForge is with him.”

Picard nodded and tapped his communicator. “All senior staff report to the observation lounge in one hour. Mr. LaForge, please bring Lieutenant Barclay along. Picard out. Number One, you have the bridge.” Picard turned towards the door to his ready room.

“Sir, if I may–” Worf called. Picard looked at him and nodded. Together they both entered the ready room. Picard seemed about to go to his desk, but abruptly turned. “Well, Lieutenant?”

“Sir, I must remind you that my presence at this meeting will certainly anger the Klingons, and may be seen as–“

“We’ve been over this before, Mr. Worf. Any visitors to this ship will need to interact with my Chief of Security. Even Klingons.”

“But, sir; they will–“

“Mr. Worf,” Picard interrupted. “do you believe Lieutenant Barclay intentionally sabotaged the Mok’tagh?

The absurdity of the question stunned him. Worf reflexively came to attention. “No, sir.”

“Nor do I, Lieutenant,” Picard said; “but what I do believe is that someone wants us to think so; and that Lieutenant Barclay is going to need every friend he has with him in that room in one hour. Including you.”

Though Worf would hardly call Barclay a friend, neither did would he stand by when a fellow officer needed him. Worf nodded. “Understood.”

“Dismissed.”


The Pawn: Prelude

The turbolift doors opened. Lieutenant Reginald Barclay took a few hesitant steps onto the bridge of the Enterprise. No matter how long he served in Starfleet, he never felt at home on the bridge; even when he was summoned. It was like he didn’t belong here, and everyone knew it. He cast a glance around, meeting first the stern gaze of Lieutenant Worf, the ship’s Klingon Chief of Security, who had instinctively turned to verify who was exiting the turbolift. Barclay managed a weak smile (which was not returned) and continued to scan the bridge before he found the reassuring face of his superior, Lieutenant Commander Geordi LaForge, smiling at him from his position at the Engineering station. LaForge surreptitiously beckoned Barclay over.

On the viewscreen at the fore of the bridge, the enlarged face of K’Vaakh, Captain of the Klingon Bird-of-Prey Mok’tagh, looked past Captain Picard and focused directly on him. The Klingon abruptly stopped conversing with the Captain and did something that would normally make anyone in Starfleet–let alone a person of Barclay’s disposition– uneasy. He laughed.

“There he is, Picard!” growled K’Vaakh through his broad smile. “Hail, Lieutenant Barclay! My chief engineer Gel’rogh has informed me you have increased our warp engine efficiency by 2.9%!” Captain Jean-Luc Picard turned slightly to regard Barclay, a small smile on his lips. “Two-point-nine percent!” K’Vaakh continued, shouting now. “Truly outstanding! The Klingon Empire thanks you for your service, lieutenant!”

Barclay fidgeted uncomfortably. LaForge put his hand on his shoulder, smiling. Picard nodded, indicating he could respond directly to Captain K’Vaakh.

“It…uh…it…was nothing,” Barclay stammered. “Happy to help, Captain…but…uh…it was a team effort.”

“Yes, but it was YOUR team!” exclaimed K’Vaakh, still smiling. “No need for modesty here, Lieutenant; but of course a good commander knows when to share the glory with his soldiers! Know that you and your men have impressed the Empire this day!”

Barclay flushed with embarrassed pride. “Thank you, Captain. But…uh…it was only that…um…once we figured out the plasma flow was slowed at junction 42, it was a small matter to reroute the EPS conduits to temporarily adjust for the slack; then apply the Bergstrom coefficient to compensate for the…”

“Thank you, Lieutenant Barclay,” Picard interjected smoothly. “Captain K’Vaakh, may we be of any further assistance?”

“None, Captain. You have done more than enough. Lieutenant Barclay, when next we meet, my chief engineer owes you a barrel of blood wine!” Barclay managed to keep the disgust from showing on his face. “Glory to you! And your house!” The Klingon broke transmission, and his face was replaced with a view of the Mok’tagh, turning away from the Enterprise, it’s red nacelles powering up in preparation for warp speed.

“I think you’ve made a friend, Mr. Barclay,” said Captain Picard, straightening his uniform with a smile and returning to his seat. “Well done, Lieutenant.”

LaForge squeezed his shoulder. “Good work, Reg,” he said. “I’m off duty in an hour. Meet you in Ten-Forward. I’ll buy, and no worries. It won’t be blood wine.”

Suddenly, the viewscreen flashed as the image of the Mok’tagh suddenly exploded. Klaxons began to blare aboard the Enterprise as Commander Riker bellowed, “Red Alert!”

“Report!” Picard said, leaping from his chair and taking three full steps towards Ops.

Commander Data paused just long enough to confirm the information on the console in front of him. “The Mok’tagh exploded upon activation of it’s warp drive, sir,” said the android, flatly. He turned in his chair, glancing at the stricken face of Lieutenant Barclay before turning to Picard.

“Survivors?” Picard asked, breathlessly.

Data looked at his console and frowned. He turned again to Picard with a slight shake of his head. “No life signs detected, Captain.”

What’s this? What’s this? Why, it’s a new idea I’m gonna try out this year! I have been INSPIRED!!!!

Tale of the Manticore is a podcast that blends together narrative storytelling and the actual-play game mechanics of old-school Dungeons & Dragons. The creator and producer of the show, Jon, spins a tale of Dark Fantasy by playing a solo game of old-school Red Box D&D and leaving the outcome of story events (including the fate of the characters) to the whims of the dice. It’s one of my favorite podcasts because it’s so unpredictable and so well-done. As Jon says, the dice determine all, and no one is safe.

It’s a great idea; and it has inspired me to try something new. As many of you know, I love miniature games, and I love Star Trek. My last foray into Trek gaming back in late 2019-early 2020 was Hubbard’s World, a series of linked scenarios using the Fantastic Worlds rules and featuring the Captain Kirk and the crew of the USS Enterprise, NCC-1701.

I’ve been considering a return to Trek; this time in the Next Generation era. The above is the prelude to a story I have in mind; but like Jon’s podcast, the events and progression of the story will be determined by the outcome of gameplay.

The story is called The Pawn, and sometimes (like now), I will post short fiction that moves the narrative forward. Eventually, I’ll have to play a game to determine where the story goes next. Then I will post an After Action Report and continue from there.

I will continue to post lots of other stuff in between, so if The Pawn is not your thing, feel free to skip those posts.

“I step on necks.”

Continuing with my year of pop culture, I decided to finally paint a set of miniatures I’ve had for at least ten years, “Action Dude” by East Riding Miniatures; from their Golgo Island line (which I now think is owned, or at least managed, by Hasslefree).

“Action Dude” is a set of four miniatures who are obviously NOT Chuck Norris. First up is Chuck as Colonel James Braddock, from his “Missing in Action” film franchise. In the first film, Braddock, a Vietnam veteran, returns to Vietnam to free POWs who are still being held captive (kinda like Rambo). In the second film, the timeline flashes back to when Braddock himself was a POW; and shows how he escapes (by killing all the guards, and beating Soon Tek Oh, the commandant, in hand-to-hand combat). The third film, Braddock returns once again to Vietnam; this time to find and rescue his son whom he unknowingly fathered while over there the first time. Here’s the trailer for Missing in Action III, in which Braddock delivers the greatest movie line ever, which is also the title of this post.

Next is Chuck as Colt, from Way of the Dragon (released as Return or the Dragon here in the US). This one doesn’t end well for Action Dude; but then again, he is fighting Bruce Lee, so that’s to be expected. Enjoy this classic fight, and remember to manscape every once in a while, lest someone pull out a fistful of your manly, 1970’s wookie-like chest hair.

Invasion U.S.A. is hands-down one of the shittiest action movies ever to come out of the 80’s, and that is truly an exceptional distinction. Chuck, as Matt Hunter, wears a lot of denim in this movie and carries twin Mac-10 submachineguns in a shoulder rig that he likes so much, he doesn’t bother to take the guns out of it while he kills people with them. The movie features Richard Lynch who really stretches his acting muscles (and injures himself terribly) when he attempts to affect a Russian accent. He’s the leader of an “army” made up of international terrorists and other assorted assholes who would, conceivably, succeed in invading the USA if not for Action Dude himself. Watch the trailer below. It looks like this terrorist army is made up of about 87 guys, against the entire US military. We’re fucked!

Finally, here’s Chuck from arguably his most famous role, “Walker, Texas Ranger”. I never watched Walker regularly, but I’ve seen enough episodes to know that they follow a pretty standard formula, much like the old A-Team or Incredible Hulk TV series. In those, there would usually be two fights per episode, and at least one of them would end up with Mr. T or the Hulk throwing someone in slow-motion over a car or into some collapsible set pieces. Substitute a patented Chuck Norris roundhouse kick for the throw, and you pretty much have the same thing. The best part of Walker, Texas Ranger is that Chuck Norris sang the theme song. If you didn’t know that, you can hear it for yourself below. And you’re welcome.

That’s a heapin’ helpin’ of pop culture for ya this time around; but I’m just getting started! The year is still young.

Arianna Moonshadow, Enchantress

For Fembruary, and also for my Character of the Month, I chose to paint a Sandra Garrity classic from Ral Partha: Arianna Moonshadow, Enchantress.

I decided to paint her as a druid instead, She’s got a belt made out of animal teeth, so why not?

I have had this miniature since she was released (sometime in the early 90’s would be my guess). She been unpainted all this time, so I’m making good on my plan to use Tom’s challenge as an excuse to paint some old-school miniatures. Plus, I love me some Sandra Garrity!

It’s been a hellish month at work and I’ve just kicked off a Lamentations of the Flame Princess campaign; so I haven’t had much time to do very much hobby-wise. But expect a flurry of posts soon as I endeavor to catch up!

Achtung! Barsoom

I can’t resist a huge sale. Modiphius’s US store had a sale at the end of last month; and there were some ri-fucking-diculous deals to be had. Here’s what $70.00 US got me:

The John Carter of Mars RPG Slipcase set: contains both the Core Rulebook and the Phantoms of Mars Campaign Guide: $21.00. Regularly $105.00!

The John Carter of Mars Narrator’s Toolkit and GM Screen: $7.00. Regularly $35.00!

The John Carter of Mars Player’s Guide: $6.00. Regularly $28.00!

In addition, I picked up the Helium Dice Set and the Landscape Location Deck. Usually, I’m not a fan of special dice and/or add-ons like this deck, neither of which you need to play. But, at $4.00 and $5.00 respectively (regularly $17.00 and $21.00), I figured what the hell.

While I was at it, I picked up some Achtung! Cthulhu fiction for $3.00; and EIGHT Deep One metal miniatures for the low, low price of $6.00!!!! (Regularly $14.00 and $28.00!)

That’s a total of $52.00, regularly $238.00! That’s 78% off the total! Makes the $18.00 shipping charge seem pretty worth it, considering I ALSO get the digital PDFs of everything (except the dice and the miniatures, obviously)!

Of course, like most of the games I buy nowadays, I doubt I’ll ever play this. The Achtung! Cthulhu fiction will definitely get read, and I will certainly paint the miniatures; but I don’t have high hopes for playing a John Carter game. Most of my friends aren’t familiar with the characters and setting, and those that are familiar are not particularly interested. Still, I’m a huge Burroughs fan, and, like most Modiphius stuff, these books are simply gorgeous. They are laid out in landscape orientation, and the artwork is some truly stunning stuff.

Time for a visit to Barsoom…even if it’s just to find out what Carrion Crow‘s been up to on his periodic jaunts to Mars. I have a feeling this is going to make me want to dust off my copy of A Princess of Mars

Quigley Down Under

I have decided that 2022 is going to be the year of pop culture here at Dead Dick’s Tavern. Over time, I have accumulated many miniatures, both officially licensed and not, of characters from film, video games, comics, literature and cartoons. I had a dive through my pile of shame the other night and I pulled a bunch out, and this year I’m making them a priority.

First up: Matthew Quigley from one of my favorite Westerns: Quigley Down Under (1990). For those who haven’t seen it, here’s a quick synopsis sans any major spoilers: Matthew Quigley (Tom Selleck) is an American sharpshooter of some renown, and he is hired by Marston, a British land baron (Alan Rickman, who is simply awesome in this role) for some unspecified shootin’ work on his huge ranch in the Australian Outback. Quigley packs up his Sharps Big Fifty and makes the ocean voyage all the way to Australia only to discover that Marston wants him to hunt and kill Aborigines. This does not sit well with Quigley, and the two men have what’s charitably termed a “falling out.” If you want to know the rest, watch the movie. Or just look it up on Wikipedia.

Tom Selleck is one of those actors I rarely think about; but when I see him in something, especially in a Western, I find I like him a lot. He’s outstanding as Quigley. Alan Rickman plays Marston like a British Hans Gruber, menacing but with a bit of humor. The film also features Laura San Giacomo (also great) and a very young Ben Mendelsohn. It’s really good.

This is Reaper’s “Batt Ridgeley, Sharpshooter”; from their Chronoscope line. I would say the resemblance is a bit uncanny, wouldn’t you?

Perhaps. But it’s Batt Ridgeley. Not Matt Quigley. Ahem. Wink.

Here he is, all painted up by me. I kinda like how he came out.

This miniature has once again kindled my interest in Old West gaming. I have more than enough miniatures and scenery painted and ready to go, so I really have no excuse. Just have to decide on a set of rules.

A nice shot of the Sharps Big Fifty. If you haven’t seen this movie yet, it’s well worth tracking down.

Back soon with something for Fembruary, I think…

Lord Gunthar uth Wistan

I’m getting a slow start on 2022, mainly because my painting desk is in complete disarray as I look for a better way to organize the paint racks of doom. Still, I’ve managed to paint a couple of miniatures this year so far, one of which is my Character of the Month for Tom’s (@the_goodground) painting challenge over on Instagram. If you recall, Tom came up with the completely original idea of painting one miniature each month of an official Dungeons & Dragons character class from the 5E Player’s Handbook. Well, who am I to turn down that kind of challenge? It’s pure genius!

Of course, anyone taking part might be tempted to write a complete backstory for the miniatures they paint in a challenge like this, but not me. I’m content with simply painting my miniature and showing it off, thank you very much. Who has time for back stories? That way lies madness.

I decided Tom’s unique painting challenge is a good excuse to paint up some old, classic lead; something I have long chastised myself that I do not do enough of. So, I’m starting things off with a classic Ral Partha miniature from their AD&D Dragonlance line: 11-073, Lord Gunthar uth Wistan, Knight of the Rose and Grandmaster of the Knights of Solamnia. (Sadly, I don’t know who sculpted this miniature.) Both of those honorifics are simply fancy titles for what Lord Gunthar is, at heart: a human fighter.

That’s Lord Gunthar on top of the dragon, there; in pretty much the only picture I’ve ever seen of him. This was from the 1985 Dragonlance calendar and was painted by the great Larry Elmore. Lord Gunthar is a guy in plate armor with a huge mustache. He isn’t described much differently in the books, and he isn’t a primary character. (On a side note, although I love Larry Elmore as much as any kid who grew up in the 1980’s playing Dungeons & Dragons does; I’m not wild about the dragon in this picture. I think he looks kind of insectoid.)

Anyway, the picture doesn’t really help much, since most of Lord Gunthar’s body and his rear are not depicted. The miniature doesn’t include the dragon, either; so he’s far less impressive than he is in the painting; and it’s not exactly faithful to the image (although it’s close). So, I had to wing it a bit.

Here he is: The Grand Master of the Knights of Solamnia: Lord Gunthar uth Wistan, who should be about a 15th level fighter or so. If you want to read his backstory (but why would you?), you can read the original Dragonlance Chronicles. Or, skip that and find the abbreviated version here.

The miniature is fine, I guess; but the Knights of Solamnia are renowned for having highly stylized and ornamental armor. Lord Gunthar’s armor is kind of plain. Even his scabbard is unadorned. Not really living up to the whole Grand Master of Knights look.

I think I will enjoy this challenge a lot this year. I had fun painting this classic miniature and I’m looking forward to doing more.

Games (other) people play

I want to play games. These games, to show but a few:

As you can see, I’ve accumulated quite a bit of new RPG stuff, through both purchases and gifts, during this interminable pandemic. That’s some of it, up there. I acquired it with the intent (always the intent) that I would eventually play and/or run these games; and in some cases, I have managed to do that. But not enough.

The problem is that I listen to too many gaming podcasts. I watch too many YouTube videos. All this new stuff sounds awesome, and I want to try everything. When you add the fact that Modiphius and Free League have acquired the licenses to some of the best licensed properties out there (Star Trek, Alien, Dune, Conan, Blade Runner,) and that their stuff is both gorgeous to look at and fun to play, you can actually watch and see what little willpower I possess fading away. I cannot resist the pull. I wants it, my precious.

It’s a lot of stuff, and it would be nice to use it rather than just look at it. When you pile it all up like that, it’s a bit sobering, because my regular gaming group (the guys I’ve played with for decades) don’t want to play most of these at all. For one reason or another, my group can’t agree on shit lately. It’s fucking aggravating.

One great thing about remote gaming is that it’s remote (duh). I have been fortunate enough to play some short games over the course of this pandemic with some really cool people from different parts of America and Canada that I would likely never have met in person (and probably never will). Some of them play-tested my own Call of Cthulhu project (still working on that, BTW); and some have gamed with me outside of that. I had fun each time, and I’d like to think they did too. They keep inviting me back, so I must be doing something right…

If you check out THIS PAGE RIGHT HERE, you will see my plans for running some classic games over the course of this year. I’m looking for new players, so if you’re interested in playing then let me know. You never know what could come of it!

Finally, if you are running any of the games shown in the picture above and are looking for a player, I’m your man; and I already have the rulebook.

2022 Resolutions

Well, it’s that time again: time to rate how faithful I was to my hobby resolutions from last year, and time to make some new ones for 2022. Last year I decided to keep it simple and not set too many lofty or unrealistic goals for myself (including goals that just seem to be set every year and never started; like my Old West scenery or my Wargames Factory Shock Troopers). In fact, this what I said: “I’m going to paint whatever the hell I want, whenever the hell I want…with some minor guidelines.” Sound advice, and it will be more of the same this year.

So, how did I do last year? I only set four goals for myself. They were:

More Roleplaying Stuff: Goal met! I posted some write-ups of a Marvel Super Heroes game I ran way back in January. The game was much more fun to write up than it was to play, because two of my four players didn’t exactly enjoy a return to the old 1980’s TSR system, (One really didn’t enjoy it, but that’s another story. ‘Nuff said.) Still, for myself and the other two, it was a lot of fun. I didn’t manage to write up any further Star Trek Adventures games, although we did play a few times. I hope to return to running both these games again this year, although likely with a new group of players (see below).

One Character a Month: Goal met! You can see the results here if you want. Some were late for their respective months, but all made it in by year’s end.

Painting Challenges: Goal Met! In addition to the one I set for myself, I hosted my now-annual Monster Mayhem in May, and I took part in no less than six other painting competitions: Leadballoony’s Fembruary (although I posted my miniature in March), Carrion Crow’s Forgotten Heroes (my favorite painting challenge!) in June, Dave Stone’s Season of Scenery (July-August) and Apocalypse Me challenges (October, although I posted her late), Orctober (October), and, although I didn’t “officially” enter, I painted a miniature for Deadcember, an Instagram challenge.

More AARs: Goal met! I posted After Action Reports with original scenarios for two games: a couple of Green Hornet .45 Adventure games, and a return to Super Mission Force, featuring The Crimson Hound!

So,I grabbed all the rings, despite being annoyingly late a few times. I also got two more personal projects completed: all the Star Wars: Imperial Assault miniatures in the Twin Shadows expansion, plus the accompanying Ally and Villain packs; and all the miniatures for the Aliens: Another Glorious Day in the Corps game, including the Ultimate Badasses expansion. Not too shabby!

So what about this year? Well, these goals should look somewhat similar.

More Roleplaying Stuff: This year, Dead Dick’s Tavern will feature even more RPG content. Roleplaying games were my first love and my initial entry point into the miniatures hobby. I love playing RPGs, I love running RPGs, I love talking about RP games and game systems. We are in a golden age of RPGs; with tons of small-press and creator-owned content sharing the market with amazing companies like Free League Publishing and Modiphius. I will (hopefully) discuss RPGs old and new, post some game write-ups and reviews; and if possible, maybe even get to play in more games as a result.

Through Instagram and Discord, I have been fortunate to meet some roleplaying gamers from all over the country and play games with them. It’s been a pretty fun experience, and one I plan to continue this year. If you look at the top of this blog, you will see there is more than one page. (Yeah, I know. I didn’t realize that either for the longest time.) Anyway, a new page will soon be up there, talking about which RPGs I hope to run in 2022. If you are interested in playing anything I list (remotely, of course), then by all means contact me for the particulars!

One Character a Month: Maybe more, actually. As I said, I won’t be hosting this challenge, but it’s open to anyone who has an Instagram account and wants to participate. It’s essentially the same challenge as mine (though no backstory required): paint a D&D character class each month. I’m using this as an excuse to paint some classic lead: Grenadier, Ral Partha, RAFM…I will post my submissions here, too!

Painting Challenges: I’ll be paring it back a bit this year. Aside from the above Character of the Month, I will absolutely be hosting Monster Mayhem again, and I will always do Forgotten Heroes for as long as Jeremy hosts it. I can’t say no to Dave’s Season of Scenery, either; he’s so accommodating by giving us two months, and it’s pretty much the only time I force myself to build and paint scenery. Other than that, we’ll see what comes my way.

More AARs: Yes! This year will see a return and conclusion to the Green Hornet adventure. I would also like very much to do some more Star Trek skirmish games; perhaps this time using the TNG crew; and of course, Super Mission Force.

Personal Projects: I don’t like to make promises to myself that I don’t keep (although it happens often)…BUT…I’m going to be focusing on getting all my Star Wars: Imperial Assault miniatures painted this year. Will I be able to get through 3 more boxed expansions and 20 + blister packs, a total of 63 miniatures? Probably not. We’ll see. I have some other things I keep looking at, thinking I should start or finish them. As always.

Get Back Out There: I’ve been neglecting the blogs of others for a while, as real life has reared its ugly head. I hope to be once again be more of a nuisance to hobbyists everywhere.

Well, that’s about it. Keep watch for that new RPG page, if interested. (I have no idea what I’ll be posting next, but it’s a good bet it will have something to do with the miniatures hobby.)