Author Archives: The Angry Piper

The Storage Yard: A Green Hornet .45 Adventure AAR: Part 1

If you missed it, start at the beginning here!

Scenario: At midnight, three of the most powerful mob lieutenants in the city are meeting with a mysterious figure. Who do these lieutenants work for and what are they discussing? Who is this mystery man? And why wasn’t the Green Hornet invited? The Green Hornet and Kato plan on finding out the answers to these questions; but there’s another problem: Ace Reporter Mike Axford has also learned of the meeting and tipped off the police. It’s only a matter of time before they arrive…can the Green Hornet find his answers before then?

Victory Conditions: The Green Hornet must discover three clues (the identities of the enforcers) and escape the board. The criminals must prevent him from learning everything before the cops arrive and they are forced to make their escape. Victory points are awarded for clues. Each clue discovered by the Green Hornet is worth 1 VP, each clue that goes undiscovered is worth 1 VP for the criminals. In addition, each model that is eliminated is worth one VP equal to his grade (i.e. a Grade 3 model is worth 3 VP, etc.), and each Mob Lieutenant (not including the mystery man) that is able to escape is worth 1VP to the criminals. Whoever has the most VP at the end wins.

Forces: The Hero player controls the Green Hornet (Grade 3 Crimefighter) and Kato (Grade 3 Crimefighter). The Criminal Player starts with 3 Enforcers (Grade 2) and 6 Gat Men (Grade 1).  (Each lieutenant brought a driver and a goon.) The lieutenants and the drivers are armed with pistols; the goons are armed with submachine guns. The Police (3 Grade 1 Officers) and Mike Axford (Grade 1 Reporter) are controlled by either player, subject to the conditions below.

Setup: Play is on a 24”x24” surface, representing the yard of MacLane’s Storage Yard. There are shipping containers stacked around the yard, forming a central clearing of sorts. Crates, barrels and oil drums are liberally scattered about the yard, providing cover and spots to hide. There are three cars each facing an unobstructed path through the containers in roughly a Y-shaped pattern. In the center of these cars, the three Mob Lieutenants are deployed, along with the Mystery Man.  One Gat Man is deployed next to each car; these are the lieutenants’ drivers and they don’t usually take part in any of the action unless the shooting starts. The remaining 3 Gat Men are deployed on Guard Duty. The guards can be placed among or atop the shipping containers. The Green Hornet and Kato start on one board edge, in cover but at least 8” away from any enemy model.

Special Rules

Stealthy: A hero can attempt to take out a guard in melee without alerting any of the others. If a hero attacks a guard in melee and KO’s him, he does so silently. If the guard doesn’t go down, he immediately sounds the alarm. If a hero attacks a guard with line of sight to another guard, any attempts to spot him are made at +1.

Sounding the Alarm: Any guard who spots a hero model or who survives a round of melee can sound the alarm. This instantly alerts all the guards on the table, who can activate and act normally in subsequent turns. The bosses make a break for it as if The Police Arrive (see below).

The Police Arrive: When this happens (or when the alarm is sounded), all the bosses immediately make a break for their cars, and will reach them in one turn. The drivers can shoot at any of the heroes or the police they can see for one turn, then they speed away with their boss on the following turn. Any of the bosses who get off the board escape. As for the mystery man, he cannot be captured. He vanishes without a trace!

The police choose their targets as follows: first, they fire at any model that fired upon them, otherwise they fire at the closest hero or criminal they can see. Whichever model is the target, the opposing player rolls for the cop’s attacks. The Green Hornet and Kato will not enter combat with the police or with Mike Axford (no matter how much they want to), the one exception being the Green Hornet can use his gas gun if needed.

Pesky Mike Axford: Mike Axford is obsessed with unmasking the Green Hornet, and is constantly pointing out his whereabouts to the cops. By spending a Hero point, the player controlling the mob enforcers can force the police to fire upon either of the heroes, even if there is a closer criminal target. The criminal player cannot do this if any criminals fired upon the police earlier this turn, however. Axford cannot be the target of attacks, nor can he attack any other model.

The Characters

The Green Hornet (Grade 3): DR 5 Brains 4 Will 3 Brawn 3 Guts 10 Heater 5 Shiv 5 Dodge 4 Speed 5 Brawler +1d10, Pugilist +1, One-Two Punch, Sharpshooter +1, Quick +1, Nerves of Steel +2, Observant, Quick Recovery, Heroic Action

Kato (Grade 3): DR 5 Brains 2 Will 4 Brawn 5 Guts 8 Heater 2 Shiv 6 Dodge 4 Speed 5 Brawler +1d10, Pugilist +2, Multiple Attacks +1, Shiv Thrower, Driver +1, Battle Cry, Leap, Devotion, Nimble

Mob Lieutenant (Grade 2): DR 4 Brains 2 Will 3 Brawn 3 Guts 7 Heater 3 Shiv 2 Dodge 3 Speed 4 Brawler +2d10, Sharpshooter +1, Rapid Fire, Fearful Presence, Nimble, Quick Recovery

Goons/Drivers (Grade 1): DR 3 Brains 2 Will 3 Brawn 2 Guts 5 Heater 3 Shiv 2 Dodge 2 Speed 5 Brawler +1d10, Sharpshooter +1, Rapid Fire, Quick Load

Police (Grade 1) DR 4 Brains 2 Will 3 Brawn 4 Guts 4 Heater 2 Shiv 3 Dodge 3 Speed 5 Brawler +1d10, Ferocious, Fencing +1d10, Bruiser +1

Mike Axford (Grade 1) DR 3 Brains 3 Will 2 Brawn 2 Guts 7 Heater 2 Shiv 2 Dodge 3 Speed 5 Deception, Genius, Savant, Nerves of Steel +1

This post was a little longer than I expected…Full AAR to follow soon!

A Meeting at Midnight…

Another challenge for the Green Hornet; his aide, Kato; and their rolling arsenal, the Black Beauty!

Britt Reid, publisher of the Daily Sentinel, sat in his home office, uneasily drumming his fingers on the desk. “Very interesting, Kato.”

“What’s that?” Kato asked, setting a glass in front of his boss and friend. With a flourish, he held aside the sleeve of his white valet jacket and began to fill the glass with orange juice, raising the decanter impossibly high before lowering it at just the right moment to avoid an overflow.

Reid smiled at Kato’s theatrics. “Three of the city’s biggest mob lieutenants have a meeting tonight­­, Kato– a secret meeting with a mysterious fourth party…and it seems the Green Hornet wasn’t invited!”

“Maybe our invitation got lost in the mail,” Kato said dryly. “What do you think it’s about?”

“I don’t know, my friend. But one thing I do know: this is one soiree the Green Hornet isn’t about to miss!”

Kato nodded. “I’ll get the car ready.”

It’s long past time I played some Pulp. Although my Star Trek skirmishes last year scratched an itch for adventures in spaaaaaace; I wanted to get back to some good old-fashioned two-fisted Pulp action. And who better for that than the Green Hornet and Kato?

I used .45 Adventure 2nd Edition, my favorite rules for Pulp gaming. You can get the PDF here for a measly 10 bucks, and it’s well worth it. That being said, I made a few changes; the same changes I used when playing the Star Trek games using Fantastic Worlds. I’ll repeat them here: .45 Adventure has a detailed combat system that involves wound location and deteriorating statistics based on damage received. For example, you get shot in the arm, your shooting and brawling abilities go down; you get shot in the legs, your movement speed decreases, etc. The better your character, the higher his stats and the more wound boxes he has; therefore wounds have less of an effect on heroic characters and a greater effect on scrubs.

For my taste, this was a bit more bookkeeping than I wanted to deal with. I decided a model has a number of wounds equal to its rank and damage resistance (DR) commensurate with their abilities, and that wound location doesn’t matter. If a character is wounded, he loses a wound. Rank 3 and Rank 2 characters are KOed when they lose their last wound; Rank 1 scrubs aren’t so lucky: they’re dead (unless they are supposed to be KOed). This makes combat a lot faster and more deadly, but requires a lot less effort to keep track of a character round-to-round. Heroic characters (like the Green Hornet) may have access to abilities that allow them to shrug off and/or heal wounds, or to act regardless of them, but goons go down fast. As it should be!

The tradeoff is that a lot of special abilities in .45 Adventure are based around wound location, such as Supreme Effort, which allows a model to use his starting stats for a wound location for a turn (regardless of how badly damaged that location is); or Dead Shot, which improves your chances of hitting a specific location. Since I scrapped wound location, none of the models could use these; which somewhat limited the selection of skills I had access to. Each location also has its own Damage Resistance value. It’s generally easier to wound someone if you hit them in the head as opposed to hitting their arm, for example. I scrapped that too, and just assigned a blanket DR to an entire model. The more important or tough the model is, the more DR it has. This makes the game move a lot faster at the expense of some of the detail of the system; I like it, but YMMV.

That about covers the rules. But, what about the scenario?

It’s simple: At midnight, three of the most powerful mob lieutenants in the city are meeting with a mysterious figure. Who do these lieutenants work for and what are they discussing? Who is this mystery man? And why wasn’t the Green Hornet invited? The Green Hornet and Kato plan on finding out the answers to these questions; but there’s another problem: Ace Reporter Mike Axford has also learned of the meeting, and tipped off the police. It’s only a matter of time before they arrive…can the Green Hornet find his answers before then?

Find out next time!

Monster May(hem) fast approaches!

Gather ‘round, ladies and gents! (Are there any ladies in the house?) It’s almost May; time for the second annual Monster May(hem); to be hosted right here at Dead Dick’s Tavern! But wait…SECOND annual? It seems like this has been going on for more than two years…

Aaaah. Yes. Three, actually. It used to be known as Monster Month, but then Roger changed it. (Sigh. Roger. I friggin’ love that guy.)

Anyway, what is Monster May(hem)? Why, it’s the month you paint monsters, of course. Any monster will do, although it should be a proper MONSTER; not an orc or a vampire, or something equally as lame. I mean something truly beastly; like a dragon or manticore or giant sandworm. Check out the last couple of years by looking at that handy “Archives” drop-down menu on the right and picking any May (starting in 2018); or, if you’re too lazy to do that, you can get a pretty good idea what I’m talking about by looking at this post and this post.

I can hear the choruses now. “I wanna join the club, PIper! But, how do I participate?”

It’s easy! Simply let me know in the comments below, or shoot me an email at angrypiper@angrypiper.com. I’ll add your name and website to the blogroll once May starts; and, if it’s not there already, I’ll post a link to your site in my sidebar menus. You might even pick up a few regular visitors to your blog! Don’t have a blog or a website? That’s ok. Send me your pictures, and I’ll post them here and ensure you receive proper attribution.

If you’re looking for some good monster miniatures but don’t want to break the bank, Reaper Bones or Nolzur’s Marvelous Miniatures are your friends! You can get some great plastic monsters for under 5 bucks, and even more for under ten. Or you can splurge and spend fifteen bucks and get something like this T-Rex from Nolzur’s Marvelous Miniatures:

But no one’s saying it has to be a Fantasy monster. Got a particularly nasty Tyranid or Elder God you want an excuse to paint? Well, look no further. Here’s your excuse. You can also sculpt your own, if you have the inclination and you’re the daring sort. Roger did just that last year, and he even named it after me! The likeness is uncanny… (I told you I love that guy.)

Monster May(hem) officially starts on the first of May (duh). Chances are I’ll be posting something soon after. I have a couple of miniatures in mind, including one really big project planned. I’ve been pretty productive in past years; but invariably I post a few stragglers in early June as my reach tends to exceed my grasp. Guess we’ll see if this year is the same…

Board games, too, now.

Since this pandemic started, I have picked up quite a few board games based on recommendations, reviews and…well, just because. Sadly, this isn’t something I can blame Roger for; rather I must blame a guy I follow on Instagram, @geekdesignergorssky, for always posting about board games that are on sale on Amazon. Some of the deals are pretty hard to resist (35%-50% off!). For example: Gloomhaven, a game I DID manage to resist buying, was on sale for $79.00 USD not too long ago (with free shipping, of course). The game retails for $150.00 USD retail, and the box weighs over 20 lbs. (really). That’s an insane deal. But I said no and I don’t even think about it every single day. (It’s currently $114.00 USD on Amazon.) The fact that I have no one to play these with never even entered my mind.

These are some of the games I have purchased (or been gifted) over the last year. I say some, but what I mean is these are the ones with miniatures. There are others, like Ravensburger’s JAWS game and, oddly enough, a Pac-Man board game (with real arcade sounds!) I bought because I thought it would be a fun pandemic activity. Apparently I’m the only one who thinks that, since I haven’t played any of them yet.

This month, in addition to my Character of the Month (still to come), I’ve decided to focus on getting some of these miniatures painted and ready for the table. I picked the game I’m most excited about playing: Aliens: Another Glorious Day in the Corps, by Gale Force 9. It comes with 7 Marines and 16 Xenomorphs that will require paint; plus I picked up this miniatures expansion because all 4 minis are awesome. (You get a gooey Bishop, which either sounds like a weird drink or a depraved act, take your pick.)

I assembled most of the miniatures yesterday. The marines go together pretty easily; but as anyone who reads this blog regularly knows, I have no patience for plastic miniatures anymore. I found the Xenomorphs to be needlessly complex with a two part body, a separate head, two separate arms, a tail and a base, for a total of seven pieces each. Four pieces (a solid body/head, two arms, a tail and the base) would have been better; and far less time-consuming and annoying to assemble. They look cool, but their tails are flimsy and fiddly as fuck. I just know they’re going to be constantly snapping off.

The other game isn’t technically a board game at all; it’s Warlord’s’ Cruel Seas, my first foray into naval wargaming (if I ever get to play it). This starter box was a gift from Santa (who is absolutely not interested in playing this or any other tabletop game, and has said so on multiple occasions). The starter comes with 4 German S- Boats and 6 British Vospers; but I have a few extra German boats thanks to the free sprues I got with wargaming magazines. This game was all over the place a couple of years ago, but I don’t see much written about it now, although they’ve made expansion fleets for the US, Italy, Japan and Russia in addition to the German and British ships you get in this starter set, so someone must still be playing it.

Anyway, I expect the Colonial Marines will take the most time; and I may not get them all done by the end of April. On the other hand, Xenos and PT boats are hardly challenging models to paint and I should be able to zip right through them just in time for Monster May(hem) in May!

More on that…and a brand-new After Action Report…coming soon!

Soaking up the Thirst of the Land…

Ladies and gentlemen, I present: AQUAHOMBRE!!!!

Of all heroes, I didn’t set out to repaint and rebase Aquaman. It came about quite by accident. Recently I had a quick rummage through the bitz box on an unrelated project, and I discovered this Aquaman Heroclix left over from a Forgotten Heroes conversion I did back in 2018. I had popped him off his dial and used the water spout to make the Water Wizard.

(I never throw anything away. That Water Wizard was also made from a Quicksilver body and a Weather Wizard head; the Weather Wizard’s body was used to make the Aquarian. along with a head from a different Aquaman miniature, the hook of which was used on this Pulp Figures conversion. Finally, the Quicklsilver head was used the year before to make Jack Frost, along with a body from a Heroclix Scorpion. As for Scorpion’s head, I have no idea where that ended up.)

The entire time I worked on this conversion, this song was running through my head. It will run through your head too, if you listen to it. It’s insidious, and you will grow to like it. It drove me so nuts I looked up the video on YouTube. It reminded me how much I love this movie, because…Julie Adams. I know, right? What is it with girls named Julie? Adams, Newmar, Christie…it’s a good name, is what I’m saying.

Anyway, I had some “seaweed” and some shells left over from my Under the Sea diorama last month, so that got me thinking of making another underwater base. Since Aquaman is at his coolest in his element (as cool as he can be, anyway), it seemed appropriate to base him underwater. Again, credit to Eons of Battle for the base tutorial.

And here he is. I painted his stupid water hand to look like flesh so he would better resemble the classic, lame-ass Aquaman we all know and mock. (“Go talk to some fish!”)

Here’s my attempt at making Aquaman cool; although if Jason Momoa can’t do it, who am I to think I can? He was a fun little project in the midst of some others, and it’s been a while since repainted some ‘Clix. It’s a bit of an amuse-bouche for June…when Forgotten Heroes comes around again!

Raphinfel, “The Adored”

My “Character of the Month” for March isn’t MY character at all. Raphinfel, “The Adored”, is the creation of Jon, producer and creator of the brilliant Tale of the Manticore podcast, which you should all be listening to. As such, Raphinfel’s story isn’t mine to tell, so apologies in advance for those expecting my customary prose. You can hear it for yourself by checking out Tale of the Manticore: 31 short episodes and counting, all really good.

Unless I’m completely missing the point, I can say with a fair degree of certainty that Raphinfel is a wizard. Not the good kind of wizard. The other kind.

The miniature I used is Lamann, Sorcerer (02807), by Reaper Miniatures, sculpted by James van Shaik; but as I said, Raphinfel is a Wizard (actually called a Magic-User in Basic Dungeons & Dragons), not to be confused with the “official” D&D Sorcerer class, which will get its own “Character of the Month” at some point.

Although I’m pretty happy with how he turned out (and hope Jon is, too), this miniature would be a perfect miniature to display some Object Source Lighting (OSL) techniques as that crystal ball is begging for it. But I suck at that, and I wanted Raphinfel to look good, not sucky. Maybe if I wasn’t on a timetable I would be more inclined to mess around, but to be honest I’m a coward when it comes to risking the work I’ve already put into a model.

I haven’t decided what class will be featured next month yet. In the meantime, Imperial Rebel Ork has put out a call for hobbyists to display their geeky T-Shirts this month. Although I have far too many to display, here are a couple I’m proud of.

I bought this at Gen-Con in 2012, and to be honest I forgot I had it. It recently resurfaced from the depths of my dresser. While I was disappointed by Cloverfield, I have never been disappointed by my old furry pal, Grover. (He’s the Monster at the End of this Book, after all.)

Next, This T-shirt just arrived yesterday, all the way from Ireland, which is why it’s so wrinkled from the long trip over the water. It should come as no surprise to any who regularly visit this site that I would be powerless to resist the Vitruvian Dwarf, made by Quertee, purveyor of limited edition T-shirt designs. I am trying desperately not to give in and buy their “Surf Arrakis” and “Let’s Summon Demons” shirts. I’m managing.

So far.

Anyway, this fulfills my Character of the Month resolution with weeks to spare, unlike last month. New post soon!

Aramise Del’Arco; Arbiter of Disputes

Well, I’m not off to a good start with my 2021 Resolutions. I’m already a month behind on my Character of the Month. For Fem-bruary’s character I chose a to paint a fighter; and here she is, better late than never. Nevertheless, being late doesn’t get me off the hook for another character this month, so watch this space for my official submission for March. In the meantime, this miniature is Rhaine, Rogue; from Reaper Miniatures, sculpted by Werner Klocke. At least, that’s what she’s called now. My blister said “Rhaine, Duelist”; so I decided to stick with that concept for her backstory.

Among the rich and powerful nobility of Evalaux, disputes are often settled at swordspoint. Despite this, most nobles barely know which end of a dueling saber or pistol to hold, never mind how to employ one for its intended purpose. The richest noble houses have fencing masters on staff, ready at a moment’s notice to avenge an insult or satisfy the slighted feelings of their patrons. If, however, yours is not one of the richest houses; or if you have recently suffered the inconvenient (yet permanent) loss of a fencing master due to poor job performance, then you must hire one; else be at the mercy of the social jabs and thrusts of the aristocracy.

Aramise Del’Arco is the most sought-after duelist in Evalaux. She has been offered fencing master positions at the most prestigious and wealthy houses; positions she has declined. Some of the masters of these houses saw her refusal as an insult and made the poor decision to hire a duelist of their own to seek redress. Aramise Del’Arco killed every one without compassion or apology. Thus, the nobility of Evalaux must content themselves with never having the best duelist under permanent retainer; and they must fear that Aramise Del’Arco may one day show up on their own doorstep in the employ of a rival.

Aramise Del’Arco does not work solely for the nobility. In the crowded streets and back alleys of Evalaux, crime lords, cults and other nefarious organizations have all used her talents. Provided you can afford her, Aramise Del’Arco is for hire. But be certain you pay the bill when it comes due.

You may ask why. An illustrative example: before he was known as “No-Nose, One-Eared, One-Eyed Rickard”, Rickard the Butcher was a man to be feared in the dark underworld of Evalaux. When he decided to send three bravos after Aramise Del’Arco rather than pay her fee for her elimination of a rival, Aramise Del’Arco gave him the visually-appropriate nickname he enjoys at present.

As for the bravos, they didn’t get nicknames. They just got dead, and Aramise Del’Arco got her money.

Aramise Del’Arco is a mystery. No fencing master in Evalaux can say she was their pupil or their classmate. No one knows where she came from or how she became so skilled with a blade. All that is known about her is that she is quite possibly the finest swordswoman alive; and that she will work for anyone who meets her price. Once hired, she will work until the terms of the contract have been fulfilled. She cannot be bought off or bribed; but make no mistake: she is no assassin. If an opponent dies in the course of a lawful duel, then so be it; but she will not murder for hire, and sad indeed is the person who would make the mistake of assuming so.

I instantly fell in love with the “unofficial” duelist character class when I saw it collected in Best of The Dragon (magazine) Vol. 4, and promptly made one of my longest-running AD&D characters ever: a half-elf duelist who constantly found himself embroiled in political games with players much bigger than he. I used him as an inspiration for this Character of the Month.

Check back soon for March’s submission!

Fem-bruary: Under the Sea…

Got the song in your head? good. I’d put a picture of Sebastian the crab here, but the Mouse is known to be one litigious rodent…

Anyway, it had to happen eventually. I made a diorama. I’ve never done one before. While I can marvel at and enjoy a good scene as much as the next guy, I’ve always been more practical when it comes to painting miniatures. I do so assuming I will use them in a game someday (see how that has turned out), so keeping miniatures locked in place holds little utility for me. That, coupled with my ambivalence towards scenery-making, has pretty much kept dioramas off my personal hobby list until now.

Behold: The Mermaids’ Grotto. I actually had the idea to do this a few years ago, but shelved it because I couldn’t get excited about making a diorama. I pretty much followed the tutorial from Eons of Battle for constructing underwater bases. The seaweed is made from twist ties; the shells are from a novelty candle that was full of pink sand (don’t ask), and the “rock” is pink XPS board.

All the miniatures are from Reaper’s Dark Heaven line. This one is Children of the Zodiac: Pisces (03300), sculpted by the legendary Sandra Garrity. She was the first one I painted.

This is Pearl, the Mermaid (03078), sculpted by Werner Klocke.

And finally, Coral, the Mermaid (03554) sculpted by Gene Van Horne. This miniature required some cutting and repositioning, as her original pose was this:

As you can see, her tail disappears for a while under the surface of the water. This wasn’t going to cut it in a scene that’s supposed to take place on the ocean floor, so out came the nippy cutters and the green stuff. It’s not a perfect join, but it looks ok.

The octopus and the eel were from Familiar Pack VII, which features a bunch of aquatic critters.

Here’s another shot of Pisces.

Halfway through making this diorama, I realized that my first Fem-bruary submission shows a lot of boobs. Don’t get me wrong, boobs are great; it just wasn’t really my intent to focus so much on them in a month celebrating female miniatures. (I’m not a teenager. It’s just that most mermaids aren’t particularly modest.)

I’m hoping to get a couple more female miniatures done soon, one of which will be my D&D Character of the month; so watch this space.

Fem-bruary is upon us!

Ever since Roger from Rantings Under the Wargames Table lent his dulcet tones to the Imperial Rebel Ork Podcast; I’ve been hooked. In fact, I’ve binged all of IRO’s excellent podcasts over the last couple of weeks (yes, that’s right, yet another thing to blame Roger for). It was through listening to IRO’s musings and hobby spotlights that I recently was made aware of a painting challenge heretofore unknown to me: Fembruary, the brainchild of one Leadballoony, a hobbyist also heretofore unknown to me; but one I will certainly follow now.

The rules, such as they are, appear quite simple. Paint at least one female miniature in the month of February. That’s it.

Well, I can do that. In fact, I’ll go one step further and paint ONLY female miniatures in February. Not because I’m an overachiever; but because I have a lot of female miniatures that need paint. (I’m in the middle of working on a diorama that features only female miniatures anyway, so I can count that, too.)

Of course, as cool as Fembruary is, it doesn’t excuse me from my prior obligations (read: Resolutions): like painting a Dungeons and Dragons character class for February. Only this time, she’s gotta be female.

No problem. I got this.

So, fair warning: although as everyone knows Dead Dick’s Tavern is usually a bastion of testosterone and sheer, unbridled masculinity (because of ME), next month I will showcase some badass lady miniatures that have waited far too long for paint.

I encourage all of you to do the same.