2021 Resolutions

Today, I thought I’d try to get things back to whatever passes for normal around here.

Usually I would do a post like Mark A. Morin and many others did; where I first rate my performance against last year’s resolutions before making new ones. I did that last year, but when I went back and looked, it doesn’t seem like I actually made any resolutions for 2020. I think I forgot to; but somewhere along the way, I must have silently resolved to finish all my Star Trek miniatures, because that was one thing I did manage to do!

Mostly, anyway. I would have succeeded completely, if it weren’t for that meddling Dave from Wargames Terrain Workshop, who just had to make some awesome Trek-themed computer consoles and bridge chairs which of course I just had to buy. They’re not done yet. Bummer.

Anyway, this year, I’ve decided not to focus on too much. That’s because every year I resolve to start a new project and/or army, and that never gets done. (I’ve been saying I would start my Old West scenery for years now.) I think in 2021 I will keep it manageable and realistic. I’m going to paint whatever the hell I want, whenever the hell I want…with some minor guidelines. With that in mind, here are my plans for Dead Dick’s Tavern in 2021:

1: More Roleplaying Stuff. The response to my RPG write-ups has been pretty positive, both on and off Dead Dick’s Tavern. I have some Instagram followers who particularly seem to enjoy them. They correspond with me about my blog, but never leave comments here. (You can do that, guys. Really!) Anyway, expect to see more exploits of the USS Adventure, as well as some other games I run. Expect to see something new soon.

2. One character a month. I came to miniature gaming through roleplaying games, specifically Dungeons & Dragons. With this in mind, I’m going to set a fun challenge for myself: each month, I’m going to paint one model based on a classic character class from Dungeons & Dragons. So, I may do a cleric in January, a fighter in February, etc… I’m not going to officially limit myself by assigning classes to months (whatever I feel like painting, I will paint, remember?); but by the end of the year I should have 12 different characters painted. This will give me an excuse to paint some of my Reaper miniatures that have been sitting around for years in their blisters. Watch for the first one soon!

3. Painting challenges. I like them. In May, I’ll be hosting Monster May(hem) again (blame Roger for the name); so get your monsters ready by then if you want to take part. I will most certainly be participating in Forgotten Heroes again in June, because it’s so much fun. (I expect to see Big Wheel, Jeremy.) If Dave hosts the Summer of Scenery again, I’m in; I never would have got my sludge pool done last year if it weren’t for him. I’d also like to do Fem-bruary for the first time this year, after learning of it by listening to the Imperial Rebel Ork podast. I gather it involves painting at least one female miniature in February; I’ll go one better and paint ALL female miniatures in February (I have a lot of them to paint).

4. More After Action Reports. I love playing games, and I love blogging about them. Expect to see more; a pulp game that’s been set up for months (but sadly unplayed as of yet); and likely more Star Trek games down the road (which should please Dave).

Santa brought me this stuff, and I just wanted to share it with you all. First, some 5/64″ wire, perfect for pinning pesky models that don’t want to cooperate. I was running low, and it’s amazing how St. Nick just seemed to know what I needed. Second, some Gorilla Glue gel; a perfect stocking stuffer for any miniatures enthusiast. Lastly: this magnifying visor that has CHANGED MY LIFE.

I’ve been using reading glasses to paint for a few years now, as I can’t seem to see shit anymore. This visor is so much better. First, it has a selection of magnifying lenses you can swap out or flip up, which is quite helpful. Second, it has a two-setting LED light right on the front, which illuminates areas on the miniature like the face, which can be problematic to paint when you can’t see shit. Third, it doesn’t take batteries: it’s rechargeable with a USB port. Last and most important, it’s comfortable. It fits snugly around my head, and doesn’t annoy me. I love this thing. I recently used it to help me assemble some Cruel Seas ships (I hate assembling plastic models).

Although I don’t ask Santa how much she pays for stuff (that would be gauche), I found these on Amazon for $30. (Worth it!)

That’s about it for now. I’m off to choose my first character class for my new challenge!

What the actual fuck.

This was supposed to be a post about miniatures. Really. But, well…that was some fucked-up shit yesterday, wasn’t it?

Several years ago, I watched a movie starring Gerard Butler called “Olympus Has Fallen.” The plot is simple: North Korean terrorists take control of the White House, hold the President and his Cabinet hostage, and threaten the world with America’s nuclear weapons. Gerard Butler is a secret service agent who single-handedly saves the President and restores order to the world. The first ten minutes of the movie show how the terrorists get control of the White House: they basically crash a plane into it, and drive vans up onto the lawn and storm the front door. All the secret service agents who are not Gerard Butler try to stop them; but they’re only armed with 9mm pistols, so it doesn’t go their way, and the North Koreans soon have complete control of the United States government and its nuclear arsenal.

I remember laughing so hard I started tearing up at the sheer absurdity of this premise; but believe it or not, it wasn’t the stupidest part of the movie. That would come later, when President Aaron Eckhardt freely surrenders the nuclear launch codes because he doesn’t want to see the VP or Secretary of State get shot. (I forget which one, but she was female, of course, and therefore needed to be saved.)

Then yesterday happened, and I wasn’t laughing, because I realized that things get a lot easier for terrorists (in this case: white supremacist fascists, not North Koreans) when “security” opens the fucking door for them and waves them in. then lets them just fucking leave after they’ve trashed the place.

As an American, I am humiliated and more than a little concerned. I’d say this isn’t who we are, but it sure seems like it IS who we are now, at least a disturbing percentage of us.

Yesterday was the first time in our country’s history that the Confederate flag flew in the Capitol building. (The Confederate flag is recognized by everyone who isn’t an unrepentant or ignorant racist as a symbol of unrepentant and ignorant racism.) The people responsible for yesterday’s attack on their own country are either easily-led, racist homophobic morons who are too fucking stupid to understand they’re attempting to destroy Democracy and install an idiot king in its place, which is frightening; or they’re not stupid at all, this is exactly what they want, which is much more frightening. What is crystal clear is that they were incited by an unhinged egomaniac who has been enabled by his own party for the last four years; a party all too willing to either ignore or tacitly endorse his racist, misogynistic, nationalistic, deplorable and often blatantly criminal conduct in order to remain in power at all costs, and who now is desperately trying to backpedal and deflect blame.

But make no mistake: we are here because of you fucking assholes. What happened yesterday is humiliating, but sadly, it’s not surprising. This has been coming for a long time. And isn’t it always convenient that it’s “time to move on; no need to assign blame” when you’re clearly the fucking one to blame? Fuck you.

Anyone, Democrat or Republican (but let’s be honest, it won’t be a Democrat) who does not think this is a reason to invoke the 25th Amendment should be publicly condemned. The president should be removed from office immediately. Although there have been many (literally thousands) of instances over the last four years (and over the course of his life prior to that) that demonstrate his unfitness for office, none is more glaring than this. This was an insurrection attempt by a sitting president. There need to be consequences.

Every security officer and official who stood by, who took selfies, who opened barricades, who willfully understaffed Capitol security knowing this could happen; every asshole who is on video breaking a window and was too stupid to wear a mask to hide his/her face; every shithead who broke into the offices of elected officials and subverted the Democratic process; every prick who vandalized public property and who is now bragging about it on social media…should be charged with domestic terrorism. Their actions disrupted the Democratic process and were undertaken with that specific goal. They are not patriots, and not (merely) vandals. They are terrorists and should be charged as such.

They won’t be, of course. And he’ll stay in office for another two weeks.

Because that’s who we are now. Or a disturbing percentage of us, anyway.

Star Trek: Iconic Villains and some Heroclix Repaints

Four posts with no miniatures? This will not stand! Let me fix that…

In December, I usually focus my attention on my “side pile”, i.e. those unfinished and partially-painted miniatures that have accumulated off to the side of my workspace over the course of the year. Some have been primed, others basecoated; some have just a dab or two of color on them from when I squeezed out a bit too much paint and didn’t want to waste it. There they indefinitely sat, clogging my workspace and staring at me accusatorily; until finally, a few years ago, I made the conscious choice to clear the workspace. It’s worked out great.

Yeah, well…I didn’t do that last month.

I painted a LOT of Star Trek miniatures in 2020; both Modiphius miniatures and Heroclix repaints. Since I started playing Days Gone last month, I simply haven’t had the motivation to paint as much (funny how most of my hobby dry spells coincide with periods of video game obsession). But I only had a few Star Trek miniatures left, and I was bound and determined to get them all done by the end of the year.

I have succeeded. First up: the Heroclix repaints.

I picked up these Heroclix to supplement my Modiphius Romulans. They’re not perfect, because I didn’t remember what paints I used way back when; but they’ll do.

Next, I did the same with these Klingons. Everyone can use more Klingons, and I have plans for these guys…

Sadly, I only managed to get my hands on two Heroclix Cardassian soldiers. I repainted the TNG-era brownish uniform to DS9 black, since I like it much better.

Next, some Ferengi salvage crew, and Daimon Bok. These miniatures are obviously based on the early TNG costuming, which was…well, pretty fucking awful. Don’t believe me? Here’s what the Ferengi uniform was on TNG:

Yikes. I’m guessing most of the show’s first-season budget was blown on special effects, because that looks like medical scrubs and cheap carpet. Dig those fur booties.

Finally, the last of the Heroclix: I did a couple of TNG character repaints: Geordi, Worf and Lt. Barclay; as well as a couple of generic TNG-era Starfleet crew.

I repainted Mugato and some Talosians, as well as a whole bunch of generic Starfleet crew for the TOS era.

Moving on, I finally finished the last Modiphius set: the Iconic Villains. I have a lot of opinions about this set, and let’s start by saying I would never have bought it if I didn’t find it on Amazon for an obscenely low price (like $18 or so). The truth is, I didn’t need or want most of these miniatures, and I think there were a lot of better choices available for the “iconic” Trek villains. Let’s go through them, best to worst. These are my opinions, of course…your mileage may vary.

First: Locutus, Lore, and the Borg Queen. All of these are solid choices for iconic villains. What’s more, Modiphius made a Borg Collective miniature set and the Next Generation Bridge crew and TNG Away team, which makes them easy to use in a miniature wargame or for their Star Trek Adventures roleplaying game. I have no issue with any of these. Love them.

Next: Gul Dukat. He’s a great sculpt, and my personal favorite villain in all of Star Trek; so of course I’m happy to have him. The problem is that Modiphius hasn’t done the Deep Space Nine station crew yet, and also hasn’t done any Cardassians (both of which I’m DYING for); so, he’s of limited gaming utility at the moment. Still, he’s Gul Fucking Dukat, and he’s holding Sisko’s baseball, so I can’t complain too much; although it would be really nice if Modiphius made those other sets soon. In the meantime, I think they could have included a villain that would better compliment the sets they have already released.

Next: Q, in his judge’s robes. As far as iconic villains go, Modiphius would have been remiss not to include Q. BUT: why would you need a Q miniature? Q can do anything and is pretty much invulnerable and omnipotent. I get I’m nitpicking here. Star Trek Adventures is a roleplaying game, and anyone using miniatures for that purpose may have need of a Q miniature simply to show where he’s standing at any given time. But it’s not like Q needs to worry about things like difficult terrain or line-of-sight. He doesn’t need to worry about cover saves. He’s Q. Like I said, Modiphius kinda needed to include him, but the miniature is of limited use in a game setting, particularly a wargame. Also, although the judge’s robes are cool, I would have liked to see him in a Command uniform. But that’s me.

Next: the Gorn Captain. Calling him an iconic villain is a bit of a stretch to me. Also, since he’s the only Gorn miniature made by Modiphius (kinda like Gul Dukat is the only Cardassian), unless you want to replay the classic TOS episode Arena, there’s no point in gaming with him. Meh.

Finally, for some inexplicable reason, Modiphius decided to include two Star Trek movie-era villains: General Chang, and KHAAAAAAAAN!!!!. Why they did this when they haven’t released the movie-era TOS crew is frankly baffling to me.

As for General Chang, he’s my least favorite miniature in the set; not because he’s a bad sculpt, but because I’m at a loss as to why he’s here. Sure, he was the bad guy in Star Trek VI, and he was ably played by Christopher Plummer, and he’s a Klingon. And…I got nothing else. Who the hell was asking for a General Chang miniature? Again, the fact that he’s from the movie era and Modiphius hasn’t released any movie-era miniatures makes his inclusion perplexing.

Finally, arguably the MOST iconic Star Trek villain, Khan definitely deserves to be here. His sculpt is pretty good overall, although I don’t think he needed to be clutching a Ceti eel (it looks kind of silly). While Khan should definitely be included, they should have made the younger version of him from “Space Seed” to work with the current TOS Enterprise crew and landing party sets. (Heroclix made a young Khan, but he’s a rare miniature that fetches about $50 on the secondary market; or, as I like to call it: “fuck that expensive”.)

So, aside from replacing old Khan with young Khan, who do I think should have made it into the set instead of Chang, the Gorn Captain, and (even though I love him) Gul Dukat?

Gowron. Played by “Crazy Eyes” Robert O’Reilly in 11 episodes of Star Trek: TNG and DS9, Gowron is definitely an iconic villain who should be here. I am personally offended that he is not, because how can you not love Gowron?

Lursa and B’etor: The Duras Sisters are also recurring antagonists in TNG and DS9 before finally meeting their end in Generations (spoiler alert). Both of them would be welcome.

Sela: The Half-Romulan daughter of Tasha Yar would be a welcome addition, too; although Modiphius seems to have had her in mind when designing the Romulan set. The commander is female, and can easily be painted as Sela. (In fact, I did just that, as you know because you followed my link to the Romulans above.)

Harry Mudd: One of the only recurring characters on TOS, Harry Mudd would be an awesome addition to the set. I love both Mudd episodes (Mudd’s Women and I, Mudd“) and would love it if someone made a miniature of him!

These are my choices for iconic villains that compliment sets already released by Modiphius. Assuming they release DS9 and Voyager crews down the road; who should make it into Iconic Villains 2? (I’m not including Enterprise because I’ve only seen the first season and honestly don’t know if there are any iconic villains to include.)

From Deep Space Nine: Kai Wynn (of course), Weyoun, Damar, the Female Changeling, Enabran Tain, Minister Jaro, Liquidator Brunt and Michael Eddington; from Voyager: Seska. (She’s the only one I can think of, and the only recurring villain other than the Borg Queen, and she’s already been done.)

I actually completed a project! I’m happy to say I’m done with Star Trek for now. I have no more Trek miniatures to paint, although I do have a couple of bridge scenics to get to, courtesy of Wargames Terrain Workshop.

Coming soon: my resolutions for 2021!

Grognard? Me? Guess so.

What is a grognard?

The term “grognard” has traditionally been used to denote an “old soldier”; but has become a pejorative term that, until recently, was used (usually in a good-natured manner) almost solely in the wargaming hobby. It means a “crusty old wargamer-type”; someone who is likely to grumble and complain about new versions of rules and/or miniatures; or about historical accuracy (or more likely, lack thereof); how much better things used to be, like when H. G. Wells’s Little Wars was the only wargame rules in town.

A grognard is a stereotype. This is important to know, because like any stereotype, it is never universally accurate. Most grognards likely arrived at miniature wargaming via the old cardboard counter-filled, massive bookshelf wargames like those put out by Avalon Hill or Victory Games; games that could (and did) often take days or weeks to play. They will happily argue ad infinitum about the brilliance or stupidity of the tactics and strategies of historical generals; or about the differing outcome of historical battles had the terrain or force composition been different, or if something like dysentery hadn’t played a part; or about the correct color of the straps on the uniforms of Hessian mercenaries employed during the American War of Independence (I said the correct color, not the one you painted on your miniatures). They’re also stereotypically frugal (i.e. cheap), especially where miniatures are concerned; most favor the smaller scales (10mm-6mm) because of the relatively low-cost of the miniatures, and also because to a grognard, the actual miniatures are far less important than the game itself. Grognards will play the same historical battle over and over and over again, with little to no variation. They consider this fun. They are notorious gatekeepers to the wargaming hobby, so as you would expect, grognards really only get along with other grognards.

So: am I a grognard? No. Not in the wargaming sense, anyway. (Although I will admit to some frustration at the “new rules every two years” trend in wargaming. But I don’t bitch about it much. I just don’t buy the new rules. I don’t get to play wargames very often nowadays anyway.) However; lately, the term “grognard” has been broadened to include roleplaying gamers. It has been applied in this manner by younger, newer gamers; and it is most certainly meant to be insulting.

This week I’m turning 48. You think I’d have a thicker skin by now, but no. I recently listened to a Technical Difficulties podcast (or perhaps it was The Roleplaying Exchange; they are pretty closely enmeshed with regard to rotating players), and one of the regulars used the term to generalize gamers older than he, implying we were all cut from the same cloth. I felt a knee-jerk resentment to being categorized as a roleplaying grognard because of my age. That’s because I still associate the term with hobby gatekeeping, and I’m not a gatekeeping kind of guy. I like to think I encourage everyone I can. The fact that I find this particular guy smarmy, annoying and a colossal douchebag at the best of times is only part of the reason I immediately wanted to punch him in the fucking face (a sure sign of grognardism if ever there was one).

As near as I can guess, to assholes like this genius, a RPG grognard is defined as a combination of any and/or all of the following:

  • a gamer that was born at any point in the prior millennium; and/or
  • a person who has run or played in a roleplaying game that was published prior to 2010; and/or
  • a person who is old enough and/or educated enough to know the actual definition of the term “grognard”; and/or
  • a person who is aware of who E. Gary Gygax was, who understands that roleplaying games were a thing that existed prior to Critical Role, and that (despite his admitted awesomeness) Matt Mercer didn’t create them; and/or
  • a gamer who remembers a time when roleplaying games, comic books, science fiction, action figures and miniature wargames were all considered nerdy, and it was far from cool to be a nerd; and/or
  • a gamer who remembers there was a time where there was no such thing as the Internet, and rulebooks existed in a form other than pdf, and who perhaps still prefers physical media to electronic; and/or
  • a gamer who doesn’t want anyone new in “their” hobby, because anyone new isn’t doing it right.

I meet all the above criteria except for the last one, plus I want to punch that guy in the face so fucking bad; so I guess, by his standards, anyway, I’m a roleplaying grognard.

But…with a little word-switching Hocus-Pocus, I’m gonna blow your mind and show that gatekeeping isn’t solely a grognard thing to do. (Fun facts: Hocus-Pocus is an olde-tyme word magicians used to use when pulling off tricks, and also the title of a Kurt Vonnegut novel. Also, Kurt Vonnegut was a brilliant and transformative writer, in case that wasn’t apparent for all the young’uns out there. See? I can be a dick, too.)

Let’s look at that last criterion there, and let’s switch the word “new” with “old”. Anyone “old” in the hobby isn’t doing it right; so say those new gamers in the hobbies we enjoy who complain most vociferously of grognardism. Hypocritical? Yes. Ironic? Indeed; certainly by Alanis Morrissette’s dubious definition, anyway (Alanis Morrissette is a musician who actually plays musical instruments in addition to singing her own songs, for all you young’uns out there). Gatekeeping? You bet.

So, I’m not doing it right because:

  • As a GM, I prefer roleplaying to roll-playing; but I most often run games in which players roll actual dice to determine the success or failure of their characters’ actions; in other words, there’s a definite game mechanic;
  • As a GM, I will apply appropriate consequences to stupid or ill-considered character actions (e.g. “I kill the wizard’s cat to show him I mean business”);
  • As a GM or a player, I don’t want your ambiguously-aged (but probably too fucking young) anime-inspired “cat-girl”; your sparkly vampire; your over-the-top evil psychopath; your personal kink proxy or your stupid homebrewed were-scorpion character (yes, that actually happened) in my group, regardless of whether you believe it limits your personal expression;
  • As a GM or a player, I will never, regardless of your gender or the gender of your character, roleplay a sex scene with you, whether you think that makes me inhibited and/or intolerant or not (again, yes, that actually happened);
  • As a GM, I prefer you put your fucking phone or tablet away for the duration of the game session; checking it only during breaks or in emergencies, because I consider it rude and disrespectful to your fellow gamers (I know, crazy, right?);
  • As a GM, unless it’s a one-shot or the first time in a new system; I expect you to be somewhat familiar with the setting, the basic rules and your character’s capabilities (e.g. you don’t need to know every episode of Star Trek, but you should at least know what a Klingon is).

The above list is by no means exhaustive. It’s just what I could think about before my Zoom meeting. To the “new” gamers who subscribe to this viewpoint, i.e. that all the above means I’m doing it wrong and therefore am a grognard (especially that asshole on the podcast), I say, loudly and proudly:

Get off my fucking lawn.

My Latest Dumb Idea

Few of us get to be what we wanted to be when we grow up. When I was 5 years old in 1977, I saw Star Wars. I wanted to be a spaceship driver. (My father still has my 5-year-old voice on tape saying so.) Then a few years later, I saw Raiders of the Lost Ark; and I wanted to be an archaeologist. Not because I had any interest in the ancient world or the people that lived in it, but because archaeologists used bullwhips to swing on things, and that was what I knew I was meant to do.

In a couple of weeks, I’ll turn 48 years old. There’s still time.

Over the past few weeks, I’ve re-watched all the Indiana Jones movies before they’re due to leave Netflix at the end of the year. I haven’t seen some of them in a long time. Raiders is still the best, followed closely by Last Crusade. Temple of Doom wasn’t bad; and it was better than Crystal Skull for sure. As far as that one…it wasn’t as terrible as I remember it; but it sure wasn’t great, either.

Throughout this re-watch, I began to wonder…how much does a bullwhip cost? Well, settle down, amigos, because this is one rabbit-hole I went down so you don’t have to. Here’s what I discovered about bullwhips.

Bullwhips come in lengths from 6 feet to as long as 16 feet or more. The shorter the whip the easier it is to crack; the longer the whip the tougher it is to handle. Nowadays, the best whips are made from kangaroo hide (whip-cracking is pretty big Down Under); but they still use cowhide, too. Many modern whips are made from paracord. My eyes glazed over while reading about plaits and the “belly” of the whip; I gather it’s important stuff but I didn’t really care. The more plaits a whip has, the more pliable and responsive it is. In other words, the better the quality; kind of like a thread count in sheets. 16 plaits is better than 12, is better than 10, etc.

The general consensus is you get what you pay for, and a decently-made beginner bullwhip will likely cost you around $150 USD for a 6′-8′ whip, $250 for anything over 10 feet. (One thing is certain, the cheap whip I use when I dress in my Catwoman costume won’t work. Enjoy that image.)

So, I got to thinking about the practicalities of buying a whip.

I’m 6’1″ tall and I have plenty of backyard space, so I would likely try my hand at an 8′-10′ whip. Anything smaller and I would probably whip myself (which is apparently something you better get used to doing, especially in the beginning); anything larger would require Herculean strength that, at my advanced age, I sadly no longer possess. As a general rule, I don’t believe in buying cheap shit; for example, when I needed a reciprocating saw a couple of years ago, I bought the good one. A worker is only as good as his tools, after all. (In my case, my tools are usually much better than my level of skill would require.) In other words, I’m looking at spending about $250.00 USD to start this new hobby of mine; i.e. the hobby of whipping stuff.

I began to look at whips, and research whip manufacturers. Based on my recently acquired expertise and on the opinions of anonymous (but no doubt wise) Internet whippers all around the world, I dismissed inferior (or what I considered inferior) whips outright and homed in on the good quality bullwhips; the ones that must be better because they cost more. If I was gonna do this, I was gonna do it right, damn it.

As my collection of unpainted miniatures proves, resisting impulse buys has never been a strength of mine. But I generally pause when I’m about to spend over 200 bucks on anything. I decided I’d sleep on it. I did, and by the next morning I had pretty much forgotten about my whip obsession completely.

At least until about a week later, when I was shopping on Amazon, and this blue paracord bullwhip popped up in my “suggestions for you based on your browsing activity” window. I thought nothing of it, believing I was alone. Until…

“What’s that?” I heard from behind me.

“Nothing,” I said. I suddenly felt like I got caught watching porn.

“Why are you looking at whips?”

I shrugged. I resisted the urge to turn around. The silence was deafening. It seems an answer was expected. I began to wish I had been caught watching porn instead.

I sighed, and it all came out of me. I confessed the whole thing. I blabbed about how my re-watch of the Indiana Jones movies led to my new bullwhip obsession, which led me to research buying a bullwhip, because I know could get really good with one and that would be cool, and I’ve always wanted to be an archaeologist and…”

“Oh, please.”

Two words. That’s all it took.

That was when I began to reconsider the whole bullwhip purchase; to think about a better way to spend $250.00.

I thought about the utility and practicality of becoming a bullwhip adept. What do you use a bullwhip for, really? I mean, Indiana Jones is quite skilled with his; but I suppose that there may be a bit of creative license there. Am I going to whip someone? No. It’s not exactly a weapon ideal for home defense. You can’t swing a bullwhip in the house (I certainly wouldn’t be allowed to, even if I could); and unless I’m attacked in my backyard by someone who is taking their sweet time approaching me, it’s not a good option there, either. Can you really swing on a whip? Probably. The initial swing would be fun, but getting your whip untangled from the ground is probably going to be more of a pain in the ass than the trip was worth in the first place.

Whips make a loud noise. That’s about it. I have to assume the novelty of making a loud noise will wear off quickly, probably the first time I injure myself. And self-injury is pretty much assured. Whips hurt; that’s why being flogged is generally considered an unpleasant experience.

So, knowing what I know about me, here’s what would have likely happened had I gone ahead with this:

I would have gleefully uncoiled my new whip and tried to crack it. I would do this until I cracked it successfully, or more likely until my arm got tired or I cut my own flesh. Then I would either get bored or get upset, depending on whether I cracked it or cut myself. I would put the whip down and not pick it up again. Occasionally, I would glare at it, remembering that I spent two hundred fifty dollars on it.

That would be a really fucking stupid thing to do, so I’m not doing it.

Theatre of the Mind

Irony. I has it.

This whole COVID-19 pandemic really sucks. I am extremely fortunate. I know this. My pandemic experience is not typical; here in the US or around the world. Throughout this crazy time I’ve been getting paid. I have a personality that does not suffer much from isolation. I have hobbies and interests that keep me occupied. I am lucky.

One of those hobbies is gaming, specifically roleplaying games. Back to the irony: I have played RPGs with friends more often during the pandemic than I did pre-COVID-19. Prior to the pandemic, I couldn’t get my friends to commit to a game night if I gave them three months advance notice. Now it seems when everyone is stuck at home, they have more free time; or at least more discretion in how they use it. We’ve been using Roll20 and other free apps to run roleplaying games over the web, and it’s worked well, for the most part. It’s even allowed me to reconnect with one of my oldest and best friends who lives all the way across the country and play games with him, which is a very good thing.

The upside: since March, when everything started to shut down (at least where I am, in a state with a governor who isn’t a spineless suck-ass who puts loyalty to a fucking political party above a public health emergency…sorry, don’t get me started), I’ve run Star Trek Adventures and Slasher Flick, and I’ve been a player in a steady D&D 5th edition campaign. Like clockwork, I have played a game every week with 4-5 friends with no problems. We made a schedule and stuck to it. You know: like adults do, when apparently they don’t have the freedom of not being in lockdown to hold them back.

I hear you. Shut up, Piper. You’re getting what you want: you’re playing games, right? Why are you still complaining about it?

Because I miss gaming more than ever. Real gaming. I miss being around a table with my friends. I miss rolling dice. I miss passing the potato chips and ordering pizza. I miss the digressions and the jokes, and the bullshitting and catching up that takes time away from the game. I miss the pantomimed actions and the facial expressions, neither of which really come through well over a webcam. I miss a game free of technical difficulties. I miss having the need for a GM screen.

I miss my friends. Don’t tell them I said that. I’ll deny it. None of them read this blog anyway. But it’s true. I miss those fucking assholes with all my heart.

Because I am old, we have traditionally played games that are more “theatre of the mind” than actual map-and-miniatures games. Again, ironic; considering I’ve collected miniatures since I started playing rpgs, and since I (at least) am certainly a full-blown miniature wargamer as well. However; when running or playing in a roleplaying game I prefer to imagine the action and the setting, only resorting to hastily scrawled maps or pictures should they be needed to convey vital information or remove confusion.

Why do I prefer this? Because theatre of the mind forces things into a first person perspective. Things are happening to and being imagined by you, the player, not observed from a godlike, top-down strategic map that shows exactly how many 5-foot squares are between you and that bandit over there and what his initiative score is.

Let’s talk about that bandit. The bandit scowls at you, gripping his hand axe, his knuckles white. The once-fine weapon has been used as a tool, its blade notched and worn. He is lanky, malnourished, and unwashed; and does not have the look of one who enjoys his work. His leather armor is surprisingly-well cared for save for a shiny patch on his left forearm, where it is obvious he has often stropped his knife. Perhaps he, like so many in this war-ravaged land, was once a guardsman or soldier; now reduced to the life of a road agent, robbing and stealing to survive. The bandit stares through the eyes of a man with nothing to lose, for he has lost everything already.

I’d be willing to bet you have a pretty good idea of what that bandit looks like in your mind now. Guess what? I bet it’s not exactly the same as what MY bandit looks like. Sure, I provided all the necessary details (perhaps too many) to form a picture, but the picture was YOUR formation. What colors is he wearing? What color are his eyes? His hair? His skin? How long is his hair, if he has any? Does he have any scars? I never described any of those things.

In the tactical environment of online roleplaying, none of that matters, because as soon as you encountered the bandit the DM plopped down a virtual token with a generic picture of a guy who likely looks nothing like what anyone pictured from the description; but now becomes what the bandit looks like for everyone. Congratulations. Your menacing bandit has been reduced to a crappy piece of clip art. (And yes, I know you can make your own tokens and you’re not reduced to clip art; but once again, a token is a token; not a bandit, or a Deep One, or a dragon.) Your thrilling, imaginative combat has now degenerated into a strategic, turn-based board game. Which would be fine for me, if I was playing a board game.

My gripes are in no way reflective of the quality of the games I have participated in. We’re all working with what tools we have. I miss being around an actual table, although I would much rather play over Discord than not play at all. I’m playing in a few hours, as a matter of fact.

I just can’t wait until we’re all back together again.

Star Trek Adventures: Outpost 51; The Inquiry

The crew returned from the Shakedown Cruise of the U.S.S. Adventure two months ago. Since then, the vessel has been docked at the Denali substation at Outpost 51 pending an inquiry into the loss of Captain Boardman and the subsequent actions taken by Commander Logan, particularly those that caused a diplomatic incident with the Cardassian Union and the Ferengi Alliance. The ship received minor repairs, mostly cosmetic; while the data collected on the mysterious alien vessel was analyzed and processed. The Maquis agents discovered at the mining colony were sent to Security for interrogation.

The Adventure‘s captain’s chair remained vacant while Starfleet conducted an inquiry. Over the next few weeks, all senior staff and department heads were interviewed by a panel of four of Starfleet’s top brass. The panel was chaired by Admiral Alynna Nechayev, and consisted of Fleet Admiral Shanthi, Admiral Owen Paris, and Captain Tomek.

It was not a trial, at least officially; but it sure felt like one. One by one, the officers were all called before the panel to give statements on their role during the maiden voyage of the U.S.S. Adventure. They faced some hard questions, particularly from Admiral Nechayev, who lived up to her reputation for being no-nonsense, tough-as-nails, and–quite frankly–scary.

“So, to be clear,” she said at one point, “On her very first mission, the Adventure lost her Captain and her Chief Science Officer, both of whom seem to have been mentally unbalanced; and managed to provoke and antagonize both the Cardassians and the Ferengi, both of whom are demanding concessions and satisfaction from the Federation. Sounds like a resounding success.”

Despite this, Admiral Nechayev seemed mostly concerned with the Cardassians; what they were doing, why they crossed into the Neutral Zone, and what the crew’s opinion was of the Cardassian officers they interacted with: Legate Jabrel and Gul Drazel. Fleet Admiral Shanthi and Admiral Paris questioned Commander Logan’s decisions and the decisions of Captain Boardman, up to and including his rash decision to abandon ship on a seemingly suicidal mission. They asked if there was any warning of Boardman’s tenuous mindset beforehand; any indication that he should have been relieved of duty by his First Officer ( Commander Logan) or by the Chief Medical Officer. They also asked about Chief Science Officer Shazak Fulexian; wondering aloud how anyone so unstable could be tapped to lead the science department on a Federation starship.

Throughout the proceedings, Captain Tomek said very little. In fact, he seemed to accept the official version of events presented at face value.

Eventually, the discussion turned to who would captain the Adventure now that Boardman was gone. As a new, Akira-class vessel; the Adventure would need a strong captain. Although Commander Logan assumed command under dire circumstances, was she the right person to sit in the captain’s chair permanently?

Admiral Nechayev made the case that Commander Logan is known to the Cardassians now; that putting her in command of the Adventure may be sending a message to the Cardassians that “cowboy diplomacy” is an option that is on the table, should it be required. This term elicited a collective chuckle from the three admirals; but predictably, Captain Tomek, a Vulcan, showed no reaction. Rather, he began to speak.

“I feel it is necessary to remind everyone that I never supported the decision to give Captain Boardman command of the Adventure.”

Fleet Admiral Shanthi sighed. “Gloating doesn’t become you, Tomek.”

“Gloating is something humans do,” said Tomek. “It is illogical to take pleasure in the knowledge you were correct when your counsel went unheeded, nonetheless. Rather, it is more productive to consider a future course of action in light of past lessons. I merely state that I believe now, as I did then, that there are better candidates for command of the Adventure. Commander Logan has exhibited sound judgement and has performed her duties competently. But she is not the best choice.”

Admiral Paris spoke up: “I feel like we’ve discussed this before.“

“That is because we have discussed it before,” Tomek said. “Ronan Lyko should captain the Adventure. It is only logical.”

“Captain Lyko commands the Ostrander,” said Admiral Nechayev.

“An antiquated, Cheyenne-class vessel, well past its prime,” said Tomek. “His abilities and experience would be better utilized in command of the Adventure.”

Fleet Admiral Shanthi cleared her throat. “After Wolf 359, Captain Lyko was offered his choice of vessels. He has made his feelings on the matter clear. He wishes to remain in command of the Ostrander.”

Tomek looked at each of the admirals in turn. “It is my understanding that Captain Lyko’s is still a Starfleet officer, and thus subject to assignment, regardless of his personal wishes.”

“Might I suggest we table this conversation for now?” Admiral Nechayev rang the bell to adjourn the inquiry. “This inquiry has concluded. You will be notified of our findings within a few days.” Everyone slowly filed out of the room.

The Adventure was docked for the duration of the inquiry; thus the senior staff was assigned to other duties around Outpost 51 and the Denali substation until it was concluded. Lieutenant Kl’rt Beta, Helm Officer, had to content himself with piloting shuttlecraft between the outpost and the substation, carrying personnel and cargo back and forth. It was a big step down from being at the conn of an Akira-class starship. Since all he really did was pilot the Adventure, his actions weren’t in question as far as the inquiry panel was concerned. His testimony was brief, merely verifying the version of events as presented by Commander Logan and the ship’s own combat data.

Chief of Security Daris Pak had a bit more to account for. She was in charge of the tactical station; so it fell to her to explain every phaser blast and photon torpedo launched during the course of the Adventure’s clash with the Cardassians and Ferengi. Until the Adventure was flying again she was assigned to menial duties aboard the Denali docking substation; cargo inspections and routine security details: a complete waste of her talent and ability. She supplemented her time by teaching self-defense classes to enlisted personnel who would likely never have need for her training. One of her classes was disrupted by a few rowdy Klingons who scoffed at Starfleet security training, since it emphasized de-escalation and non-injurious conflict resolution. Commander Pak took the opportunity to instruct one Klingon in particular about the danger of underestimating an opponent.

Chief Engineer Suvak was most worried about retaining his post aboard the Adventure; not because of anything he did or failed to do; but rather because he never would have been assigned to the Adventure in the first place if it wasn’t for Captain Boardman. Boardman was a strong advocate for the Vulcan, despite the fact the Suvak had spent decades in an alternate dimension. As a result of a transporter accident, he was now somewhat behind as far as current Starfleet technology was concerned. Nonetheless, Boardman saw something in Suvak that made him pass up more qualified candidates in favor of the Vulcan. In light of his obvious mental instability, would Boardman’s favor ultimately harm Suvak?

Suvak decided to spend his time as productively as possible. He proposed some modifications to the Adventure: remove the extensive shuttle bays in favor of improved power systems. After all, the Adventure didn’t need two runabouts and six shuttlecraft. It seemed destined for a more martial role; improved power systems would ensure the ship had power to phasers when it needed to fight, or power to warp drive when it needed to flee; and it would still allow Adventure to carry one runabout and three shuttlecraft. HIs proposal was accepted. He and Chief Station Engineer Malcolm Khofi spent most of the two months overseeing the modifications.

Commander Logan, meanwhile, was temporarily relieved of command duties while the Inquiry was ongoing. When not answering the panel’s questions, she spent most of her time in her quarters, wondering if she made the correct decisions in light of what had occurred. She was confident she had; in hindsight, she would not have done anything differently. She did not know either Captain Boardman or Commander Fulexian well, nor was she a counselor. She had no way of predicting their aberrant behavior.

She received an unexpected visit from Captain Tomek, who came to her quarters to inform her that the Maquis operative, Hoddek, had finally cracked under interrogation and was giving up some valuable information. Tomek was on his way to the Denali substation to meet with Kalar Duren, the Betazoid interrogator who was questioning Hoddek, and wanted Logan to accompany him. Duren was both Counselor and Chief of Security aboard the substation, dividing his time between the two positions as needed. Tomek seemed to hold him in high regard.

Tomek and Logan met in shuttle bay 3 an hour later to find Lieutenant Beta awaiting them. It was the first time Logan had seen her helm officer since the Adventure’s return. Beta flew the two senior officers to the substation, where he left them to pass some time playing dom-jot with Master Chief Engineer Holt Belmont, a likeable enlisted man whom everyone–including Beta–seemed to owe a favor. Along the way to the interrogation room, Logan picked up Commander Suvak, who took the opportunity to brief Logan on the modifications to the Adventure as they walked. All three arrived at the Security Office to find Lt. Commander Pak was there already, checking her duty roster.

Suvak, Pak, Logan and Tomek met with Kalar Duren to hear the results of the interrogation. Hoddek revealed that a high-ranking individual operating around Deep Space Nine was a key Maquis agent. He claimed not to know the person’s identity, and Duren believed him. Still, it wasn’t long ago that Lieutenant Commander Calvin Hudson had deserted Starfleet to join the Maquis; causing a significant amount of damage and security risk. Tomek recalled that Hudson was a personal friend of Commander Benjamin Sisko. Now, news of another high-ranking Maquis operating around Deep Space Nine was of great concern, and a bit too coincidental for the Vulcan’s liking.

Upon leaving the Security Office, Tomek pulled Logan aside. “I see no need to draw this out. The panel has decided that you are to retain command of the Adventure. Congratulations, Captain Logan. Unfortunately, there will be little time for formal recognition. Please ensure the Adventure is ready to depart, and make any changes to your personnel as you see fit. We leave for Deep Space Nine in three days.”

Logan saluted Captain Tomek, who returned the gesture solemnly. “Thank you, Captain.” She said. It sounded odd to her, not having to call him “sir” any longer.

Word of the Adventure’s destination spread rather quickly as Logan assembled her crew. Over the dom-jot table, Holt Belmont grinned at Lieutenant Beta. :So,” he said, “I hear you’re back behind the wheel, headed to DS9.”

“That’s what they tell me,” said Beta.

Belmont’s smile widened. “Beta, buddy…I was wondering if you could do me a favor…”

Svala

First off, check out all the amazing entries for Old Man Paint’s #oldorcs challenge, over on his blog. There are some really talented painters that took part; some of their work is truly stunning! (You can also see my entry: it’s the one that looks like shit compared to all the others! 🙂 )

Another year, and another missed opportunity to again host Dwarvember. I keep telling myself I should bring it back each year, but I was kind of busy last month between #Oldorcs and The Vamp for Vampifan stuff, and I plumb forgot about it. Maybe I’ll bring back WizarDecember next month instead. Subconsciously, though, Dwarvember must have been working on me, because the first miniature I painted after the Red Duke was this one: Svala, from Hasslefree miniatures.

Regular visitors to this blog will be familiar with my love of all things Dwarvish; but for those who are popping over from Instagram or who happen to have come here accidentally, suffice it to say that I find two things coolest above all else: dwarves and bagpipers. And if you put both those things together, you may very well bring tears of joy to my eyes.

Anyway, I like Hasslefree miniatures a lot; but I usually purchase Kev’s Modern adventurers and martial artists rather than his Fantasy miniatures (even though they’re really good). That’s when I purchase Hasslefree at all; shipping rates are utter bullshit right now and have been for quite a while, so I don’t often “buy British” nowadays. That sucks for me, as there are some great miniatures to be had from companies like Crooked Dice and Heresy (not to mention Wargames Terrain Workshop, a company I just discovered I am powerless to resist, shipping be damned. Hi, Dave!). While looking for something fun to paint, I stumbled across Svala here. I must have tacked her on to an order somewhere and forgot. The last time I ordered from Hasslefree was at least four or five years ago.

Anyway, I decided to paint her up as an older, experienced Dwarf woman; someone who hung up her adventuring gear and now spends most days at the forge. Of course, she’s still a Dwarf; so her warhammer is never very far away.

She seemed like a good enough reason for a post as any. Hope you like her!

Insanity Pile Progress

Miniatures Purchased: +49

Miniatures Painted: +55

Total: +6 ( I went on a bit of a spree, as I usually do this time of year. Better make up some time!)

Star Trek Adventures: The Big Sleep Conclusion

After a brief hiatus to play some D&D 5th edition, I have started up my Star Trek Adventures campaign again. While preparing to document the continuing adventures of the U.S.S. Adventure, I realized I had left the story hanging several months ago, and never returned to it. Sure enough, in my unpublished WordPress posts, there was this account of our last gaming session: the end of the “Shakedown Cruise” of the U.S.S. Adventure, The Big Sleep: Conclusion. If you need a recap, the story immediately preceding this can be found here.

So, to resume:

Aboard the alien cylinder, Commander Fulexian was losing his patience. Despite his best efforts, the hatch to the interior of the object remained inaccessible. To make matters worse, the Cardassian boarding party was on its way to the away team’s location. Soon they would be trapped between them and the hatch. The Andorian was the Adventure’s science officer, not security chief; but even he could see that this was not a strategically advantageous position to maintain.

He ordered the team withdraw to avoid contact with the Cardassians. They would likely have no more luck accessing the hatch than he had, anyway. The Cardassians pursued the away team, pausing just long enough to vaporize the helpless Ferengi salvage crew in retaliation for the attack on their ship, when a stroke of luck occurred: the outer walls of the cylinder shifted suddenly, cutting of the Cardassians from the away team. With a little more room to breathe, Fulexian ordered his team to resume their exploration.

Meanwhile, aboard the Adventure, Lieutenant Beta informed Commander (now Acting-Captain) Logan that the Cardassians had some reinforcements on the way…three Hideki-class cruisers were entering the system, course uncertain but probably bound for the cylinder. The odds were changing, and Logan knew she needed to protect the science outpost as her primary duty. She ordered Beta to lay in a course to intercept the Sindral before Gul Drazel could reach New Coriolanus.

The conflict was swift and decisive. Gul Drazel was not inclined to further discussion, especially since once the Adventure gave chase, the Ferengi took the opportunity to destroy the helpless Cardassian ship. The Sindral fired on the Adventure, but the shields held. In response, Lieutenant Commander Pak targeted the Sindral’s weapons and engines with the phaser arrays. The shots blew through the Cardassian shields, disabling the vessel and leaving it adrift. Commander Logan berated Daimon Nogrix (who had returned to the bridge) for the cowardly actions of his crew and banished him from the bridge once again, while the crew of the Adventure took the brief respite to restore power and repair the shields before the Cardassian reinforcements arrived.

It was then that Lieutenant Beta informed Commander Logan that there was another Cardassian vessel on a course to the system, Legate Jabrel’s ship: the Ma’bran, a Keldon-class destroyer, bigger and more heavily-armed than the Sindral. To make matters worse, some kind of dimensional disturbance was forming several million kilometers away from the cylinder’s present position, directly in its path.

Aboard the cylinder, the away team discovered a strange anomaly of thier own. There was some kind of portal opening in the very corridor they were presently exploring. Wasting no time, and in accordance with his value “Defeat Ignorance”, Commander Fulexian ordered the away team through the portal. They arrived in the vast expanse of the interior of the cylinder, somehow separated from where they were by a dimensional barrier.

The away team found themselves surrounded by crisscrossing lattices and struts containing row upon row of smooth, ovular pods made from the same alien metal that seemed to defy tricorder classification. Although there were no life signs present, both Lieutenant Suvak and Ensign Tamral could sense the pervasive presence of a great many consciousnesses, all utterly alien and incomprehensible. Scans of the pods revealed there was indeed organic matter inside; but matter that showed no signs of life or decomposition. After several more scanning attempts, they were able to determine the pods contained vaguely humanoid forms, roughly 2.5 meters tall, with long limbs and featureless faces.

There was no power to any of the pods; or indeed, to anything in the cylinder, so far as they could tell. If these were stasis pods, they were not being maintained by any conventional means. The away team was metaphorically and literally in the dark.

Repeated attempts to reach the collective consciousness, either telepathically or empathically, had failed. Commander Fulexian, thoroughly frustrated, made the decision to open one of the pods, heedless of the possible consequences or ramifications. He simply had to know…

Meanwhile, the Adventure’s readings of the alien cylinder showed something alarming: it was beginning to accelerate, heading straight towards the now fully-formed dimensional rift. It would pass through it in a little under ten minutes, taking the entire away team with it unless Commander Logan could get them back aboard Adventure in time. The Sindral was disabled, and the Prized Possession was soon to have its hands full with the Cardassian reinforcements. For the time being, New Coriolanus was out of danger. She ordered the Adventure to close with the cylinder and beam the away team back, once they were in transporter range.

“Open it up,” ordered Commander Fulexian. The rest of the away team exchanged glances.

“But, sir…” protested Ensign Tamral, “we don’t have enough information..”

“I said open it!” yelled Fulexian, his Andorian antennae quivering. But before anyone could do anything, the entire away team was beamed back aboard Adventure to be met by the smiling face of Transporter Chief O’Malley.

“I got ’em, Commander..er, I mean, Captain,” said O’Malley.

“Good news,” said Logan. “Away team, report to your posts.”

The away team filed out of the transporter room. All except Commander Fulexian. He pulled his phaser and shot O’Malley, stunning the hapless transporter chief. Then he hurriedly set the transporter controls to beam himself back aboard the cylinder.

He had to know.

By the time Commander Logan got word of Fulexian’s actions, it was too late. Defying physics and logic; and seemingly without any known propulsion system; the cylinder accelerated to warp speed and entered the rift. It closed seconds later, taking both the alien cylinder and Chief Science Officer Shazak Fulexian with it.

All that was left was to mop up. Daimon Nogrix was beamed back aboard his ship, the Prized Possession. Since there was no profit to be had now that the alien cylinder was gone, and since he was soon to be facing three Cardassian corvettes and a Keldon-class destroyer on his own (Commander Logan made it clear he could expect no further assistance from the Adventure), he made the tactical decision to withdraw, vowing to report the actions of Captain Boardman and Commander Logan to his government. Legate Jabrel’s ship, the Ma’bren, went to the aid of Gul Drazel’s ship, the Sindral; while the three corvettes pursued the Ferengi. The Adventure took up a protective position around New Coriolanus, warily watching the Cardassians; but once repairs were complete, the Cardassians left the system without a word. Strange.

The Adventure remained in orbit around New Coriolanus until a small detachment of Federation ships arrived. These ships would maintain a presence in the system to ensure the Cardassians didn’t return. With the safety of the science outpost sorted, Commander Logan ordered the Adventure to break orbit and return to Outpost 51.

She was not looking forward to making her report…