Tag Archives: AD&D

Griffon and Land Shark

My latest two “monster month” projects have arrived! Presenting: the Griffon and the Bulette (Land Shark).

(Astute observers may notice that the model in the middle of these two monsters has changed since the last post. That’s because I couldn’t seem to find that human fighter who found himself between an Umber Hulk and a Purple Worm, and then between a hungry Troll and a Basilisk. Perhaps his luck finally ran out…)

The Bulette, also known as a land shark, is a terrifying predator that lives only to eat (much like a regular shark). It burrows beneath the ground and bursts to the surface whenever it detects the vibrations of movement. A bulette has a territory of about 30 square miles, and will attack anything it comes across, completely consuming its prey (clothing, armor, weapons, etc.). When it has eaten everything in its territory, it will move on to another area.

Bulettes are not usually smart; however there is a famous case of one land shark ringing the doorbells of unsuspecting victims, fooling them into opening the door by pretending to have a delivery of something (flowers, candy, etc.). Once the victim opened the door, the land shark would strike!

This bulette is a Reaper Bones “land shark” (appropriate, no?).

A griffon, as everyone knows, is a majestic beast with the body of a lion and the head, wings and front legs of a great eagle. Griffons are fierce predators and enjoy eating horses most of all. Griffons are semi-intelligent and are much prized as mounts for heroic characters, as they are capable of being trained by those with enough daring and skill.

This griffon is yet another of Nolzur’s Marvelous Miniatures.  I used the hot water/cold water bath method to reshape its wings somewhat, but that’s about it. In all my years of painting, I have never painted a griffon before. I really like this miniature (score another for Nolzur’s); therefore I have named him Merv.

You see what I did there?

 

 

Insanity Pile Progress

Miniatures Painted Thus Far: 6

Miniatures Purchased: 0

Total: +6

Basilisk and Troll

Monster Month continues with a couple more beasties: the dreaded basilisk and the AD&D version of  a classic monster: the troll!

The troll is from Nolzur’s Marvelous Miniatures, and I am hard-pressed to recall seeing a finer version of the classic AD&D troll. I absolutely love this sculpt. If I have one criticism, it’s that he’s a bit too big; most trolls are 9 feet tall or so; this guy looks like he’s twice the size of the fighter next to him. In addition, his built-on base is somewhat problematic if you plan on mounting him on the included 50mm circular base, as it overlaps the circle somewhat due to his wide stance. I chose to use a bigger (60mm) base, but that meant I had a lot of space to fill. I used some cut-up pieces of craft foam to simulate dungeon flagstones and here is the finished result.

Everyone knows what a troll is, but the AD&D version of a troll is particularly nasty, as they regenerate all damage—including severed limbs—given enough time. The only way to put a troll down for good is with fire or acid. Other than that, run. The AD&D troll has a somewhat unique look to them as well; the long arms ending in ragged claws, the rubbery body, socketed eyes and wiry hair. They’re pretty horrific. And they’re always hungry. Thankfully, they’re not that bright, so it’s somewhat easy to outthink them.

A basilisk is an eight-legged reptile that petrifies victims with its gaze, much like Medusa. A significant difference between the two, however, is that Medusa decorates her lair with the statues she creates, while the basilisk just eats them. Yes, a basilisk is fully capable of eating the stone bodies of its victims. Basilisks are about as smart as your average reptile. In other words, not very.

This basilisk is a Reaper Bones version. This was a miniature that I was unhappy with throughout the entire painting process. I felt like I chose the wrong colors and I everything I did just seemed to make the miniature look worse. Finally, I applied a wash of GW’s Fuegan Orange to his spine and the tips of his scales, and everything looked a million times better. Now I’m pretty happy with how he came out.

 

Insanity Pile Progress

Painted Miniatures Thus Far: 4

Purchased Miniatures: 0

Progress +4

 

Umber Hulk and Purple Worm

Monster Month kicks off with two classic AD&D monsters straight from the Monster Manual: the Umber Hulk and the Purple Worm—two very good reasons not to adventure underground.

The Umber Hulk is from the Nolzur’s Marvelous Miniatures line, which is a new-ish Wizkids line of computer sculpted miniatures that are both inexpensive and impressive. Wizkids has the rights to produce all the “official” AD&D monsters like the Umber Hulk, which is why you’ll see them called by their true names and not by a knockoff (i.e. Reaper’s  rust monster, the “oxidation beast”). I have to imagine that Wizkids is taking their cue from the massive success of Reaper Bones, because the Umber Hulk cost a mere $3.99. He’s a pretty decent size, too, as you can see from the (very nervous-looking) 28mm Reaper fighter standing between him and the worm. The Purple Worm is a Reaper Bones version of their “Great Wyrm” sculpt. I believe it also retailed at $3.99. Again, great price, decent size, great sculpt.

These Nolzur’s miniatures are, like Bones, supposed to be ready to paint without priming; in the case of Nolzur’s, they are supposedly primed already. Regardless, I choose to prime both Nolzur’s and Bones miniatures with Vallejo surface primer, because the paint rubs off if you don’t (no matter what they say). The Umber Hulk miniature required a little additional preparation prior to painting. Like Bones, many of the Nolzur’s miniatures set in weird positions after the casting process and need to be repositioned, which is actually pretty easy to do. Initially, this Umber Hulk’s mandible hung lower than its base, which would have made standing him up impossible. A quick dip of the miniature in some hot (but not boiling) water allowed me to bend it into a more upright posture, then a quick bath in some cold water made sure it re-set that way and wouldn’t go back. This method also works with Bones and even Heroclix, depending on the thickness of the plastic you’re trying to reshape.

Once he could stand up without stepping on his own jaw, I got to work:

According to the Monster Manual (3.5 edition in case anyone cares), an Umber Hulk resembles a cross between an ape and a beetle. It dwells deep within the earth, and can rip through solid stone like it was paper. AD&D player characters fear the Umber Hulk for several reasons. It’s covered in armored plates, it’s strong and can dish out a lot of damage, and it can hypnotize you with its eyes. But perhaps the scariest thing about an Umber Hulk is that it’s smart; often, it’s smarter than the PCs. The average human ability score (including Intelligence) is a 9. An Umber Hulk has an average Intelligence of 13!

The Purple Worm is another well-known AD&D monster. It’s a massive scavenger worm, covered in purple chitinous armor. A mature Purple Worm has a 6′ diameter mouth and is about 80′ long. (This one must be a baby.) It can easily swallow prey whole, including humanoids. To top it off, it has a poisonous stinger in its tail.

Being a Reaper Bones miniature, it’s not an “official” Purple Worm. I just painted it up that way.

Unlike Umber Hulks, Purple Worms aren’t smart. They’re just huge and mean and very tough to kill.

Insanity Pile Progress

Off to a good start, even though it’s only the first week. I’ve painted more than I’ve purchased. Good on me.

Painted Miniatures: 2

Purchased Miniatures: 0

Progress +2

Aryllus Thenra

A brief intermission, if you will permit me, from all things Gaslands.

If you’re a longtime role-playing gamer like me, then you probably have a character or two somewhere that you would have liked to play more often than you were able to. This is one of mine.

When my friend Chris decided he wanted to run an AD&D 3.5 campaign about 10 years ago, I decided I would play a standard (non-specialist) wizard. (Prior to this, my only real experience playing a magic-user was a 2nd ed. AD&D campaign back in college, when I played a shameless Raistlin ripoff; and a MERP game where I played an acrobatic Dunedán mage. Please don’t ask.) Chris’s campaign was called Jamestown, and it involved the political intrigues of rival brothers against a backdrop of standard monster-slaying and fantasy ass-kickery that you would expect from an AD&D game. Like many games and campaigns I have played in over the years, it was over too fast, as lack of time and the responsibilities of real life soon got in the way.

In Chris’s world, mages are rare and mysterious, and command a certain respect simply by virtue of their profession. Aryllus was a young and talented wizard with a calculating and detached manner. He was soft-spoken and carefully considered his words and actions. Although he was certainly capable of laying down offensive magics, Aryllus was more of a support player in the party. I chose a wide variety of spells for him that would enhance allies and hinder enemies, rather than having him go full Tiltowait (kudos if you get that reference!) all the time. Aryllus was content to let the fighters fight and the cleric heal. His job was to make their jobs easier.

Sometimes he forgot that. Like when he tried to blast the gates of a fortress open with a Fireball spell. Since the fireball wasn’t explosive, all it did was light the gate on fire. Dumb.

Aryllus had a raven familiar named Corax (original, I know). Corax was useful as a scrying tool; Aryllus could see through Corax’s eyes and could instantly communicate with his familiar over a respectable distance. Corax had his own personality and was essentially a second character. I found the interplay between the two to be a lot of fun.

I’m not sure why, but I had a lot of trouble painting this figure. I couldn’t settle on a color scheme that I liked and I just kept putting it off. Since I’ve been painting up my favorite RPG characters lately, I decided it was high time for me to finish Aryllus. This miniature has been in my side pile for around ten years, with only a basecoat of blue paint on his jacket. He is Reaper’s Piers, Young Mage (02836), sculpted by one of my favorite artists, the great Sandra Garrity. He shares an Armorcast gallery base with Corax (a Reaper familiar from Familiar Pack VIII). I bought the miniature long before I created the character. When I decided to play a mage I used this figure for inspiration.

For whatever reason (perhaps my failing eyesight), this miniature looks much better in person, away from the unforgiving high-resolution camera lens. I must admit that in the pictures, he looks kind of sloppy in some places, but the flaws are not as glaring to the naked eye. Anyway, he’s done now, and out of the side pile. And he’s not going back.

Up next: more Gaslands! Vrrrrrooooooooommmmm!!!!!

 

 

“Yesterday’s Lead”

It seems I took the month of January off from blogging, quite accidentally. For Christmas I was gifted with Mass Effect: Andromeda for PS4. It was released back in March of last year, but I’m not the kind of (video) gamer that needs to get a game as soon as it’s released. Thus I tend to spend less money on video games overall, as I can wait until the price drops. I am a huge fan of the Mass Effect series, and although this latest game was (unfairly, IMO) derided,  at least in comparison to the previous trilogy, it has accounted for my free time throughout January.

Anyway, it’s nice to be back.

I rarely pick up Wargames, Soldiers & Strategy magazine these days. Although it’s a fine publication, it’s not for me, as it is primarily geared towards the historical wargamer, and even casual visitors to this site will know I don’t fall into that category. The other day I found myself at my newsagent (see what I did there? I used a British term) by complete happenstance ( I was purchasing coffee and donuts for a work meeting at the Dunkin’ Donuts next door), and, since the latest issue of Miniature Wargames magazine hadn’t arrived yet, I gave in to whimsy and purchased WS&S #92. As expected, it had little to interest me as far as gaming goes. I am unfamiliar with most of the historical periods and battles covered throughout the issue. But what issue #92 did have was a worthy article by the great Rick Priestly, entitled “Time, Tide and Yesterday’s Lead.”

You might think Mr. Priestly waxes nostalgic for the early days of Citadel and Warhammer miniatures, but he quickly sets the record straight. Despite his involvement in Warhammer’s development, his particular enthusiasm is the Minifigs line of the 70’s, as those are what led him down the garden path to wargaming.

I must confess that since I live in the United States and I was born a good decade or so after Mr. Priestly, I am unfamiliar with Minifigs. Like so many others, I started gaming through Dungeons & Dragons, circa 1983 or so. I’m pretty sure I got the red box for my 10th birthday and it took me a year or two to start running “The Keep on the Borderlands.” I never played a miniature wargame until I was in college in the early 90’s. Predictably, my first introduction came through Warhammer 40K, then quickly moved to WFB. But I had already been collecting and painting miniatures before then. Despite all my failed attempts to introduce them into my roleplaying games, I found them really cool (an obviously still do). I certainly share nostalgic feelings for the miniatures that got me started down my own path, some 35 years ago. And those miniatures, primarily, are Grenadier and Ral Partha fantasy figures.

The first set of miniatures I ever bought was the often-reissued Grenadier Tomb of Spells set. It’s the second one down in the left column. Starting from the top left and continuing clockwise, we have Specialists, Hobgoblins, a Dragon Lords set that once included paints, Thieves, Denizens of the Swamp, Orc’s Lair, and Wizards. The Wizards set was the second set of miniatures I ever bought, and I repainted the set a couple of years ago. You can see the results here, if so inclined.

With the arrival of AD&D 2nd Edition, TSR started packaging miniatures under their own name. The above sets are examples of this era. I bought the Marvel Super Heroes and Dragonlance sets when they came out, and a friend gave me the Magic-Users set long ago. The remaining sets were all recent eBay acquisitions.

I probably paid too much for the Indiana Jones set (it’s rare). I paid less than I thought I would for the Star Frontiers and other AD&D sets, but again, probably more than I should have considering the quality. I’ve said this elsewhere: this era of miniature manufacture leaves a lot to be desired. The sculpting is pretty sub-par across the board. Scale is pretty much an afterthought, even between models within the same set (Star Frontiers is by far the WORST for this). I have been painting some of the Marvel miniatures for use in my supers gaming alongside Heroclix models, which should give you a idea of how random the scale is. Some are compatible with Clix models while some are on the small side of 25mm. To top it off, I have no idea what metal was used to cast this line of miniatures, but for some reason, they do not take paint well. Prior to sealing them, even casual handling can cause the paint to rub off, which is kind of a pain during the painting process.

The last of my old sets are above. The Grenadier Secret Agents set is really good, containing lots of mercs and soldiers for use with Top Secret or any other skirmish wargame. Grenadier released two sets of these. I know I had both at one time, but I can’t remember what happened to the other set. (As an aside, the box art above was painted by famous Grimjack artist Flint Henry!) Below them is an exceptional set of ninja by Ral Partha. I recently bought a second set, because as everyone knows, you can never have enough ninja. The bottom row contains dragon models; a Ral Partha T’Char (one of the best dragons produced, IMO) and a couple of Julie Guthrie Grenadier Dragons. I painted up her Red Dragon a while back. You can see it here.

Nostalgia, as Mr. Priestly aptly observes, exerts a powerful force that drives one from affection for times gone by to collector’s obsession. All of the above boxed sets were purchased either on eBay or at a flea market over the last couple of years. With the exception of the Skeleton King’s chariot (top right), all these sets are complete and pristine. (I even managed to replace the 54mm Batman set with one that included a Joker this time.) The DC Heroes sets were a real find at $10 apiece, all bare metal! I painted up the 54mm Batman a few years ago, and recently painted the Grenadier Halfling set above. Batman is here; the Halflings are here.

Which brings me to painting, or rather, repainting. In his article, Mr. Priestly mentions that most Minifigs of the time were likely “favored with a hefty coat of Humbrol Enamel…and then gloss varnished to within an inch of their little metal lives.” Again, I can relate. Here in the States, Testors enamels were the model paints of choice, and I laquered many a miniature in them before “discovering” acrylics right around the time I started playing 40K. Prior to that, every miniature I painted, including many from the sets above, were done with Testors enamels and gloss coat. I shudder to look at them now, but if you’d like to see some before and after shots, look no further than here.

The question then becomes “To strip and repaint, or not to strip and repaint? I am a big advocate of repainting. I’m not the best painter in the world (not even close), but I am exponentially better than I was 35 years ago. I thoroughly enjoyed revisiting the old miniatures I have repainted recently, and I think they are the better for it. But, if even if I were to strip and repaint one miniature every day for the rest of my life, I would likely never finish what I already own, never mind any future tempting purchases. A somewhat sobering and morbid thought, but true nonetheless.

What do you think? Do you get dewey-eyed for a certain manufacturer or era of miniatures? Do you advocate repainting, or are you content with (and perhaps comforted by) viewing your early efforts for what they are?

 

Tick, Tock…Time to Feed the Croc!

I find the Knight Models 32mm Batman miniatures to be terrific sculpts, but they’re generally too pricey for me to justify their purchase, except in rare cases.  I caved and bought the Frank Miller Batman, for example, because I just had to have it. Same thing with Killer Croc, here.

This version of Croc is based on the Batman: Arkham series of video games by Rocksteady. In total, there are four games. Arkham Asylum, Arkham City, Arkham Origins (a prequel), and Arkham Knight, which closes out the series. Croc appears in every game as a boss except for Arkham City, where he is mentioned, but doesn’t actually appear. (Technically, he doesn’t appear in Arkham Knight unless you purchase the DLC Season of Infamy, which is so good and so worth it I don’t know why you wouldn’t.) In the comics, Croc started out as a big ex-wrestler with a skin condition. He has since devolved through a half-man/half-reptile all the way to a full blown human/dinosaur hybrid complete with a tail!

This version most accurately reflects Croc’s appearance in Arkham Asylum (no tail yet), the first game in the series. Much like the game, I love the miniature, too. I posed him with a couple of reptilian friends. The one on the left is a child’s toy I got at a flea market somewhere. I’m pretty sure I got two, but I can only find one.  The other one is a large Dungeons and Dragons Dire Crocodile. I bought it for use as a Pulp monster, but when I decided to paint Killer Croc I thought it was a good excuse to paint the Dire Crocodile as well.

The Dire Crocodile is quite large. Here he is next to a 28mm Reaper Inkeeper. I built a lip of green stuff around his base and applied scenic water with an eyedropper (sayonara, eyedropper). Three days later, the water still hasn’t cured and it sticks to everything it touches. Hugely annoying. Looks ok, though. It will look better when I can add some flock/leaves to the rim of the base, whenever the “water” dries.

Speaking of huge, even scaled at the 32mm range, this Killer Croc is gigantic. Here he is posed with a Heroclix version of himself. (I’m a big fan of Heroclix for many reasons, but I think everyone seeing this picture can understand why I splurged on the Knight  version of Croc.)

And here he is with a Reaper Ogre, a Heroclix Hulk, and a Heroclix Question. (Incidentally, here are my repaints of Hulk and The Question.) The Question model should give a good indication of how a “normal” 28mm model looks next to Croc.

This is somewhat problematic. Croc is big, but he’s nowhere near the size and mass of the Hulk. From a scale perspective, I find this irksome. Doubtful I would ever use them in the same scenario, but still…

I tried to repaint a Heroclix Solomon Grundy recently, but standing him next to Croc was laughable. In the comics, they’re about the same size; so too in the Knight Models range. But mixing and matching Knight Models with Heroclix may work fine with normal sized figures, but not so well with big guys like this.

Which means I’m probably going to have to buy the Knight Models version of Grundy. And while I’m at it, their version of the Hulk. But at $35 apiece, that’s a lot of cheddar for only two miniatures.

Luckily, ’tis the season. Black Friday is in two days….who knows?

Classic Grenadier Halflings

It’s been a while since I painted some old school miniatures. I decided to do yet another Grenadier TSR boxed set from yesteryear. Last time it was Wizards, this time it’s the wee folk: Halflings!

Unlike the Wizards, I never owned this set growing up. I bought it off eBay about 2 years ago. The box is in great shape. The miniatures were painted, but not well. So I stripped them down to the metal before repainting.

One of the reasons I love these classic miniatures is that they have a lot of character. There’s usually one or two per boxed set that really stand out, especially for the time. In this set, one of the miniatures that stands out most for me is the Halfling lookout team, all the way on the left. Continuing left to right, we have a Swordsman, Camp Guard, Spear Chucker, and Thief. Both the Thief and the Swordsman are pretty good sculpts even by today’s standards. The Spear Chucker, despite being equipped with an atlatl, is my least favorite miniature in the set. I’m also not overly fond of the Camp Guard, because they included a ridiculous-looking tree for him to lean on. I think it would have been a better miniature without the tree, and you wouldn’t have even had to alter the pose all that much!

From left to right, the remaining models in the set include an Archer, an Axeman, a Slinger, and a Lancer on Pack Mule. I like all these models, but I especially like the Lancer. He would be great to represent the “Shiriff” of a Halfling shire. I assumed the haft of his spear behind his hand had broken off at some point, but looking at the enclosed picture, it seems he wasn’t modeled with a full spear haft to begin with. I fixed that by making one out of some 5/64 brass rod, thus giving him a full spear, and I like the resulting look much better.

Here’s a view of some of the Halflings from the rear. I didn’t use any white flock on the horseman’s base. I think the color is due to a reaction between the glue I used and the matte sealant spray. I think it looks ok, like the last remaining frosts of the season. I’m not sure if I’ll paint over it yet.

Classic Grenadier Wizards

This boxed set was the second set of miniatures I ever bought, the first being the well-known “Tomb of Spells”. I bought them when I was in 6th grade.  Like all of the miniatures I painted back then, I covered them in Testors gloss enamels and thought I did a swell job. Many years later, when I discovered things like acrylic paints and shading, I realized they looked truly horrendous and stripped them with the intent of repainting them later. Years passed and they languished. Then came Warhammer, and all my painting time was taken getting my armies ready for the table. I wanted to paint them last year for WizarDecember, but couldn’t find the time. Now, at age 43, they have finally been repainted.

I painted these first five to resemble the Istari, the five wizards of Middle-Earth. From l-r: Pallando, Radagast, Gandalf, Saruman, and Alatar. Who are Alatar and Pallando, you ask? Well, they are the Blue Wizards, referred to by Tolkien as “lesser” wizards, of which little is known other than their names. After their arrival in Middle-Earth, they quickly “passed into the East”, where nothing was ever heard from them again.

Of course, Iron Crown Enterprises, who once held the license for the Middle Earth RPG and the Middle Earth: The Wizards CCG, did much to expand (i.e. create) the lore of these two wizards. In the CCG, players take the role of one of the wizards. Pallando is portrayed as a diviner/seer, and many of his card effects allow some sort of precognitive ability. Alatar is a very martial wizard who can dish out some heavy damage. So I chose the Illusionist miniature for Pallando and the Druid (with shield and sword) for Alatar. The others were also fairly easy choices: Radagast is a “Druid with dart”; Gandalf (Enchanter)has the big floppy hat, and Saruman (Sorceror) is holding a crystal ball (a palantir?).

I don’t normally rebase these old classics, but I decided to make an exception with this set. I considered adding a sword to Gandalf to represent Glamdring, but chose to leave him unmodified.

The remainder of the set is above. From L-R: Wizard, Cleric, Archmage with spell, Magician, and Warlock. The wizard was my least favorite miniature to paint because his detail is somewhat ambiguous; there are times I didn’t know what I was supposed to be painting. His “familiar” on his shoulder is horribly sculpted as well. I have no idea what it’s supposed to be. The Archmage comes with two “spells”; the hand shown above and  the head of something so poorly sculpted it also defies description. I chose the hand. The Cleric and Magician models are my favorite miniatures in the set, and to this day when I think of a wizard or cleric these guys come to mind. Last is the Warlock; not one of my favorites but I did what I could with him. I decided to paint him as a Bright Wizard; someone who can fling a fireball or two. I hate painting orange, but I think he turned out ok.

Painting old school miniatures like this is always fun. I think I’ll paint another Grenadier boxed set soon.

The Blighted Watchtower: A Battlesystem AAR Part 2

 

The two parties eye each other warily across the clearing, both groups knowing the other’s intentions are the same: to plunder the watchtower and secure whatever riches may lie within.

But as each group rushes to be the first to the tower, they are besieged by more monsters! Harpies descend upon the adventurers, shrieking madly!

(I modified the harpies somewhat. In Battlesystem Skirmish, harpies have 7 hits each! Since each party was facing five harpies, I thought that was too many hits to have to deal with based on the characters’ Attack Dice. I reduced the harpies’ hits to 3 each. Turns out I probably shouldn’t have, but live and learn.)

The gnomes gain initiative for the round, and waste no time in attacking. Durwald shoots a harpy with his Crossbow of Accuracy for 1 hit, while Graflin strategically casts Gust of Wind, grounding the harpies and making them more vulnerable!

The harpies attack next, and all attempt to Charm their opponents with their seductive song. Among the dwarfs, Boris, Reglan and Grimnar fail their saving throw and are Charmed! Poth and Siegfried resist the magical song. The gnomes don’t fare much better, as Stengil, Durwald and Ashlock all fall victim to the song, while Graflin and Cavram, the human, both save and resist it.

Finally the dwarfs get to attack, but since three of them are charmed, it falls to Siegfried and Poth to defend their friends. Poth throws an axe at a circling harpy, inflicting 1 hit. Siegfried takes the opportunity to cast Dispel Magic and free his friends from the magical charm!

The harpies gain initiative next round, and tear into the gnomes! Their filthy claws rake Stengil for 2 hits, and both Ashlock and Cavram take another hit each. Meanwhile, the other group of harpies attack the dwarfs, wounding both Reglan and Siegfried for 1 hit each. The dwarfs respond. Both Siegfried and Poth manage to wound their opponents, but not enough to kill any.

 

The gnomes fight last in the round, but good things come to those who wait. Cavram slaughters a harpy out of hand, while Graflin casts Fear on the group. 2 of the harpies immediately rout, breaking the charm! At the end of the round the harpies check morale again, and fail spectacularly with a natural 20! The group of harpies is so panicked they are paralyzed for 2 rounds!!

 

The harpies win initiative for the next round, but only the group fighting the dwarfs is in any shape for combat. Both Poth and Siegfried take a wound each. The gnomes attack the vulnerable harpies on their side of the clearing, with predictable results: Cavram kills another harpy, while Ashlock wounds another. Graflin steps back and casts Melf’s Acid Arrow, killing yet another harpy.

Finally, the dwarfs fight back. Both Grimnar and Siegfried kill their opponents, Boris manages to wound one of the harpies facing him. The harpies check morale and roll a 1!!! These harpies, unlike the ones fighting the gnomes, now have a permanent +2 to morale for the rest of the battle. They’re not going anywhere!

Unfortunately for the harpies, the dwarfs gain initiative next round and waste no time maintaining their offense. They kill 2 more, leaving a lone harpy facing 5 angry, wounded dwarfs!

Meanwhile, the gnomes finish off the harpies facing them. Cavram kills one on the charge while the remaining gnomes clean up the rest. The lone harpy facing the dwarfs attacks Siegfried in a frenzy, wounding him for 2 hits!!! Siegfried sways on his feet, down to 2 hits from his original 6. Ouch! Being vastly outnumbered and facing certain death, the harpy checks morale and fails. She is shaken!

The dwarfs act first next round, and Grimnar wastes no time taking the remaining harpy’s head off her shoulders. Siegfried takes the opportunity to cast Cure Light Wounds on himself, healing one hit. On the other side of the battlefield, Graflin prepares himself for further combat (possibly with the dwarfs???) by casting Shield on himself, increasing his armor!

The two parties square off across the clearing. Each takes the opportunity to consolidate their grouping. Siegfried also casts his remaining Cure Light Wounds on himself, restoring him to 4 hits.

But wait! Suddenly a malevolent  presence is felt. At the watchtower’s door, a spectral form takes shape! Could this be the source of evil that has blighted the watchtower these many years??? Will the warbands join forces to defeat it?

Maybe someday we’ll find out, but not today. That’s as far as I got before my bedtime.

The Blighted Watchtower: A Battlesystem AAR: Part 1

I’ve been going through miniatures gaming withdrawal lately, so I threw down some scenery and played a game all by my lonesome. I chose Battlesystem Skirmishes as my ruleset du jour. Even though I played this one solo, I managed to have a good time.

The Scenario

Amid ruins in an ancient forest stands an ancient watchtower, long rumored to be haunted. Anyone who has ventured there has never returned, but that has only fed the rumors of treasure and glory just waiting to be had by those daring enough to brave the danger.  Two parties of stalwart adventurers set off towards the watchtower with equal intent: to make their fortunes, destroying anything that would stand in their way.

First up: a group of dwarves: (L-R) Poth, Siegfried, Grimnar, Boris, and Reglan. All are warriors with the exception of Siegfried, who is a cleric. Grimnar is the leader, an 8th level fighter. Boris and Siegfried are both 6th level, while Poth and Reglan are 5th.

Next up: a group of gnomes and their human mercenary hireling: (L-R) Stengil, Graflin, Cavram, Durwald, and Ashlock. All are warriors with the exception of Graflin, who is the leader and an 8th level wizard. He is supported by his brother gnomes; Stengil, Ashlock and Durwald, all 6th level fighters, and Cavram, an 8th level human fighter.

 

The dwarves approach the watchtower from the south, while the gnomes make their own stealthy approach from the west. Soon, they are not alone!

On the crest of a nearby hill, a manticore appears, bellowing a challenge! The gnomes prepare for combat!

Meanwhile, to the south, the dwarves steel themselves as some zombies come lurching out of the woods!

The battle is joined! No sooner do the gnomes move than the manticore lashes out with its tail spikes. It fires a volley at Cavram as the human moves towards the hill, inflicting 1 wound. Meanwhile, the zombies charge into the dwarves. Grimnar wades into the fray, easily destroying one zombie. Boris manages to wound a zombie, but takes a wound himself. Siegfried steps forward and calls upon his deity, turning 6 of them immediately. They flee from the cleric’s true faith, but not for long…

Meanwhile, Graflin, the gnome mage, casts Reduce upon the manticore! The beast fails its save and is reduced by one size level, losing one attack die and incurring a penalty on further attacks! Durwald shoots the manticore with his Crossbow of Accuracy, hitting easily and inflicting 1 wound!

At the end of the turn, a mysterious evil force rallies 3 of the fleeing zombies. They turn and shamble back towards the dwarves…

 

The next round, the manticore gets initiative. He wastes no time in firing his tail spikes, this time at Graflin! Even with the reduced Attack Dice, Graflin takes 2 wounds as the spikes rip through him! Cavram charges up the hill at the manticore, hitting it for 3 wounds! Graflin casts Magic Missile, inflicting another wound on the beast, while Durwald shoots it again for yet another wound! The manticore, down to 1 wound, checks morale, and rolls a 1!! The enraged beast will stay and fight to the death! (Manticores are dumb.)

Meanwhile, to the south, the dwarves square off against the zombies. Boris, Grimnar and Siegfried all put a zombie down, while Reglan wounds one. The zombies fail to wound any of the dwarves, since most of the dwarves killed them before they could fight. Since they’re undead and not being turned, zombies don’t have to check morale. They fight on.

The manticore manages to wound Cavram once before the human runs it through, putting it down once and for all. The gnomes reconvene at the top of the hill, where they get their first look at the rival warband to the south, still fighting off the zombies. They set off quickly, hoping to reach the watchtower before the dwarves!

Meanwhile, the dwarves destroy the remaining zombies with relative ease.

The dwarves regroup and move north, intent on plunder. They round a grove of trees only to spy the gnomes moving towards the tower! Will it be a race, or will the two parties fall upon each other??

Part 2 up soon!