Category Archives: Super Heroes

Riddle me this…

A few weeks back I decided to repaint and rebase a Heroclix Mr. Freeze for Supersystem 3, and the Batman bug has bitten me again. This time I decided to put a little extra effort into one of Batman’s “Big Four”: The Riddler!

Here’s what Riddler looks like on the dial. This is one of the original ‘clix from the first DC Hypertime set. Riddle me this…when does a Heroclix miniature look like it was painted with craft paint? Answer: far too often.

Clearly, this would not stand.

Much like the smoke on my Mr. Freeze conversion, I took the pedestal with the question mark from another Heroclix model: The Question. As soon as I saw this figure I knew I was using the question mark for something else. Anyone familiar with the Batman: Arkham series of video games will recognize that this looks exactly like one of the Riddler trophies video game completists like me spend hours trying to collect. I could have painted it green to be more in-line with the game, and I still might. But for now I’m fine with the red.

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Here’s a WIP shot. I knew I wanted to include a riddle on the base, so I planned out how much space I would need. Turns out a 60mm base did the trick. This conversion was becoming more and more like a diorama! I used a Dremel engraving tip to sculpt the flagstone pattern before painting the riddle in white. I picked a fairly easy riddle that everyone should know the answer to…or do they? One can never tell with the King of Conundrums!

I painted the riddle bright green and cleaned up some of the mess I made trying to freehand it. The base was looking a bit empty, so I decided to add some moneybags from the Bank of Gotham. I sculpted them out of green stuff, which was surprisingly easy as there’s very little detail to sculpt on a sack. I considered giving Riddler a pistol, but in the end I left him as is.

I was originally going to just paint the stereotypical dollar signs on the bags, but it looked crappy. I decided to label them with the bank name instead. It looks slightly less crappy.

I’ve never been a stickler for base size, but 60mm is pretty big. I may have to do another version of the Riddler if I find his base is getting in the way of terrain and such. But for now I’m happy with him. Since I love Batman’s villains, I think I’ll put extra effort into every member of Batman’s rogue’s gallery to really make them stand out.

 

 

The Brotherhood of Evil Mutants

My next big Supersystem 3 game is going to be based on The Breeder Bombs, the classic (if not-so-great) TSR Marvel Superheroes adventure from the mid-80’s. Last time, I rebased and repainted the Uncanny X-Men team of my youth.  Now, I bring you…The Brotherhood of Evil Mutants!!!

From left-right: Blob, Toad, Magneto, and his wayward offspring Quicksilver and the Scarlet Witch. All have been repainted and rebased from their original dials. I decided since Magneto is such a badass, he should have a unique base. I used this large junk base from Taban miniatures. He has a pretty solid bottom which was easy to drill and pin, making it look (IMO) better than a Heroclix flight dial. Quicksilver was extensively repainted in his original “evil” green costume and rebased on an Armorcast urban base. The Scarlet Witch is rebased on a Micro Arts Studio tech base.

The Breeder Bombs features robot doubles of the Brotherhood rather than the actual mutants themselves, which I find really dumb. It takes nothing away from the plot of the module to simply use the Brotherhood rather than robots (and it makes more sense). You might think that aside from Magneto, these guys are a bunch of second-stringers, and you could be right. But remember: “NOTHING-NUH-NUH-NOTHING-NUH-NOTHING MOO-MOVES THE BL-BLO-BLOB!!!!” (Kudos to anyone who gets that referential joke.)

A view from the back. And now, in the immortal words of Magneto: “X-MEN…WELCOME…TO DIE!!!!!”

 

The Uncanny X-Men

I’m gearing up to run the next Supersystem 3 game based on the old Marvel Super Heroes RPG by TSR. Up next is MSH-1, The Breeder Bombs, so I’ve been busy repainting and rebasing the X-Men. This time I remembered to take a picture of the heroclix before and after my efforts.

Above, L-R, Kitty Pryde (Shadowcat), Wolverine, Colossus, Professor X, Cyclops and Storm. These are the X-Men of my youth (early to mid-eighties), so in selecting my clix I went for authenticity and made sure I had a mohawk-sporting Storm. Kitty Pryde was known as Ariel back then, and she wore a completely different costume. So did Wolverine.

So here are the repaints, sandwiched between Nightcrawler and Rogue, who round out the post-Dark Phoenix Saga/ Secret Wars era team. I couldn’t find a Heroclix Nightcrawler that I liked (and many are expensive), and I couldn’t find a Rogue miniature that was time-specific, so I had to use these old TSR metal miniatures from the Marvel Super Heroes RPG line. They scale pretty well with the clix.

As you can see, Wolverine is resplendent in his Autumn ensemble (i.e. brown costume). I don’t remember Cyclops ever beings so light blue, so it was easy enough to darken his costume up. Rogue’s costume has changed about a dozen times over the years, and unfortunately the TSR model shows her in her “orange tunic/legwarmers” look. Although I can’t imagine using Professor X much in  Supersystem 3 (he’s way too powerful), I decided to include him for completeness. I changed his suit color and wheelchair and gave him a nice plaid blanket to keep his legs warm. I did the least with Storm, who only really needed some minor highlighting and rebasing to fit right in.

I had to change Wolverine and Ariel’s costumes completely from the original Heroclix models. I’m pretty happy with the results (although Ariel’s face could be better.) Kitty’s costume isn’t 100% accurate (she had a bigger collar and no shoulder pads), but I like it. No Lockheed the Dragon, sadly.

Here are the closeups of the TSR models. Nightcrawler isn’t too bad, but the Rogue miniature is really not all that great. Her pose is mystifying and like most of these TSR models, the facial sculpt is awful. I did what I could with her. I don’t know what kind of alloy TSR used in their miniatures line, but it really doesn’t hold paint well, even when primed. Paint rubs off easily, even just handling them during the painting process.

Now I just need to paint a certain Master of Magnetism and his cronies and we can play!

Mr. Freeze

Mr. Freeze has long been one of my favorite bat-villains, due in large part to Arnold Schwarzenegger’s brilliant, iconic performance in the 1997 film Batman & Robin.

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OK, maybe not.

But I really do love Mr. Freeze. Especially any episode of the Batman Animated Series in which he is featured (voiced by the late, great Michael Ansara).  He is also really cool (pardon the pun) in the Batman: Arkham City video game, as well as the Arkham Origins downloadable content “Cold, Cold Heart.”

I’ve been rebasing and repainting a lot of Heroclix lately, but they’ve mostly been Marvel clix. I’ve been sadly neglecting the DC line. I decided to have some fun with this one and make a really nice conversion I can base a scenario or two around.

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Anyway, here’s what a Heroclix Mr. Freeze looks like out of the box.  That’s a stock photo, not the actual model I used. I really need to remember to photograph these clix before I repaint them, but this kind of happened as a side project.

The Mr. Freeze model has a removable helmet and shoulder piece, which is good since the helmet is so opaque it obscures the face almost entirely.

From Wikipedia: Mr. Freeze (Victor Fries) is a scientist who must wear a cryogenic suit in order to survive, and bases his crimes around a “cold” or “ice” theme, complete with a “freeze gun” that freezes its targets solid. In the most common variation of his origin story, he is a former cryogenics expert who suffered an industrial accident while attempting to cure his terminally ill wife Nora Fries

I like him because he’s actually a bad guy you can feel sorry for. Freeze does some bad. bad things, but it’s all for love of his wife.

Here are a couple of better shots that show him without the helmet. I considered adding a bit of snow to his gun barrel and the tanks on his back to simulate frost, but decided against it. The smoke is from a this Marvel Ultron clix model:

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I also used the Ultron model for Mr. Freeze’s wife, Nora. I painted her a frosty blue and based her on a dime, which, coincidentally, is exactly the right diameter to use if you want to place her in this spiffy bio-tank, made by RAFM.

The other miscellaneous sci-fi machinery was made by TMP’s Russell95403, I think it goes well as lab decor. For the ice piles, I used Chris Palmer’s method described here, using sea glass. I think they look great and I’ll be making more ice soon.

So now I have Mr. and Mrs. Freeze ready to go for a nice Supersystem 3 scenario.

And that-dare I say it?- is pretty damn cool.

 

Day of the Octopus!!!!

Back in the day, I was a big fan of the old Marvel Super Heroes RPG from TSR (still am, in fact). I thought some of their adventures might make fun scenarios for Supersytem 3, and it turns out I was right! First up is the introductory adventure included with the basic set: MSH0: Day of the Octopus!

A brief synopsis: That tentacled creep Dr. Octopus is at it again! This time his scheme is to become “Supreme Ruler of New York City” (yes, really). To that end, he has created a 30-foot tall robot duplicate of himself that will destroy Manhattan unless the heroes can stop it! (Because, you know, that’s  the best plan an insane, genius nuclear physicist could come up with.)

FYI ALL of the published adventures, as well as the rulebooks for TSR’s Marvel Super Heroes are available at Classic Marvel Forever in PDF format, and they’re FREEEEEEEE! Many of them are delightfully terrible, with questionable storylines, lame villains, and encounters that make you scratch your head and ask WTF??? But all of them seem easily adaptable to SS3, and 99% of the heroes and villains used in all of them are available as Heroclix models!

Without further ado, the dramatis personae:

The heroes (L-R): Captain Marvel, Spider-Man, Captain America, and the ever-lovin, blue-eyed Thing!

The main villains (L-R): Beetle, Scorpion, Dr. Octopus, Radioactive Man and the Fixer! (Fixer looked different back in the day, but this newer version is the only Clix model of the Fixer, so I’m stuck with it.) And of course, looming menacingly in the back: The Octodroid!!!!!

As is usual with most starting adventures, the heroes far outclass the villains. I assumed the bad guys would need some help, so I added Constrictor and these killer robots as reinforcements. The robots are repainted and rebased Horrorclix Carnage Bots.

If you’re wondering about the Octodroid, he’s this old Toy Biz Marvel figure, spray-painted silver. I picked him up on eBay for 8 bucks including shipping. Not bad, eh? Onto the game!

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An otherwise quiet day in Manhattan. Ben Grimm, Peter Parker and Steve Rogers are all spending some personal time in the park. Thing is buying a hot dog and feeling sorry for himself. Peter is having a picnic with Aunt May. Steve is on a date with his girlfriend, Bernie Rosenthal. Captain Marvel is on duty at Avengers Mansion (remember, this adventure was from 1984!)

All the heroes notice two well-known goons, Turk and Grotto, entering a building across from the park. They are up to no good! All the heroes in the park start to make their excuses and head over to the building, just as a huge explosion blows out the front wall! Who emerges but Grotto, accompanied by Turk, in full Mandroid armor!

(If you’re asking WTF??? allow me to explain: A suit of Mandroid armor was on display in the lobby of the building. You might think there would be extra security, or that the suit of Mandroid armor would be somehow neutralized for display purposes, like a cannon at a park, but you’d be wrong. It’s just sitting there in a glass case in the lobby, along with the plans for a new power source made by Tony Stark. Or it was. Until Turk stole it.)

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Alerted by the explosion and able to fly at lightspeed,Captain Marvel arrives on the scene instantly. The Thing wastes no time rushing across the street and ruining Grotto’s day before closing with Turk! And at that moment, the super-villains arrive!!!

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What are they doing here? What could they want? The heroes have no time for speculation, because combat erupts!

Thing beats up on Turk, but fails to KO him. Meanwhile, Spider-Man webs Turk to the ground. Turk is entangled!

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Captain Marvel and Beetle exchange energy blasts! Captain Marvel is wounded!

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After firing off a blast of radiation at Thing, Radioactive Man gets slammed by Cap’s shield and gets KO’ed instantly! (Cap rolled a ton of goals to hit, and it carried over to damage. Radioactive Man rolled poorly, and that’s all, folks!)

Scorpion shoots at Spider-Man, but fails to hit. In the next round, he bounds atop the building closest to the web-slinger, but before he can close, Spidey webs him to the roof! Meanwhile, Thing takes out Turk once and for all.

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On the other side of the park, Captain Marvel gets the worst of it in her fight with Beetle and is KO’ed! Cap takes out the Beetle with a shield toss, and Thing rips up a lamp post and cancels Christmas on the Fixer! With three villains KO’ed, the bad guys bug out and flee the table! But not before a sinister-looking steel tentacle snakes up from a nearby grate and steals the plans for a new power source…the villains’ goal all along! This was but a diversion! Mu-hu-ha-ha-ha-ha!!!

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In the original TSR RPG adventure, the heroes had to search for clues to find Dock Ock’s hideout. But we jumped right into it! The heroes track Doc Ock to his lair in an abandoned warehouse, where he awaits them with Scorpion and Constrictor!

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“It’s Clobberin’ Time!” Doctor Octopus barely has time to activate his security robots before the Thing is in his grill. He decks Doc in two rounds, which made for a very quick end to this scenario. Meanwhile, Captain America shield-bashes Constrictor into submission! All in all, not a good round for the villains. But as he lapses into rocky-fisted-induced unconsciousness, Doc Ock manages to activate his most villainous automaton:The Octodroid!

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BEHOLD! THE OCTODROID MARCHES!!!

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The Octodroid begins its path of destruction, shattering buildings to the left and right. The heroes move quickly to intercept! Spidey tries to web its legs together, but the Octodroid will not be bound! Captain Marvel fires a blast of energy, inflicting damage. In response, the Octodroid pauses its attack on New York to fire at the heroes with the plasma cannons contained in its tentacles, but fails to hit any of them.

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Then after a few more exchanges, Captain America once again saves the day. He hurls his shield with uncanny precision, striking the Octodroid in its eyes! Something shorts out and the Octodroid comes to an abrupt halt, toppling over a few seconds later. New York is saved! (Once again, Captain America rolled a shit-ton of goals that failed to be resisted by the Ocotdroid. Even I was surprised by how quickly the robot fell!)

This was a lot of fun and I plan on adapting more of the published TSR adventures to SS3 soon. Up next: MSH-1: The Breeder Bombs, featuring the X-Men!

 

 

 

 

Rebasing and Repainting Heroclix

I own a lot of Heroclix miniatures, but I don’t play Heroclix. Instead I use them with my favorite Superhero rules system, Supersystem 3.  I use Heroclix miniatures because I game with established Marvel and DC comics characters rather than creating my own heroes. (Until recently, there was a terrific online  archive of SS3 stats for Marvel and DC Heroes, but that seems to have disappeared. Bummer.) I never liked the Heroclix system. The dials really annoy me, and it doesn’t seem right that heroes gain and lose powers as the dials get clicked.  For example: I think Superman should be able to use his heat vision whenever he wants to fry something, not be limited as to when he can use it based on how much damage he’s taken.

There are a lot of companies making superhero miniatures in 28mm. I would get into some of them, but my fellow supers enthusiast from across the Atlantic, Carrion Crow, has already done that comprehensively over at his blog, and there’s really nothing I can add. (Incidentally, Carrion Crow has done a bunch of articles on converting Heroclix that are well worth the read, as they’re quite inspirational and really show the versatility of these miniatures, even for games outside the Supers genre.)

So why use Heroclix? The answers should be obvious, but…

  • Heroclix have been around for almost 15 years. The range is vast, and chances are you can find a clix model for almost any hero in the Marvel or DC Universe at this point. Most characters, in fact, have multiple sculpts and/or versions.
  • As you will soon see, Heroclix are easy to repaint and rebase (and convert, should you wish to do so).
  • With the exception of some promos and unique figures, most Heroclix models are cheap and easily obtainable. Online retailers such as Miniature Market and Troll and Toad offer a large selection of secondary market singles. eBay is a good place to pick up singles and lots, and don’t underestimate your local Craigslist listings! I picked up a lot of clix on Craigslist.
  • Many Heroclix models can be used for games outside the Supers genre. Thugs, criminals, aliens, cops, and military clix can all be adapted to other games such as pulp, horror or sci-fi, to name but a few. And don’t forget there were several sets of “Horrorclix” as well. Some are tough to find nowadays, but they’re every bit as useful across genres.
  • You can use Heroclix for other games without doing a thing to them, if that’s your preference. They come pre-painted and if you can overlook the dials, they’re ready to go out of the box. Convenient.

The quality of the sculpting and the factory paint jobs seem to have an inverse relationship over the years, at least in my opinion. In the beginning, the sculpting seemed to be generally ok, while the factory paint jobs bordered on the atrocious. As the years and releases accumulated, it seems the reverse is now true. Scale, especially when compared to the earlier releases, is disproportionate. But the paint jobs are generally better.

Still, they’re not good enough for me, so what follows is a tutorial of sorts on working with Heroclix, specifically rebasing and repainting them. I will say in passing that converting Heroclix is a breeze, as they’re made of fairly soft plastic, so weapon/head swaps are easy. (Again, if conversions are your thing, I highly recommend Carrion Crow’s Buffet over in the sidebar, as well as Dick Garrison’s Rantings from Under the Wargames Table.)

Rebasing Heroclix

Base Designs

Heroclix bases have changed over the years. Above you can see the three types of bases. On the left is the original design, in the middle is the original “flying” base design, and on the right is the current design.  A few words about each:

Original clix came with a different-colored ring on the base, denoting the experience level of the model (Yellow=Rookie, Blue=Experienced, and Red=Veteran). This made a difference in the Heroclix points cost for including the model on your team. (A more experienced version of a hero cost more points.) Silver or other colored rings denote unique, promo, or special versions of heroes and villains. Some of these can get quite expensive to purchase on the secondary market, although many, especially from the older sets, have come down a lot in price.

Generally speaking, a more experienced version of a model costs more money on the secondary market, but this isn’t always the case. Regardless, many of these miniatures used the exact same sculpt regardless of experience level (see above) which is great news for those of us who don’t use them for Heroclix, as any version will do. So, just buy the least-expensive version available!

Flying bases come in two varieties, shown above. As you can see, the Human Torch model sits on a plastic disc that fits over the top of the flying base. In contrast, the Green Lantern model has a peg on his foot that fits into the flying base. For whatever reason, flying bases no longer exist in the latest Heroclix sets, and even models that fly are sculpted on the ground, like Ms. Marvel above. I only rebase the flight stands in the “peg-leg” cases like Green Lantern. When rebasing models such as the Human Torch, I pop them off the plastic discs and rebase them without flight stand. (That’s my preference, but YMMV).

The newer bases are bigger and blockier, and have no color rings denoting experience levels (something else they decided to do away with, it seems). Fair warning if you plan on rebasing miniatures on these bases: they are MUCH harder to work with than the earlier colored bases. models are now sculpted onto a plastic crescent, and it’s often easier to remove the crescent from the dial than to remove the model from the crescent.

Rebasing Technique

There are several ways you can remove a Clix model from its dial. First is brute force, which I don’t recommend. Bigger models, such as the Hulk above, can be wrested off the dial without much worry of damaging the model, but why risk it?

The second way is by using a hobby saw or Dremel to saw the figure off the dial. Again, I don’t recommend this as at high cutting speeds, the plastic will melt. This stinks, and can also alter the shape of the model’s feet.

The best method I have found to remove a Heroclix model from its base is the following. First, throw the model (or the flight stand) in the freezer for at least an hour. This makes the plastic brittle. Then, remove it from the dial with a pair of nippy cutters. If you go slow enough, it should pop right off with no problem. Note that clix models with thin legs are vulnerable to snapping even if this method is used, particularly if you don’t take the time to cut slowly. One good thing about Clix, however, is even if they snap, the break is usually clean enough that you can heal it with some superglue. That was the case with the rebased and repainted Judge Dredd model above, and you can’t tell the difference now.

Rebasing Choices

Once you have the model off the dial, it’s up to you what kind of base you want to put it on. I find that Heroclix adhere readily to resin bases with superglue, but you may want to take the added steps of drilling and pinning in order to secure a firm transplant. The Dr. Strange model is based on an old metal RAFM fantasy base. He’s a good example of a transplanted peg-mounted flying base.  Electro is glued to a Micro Arts Studio Tech Base. Power Man is based on an Armorcast Urban Base, while Iceman is based on a piece of MDF, snow-flocked and enhanced by me.

Again, the choice to rebase or not depends on how much you hate the dials. I loathe them, but I’ll still use Clix models on the dial in a pinch. If you want to see an example of an AAR using rebased an repainted Clix (as well as other models), check one out here. If you want to see a Supersystem 3 game using unaltered Clix, look here. I think the first game looks better, but both were a blast regardless.

Repainting

As I said before, it’s no secret to anyone with eyes that Clix models generally have poor paint jobs, especially the early releases. As you can see in the picture above, repainting a Clix model really achieves some dramatic results over the factory paint job, and repainting is a surprisingly easy and often fast option for those who can’t abide poorly painted figures (like me). Above is a before and after comparison. Although not a true before and after, as they are different figures, you can see what a factory painted miniature looks compared to one I’ve repainted. The one on the left is a new “Superman Robot”, which I repainted and rebased to be a perfectly adequate Superman. The one on the right is Marvel’s Beetle. I added highlights rather than a giving him a full repaint.

Step 1: To strip or not to strip?

While it’s easy enough to strip metal miniatures, plastic miniatures such as Heroclix pose a problem, as the chemicals used on metal miniatures will most likely melt plastic. There are many threads on the net regarding stripping plastic miniatures and the best way to do so. Some say Simple Green is the way to go, as it’s non-caustic and won’t melt your plastic miniatures into goo. I haven’t tried it, so I can’t speak to its effectiveness. In fact, I don’t strip Heroclix miniatures at all!

Step 2: Priming and painting

Since I don’t strip my Clix, I have no need to prime them. The factory paint job is perfectly fine as a first coat. Although some of the early Clix models are so heavily painted that you may find subsequent coats obscure detail, this is usually a problem with individual models and is easily remedied by simply using another figure.

In many cases, repainting a Heroclix model is merely a matter of adding highlights rather than starting from scratch. This Northstar miniature was painted with highlights only. In contrast, the green on Iron fist was originally red (it was the only version of him I had), so I needed to paint a dark green basecoat on and highlight from there. Captain America was originally a much lighter blue. I repainted him a darker blue and highlighted upwards.

These criminals and henchmen were completely repainted to give them some variety.

In the above picture, the Thing was given a black wash over his original paint, and then highlights of orange. In addition, I trimmed his eyes because they were way too big on the original paint job. Radioactive Man was repainted a darker basecoat and highlighted upwards, much like Captain America.

Step 3: Going fast

If all you’re doing is highlighting the existing paint job, you can blow through repaints in record time and still enjoy quality results. But here is another tip to speed-painting Clix:

Heroclix generally use the same paint shades, as seen in the picture above. If you want to repaint a lot of Clix all at once, it makes sense to grab a handful of miniatures that use the same colors and do them in batches. Of course, if you need specific heroes and villains, this may not be an option in the short term. But, if you’re planning a game down the road, you may want to paint some miniatures you may not have a use for immediately simply because you’re painting similar colors on the miniatures you do need. For example, even though I have no immediate plans for Superman, I painted him at the same time as Captain America and the Fixer because they use the same colors. Neat, huh?

I plan on doing more Supersystem gaming in the near future, so watch this space for more Clix repaints and AARs!

Alpha Flight

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Don’t ask me why I did this. For those who don’t know, Alpha Flight is the first all-Canadian superhero team, created by John Byrne (a  Canadian) in 1979. Byrne is legendary for his artwork on X-Men and Superman, among too many other credits to name.

Alpha Flight made their debut in X-Men #120, and soon had their own book. The thing is, Alpha Flight kinda sucks. I mean, to call them second-raters is an understatement. To call them third-stringers is still a kindness.

Still, I thought I’d have some fun and repaint and rebase some Heroclix for Supersystem. So here they are.

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Starting in the back, R-L: Snowbird, Guardian, Aurora, Northstar. Front row, L-R: Marinna, Sasquatch, Puck and Shaman.

Despite being a  really lame team (and that’s being kind), most of the Clix sculpts are pretty good. To me, Shaman, Snowbird and Puck really stand out. Shaman required the least in the way of repainting; he actually had a pretty good paint job right out of the box. The others, however, required a bit more effort to make them look good.

Now I have to find something for them to fight.

(WEN-DI-GO!!!!!!)

Expect a new SS3 After Action Report featuring Alpha Flight soon!!!

 

54mm Batman

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I bought this old Grenadier figure set on eBay, mostly for posterity, since I don’t game in 54mm.  I remember when this came out. It was a set designed to go with the Batman RPG from Mayfair, which was really just a simplified DC Heroes RPG. Why they cast these miniatures in 54mm as opposed to the more popular 25mm is beyond me. Unless they were going for a collector’s market.

The set came with two miniatures, Batman and the Joker. Well, when I received my package in the mail, the Joker was missing. I contacted the seller and he immediately issued a refund. I would have gladly shipped Batman back to him, as his feedback was positive enough for me to think it was a fluke and not a deliberate attempt to screw me over, and I wasn’t trying to get anything for free. But he told me to just keep Batman. So I did.

Turns out I know a 13 year-old girl who is really into Batman. She’s the daughter of a friend, and I figured, since I have an incomplete set that’s not doing me any good, why not paint Batman up for her? So I did. And here’s what I used.

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First off, apologies for the paper plate. It’s the only white thing I had in reach when I decided to take the photo. I put Batman on a 50mm square base and applied green stuff to smooth out the contours of the base. Then I applied my first coat. Most of the colors are GW paints. I started with Deadly Nightshade for the blue, Iyanden Darksun for the yellow, and Skavenblight Dinge for the gray.

The next layers were Regal Blue, a mixture of Skavenblight Dinge/Dawnstone in a ratio of 70/30 for the gray, and a wash of Badab Black over the yellow.

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Once that was complete, I painted the base Shadow Grey and added the next layer of highlights: a mixture of Regal Blue/Mordian Blue in 50/50, straight Dawnstone for the gray, and Privateer Press’s Sulfuric Yellow for the belt and chest emblem.

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About this time I decided I would need something more on the base. So I added a 30mm RAFM sewer lid base and built it up with more green stuff. Then I did the next layer of highlights: Mordian Blue, Administratum Grey, and Bad Moon Yellow. Then I repainted the base with black Vallejo surface primer.

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Lastly, I finalized the highlights. I did a watered down layer of Festering Blue, followed by a highlight of Teclis Blue. I painted the eyes Skull White and the bat emblem with Chaos Black. I painted the manhole cover with Tin Bitz and washed it in Armour Wash. Then I applied a little MIG rust pigment to the manhole cover and put sand on the base.

A note about the sand…it’s actually volcanic sand from the beaches of Sao Miguel, Azores. Most folks probably don’t have that stuff laying around their house. But I do. 🙂

Hopefully the kid I painted this for will like it. He was pretty easy to paint, all things considered.

Someday I’ll get the complete set and paint it up just for fun.

 

“Let’s Roll, Kato.”

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I was so excited when I saw Pulp Figures recent “Masked Avengers” set, that I had to rush out and buy them. Actually, I didn’t rush anywhere. I clicked and ordered them. The set comes with two more figures, but I was most interested in the “Masked Crime Fighter” shown above, along with his “Aide”. I picked up that 1/50 scale “Rolling Arsenal” in anticipation of their arrival. It’s a tad small, but not enough to matter to me, seeing how they all look SO DAMN COOL together!!! I can’t wait to use them all in a .45 Adventure game soon!

“And now, to protect the rights and lives of decent citizens, rides The Green Hornet!”

Batman vs. Two-Face: A SuperSystem 3 Scenario and AAR

Well, ZeDecember didn’t really work out as planned, mainly because I got distracted halfway through it and failed utterly to rekindle my painting spark. Some of that was due to the holidays, some due to real life, and some due to the fact that I’ve been in a painting slump lately.

One thing I have been doing is re-reading lots of my old comics and playing copious amounts of Batman: Arkham City on PS3. Yeah, I know I’m late to the party, since this game came out in 2012, but I’ve never been one to rush out and buy a new game when I have dozens of games I haven’t even opened yet just laying around. Suffice it to say, however, that aside from playing PS3, I haven’t done all that much for the past couple of months.

In an effort to get my ass in gear, I came up with a scenario for SuperSystem 3 involving a “Year One” Batman and Captain Gordon vs. Two-Face. Even Year One Batman is pretty damn formidable (my build came in at 120 points) despite his inexperience, and Two-Face just isn’t all that powerful a villain (my build came in at 71 points), so I had to tweak the rules a bit to make it more of a challenge for Batman. Here is what I came up with:

The Scenario: Two-Face decided to rob the Gotham Savings and Trust building. Actually, the coin decided for him. He put together two squads of highly trained goons, came up with two plans, and went to work double-quick.

A specialized GCPD SWAT team, led by the arrogant and trigger-happy Lieutenant Branden, arrives on the scene shortly afterward.  Also rushing to the scene, hoping to avoid the certain collateral damage that is to occur when Branden and his team is unleashed, is Captain James Gordon. But neither the SWAT team nor Two-Face counted in the new player in Gotham City: The Batman.

Forces: One player controls Two-Face and his two squads of goons. The other player controls Batman and Captain Gordon. The SWAT team begins play under the control of the hero player, but that may change (see below).

Setup: The board represents a section of Gotham City. The buildings are mostly not important, but there needs to be a building big enough to represent a bank, complete with interior.  The bank has 2 exits and several windows. Two getaway cars are parked outside the bank on either side. There should be a separate escape route off the board for each getaway car.

Deployment: Two-Face and his goons begin play inside the bank, looting. Gordon begins in a squad car on one corner of the opposite table edge, while Branden and his SWAT team deploy on the other corner. Batman may be deployed anywhere on the board, but must begin at least 20” from the bank.

Objectives: Two-Face wins if he can loot the bank and make his escape off the board by one of the predetermined escape routes, or if he kills Batman. Batman wins by stopping Two-Face.

Special Rules:

TWO-FACE

The Coin: Any time the Two-Face player wishes to do something where there are two clear alternatives, he must flip a coin and let the coin decide.  Examples include choosing which way to exit the bank, choosing which getaway car to use, choosing which escape route, choosing who to shoot at, etc. The only exception to this is that Two-Face can always elect to shoot at Batman without tossing a coin.

Two Squads: In order to give Two-Face better odds than he would otherwise enjoy, he is allowed two squads of Veteran henchmen for this scenario.

Looting the Bank: At the start of the game, roll a d3. The result is how many rounds Two-Face and his goons must spend looting the bank before they can attempt their escape. Looting the Bank is a Difficult (2) Mind roll. Two-Face doesn’t have to make the roll (but he has a better chance of doing it than his henchmen).

THE COPS

SWAT Team: Lt. Branden is a bit of a psycho, and is just as likely to shoot at Batman than at Two-Face or his goons. If the SWAT team ever has line of sight to Batman, they activate immediately and open fire.  This happens outside the normal activation sequence and control of the SWAT team reverts to the Two-Face player for as long as they have line of sight to Batman.

Gordon Takes Command: If Captain Gordon can get within 10” and has LOS to the SWAT team, he can effectively take command and the SWAT team will not fire on Batman. This command is lost if Gordon ever leaves command distance, however.

BATMAN

Batman won’t attack cops no matter how much he may want to.

“What are you??!” Batman has a special power for this scenario: Fear Aura. Anyone in short range must make s Difficult (2) Resolve roll or be afraid. Batman gets +1D to Attack and Defense rolls against models he has frightened until they make their Resolve roll. Two-Face is immune to this power.

RESULTS:

I gamed this scenario a couple of weeks back. Sorry, no pictures this time. I played Two-Face, while my friend took the role of Batman and the cops. Although it was fun, it had its share of problems.

First, it’s not all that hard to keep Batman out of the SWAT team’s view, so he never had to worry too much about getting shot at by Branden and his men.  This could be further abused by the fact that the same player has control of the SWAT team and Batman at the start of the game, so if they wanted to be unscrupulous about it, they could basically ensure that Batman stayed far away from the SWAT team. (My friend didn’t do this, however. He’s a good sport.)

Second, the game quickly degenerated into the SWAT team and Gordon firing away at Two-Face’s goons (and vice-versa) for most of the game, without either side really doing any significant damage to the other. I think this is because they were too similar. They had the same Vitality, similar stats, and they were all Veterans.

Third, even with a big screen of goons to hide behind, Two-Face is just no match for Batman. Although he managed to flee the bank, Batman brought him down in short order without too much trouble. Two-Face spent three turns just trying to break out of Batman’s Entangle power while Batman waded through his goons without breaking a sweat.

It was fun, however, and we both enjoyed the randomness of the coin tosses and the moment when Batman got to use his Fear Aura on the goons in the bank.