Category Archives: Miniatures

54mm Batman

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I bought this old Grenadier figure set on eBay, mostly for posterity, since I don’t game in 54mm.  I remember when this came out. It was a set designed to go with the Batman RPG from Mayfair, which was really just a simplified DC Heroes RPG. Why they cast these miniatures in 54mm as opposed to the more popular 25mm is beyond me. Unless they were going for a collector’s market.

The set came with two miniatures, Batman and the Joker. Well, when I received my package in the mail, the Joker was missing. I contacted the seller and he immediately issued a refund. I would have gladly shipped Batman back to him, as his feedback was positive enough for me to think it was a fluke and not a deliberate attempt to screw me over, and I wasn’t trying to get anything for free. But he told me to just keep Batman. So I did.

Turns out I know a 13 year-old girl who is really into Batman. She’s the daughter of a friend, and I figured, since I have an incomplete set that’s not doing me any good, why not paint Batman up for her? So I did. And here’s what I used.

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First off, apologies for the paper plate. It’s the only white thing I had in reach when I decided to take the photo. I put Batman on a 50mm square base and applied green stuff to smooth out the contours of the base. Then I applied my first coat. Most of the colors are GW paints. I started with Deadly Nightshade for the blue, Iyanden Darksun for the yellow, and Skavenblight Dinge for the gray.

The next layers were Regal Blue, a mixture of Skavenblight Dinge/Dawnstone in a ratio of 70/30 for the gray, and a wash of Badab Black over the yellow.

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Once that was complete, I painted the base Shadow Grey and added the next layer of highlights: a mixture of Regal Blue/Mordian Blue in 50/50, straight Dawnstone for the gray, and Privateer Press’s Sulfuric Yellow for the belt and chest emblem.

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About this time I decided I would need something more on the base. So I added a 30mm RAFM sewer lid base and built it up with more green stuff. Then I did the next layer of highlights: Mordian Blue, Administratum Grey, and Bad Moon Yellow. Then I repainted the base with black Vallejo surface primer.

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Lastly, I finalized the highlights. I did a watered down layer of Festering Blue, followed by a highlight of Teclis Blue. I painted the eyes Skull White and the bat emblem with Chaos Black. I painted the manhole cover with Tin Bitz and washed it in Armour Wash. Then I applied a little MIG rust pigment to the manhole cover and put sand on the base.

A note about the sand…it’s actually volcanic sand from the beaches of Sao Miguel, Azores. Most folks probably don’t have that stuff laying around their house. But I do. 🙂

Hopefully the kid I painted this for will like it. He was pretty easy to paint, all things considered.

Someday I’ll get the complete set and paint it up just for fun.

 

Elves, Dwarves and Rust Monsters

Thought I’d showcase some miniatures I painted recently.

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First up are some Reaper elves. (Apologies for the blurriness of the photos. I need to get a tripod.) Up high is Ardynn, Elven Hero (Reaper 14046) , while down below is Baeldrinahr, Rogue Figher(Reaper 02952). Ardynn looks more like a High Elf to me. I decided to base him on snow and I’m happy with the result, although you can’t really see it. I decided to paint Baeldrinahr like a Wood Elf, so I chose the palette and basing accordingly. Both these would have made an appearance in my AD&D campaign, if I was still running it.

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It’s never hard to get me to paint Dwarfs. These are some older Reaper sculpts that actually look kind of small compared to their more recent dwarf products. On the top are two Dwarf Heroes from Sandra Garrity (Reaper 03351). On the lower left is Sturm Jagstone, another Garrity sculpt (Reaper 02236). I love these miniatures.

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Oh, Crap…

Lastly, I decided to showcase one of the all-time classic and most hated AD&D monsters: the Rust Monster! These two armored lads are about to have a very bad day.

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The warrior on the left with the ridiculous sword is Reaper’s Alustan Nightbreaker, Paladin (Reaper 03192). On the right is Kain Swiftblade, yet another Sandra Garrity sculpt (Reaper 02025), one of Reaper’s oldest miniatures, and one of my personal favorites.

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The rust monsters are a mix of old and new. On the left is Reaper’s recent “Oxidation Beast” (why get sued, after all? Reaper 03585). This one is metal (the irony!!….Oh iron-y! How doubly ironic!!!) but they make a Bones version that’s five bucks cheaper at the moment. The one on the right is a classic Ral Partha rust monster.  I really like the look of both models, and I’m pretty happy with the paint jobs.

A Fistful of Kung Fu: First Wave

A couple of months back I picked up a copy of Osprey’s A Fistful of Kung-Fu in the hopes that I would one day play it. Lord knows I have enough miniatures to jump right in (they just needed to be painted first), and whatever I didn’t have would give me an excuse to order more of Hasslefree’s Martial Artists.

After perusing the rulebook, I have to say I’m left with a definite “meh” feeling about the rules. The fluff and concept is terrific, the official miniatures by Northstar rock, but mechanics-wise it seems to be a very chart-heavy game. In other words, it seems like you’ll be spending a lot of time looking shit up as opposed to playing. Note that I haven’t actually PLAYED the game yet. These are only my first impressions.

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Anyway, I don’t own any of the Northstar miniatures, but I have more than a few others can can serve well for this game. Above are Shaolin Monks by Rattrap/Brigade Games. These guys are for use in their .45 Adventure game (and in fact will be used for that purpose on this very blog, coming soon!). The sculpts on these suffer from some obvious proportion issues, but who cares? Even though I’m happy with the results, I found them difficult to paint. Orange is one bitch of a color to shade well. At least for me.  The figure in the foreground is Osato, from Hasslefree. The Asian-themed terrain was a cheap find at Petco: clearance terrarium pieces!

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Up next are some of my old miniatures. I painted these about two years ago, and I notice some obvious flaws. In fact, I’m thinking of repainting them but I have too much to do. On the left is Hasslfree’s Tanshiro, facing off against Golgo Island’s White Tiger. You can get both from Hasslefree nowadays.

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I’ve found that some of the best miniatures for AFOKF come from the Clix lines. Above on the left is a repainted IndyClix Boon Sai Hong, facing off against a Marvel Clix Shang-Chi. I should note that Clix and some of the Hasslefree martial artists have a wide stance, so basing them requires a 30mm base as opposed to 25mm. So if you play with rules lawyers, beware. As a lifelong Master of Kung-Fu fan, I really enjoyed repainting and repurposing Shang-Chi.

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Reaper’s Chan Li (50190) from their Chronoscope Line, bears more than a passing resemblance to the late, great Bruce Lee. I painted him in homage to Enter the Dragon, complete with gashes.

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HA-DO-KEN!!!!! I couldn’t resist picking up a starter pack of Street Fighter Heroclix just for Ryu, on the left. I’m not a huge fan of the clear plastic energy effects so common on Clix miniatures, but this is an exception. I repainted and rebased him and he’s currently my favorite miniature I have painted for AFOKF. Facing off against him is Hasslefree’s Tetsuhara. I painted him to look like everyone’s favorite sumo wrestler, E. Honda. You can see the difference in base size above (Tetsuhara’s got a pretty wide stance). Ryu is on a 25mm base, Honda (Tetsuhara) is on a 30mm base.

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Another shot of Honda.

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And one more of Ryu.

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Last in this wave of miniatures is a familiar face: Jack Burton from Big Trouble in Little China. To be more accurate, this is RAFM’s Burt Jackson, Trucker from their USX Modern Day Heroes line. Northstar made their own limited edition not-Jack Burton, and it was great, but it was only available if you ordered all the starters and doesn’t seem to be available anymore.  I had RAFM’s version for a while, so I recently painted him up and posed him next to the cab of his Pork Chop Express. Hope you like him.

Maybe someday I’ll get around to actually playing A Fistful of Kung-Fu, and then I can more accurately give a review. In the meantime, it gives me an excuse to paint more martial artists!

 

 

Zombie Strippers!

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Well, these lovelies have been languishing on my desk for almost a year. In fact, I was planning on painting them for ZeDecember last year, but I got distracted by life. All I can say is “better late than never”. And anyway, it’s not like these girls are in a hurry for anything anymore. They’ll be making an appearance in my No More Room in Hell games.

These are Reaper’s Zombie Strippers, from their Chronoscope line. The bases are from Armorcast. I especially love the gal on the left holding the customer’s hand, still clutching some dollar bills.

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The strip club (a better view of it above) is a paper building from TommyGun over at Model Paper World. You can find it here. And it’s FREEEEEE!

Death Soldiers of the Jade Hood: Part 1

Since I bought .45 Adventure 2nd Edition, I’ve been itching to run some Pulp games with the new rules. In accordance with my new play style, I thought a miniatures campaign over the course of several weeks would be a good way to introduce all my friends to .45 Adventure while not necessarily needing to have them all present at once. It’s easy to jump into an episodic pulp game at any point, as each scenario doesn’t require much of a backstory.

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With that in mind I decided to run Death Soldiers of the Jade Hood, the published campaign for .45 Adventure 1st Edition. It will take a bit of fiddling to get it to run smoothly in the new edition, but I don’t think it’s beyond my abilities. I will give a brief synopsis of each scenario (including special rules), the full After Action Report, and any major differences between 1st and 2nd Edition that I encounter along the way.

The basic plot of the campaign is as follows: The nefarious Jade Hood, criminal mastermind of the city of New Commerce, has hatched a diabolical scheme to turn ordinary, unsuspecting citizens into bloodthirsty maniacs. He hopes to use his mind-controlled army to take over the city once and for all. Standing in his way is Ace Reporter Bridget Rourke, her faithful friend and ex-prizefighter Mo Shrevnitz, and the enigmatic vigilante of New Commerce…the Gargoyle!

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Scenario 1: The Waterfront Mystery

The board is set up as shown above. It’s a warehouse district at night, which limits visibility to 12″. Four streetlamps shed light in a 3″ radius. In the middle of the board is a white truck. The bad guys are loading the truck with crates (represented by the tokens) of chemicals that the Jade Hood needs to make his Death Soldier formula. Bridget Rourke has to get behind the truck and snap a photo of the crates being loaded, then get off the board with her evidence. The bad guys need to stop her or at least prevent her from snapping a picture and get away with the crates. My buddy Matt decided to play the heroes, leaving me with the bad guys. He started with Bridget Rourke (placing her on the left table edge, above). Mo started off the board until his encounter card was drawn. I started with 2 Grade 1 Brunos (Flanagan and Baldy), and 4 Grade 1/2 Mooks. I put two of the Mooks on guard duty and armed them with pistols. The other two Mooks were armed with a knife and club, respectively, and they were loading the truck.

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A couple of turns into the game, the Mooks have successfully loaded the truck with a few crates. Bridget has managed to avoid being spotted thus far, but she can’t get anywhere near the truck without being seen. A deck of cards is used to simulate random events, such as Mo arriving, random guard movement, and an opportunity to snap a picture.  I was a little unclear as to whether or not we should shuffle drawn cards back into the deck, but I decided to reshuffle as there were ten cards and only two chances to take a picture. (What if we drew the picture cards early? Does that mean there’s no chance for the heroes to win?)

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A few turns later, Bridget is spotted. She sprints across the street, trying to avoid the bad guys. Flanagan, Baldy and one of the Mook guards are in hot pursuit. The Mook fires his pistol at her, but it jams. Flanagan gets close but can’t tackle her this turn. The other Mooks continue to load the truck.

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Mo arrives!

Suddenly, Mo arrives just in the nick of time! He sees his friend Bridget is in trouble and rushes in, meaty fists swinging!

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This…HURTS.

On his activation next turn, Mo charges into combat. Now, here’s how 2nd Edition really differs from 1st: combat runs much more smoothly. Most models roll one die and add their Shiv score, keeping the result. Mo, however, is an ex-prize fighter, and he knows how to land a few punches. He has One-Two Punch and two levels of Brawler, which means he rolls four dice and keeps two. Plus, he charged into combat, so he gets to roll an additional die, bring his total to five dice, keeping 2 results. Yeah, Mo is pretty tough.

Among other results, Mo rolls two 10’s. This makes it impossible for Flanagan not to get hit and increases the strength of Mo’s fists from 7 (which is already stronger than most folks) to 9 (which is as powerful as a demolition charge) for two hits to Flanagan’s torso. Since 9 is three times stronger than Flanagan’s defense rating of 3, Moe does three wounds to Flanagan’s torso. Twice.

Being Grade 1, Flanagan only has one wound. So, Flanagan pretty much craps out his bones and keels over.

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Ka-POW!

The next turn, Bridget runs away, still trying to get to the back of the truck. At this point, I pretty much gave up with the random event draw, as most of the results weren’t making sense. (The guards had been roused already and were pursuing Bridget, so it wouldn’t make too much sense that they would suddenly get the urge for a smoke and randomly move off.) On his activation, Baldy charged Mo and tried to rough him up, but Mo wasn’t having any of it. Predictably, he floored Baldy with little effort.

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WHAMMO!

A couple of turns later, the pistol-armed Mooks ganged up and fired on Mo, but failed to hit him. Mo closed the gap, and using his Sweep ability, knocked both of them into next week with one punch!

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Meanwhile, Bridget moved closer to the truck’s rear end. Since we were no longer using the random deck, I ruled that if she could get into contact with the back of the truck, she could attempt to take a picture. The Mooks loading the truck finally decided to drop their crates and get involved. They moved towards Bridget with murderous intent, seeking to silence the nosy broad once and for all!

Bridget popped the flash on her camera, taking a picture of the incriminating chemicals and blinding the Mooks in the process. Despite having their Shiv score reduced to 1, the knife-wielding Mook managed to land a vicious hit on the Ace Reporter, and would have gutted her like a mackerel! But Bridget Rourke didn’t live so long covering crime in New Commerce without being Lucky. Matt spent two Hero points and Bridget managed to miraculously avoid the blow altogether.  Now, however, she was locked in hand-to-hand combat with two armed Mooks, and while Mo was on his way, he wasn’t there yet…

Next round, Mo ran to help his friend Bridget. Bridget couldn’t leave combat without taking some free hits from her assailants, so she craftily raised her camera again and ignited the flash, once again blinding the Mooks…and Mo.

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Don’t Look Now…

Later, Bridget’s blurry picture was developed. It showed the last few seconds of consciousness for the two Mooks, and incidentally fulfilled a bonus victory condition: she got a picture of combat taking place!

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When their eyes cleared, Mo was locked in combat with the two Mooks. Another Sweep, and another two unconscious Mooks. Bridget and Mo were able to exit the board with proof of the Jade Hood’s chemical designs and the fight. A clear victory for the heroes! That’s a wrap, boys!

Rules Synopsis and Differences:

There were a couple of rules differences I noticed between 1st and 2nd Edition. In 1st, Night limits visibility to 6″, whereas in 2nd, it’s 12″. This vastly increased the Spot distance for the guards. In the published scenario, spotting was handled with another deck, giving a 50% chance to not spot, a 25% chance to attempt to spot with a penalty, and a 25% chance to attempt to spot with no penalty. It doesn’t detail the penalty or what happens when the enemy is spotted, so I just threw out this whole mechanic and ruled that once a model was spotted, every model on the board was aware of it.

Also, once a model is spotted, it can’t ever hide again unless it has a special ability allowing it to do so. Bridget didn’t have any such ability, so once she was seen she was effectively screwed until Mo arrived.

Speaking of Mo, he clearly outclassed everyone on the table in combat. In the last edition’s combat system, Mo was nowhere near as tough. The new system really makes a difference.

Lastly, there are no Grade 1/2 models in 2nd Edition. Basically, they made Grade 1 models much weaker and did away with Grade 1/2 models altogether. If I was playing 1st edition 45 Adventure, this would have been a bit more of a challenge for Mo and Bridget, as the bad guys would have been able to stand up to Mo a bit longer.  I played the next scenario the same way (coming soon) and it was even more one-sided. From now on, when converting from 1st to 2nd edition when I see Grade 1/2 models, I’ll make them Grade 1; and when I see Grade 1 models, I will make them Grade 2. That way it won’t be as much of a cakewalk for the heroes.

Stay tuned for the next thrilling episode, coming soon!

 

Bringin’ the Thunder

Two posts in one day! I did a little more work on my Dwarf Army recently and I thought I’d share the latest additions to my bearded host with you. I decided to paint up the artillery and some handgunners, so here they are.

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First up, the artillery: two Dwarf cannons with crew. The one on the left is the old-school metal cannon, the one on the right is the plastic (much smaller) cannon from Battle for Skull Pass.

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Next is a unit of Dwarf Thunderers from Battle for Skull Pass, along with an OOP Dwarf Lord holding a pistol. Ten Thunderers do not a unit make, IMHO, but there are enough for a skirmish or two.

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This is my organ gun (painted previously). Together with the cannons, it should make life difficult for anyone in front of them.

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Here are most of the shooty units in my Dwarf Army…coming along slowly but surely. Apologies for the blurriness. Up next: Miners!!!!

 

 

 

It’s all about Gnomes.

With The Recent Demise of My AD&D  Campaign, I have decided to share some of the miniatures I was holding back from the blog for fear my players would see them too early. I figured I’d start with the last (and final) adventure, in which the PCs explored the long-abandoned laboratory of an eccentric (but legendary) Gnome inventor.

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These three gnomes hired the PCs to help them explore the lab in the hopes they could find something that would be of use in repelling the evil svirfneblin who were attacking their homeland in force. The miniatures, L-R, are Reaper’s Balto Burrowell (02510) and Marius Burrowell (02959), as well as an old-school Ral Partha Dwarf, repurposed as a gnome because he scaled nicely.

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Of course, the opposition had already invaded the lab in the hopes of sacking it themselves. I decided to use Reaper’s Bloodstone Gnomes for svirfneblin. I went with a brownish skin tone as opposed to the blue of true BSGs. The majority were Bloodstone Pinners (06212). I also gave them a couple of Beetle Lancers as sergeants (14548), as well as a captain (Bata, Beetle Rider Captain 14568).

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Along the way the PCs ran into some of the gnomish inventions, still active and guarding the lab from intruders. These Brass Arachnids and the Arachnid Swarm are from Wyrd’s Malifaux line. I actually never got to use the Brass Arachnids, but I’m quite happy with how they turned out. On a side note, the Arachnid Swarm was a cast iron bitch of fiddly parts that I never want to assemble again. I lost count of how many times a leg broke off. In fact, I had two Arachnid Swarms, and I gave up trying to assemble the second one. The Iron Golem is from Reaper (02728), and I can certainly find a use for him in other games as a robot or something. He was originally supposed to accompany the PCs in their quest. If you were paying attention, you may remember they’re already hanging out with an animated scarecrow. Scarecrow…Tin Man…off to (stop) a wizard…you get what I was going for here. all the above miniatures are based on junkyard bases from Taban.

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Lastly is the big Boss miniature my friends never got to face.  He’s Frank-n-Steam, from Armorcast. Unfortunately, he doesn’t seem to be available any longer, although there are still some similar Frank models on the site. Being resin, he required a lot of filling and cleanup before I painted him, and even then he still shows some bubbles and seams. I scratch built this base out of junk and bitz I had laying around. And yes, that’s a guy’s face in the chest. Much like the Iron Golem, I can use this thing as a mech suit or a robot body for a mad scientist in SuperSystem or .45 Adventure, so I’m not that bummed out that he never made it into my AD&D game.

 

ZeDecember Week One : Crazy Oscar!

In honor of ZeDecember (courtesy of SamSagace’s blog) , I have painted a new zombie apocalypse survivor: Crazy Oscar!

 

Oscar wasn’t exactly sane (or hygienic) before the dead started walking around and eating people, but he’s even less so now. The miniature is from Mega Miniatures; however with the recent selloff of that company, I have no idea what company now owns the rights to the mold. I tried to paint him to look as dirty as possible (as a guy named Oscar who lives in garbage should), so I used a lot of black and brown washes over my highlights.

Although you can’t really see it, I also tried a new technique with Oscar: I used MIG productions rust pigments on his axe-head and on the old tire on his base. This dust looks different than a rust-colored paint (my go-to rust paint was GW’s Tin Bitz) , and I like the results.

I posed him with an Armorcast Dumpster and Trash Pile, just because.

Ill-Met in Lankhmar

Figured I’d post a few of my painting projects from a few years ago. First up is a duo likely familiar to any classic Sword-and-Sorcery devotees out there: Fritz Lieber’s Fafhrd and the Gray Mouser!

I’ve loved the Lankhmar stories since I was introduced to the characters in TSR’s Deities and Demigods, way back when I was a kid. Both of these are Reaper miniatures, sculpted by the legendary Sandra Garrity. The Mouser is (02034) Kurff the Swift, while Fafhrd is (02152) Fafnir of Kjord (an homage if ever there was one). These miniatures together would make a very cool diorama if done properly, with the Mouser preparing to scale a wall, and Fafhrd covering his back. Unfortunately, I painted Fafhrd years ago and the Mouser only a few weeks ago, which is why they’re based differently (and why I think the Mouser looks better.) I’m not wild about this picture. I can’t account for the shiny, glossy look on Fafhrd. Must be the camera flash, as I never use any kind of glossy paint or sealant and he certainly doesn’t look shiny in real life.

Up next is another duo, from my current AD&D campaign, the Tears of Yevona. This is Scarlet and Rouge, a pair of renowned “crime-fighters”. Many bards have written songs extolling their deeds of derring-do. Unfortunately, every time they’ve appeared in my campaign, the PCs have had to rescue them from someone or something.  (“Of course, a few more minutes and we would have managed to free ourselves and overcome our dastardly captors. But your aid is appreciated nonetheless, comrades!”)

I actually forget which one is Scarlet and which is Rouge, so I’ll just call the girl Rouge.  Rouge is another Sandra Garrity Reaper sculpt, (02006) Sidrith, Sword Sister; while Scarlet is (02430) Rictur Deihn, Assassin, sculpted by Bobby Jackson. (I used Rictur Deihn as a character miniature myself in a GURPS fantasy game years ago, and found a new use for him as an NPC in my AD&D campaign.) I painted both of these several years back. I think they could use more facial shading, but overall I’m ok with how they turned out.

 

More Heroclix Repaints

Took a break from my usual stuff to paint up some more Heroclix for use with Supersystem 3.

First up: The Wrecking Crew. Thunderball, Piledriver, The Wrecker, and Bulldozer. Although they’re a bunch of losers, I’ve always like the Wrecking Crew. I have to say that the Piledriver miniature is one of the worst miniatures in the Heroclix line. He doesn’t even scale well with the other Crew members. I really like the sculpts on the other three, however.

Next up: the original Uncanny X-Men! Iceman, Marvel Girl, Angel, Cyclops, and Beast. I’m pretty happy with the team overall. Iceman’s base is the only one I made from scratch, the rest are modern urban and tech bases from various companies. I was reminded how much I hate painting yellow when I did this team, as yellow is notoriously difficult to shade without it looking like crap. I think Cyclops looks the worst, but I can live with it.