Category Archives: Hobby Musings

The New Golden Age of RPGs

A funny thing happened to me a couple of weeks ago. I got a notification from Amazon that my package had been delivered, which I found odd because I did not recall ordering anything. I ventured outside and lo and behold, a mysterious box was resting comfortably on my doorstep. I opened it up and found this:

I checked my order history and sure enough, I had ordered it the night before, but I had no memory of doing so. I opened up the liquor cabinet and regarded the level of gin in the bottle with a critical eye.

Well, that one look explained a lot.

My first impression of the game is that it looks like a lot of fun. With rules for running both cinematic games (where you’re likely to die) and campaigns (where you might live), it’s a comprehensive system that’s very true to the source material. The book itself is beautiful, but to be honest it could be about half the size; much of the pages are light on actual text, taken up instead with (beautiful) illustrations and lots of empty space. It’s a design choice, but it also contributes to the cost of the finished product. I don’t know if I’ll ever run it or play it, but it’s a great read nonetheless and it has inspired me to dig out my Dark Horse Aliens comics for some re-reading.

I have been on a RPG buying spree lately. It started before Christmas (when I was supposed to be shopping for others) and hasn’t really let up. In addition to my unexpected Alien purchase, I bought all of these:

Not to mention several supplements and sourcebooks for Star Trek Adventures and Red Markets not pictured here. (Addiction is a disease, people, and it’s real. Sadly, one addiction often feeds another, as in the case of my gin-fueled Amazon binge that made me the owner of a hardcopy of the Alien RPG.)

The keen-eyed among you may notice I haven’t even opened my 5th Edition Dungeons and Dragons set or my Delta Green set yet. This is because I have been all-in on getting my Star Trek Adventures game up and running (more on that soon ) and delving deeply into Red Markets, which is a 400+ page hardcover I had printed at Indie Press Revolution. (I just can’t seem to navigate PDFs very well. I prefer books.)

What do these games have in common? Well, all of them have received stellar reviews, and all of them are extremely well-produced. I became aware of some of them from listening to various podcasts and watching YouTube videos. The small press is king nowadays, and Kickstarter has a lot to do with that. Otherwise it’s unlikely games like Red Markets would ever get made, and that is a shame indeed, because it’s pretty damn cool, with a system that is unique, innovative and often very harsh.

I have been a Call of Cthulhu player since I was in high school, and D&D since well before that. So why buy into new editions? Put simply, because that’s what people play nowadays. My last edition of CoC was the d20 OGL edition, which was great (at least I thought so, but I like the d20 system). Previous to that it was 5th edition. Now I can’t hear enough great things about 7th edition, and it’s what my friends play. If I want to run a game (and I do), then this is the way to do it. Ditto with Dungeons and Dragons. My last edition was 3.5. I skipped the horror of 4th edition entirely, and would have been happy to play 3.5, Pathfinder or even go back to 2nd edition for the rest of my life. But once again, I hear the buzz, and it’s pretty universally great. I picked up the core rulebooks to give it a shot.

I never played Delta Green in its earlier incarnation. Listening to actual play podcasts has given me the fever to run a few games of this, as it’s pretty much made for the one-shot scenario (and that’s about all I can seem to get going nowadays). This current edition has received almost universally positive press. Much like Alien, I don’t know if I’ll ever actually play it, but I know I will enjoy reading it.

Finally: Savage Worlds. I’ve been hearing about this system for years now. Much like Fate and GURPS, it’s a universal roleplaying system that gives players a lot of agency in how they create and play their characters. I haven’t had much time to look these rules over and it’s unlikely that I’ll run a game using them, but I collect rules sets, and always like to see what various systems offer.

I mentioned I wouldn’t have even heard of some of these games if it weren’t for my new love of actual play and gaming podcasts. (Since I don’t get to play very often, I can at least listen as others do.) I’ll list my favorites here, along with my pithy commentary. You can obviously find them anywhere you get podcasts, but I’ll link to their respective homes on the web.

The Roleplaying Exchange: These folks play a lot of games I like, like Star Trek Adventures, Call of Cthulhu, Delta Green and Slasher Flick. This is the first podcast I found, and through it I discovered many of the small-press games I’ve bought since. They share the Red Markets 10K Lakes campaign with Technical Difficulties, so you can find episodes crossing over on both podcasts. In addition to actual play, they do a lot of interviews with game creators and discuss topics related to the roleplaying hobby as well.

Speaking of Technical Difficulties, they play a lot of Red Markets (among other things). I have mixed feelings about this podcast, good and bad. The good: They play small press games. They have a handle on the rules and illustrate them well during the podcast. They have interesting ideas for game scenarios. The bad: they’re mostly annoying people to listen to. You will lose track of how many times someone utters the sentence “That’s fair”, often when there was never any question of the fairness of anything. (It’s like a shared nervous tic.) Not everyone is insufferable; some regular players are funny and interesting in spite of the podcast’s shortcomings. But sadly, it’s often true that there’s always at least one huge asshole in every gaming group. (If you don’t think there is one, then chances are it’s probably you.) This group has more than one. I won’t name names, but let’s just say there’s a guy who has to correct everyone all the time, another guy who only plays asshole characters because “that’s what I like to do”, and another guy who always wants to start some player vs. player bullshit. Luckily, not all of these people are on every podcast. Assholish behavior is generally not my cup of tea (YMMV, of course), but I can grit my teeth and enjoy what they do offer, which are some good examples of various games’ rules in play. I learned of several games I would have otherwise missed through this podcast. And I DID subscribe to it, so obviously I feel there is some value in listening.

Terrible Warriors: This is hands-down my favorite actual play group to listen to. The podcasts are all about an hour or less, the pacing is top-notch, they play REALLY interesting games, and the players are fantastic. I would love to play in this group. Unfortunately (for me), they’re based in Toronto. They play a lot of Star Trek Adventures (which is how I found them), but they play a lot of Kickstarter-funded games as well. It’s through them that I discovered so many indie games I would have otherwise never heard of. Recent highlights are Bluebeard’s Bride, a feminine horror game in which the players all play a part of the Bride’s persona (an awesome concept I wish I thought of) as they explore her new home and create their own version of the classic fairy tale; and Zombie World, a diceless card-based rpg that plays so smoothly, I’m dying to try it out. Both of these are from Magpie Games and use the new Powered by the Apocalypse Engine. Well worth a look, and I can’t recommend the podcast enough. Sometimes they get the rules wrong, but they always manage to have a lot of fun nonetheless.

The Lovecraft Tapes: This is an actual play 7th edition Call of Cthulhu podcast that uses Roll20. (It doesn’t look like they’ve done anything for 2020 yet, so maybe they’re on a break.) Although it’s a horror game, it’s often quite funny rather than scary, and the amount of time they put into editing it is apparent. Once again, each session is usually about an hour long. Great fun, with a talented GM.

One Less Die: I became aware of this actual play podcast through the creator’s appearance on the Roleplaying Exchange. It’s still in the early stages, with the beginning episodes focusing on the latest edition of Shadowrun. The Shadowrun campaign is still ongoing, but I started listening when they began a Call of Cthulhu campaign. I got annoyed because one of the players is playing a Russian investigator and he insists on talking like the most over-the-top Pavel Chekov you can imagine, so I bailed on it for a while. It sounded promising, so I’ll probably give it another shot at some point.

Coming next: the conclusion to my Fantastic Worlds Star Trek campaign: Hubbard’s World!

2019 Resolutions Revisited

With the dawn of a new year, it’s time to look back on my 2019 resolutions to see how many of them I actually did and how many of them I failed. It’s also time to make some new ones for 2020, but that’s going to wait for another post.

Best. Game. Ever.

Last year I listed my top 5 games that I wanted to play. They were: Gaslands (nope), Star Trek Adventures (yep), Legends of the Old West (nope), Dungeon Saga (nope) and Super Mission Force (nope). This is truly abysmal. This year I bought the second edition of Gaslands without ever having played a game of the first edition, which I have owned since its publication. Also, despite painting the entire Dungeon Saga board game, I haven’t played one game of it. Most surprising is that I didn’t play any games of Super Mission Force all year, despite getting the 2nd edition and despite the fact that I LOVE the game!

I DID manage to run two games for Star Trek Adventures for some old friends; one using the Original Series bridge crew and one using the Next Generation crew. I really like the game, but so far my attempts at starting up a campaign have come to nothing.

Grenadier Dwarves, Army of the Gold Mountain

Moving on to projects I wanted to complete in 2019, I wanted to paint more old-school miniatures, which I did. I wanted to write a game of my own; I am happy to report I have at least made a start at that. I wanted to start a gaming club (perhaps my loftiest goal), which I did not meet (or even try to start). I wanted to paint a new army or complete an entirely new gaming project, which I think I did, although “complete” may not be accurate (see below). Lastly, I wanted to paint my Star Trek miniatures, which I certainly did.

TOS Era Landing Party
Enterprise-D Bridge Crew

In fact, Star Trek gaming turned out to be my big project for 2019. I have painted 46 Modiphius Trek miniatures alone. That doesn’t count all the Trek Heroclix I have REpainted. As of now, I have close to 60 Star Trek miniatures painted and ready to go, whereas I had exactly zero in 2018. Not too shabby. And I’m not done: I have two more Modiphius sets coming up soon, and a dozen or so ‘clix to repaint to supplement my forces. Considering how much I’m loving the Fantastic Worlds Star Trek stuff, I don’t see myself stopping soon.

Forgotten Heroes 2019
Forgotten Heroes 2019
Terrain Time 2019

Finally, I wanted to take part in and/or possibly host a challenge, and I did both. I contributed to Forgotten Heroes again this year with Zangief and La Bandera; and I hosted the first ever Terrain Time here at Dead Dick’s Tavern, which allowed me to see some truly inspiring work from everyone who built something for the challenge.

So, all in all, it was a pretty productive hobby year, despite not having much in the way of actual gaming to report. Hopefully that will change in 2020!

Christmas is all about…ME.

‘Tis the season, and as usual, I have taken advantage of the holiday sales to buy a bunch of shit for me that I don’t need, but definitely want.

A couple of months ago I broke down and subscribed to Amazon Prime, mainly so I could watch The Boys (one of my favorite comics of all time). Of course, Amazon Prime comes with free shipping on anything I order from Amazon, so guess who has been busy? (Hint: it’s me.) Now, I know Amazon is like Wal-Mart…the deep discounts they offer are bad for the economy, and certain death for brick-and-mortar stores. And I do feel bad when I order something from Amazon, and it arrives at my door at 9 pm the next night, because I don’t NEED anything that badly, and delivery drivers shouldn’t have to deliver dumb shit to my house at 9 pm in the freezing cold when they could be home instead.

I get it. I know Amazon is a bad company to work for. Yet I’m weak. I can’t say no to those sweet price cuts. For some reason, I can’t ignore Amazon the same way I refuse to deal with other asshole companies like Chick-Fil-A and Hobby Lobby (fuck those guys). The discounts are SO big…Right now, as I write this post, the Modiphius Original Series Away Team that I painted last month is on sale for $18.96. That’s a little over ONE THIRD the retail price (which, at $52.00, is fucking stupidly expensive, but still…) Less than $20 for 10 miniatures is a pretty good deal, I would say.

So, between Amazon and other vendors, I’ve racked up quite the grocery bill, and it’s not even Christmas. Here’s how to spend money irresponsibly on yourself before the holidays, so that whatever Santa brings you (or doesn’t), you won’t be disappointed.

Dungeons and Dragons 5th Edition (Amazon): I picked up this bundle for $82, which is 48% of what it retails for ($170). I get all the core rulebooks: (Player’s Handbook, DMG, Monster Manual) and a DM screen; all in a handsome slipcase. Why would I buy this when I’m already all-in on 3 out of 4 editions of Dungeons and Dragons (I skipped 4th, and assumed I was stopping at 3.5)? First: because it seems that’s all anyone plays around me, and I want desperately to get into a game; second: it’s supposedly a good system, and finally: because I got all the core books at 52% off.

Red Markets (Indie Press Revolution): I bought this PDF (after I bought the get started kit at DrivethruRPG) after hearing some pretty amazing things about this game. I listened to a bunch of actual play podcasts (which were alternately interesting and irritating; there’s always at least one annoying asshole in every gaming group, sometimes more) and an interview with the game’s creator, and I’m hooked. I wanna play. I’m an old-school kinda guy; I don’t like reading PDFs. I’d rather have a book in my hand. Red Markets is almost 500 pages of full-color awesomeness, so if I tried to print it out it would suck my printer dry and probably look like shit. Lucky for me, Indie Press Revolution printed it for me, and I got the PDF version as part of the package, too. I’m happy to say their printed book is very high-quality and durable; much better than if I had tried to do it myself. It’s a thing of beauty.

Savage Worlds Adventure Edition (Amazon): I got this new hardcover edition of the rules at 30% off. I’ve heard good things about Savage Worlds, but I’ve never played it. The discount (and some whisky, TBH) was enough to push me, in a weak moment, to buy it. I haven’t looked at it yet (too much Star Trek and Red Markets on the brain).

Wreck Age (eBay): I collect rules sets (which explains why I own a copy of Spinespur). This post-apocalyptic skirmish game was well-reviewed, and even had its own line of miniatures. This was a cheap purchase, so I guess that justifies it.

Note this doesn’t include my purchases from Troll and Toad (individual Star Trek Heroclix) and from Etsy shops (3D Printed Terrain).

Am I done? Maybe…I have my eye on a few other things. I want the latest version of Call of Cthulhu (7th Edition), and Delta Green, which I have heard great things about. And I have my eye on yet more Modiphius Trek miniatures: the Next Generation Away Team set, which, sadly, never seems to drop below $30. (Once it does, it’s fair game.)

Owen’s Miniatures: Part 2

Last time I lamented that two years ago, my friend Owen decided with finality that he was done with painting miniatures and gave me his sizable collection, amassed over the span of decades, to do with as I see fit. Up until now, all I have done is hold them in safekeeping for the last couple of years in the vain hope that he would leap headlong back into the hobby, eager and excited, his passion rekindled for all things paint and lead themed.

That has not happened.

So, I decided to start painting some of his unpainted lead, the hope being that my efforts will reignite in him that which lies dormant. Then, he will graciously thank me for keeping his miniatures and politely ask for their return, which I, of course, will expeditiously grant. Then we will rule the galaxy together as father and son (figuratively speaking, pardon the pun), gleefully painting miniatures until our fingers bleed.

That’s my hope, anyway.

Over the years, I have created many characters for role-playing games, many of which I have never actually played. I don’t consider that wasted time, as creating characters is by far my favorite part of gaming. I thought it would be fun to come up with some fluff for these guys, so while painting them up, I thought about a backstory for each one.

Karl Rost, master-at-arms, served Baron Graf of Zondergeld as military advisor, as his own father had served the Baron’s father before him. But this Baron was a fool. Baron Graf was obsessed with games, and to him, Karl Rost was merely another pawn to be used–or sacrificed. Thus when the Baron lost a wager to Duke Danius of neighboring Cyndar, a wager he could not cover, he paid his debt with Karl Rost. Baron Graf sent his master-at-arms to work like a common tradesman for a rival kingdom without a second thought, oblivious to the man’s true worth.

The term of Rost’s service was to be a year and one day, after which he would return to the service of Baron Graf. Humiliated and betrayed, Rost performed his assigned duties for Duke Danius as he was bound. With Rost’s guidance, the forces of Cyndar easily swept through the Baron’s defenses and subjugated Zondergeld within two months. The Baron was beheaded and his line ended; thus when Rost’s term of service was up, he had no place to return. He rejected Duke Danius’s offer of position and wealth in his new realm, and instead now wanders the land as a masterless adventurer and sellsword, making his way as he can.

Rost is Reaper’s Damian Helthorne, Bandit; sculpted by Tre Manor. I was aware of this miniature through my frequent browsing of Reaper’s site, but until Owen gave it to me (along with all his other miniatures) I had never seen it “in the flesh”, so to speak. It’s a terrific miniature (albeit a bit heavily-armed for a “bandit”), and I quickly fell in love with it. I think he’s a perfect representation of a lawless mercenary like Karl Rost. I’m not thrilled by my freehand shield design, but I’m also not motivated enough to fix it for what would be the third time, so this is what he’s stuck with.

The Red Wolf of Thord was born in that frozen wasteland as Lorm Einarsson, the youngest of four. Before he was twenty he had killed his three older brothers, none of them quickly, for motives unknown. Some say they bullied him as a youth, others claim he just didn’t like them very much. He usurped his eldest brother as cyng upon his death and took over his band of thegns, sailing with them southward into the fertile lands of Mornellorn and Evaleaux. There his cruel path of destruction, pillage and rapine quickly tore those kingdoms asunder. Centuries later, his name is still whispered to children to encourage compliance and good behavior, lest the Red Wolf appear.

In the frozen lands of Thord, there are only white wolves. During one of Einarsson’s prolonged “stays” in Evaleaux, he hunted and slew a huge red wolf that had been attacking cattle he had pillaged from nearby villages, splitting its head with his great axe, Skuffe. From that day on he wore its pelt as a cloak, and thus the legend of the “Red Wolf of Thord” was born.

Another Reaper Tre Manor sculpt, the Red Wolf is represented by the hirsute Olaf, Viking Chieftain. Unlike the previous model, I likely never would have purchased this guy. Not because the sculpt is bad (I don’t think Tre Manor is capable of bad sculpting), but because I hate double-bladed axes. I just think they look really stupid. Coming from a guy who loves dwarfs and has many dwarf miniatures, you can assume I have to deal with them more often than I would like, and you would be right. Typically, I remove one of the axe blades, and the model usually looks a lot better. But because of the way Olaf here is holding his axe, it wouldn’t look right if I modified it. (Besides, this is Owen’s miniature. I’m just working with what I have.) I should probably fix his eyes a little bit, as they look too wide.

I have made Owen aware of this post and the previous one, so hopefully my effrontery will work: he’ll demand all his miniatures back and start painting them again. (Fingers crossed.) If not, I will continue to do so myself in the hopes he will one day return to the dark side…

Owen’s Miniatures: Part 1

I first met my friend Owen when we were in college, almost 30 years ago (Christ, that’s depressing as hell.) We quickly found we had much in common. Some examples: we both had a brother with the same name. We both played role-playing games. We both worked at a (now) defunct electronics retailer, albeit at different stores (at first). We both took the same hellish philosophy class taught by a crazed Jesuit who was banned from practicing mass because…well, because he was batshit crazy, among other things. We had a mutual friend that neither of us knew about until the first time I joined Owen for a gaming session and found him at the table.

Most significantly, we discovered that we both collected and painted miniatures. Prior to meeting Owen, I didn’t know anyone else who was the slightest bit interested in miniatures at all. Neither of us played wargames; we collected and painted miniatures purely because of our interest in rpgs. We bought mostly Ral Partha and Grenadier miniatures, as these were the ones commonly available at the time. We even bought them at the same store, but we didn’t know that until later.

I got into Warhammer in the mid-90’s, but Owen never did. Eventually, we both stopped painting for a while here and there over the years. I took a hiatus for about 5-6 years between 2002-2008, and I think he may have done the same, only sooner. I jumped right back into the hobby, whereas Owen never really did.

Two years ago or so, Owen gave me all his miniatures; hundreds of them, possibly more. Most of them are in various stages of paint; many complete, many primed or dabbed with color here and there, all stored in Plano tackle boxes. As I remembered, they’re mostly Ral Partha and Grenadier. In fact, I already own many of them already. But Owen’s miniatures also include many Reaper miniatures purchased in the early years of that company, as well as some impulse buys over time (as is any miniatures enthusiast’s wont). Owen told me he just doesn’t have the interest to paint them any more, and he would rather have the space than hold onto the lead. He knew I would give them a good home (and I have).

It broke my fucking heart.

This may surprise readers of this blog for several reasons. First, that I have a heart at all may come as a shock. Second, it may be surprising to some that I would be sad at the gift of so much lead. But both are true.

I offered to pay him for them. We have yet to discuss this in any meaningful way. This is because he’s not in a hurry to get paid, and also because I’m not in any hurry to pay him. In fact, I have been hoping very much that he would come to his senses and take them back. But that hasn’t happened.

I have a problem assigning value to any miniatures I have painted, as to me their value goes far beyond money. If I were to ever sell my miniatures (I can’t see how), I would likely overvalue them. Even though I may never again play the games they were designed for or use them for what was intended, the fact remains that I spent time, effort and money (obviously), on them; and I can’t easily part with them for those reasons.

I suspect many gamers feel the same way, although I know a significant number do not. (Our mutual friend, for example, had no problem painting and playing any number of Warhammer armies, only to sell them off at a significant loss whenever he got bored. He would then buy another army and repeat the process, only to eventually end up back where he started, with his original army that he needed to repurchase and repaint.)

Which is why, as I look at Owen’s miniatures, many of which he affixed to cardboard hexes that he lovingly cut out by hand (the better to fit on a combat map; unlike me, Owen actually USED his miniatures when he ran a game), I feel defeated. I want him to want his miniatures back. I want him to want to paint them again. I want him to be a miniatures nut like me, looking at painting tutorials online, geeking out over new releases, and planning and playing games. But it seems unlikely.

So, after a couple of years of ignoring his boxes, hoping he’ll ask for them back, I have decided to take a new strategy. I’m gonna start painting some of them. I don’t have the heart to strip his paint jobs and repaint any of his miniatures, but Owen was kind enough to supply me with some primed figures he never got around to. I’m hoping he will look at my work (on HIS miniatures) and get inspired.

Up next: the first two “Owen” miniatures, painted by yours truly.

Behold: My Workspace!

It was high time I got organized, so I recently stripped everything off my painting desk and did that. I’m so proud of this I took a picture.

In setting things up, I realized I have a shitload of paints, many of which I use infrequently at best. Many bottles have never even been opened, and many are duplicates purchased because either I thought I would need a replacement sooner than I did, or (more likely) because I forgot I had the color in the first place. I also suffer from the compulsion to always have the right tool for the job, even if it’s a job I will perform once and never again. For example, if I watch a painting tutorial that I like, I will slavishly buy the paint brand and color used rather than seek or mix an alternative. (This isn’t limited to my hobby; it’s why I bought an angle grinder to hone an axe.)

I have a clean area to the left to hold the projects I’m working on, and to the right to hold painted miniatures awaiting Dull Cote (I do my priming and sealing in another room). I bought an office organizer to hold my sculpting tools, my green stuff, my glue, my basing tufts and my brushes, because prior to this they were scattered all over my desk. My paints were always grouped (I won’t say organized) by color; but now they are arranged in logical color progression, i.e. dark-light. We’ll see how long that lasts.

In fact, take a good look now because I give this about 3 painted miniatures before it’s utter chaos again.

How AWESOME is this???

A couple of weeks back I was pleasantly surprised to receive a PM on Lead Adventure Forum from Scott Pyle, creator of Super Mission Force. Visitors to this site probably know that I am a huge fan of this game, so I was very happy to find that he wanted to send me a copy of the new second edition in appreciation for my support!

I certainly don’t trumpet my love for SMF in the hopes of getting freebies, but I’m not about to say no to one, either. I’m very grateful for the gift, which arrived today. I chose the coil binding, so the booklet can lay flat if I’m referencing something during play.

Although I didn’t have any problems with the first edition, it looks like Scott has expanded the archetypes, powers and team composition rules quite a bit. The inclusion of a blank hero sheet is a welcome addition, too. I’m sure there are other changes I have yet to discover, and I will be giving it a good look-through this weekend.

As if getting a copy for free wasn’t cool enough, there’s also this:

Another surprise! I am happy that I could contribute in any way.

Once again, a heartfelt thanks to Scott Pyle both for his generosity and for creating one of my favorite games of all time. I can’t wait to try out the new edition!

No Patience for Plastic

In preparation for this post, I was going to count all the unassembled plastic troops I still have on sprues for various armies/projects I have yet to start. I meant to count just 28mm foot soldiers, not vehicles and/or other models (like terrain). I came to my senses and decided not to, both because it was too much effort and because the number would be quite depressing..

Put simply, most of the unassembled plastic currently awaiting my attentions is never getting assembled, at least not by me.

Like many wargamers, I have put together more than my share of plastic soldiers over the years, most (but certainly not all) from the manufactorums (manufactora?) of Games Workshop. I have also put together Wargames Factory zombies and shock troopers, Mantic dwarfs and Dreadball teams, and most recently, Modiphius Star Trek miniatures, among others. Plastic figures (unless made by GW or Modiphius) often cost less than metal or resin; most hold detail quite well; and they’re light and easy to transport and repair, should that become necessary.

And yet…I now realize with absolute clarity that I fucking hate putting together plastic models. As I get older, I simply don’t have the patience for it any more. “Well, gee, Piper,” you may be saying, “you sure picked the wrong hobby.” To which I reply: “Hunh.”

As you may recall, Santa brought me the TANKS game for Christmas last year. This week (at work), I finally got around to assembling the three tanks (2 Sherman, 1 Jagdpanther) that came in the starter set. (Being self-employed has many disadvantages; sleepless nights, probable alcoholism and a crippling sense of responsibility for those I employ, to name but a few. But one of the good things about being my own boss is that no one can tell me that I can’t put together my toys at work.) It took me about an hour and a half, just long enough for me to realize a couple of things.

First, the tanks are small, about the scale of a Matchbox car. Which means you could easily buy any number of painted, ready-to play tank variants  without the need to assemble and paint anything, simply by visiting the toy car aisle of your local dollar store. (From left-right, Sherman 76mm, Sherman 75mm and Jagdpanther, all from the TANKS game; a Corgi Panzer from the toy aisle, which cost $3.00, no painting or assembly necessary.)

Second, as evidenced by games such as Space Hulk, high-quality, single-piece sculpting is possible. If they can sculpt a Terminator that looks like this and mold it out of a single lump of plastic, I’m 100% positive they can sculpt a tank that requires ZERO assembly.

This is vastly preferable to me at this stage of life.

Let me be clear: I don’t hate plastic models. I just hate assembling them, which is not the same thing. I don’t know if it was ever fun, exactly; but it’s definitely not fun for me anymore. As I get older, I just don’t have the time or inclination to clip, file, sand, fill, fit and glue miniatures together, especially if (as in the case of the Modiphius Star Trek miniatures) they’re fiddly as hell and don’t seem to WANT to fit together. I just don’t enjoy the headache of countless hours of assembly, along with the glued-together fingers I will certainly have to endure.

The point is certainly valid that model-building is part and parcel of the miniatures wargaming hobby, as much as collecting, painting and playing games is. It’s just not the part I enjoy anymore. I think I might have enjoyed it once upon a time, but nowadays the inverse correlation between my age and my overall patience level has made that no longer true. (I also can’t see shit anymore, which has made the wearing of reading glasses a necessity for painting and, well, reading.)

Painting, as opposed to gaming, has now become my primary hobby. I play far fewer games today than I used to (like when I regularly assembled plastic armies). While there are exceptions, I am unlikely to ever use most of my miniatures for gaming anymore. Am I really going to ever build and paint an entire 40K Ork army, at this point in my life? Probably not. What would be the point? It might be fun to paint them, but it certainly won’t be fun putting them together first.

I guess at this point I prefer my miniatures to require as little assembly as possible, and I prefer my games require fewer miniatures to play. This is why I prefer skirmish games, and why sprues of plastic soldiers are becoming less and less attractive to me.

If only I could bring myself to part with them…

My Biggest Gaming Regrets

I thought I would be able to get a few more Star Trek miniatures painted this month, but I’ve been playing a lot of Horizon: Zero Dawn, and my painting time has suffered somewhat. Instead, I thought I’d post something without pictures and see how that goes…

I subscribe to Uncle Atom’s YouTube channel, Tabletop Minions, because he often has an interesting point of view about hobby stuff. Recently, he delved into his Biggest Wargaming Regrets, from buying the wrong army to not buying an airbrush early enough. His video got me thinking about my own gaming regrets; what do I wish I hadn’t done, or what would I do differently if I had the time and hindsight to start over?

Uncle Atom and I share some of the same regrets, although not buying an airbrush isn’t one of mine. Here, in no particular order, are my top seven regrets about gaming:

I don’t make enough terrain. (This is also Uncle Atom’s first big regret.) When I started wargaming, most of my games took place at the FLGS where I bought my stuff. There was plenty of terrain available, albeit of dubious quality: ruins made of Styrofoam trays, rock piles and scatter brush, printed cardboard terrain (like the walkways in the original Necromunda box) and the like. It wouldn’t win any awards, but it provided an adequate setting for some fun games.

Nowadays, any gaming I do is in my own home, and the friends I play with are not wargamers themselves. Thus, any and all terrain must be supplied by me, whether it is purchased or constructed. I would much rather paint miniatures than build terrain, as I consider the former to be fun and the latter to be work. There are some exceptions, but to be honest, terrain-building isn’t really my strong suit, so I often buy a lot of it (which can get expensive). There’s also the problem of storage; I have difficulty figuring out where the hell to put the stuff when I’m not using it (which, given how often I actually play, is most of the time).

I wish I had discovered smaller games sooner. Like many folks, my first introduction to wargaming was through Games Workshop and Warhammer 40K, with Warhammer Fantasy Battle soon to follow. As an AD&D player, I had collected and painted fantasy miniatures for years prior to my “discovery” of wargaming, so miniatures weren’t new to me. Gaming with them, though, was a new concept.

I soon fell in love with GW and the Warhammer world, and still have many fond memories of playing throughout my college years. The cost of GW gaming, while not as ridiculous as it is currently, was high even back then. I’m still amazed that I managed to put together the armies I had, given my budget. As a student I had very little money to spare. When Necromunda and Mordheim came out (GW’s skirmish games) , I pretty much ignored them in favor of the bigger games because I already had the armies and didn’t want to spend money on anything new. I couldn’t really afford to, anyway.

The only alternative to Warhammer, as far as I knew, was historical wargaming. I didn’t have much interest in historical gaming (I like wizards and dragons over Spartans and triremes). If I had only discovered (non-GW) skirmish wargaming sooner, I would have likely played a lot more games, and would have probably found more people to game with. Many of these would be the same folks who were put off by the entry cost (in both time and money) of GW gaming, as well as GW’s insistence on using only “official” miniatures in their games. Today, the market is flooded with smaller scale games by independent publishers. Many don’t require a specific line of miniatures. I wish I was aware of other wargaming options like these back then.

I didn’t really give a shit about basing my miniatures until it was way past time to give a shit about basing my miniatures. The Ral Partha and Grenadier miniatures I painted during my early years in the hobby all came on their own bases. I never really bothered to paint bases anything other than a glossy (!) grey or green until I discovered flocked slotta bases when I started playing Warhammer 40K. When I moved on to Warhammer Fantasy, I never bothered to fill the slots on the bases, even if the tabs on the bottom of the miniatures on them didn’t fill the slots completely. Now I have many old GW miniatures with open slots on their bases that look like shit. I suppose I could go back and rebase them, but I just don’t have  the time or the inclination. Instead, I just get annoyed whenever I look at them.

Nowadays I consider basing to be an important part of painting any miniature, and a lot of thought generally goes into which base I use. Just as a good base can turn a mediocre-looking miniature into a good-looking miniature, poor basing can really bring the overall aesthetic of a miniature down. I’m a fan of sculpted scenic bases, but these can get expensive. The availability of ready-to-use tufts and basing effects is a good thing.

I was ignorant of using the right tools for the job for far too long. I didn’t discover acrylic paint until I started painting space marines and they came with a set of five Citadel paints. Up until then, I painted everything with Testor’s gloss enamels, which are horrible to work with and are very limited in color palette. Green stuff? WTF was green stuff? Instead I used Squadron modelling putty to fill gaps because I thought it was better than Testor’s modelling putty (and trust me, it is).

I didn’t own a pair of nippy cutters until about 2006, when I was in the middle of a period when I had stopped painting and playing games regularly. Until then, I cut everything off a sprue or made any modifications to metal miniatures using only an X-acto knife. (It’s a wonder I didn’t cut my fingertips off.)

When gluing models together I never pinned anything because I didn’t have a drill other than a pin vise, and cutting pinning wire with an X-acto knife was too much of a pain to make me want to try. I opted to use copious amounts of putty instead, which rarely worked well, considering the quality of the putty I was using.

As you can see, I often “improvised”, even when I didn’t know I was improvising. That sucked. Nowadays, I am a big proponent of using the right tool for the job, whatever that job might be, and regardless of whether or not I’ll ever need a particular tool again. (Example: About five years ago, I bought an angle grinder to sharpen an axe blade because I didn’t want to hone it by hand. I used it once and haven’t needed to use it again, because my axe is still sharp, seeing how I’ve only used the axe about 3 times since I bought it.) This is especially true of my hobby tools; if something will make my life easier, I’m likely to buy it even if it’s only to use it once. I’m lazy like that.

Now I own clippers and a Dremel and green stuff, and I have more acrylic paints than I ever thought possible, which really isn’t anything to brag about considering these things (with the possible exception of the Dremel) and others like them are pretty much basic supplies anyone in the hobby should own. Took me long enough to figure that out.

Uncle Atom says he waited too long to buy an airbrush and suggests that if I buy one I’ll use it all the time. He may be right, but I haven’t felt the need to buy one of those yet. I don’t paint many large, flat surfaces, and those I do have occasion to paint are easily done with the right paintbrush. We’ll see if that changes. I’m mainly put off by the knowledge that airbrush maintenance is more time-consuming than cleaning a paintbrush. Who needs that?

I don’t know how to sculpt. This one is pretty self-explanatory. I wish I knew how to sculpt, as working with green stuff is the bane of my hobby existence. I can handle filling gaps and sculpting things that take minimal skill (like entrails), but that’s about the extent of my abilities. I don’t want to be Sandra Garrity or Mark Copplestone, but it would be nice to be able to sculpt a hat or a cape; or perhaps some hair.

I have asked good sculptors for their advice and even attempted to follow it, but with poor results. I even changed my sculpting medium from green stuff to magic sculpt with equally poor results. I know sculpting, like painting, is a skill that gets better over time and with practice. I just lack the patience and wish I had learned the basics sooner.

I have a hard time saying goodbye to things I know I will never use. I am a collector of many things,  miniatures first among them. I’ve collected a lot of miniatures over the years. Some date back to my earliest days as a Dungeons and Dragons player. Many are from my early wargaming days. Still more, however, have been purchased in the last 15 years or so for any number of games or projects that I know (now) that I will never get to.

It’s tough to get rid of any of my things, especially miniatures. I never understood people who can labor for a year on an army and then sell it when they get tired of playing it. I could never easily sell any of my painted miniatures. To me, they are an investment of time where the results can be clearly seen. Are they all masterpieces? Certainly not. But they’re something I did for no other reason than I wanted to, and looking at them makes me happy and brings back fond memories (most of the time).

I have given much morbid thought to the fact that I won’t be here forever, and barring unforeseen catastrophe, my miniatures are likely to survive me. When that happens, they will become someone else’s problem. I feel like I should take steps to minimize that problem while I’m still here, especially if I care about the someone else in question. Yet somewhere in my mind I still think it’s possible that I’ll paint those two complete Clan War armies I’ve had languishing in a box since 1998, learn the rules for this unsupported and OOP game, get some friends interested in playing, and play regularly.

It could happen. Best not to get rid of them just yet.

I don’t play games often enough. My biggest regret, to be sure. I have no good excuse for not being able to play games. I have a perfect space for it and I have more leisure time than most people I know.

That being said, I have blogged (whined, really) elsewhere that any miniatures and terrain used in my games would have to be supplied by me and me alone. I am also quite particular about who I invite into my home. Even so, I do not live particularly close to my gaming buddies, who are always welcome, of course. But they’re mainly roleplayers, not wargamers.

As I said above, I used to play at the FLGS, but that store is long gone. All the ones that took its place cater to the GW and Privateer Press crowd, so small-scale, small press games have no real home there. And that’s what I’m interested in playing nowadays.

The problem with retailer-based gaming  (to me, at least) is that the retailer has little, if any, incentive to offer or promote games other than what sells best. That’s why here in the US you rarely see anything other than GW or Privateer Press games being played in game stores. There may be exceptions, but if so, they’re not around me. I guess the answer is to start a club of my own. I think I’m going to try to do something akin to the “European” model, i.e. not being affiliated with or based in a retail establishment. I have no real idea how to go about getting something like this started, but I am going to try to figure it out.

Next time, I hope to have the TNG bridge crew completed, with Kirk and Co. soon to follow.

2019 Resolutions

For my first post of 2019, I have appropriated the popular trend of coming up with a list of games I want to play, projects I would like to complete, and challenges I would like to participate in this year. Note that this is what I hope to do; what actually happens is anyone’s guess. Therefore I have included my best guess of the chances of any given project happening.

First, the top 5 games I really want to play (with others) this year. This of course, requires that I get my friends together to do some gaming.

Gaslands (Osprey): With Gaslands: Refueled already announced, and over a dozen cars converted and ready to go, it’s way past time I actually played this damn game. Chance of success: 90%

Star Trek Adventures: the Role-playing Game (Modiphius): I would love to run and/or play this game, as I really like the system and the setting. Trying to get my friends to play would be much easier than trying to get them to buy into it, as it’s not a cheap game, and we don’t seem to be able to game nearly enough to justify its purchase. That being said, the character creation system is a lot of fun, but very involved, so one session would likely be devoted to that alone. Chance of success: 40% for one game (using my books), dropping sharply for successive games.

Super Mission Force (Four Color Studios): It should be no surprise to anyone who visits this blog even casually that I love this game. I will continue to play it; ideally with friends, but solo if necessary. It’s very easy to pick up, and my friends who have played seem to enjoy it a lot. Chance of success: 100% solo, 85% with friends.

Legends of the Old West (GW): This OOP Old West game from Games Workshop seems like a pretty good way to finally start some western skirmish gaming, since I’ve been putting it off for years. Now that I have my new “arid lands” battle mat, I have little excuse. Just need to round up a posse. Chance of success: 50%.

Dungeon Saga: The Dwarf King’s Quest (Mantic): I didn’t paint this game last year for no reason. It would be nice to get a game or two of this in before the end of 2019. Luckily, my friends like this kind of game, so playing it should be relatively easy (in theory). Chance of success: 75%.

The biggest obstacle I have to playing any of the above is finding people to play with and coordinating a game day. Even if I don’t, you can expect more posted After Action Reports, especially for Supers gaming, which I can play solo.

These are my top 5 hobby projects for 2019:

1. Paint my Star Trek Adventures miniatures. With three sets primed and ready, I’ll be getting to these pretty quickly. Expect a review soon.

2. Paint more old-school miniatures! It’s a pretty good feeling when I paint something I’ve had for decades that I never got around to, or when I repaint a miniature that’s had a horrible paint job because I painted it when I first started out. I’m a sucker for nostalgia, and revisiting old lead is a lot of fun.

3. Write a game of my own. I have several ideas for miniatures games kicking around in my head, and have gone back and forth over the years trying to get a rules system down that I like. I’ve got the ideas for the games firmly secured, I just need to find a way to make them work without making things super complicated (which I want to avoid) or ripping off someone else (ditto). It’s the system that plagues me, not the concept…

4. Start a gaming club. Probably the only way I’m going to be able to play more games is to find new people to play with. Sadly, all the game stores around me only carry and support Warhammer 40K, Age of Sigmar and Warmahordes, so the style of gaming I prefer is not exactly well represented in my local community. (I went into a local shop recently and no one had ever even heard of Gaslands or Frostgrave, but everyone plays 40K and the current darling, Necromunda.) There isn’t even a significant Historical gaming community near me, which isn’t really my kind of gaming, either, but at least it would be something other than GW and Privateer Press.

5. Paint an army, or complete an entirely new gaming project. It’s the beginning of the year, plenty of time to make a commitment and see it through. I have several “armies” ready to go, all of which I will most likely never use (40K Orks, Warhammer Empire, and some generic Wargames Factory Shock Troopers, to name but a few). Not the point. Other than those, I have plenty of gaming genre interests I should really pursue, like the Ronin rules I got for Christmas.

Of course, in addition to the above projects, you can be certain I’ll be painting whatever takes my fancy throughout the year. I will continue to repaint Heroclix for use with Super Mission Force, and I will most likely convert more Gaslands cars.

Forgotten Heroes 2017

Finally, I very much enjoy taking part in painting challenges, and I hope to do more of that this year. I will happily take part in Forgotten Heroes for as many years as Carrion Crow will have me. Perhaps it may be time for me to host another challenge myself. It’s been a couple of years since Dwarvember and WizarDecember, after all. Should I bring those back, or start something new? I am considering hosting a “Monster Month” challenge, which was a challenge I did all by myself last year in May.

All in all, 2019 could be a very productive year for my hobbying, if I can stick to my resolutions. Hope I’ll be better at sticking to these than sticking to my actual New Year’s resolutions. I never make it past the first month with those…