Category Archives: Fantasy

Classic Grenadier Wizards

This boxed set was the second set of miniatures I ever bought, the first being the well-known “Tomb of Spells”. I bought them when I was in 6th grade.  Like all of the miniatures I painted back then, I covered them in Testors gloss enamels and thought I did a swell job. Many years later, when I discovered things like acrylic paints and shading, I realized they looked truly horrendous and stripped them with the intent of repainting them later. Years passed and they languished. Then came Warhammer, and all my painting time was taken getting my armies ready for the table. I wanted to paint them last year for WizarDecember, but couldn’t find the time. Now, at age 43, they have finally been repainted.

I painted these first five to resemble the Istari, the five wizards of Middle-Earth. From l-r: Pallando, Radagast, Gandalf, Saruman, and Alatar. Who are Alatar and Pallando, you ask? Well, they are the Blue Wizards, referred to by Tolkien as “lesser” wizards, of which little is known other than their names. After their arrival in Middle-Earth, they quickly “passed into the East”, where nothing was ever heard from them again.

Of course, Iron Crown Enterprises, who once held the license for the Middle Earth RPG and the Middle Earth: The Wizards CCG, did much to expand (i.e. create) the lore of these two wizards. In the CCG, players take the role of one of the wizards. Pallando is portrayed as a diviner/seer, and many of his card effects allow some sort of precognitive ability. Alatar is a very martial wizard who can dish out some heavy damage. So I chose the Illusionist miniature for Pallando and the Druid (with shield and sword) for Alatar. The others were also fairly easy choices: Radagast is a “Druid with dart”; Gandalf (Enchanter)has the big floppy hat, and Saruman (Sorceror) is holding a crystal ball (a palantir?).

I don’t normally rebase these old classics, but I decided to make an exception with this set. I considered adding a sword to Gandalf to represent Glamdring, but chose to leave him unmodified.

The remainder of the set is above. From L-R: Wizard, Cleric, Archmage with spell, Magician, and Warlock. The wizard was my least favorite miniature to paint because his detail is somewhat ambiguous; there are times I didn’t know what I was supposed to be painting. His “familiar” on his shoulder is horribly sculpted as well. I have no idea what it’s supposed to be. The Archmage comes with two “spells”; the hand shown above and  the head of something so poorly sculpted it also defies description. I chose the hand. The Cleric and Magician models are my favorite miniatures in the set, and to this day when I think of a wizard or cleric these guys come to mind. Last is the Warlock; not one of my favorites but I did what I could with him. I decided to paint him as a Bright Wizard; someone who can fling a fireball or two. I hate painting orange, but I think he turned out ok.

Painting old school miniatures like this is always fun. I think I’ll paint another Grenadier boxed set soon.

Red Dragon

I don’t often paint large models, but I’ve had this fellow on my painting table in various states of assembly and painting for a couple of years now. It’s  a red dragon from Grenadier’s Julie Guthrie’s Dragons line, circa late ’80’s-early 90’s.

Of course, nothing says I had to paint it as a red dragon. In fact, I was considering painting it a greenish-black and using it as a swamp dragon. I even went so far as to basecoat it green, but then changed my mind and went with the red scheme. I used mostly Vallejo colors (Red Black, Rusty Red, Gold Yellow) and Citadel paints (Stegadon Scale Green, Sotek Green, Scorpion Green).

Compared to some of the dragon miniatures available today (i.e. Reaper), this one is pretty small, but is perfect for representing a young dragon rather than an ancient wyrm.

I have a love for Grenadier miniatures, as together with Ral Partha they were pretty much the only game in town for Fantasy miniatures when I was young. These dragons could be a pain in the ass to assemble, and this one was no exception, requiring copious amounts of green stuff to fill the gaps where the wings join the body. Nowadays it would probably be cast from plastic, or at least the wings would be, which would make it easier to assemble as the weight of the wings wouldn’t require pinning.

For the base, I added an axe along with a bit from an Army Painter accessory pack (the helmet with the snake). I smoothed out the contours with green stuff and added sand, tufts and static grass.

 

Side Pile: Dwarf Characters

Like many miniatures enthusiasts, I have a small pile of miniatures “off to the side” of my main projects. These miniatures collect paint slowly, usually because I have dispensed or mixed too much of a color for my current project and don’t want to waste paint. Pour out a little too much of a color for your current project? Find an unpainted miniature or miniatures off to the side and apply the leftovers. Beats wasting paint, right?

Unfortunately, after a while, the “off to the side” pile of halfway or even two-thirds completed miniatures gets to be huge and takes up more space on the painting table than my current projects. Then, it’s time to roll up the sleeves and finish off the pile. I have done this recently. Thus, I bring you some figures of my favorite fantasy race: Dwarfs!

 

Up first, some Dwarf Lords from Scibor Monstrous Miniatures. I love these sculpts, and it was one of my first times painting on resin. None of these miniatures above required assembly beyond glueing them to their bases. Because they’re resin I would hesitate to game with them, but they’re perfectly awesome as RPG characters or for the miniatures collector. I’m not a fan of the “dwarf slayer” concept; I always found it stupid. But I must say the guy on the left is pretty cool holding a severed ogre head. The middle dwarf is one of my favorites from the line. I like huge, blocky hammers.

 

The dwarf on the left is another favorite. Since I just said I love big, blocky hammers, this should come as no surprise. I also like the overflowing mug of the dwarf in the middle, and the pipe on the one farthest right. Both the left and middle dwarfs required assembly of their weapon heads, but the resin is easy to work with and glues quickly.

 

This is a view of all 6 Scibor dwarfs from the back. I’m happy with the results.

 

Next are two unique miniatures. On the left is a Dwarf wizard, from the Wizards of the Coast Magic: The Gathering miniatures line. He’s holding what I assume to be a magic rod of some kind. He’s a two-piece sculpt that joins at the waist. This particular miniature has been in my side pile for about 7 years. I finally got around to painting him, and I think he turned out ok, although I thought he might look better with some kind of pattern on his robes. The dwarf piper is from Bob Olley’s Dwarf World line. Being a dwarf and a bagpiper makes him pretty much the coolest two things a miniature can be in my book.

 

These last miniatures came to me in a trade about a year ago. This is Reaper’s Dwarven Brewmeister (Reaper 02559), also sculpted by Bob Olley. I’m a big fan of miniatures that tell a story (as opposed to “guy holding weapon” miniatures), and I love these guys. I’m happy with the way they came out. I think I will use them as part of my Dwarf army as decorative pieces behind the artillery lines, making sure all the cannon crews stay hydrated.

More “side pile” miniatures soon!

The Blighted Watchtower: A Battlesystem AAR Part 2

 

The two parties eye each other warily across the clearing, both groups knowing the other’s intentions are the same: to plunder the watchtower and secure whatever riches may lie within.

But as each group rushes to be the first to the tower, they are besieged by more monsters! Harpies descend upon the adventurers, shrieking madly!

(I modified the harpies somewhat. In Battlesystem Skirmish, harpies have 7 hits each! Since each party was facing five harpies, I thought that was too many hits to have to deal with based on the characters’ Attack Dice. I reduced the harpies’ hits to 3 each. Turns out I probably shouldn’t have, but live and learn.)

The gnomes gain initiative for the round, and waste no time in attacking. Durwald shoots a harpy with his Crossbow of Accuracy for 1 hit, while Graflin strategically casts Gust of Wind, grounding the harpies and making them more vulnerable!

The harpies attack next, and all attempt to Charm their opponents with their seductive song. Among the dwarfs, Boris, Reglan and Grimnar fail their saving throw and are Charmed! Poth and Siegfried resist the magical song. The gnomes don’t fare much better, as Stengil, Durwald and Ashlock all fall victim to the song, while Graflin and Cavram, the human, both save and resist it.

Finally the dwarfs get to attack, but since three of them are charmed, it falls to Siegfried and Poth to defend their friends. Poth throws an axe at a circling harpy, inflicting 1 hit. Siegfried takes the opportunity to cast Dispel Magic and free his friends from the magical charm!

The harpies gain initiative next round, and tear into the gnomes! Their filthy claws rake Stengil for 2 hits, and both Ashlock and Cavram take another hit each. Meanwhile, the other group of harpies attack the dwarfs, wounding both Reglan and Siegfried for 1 hit each. The dwarfs respond. Both Siegfried and Poth manage to wound their opponents, but not enough to kill any.

 

The gnomes fight last in the round, but good things come to those who wait. Cavram slaughters a harpy out of hand, while Graflin casts Fear on the group. 2 of the harpies immediately rout, breaking the charm! At the end of the round the harpies check morale again, and fail spectacularly with a natural 20! The group of harpies is so panicked they are paralyzed for 2 rounds!!

 

The harpies win initiative for the next round, but only the group fighting the dwarfs is in any shape for combat. Both Poth and Siegfried take a wound each. The gnomes attack the vulnerable harpies on their side of the clearing, with predictable results: Cavram kills another harpy, while Ashlock wounds another. Graflin steps back and casts Melf’s Acid Arrow, killing yet another harpy.

Finally, the dwarfs fight back. Both Grimnar and Siegfried kill their opponents, Boris manages to wound one of the harpies facing him. The harpies check morale and roll a 1!!! These harpies, unlike the ones fighting the gnomes, now have a permanent +2 to morale for the rest of the battle. They’re not going anywhere!

Unfortunately for the harpies, the dwarfs gain initiative next round and waste no time maintaining their offense. They kill 2 more, leaving a lone harpy facing 5 angry, wounded dwarfs!

Meanwhile, the gnomes finish off the harpies facing them. Cavram kills one on the charge while the remaining gnomes clean up the rest. The lone harpy facing the dwarfs attacks Siegfried in a frenzy, wounding him for 2 hits!!! Siegfried sways on his feet, down to 2 hits from his original 6. Ouch! Being vastly outnumbered and facing certain death, the harpy checks morale and fails. She is shaken!

The dwarfs act first next round, and Grimnar wastes no time taking the remaining harpy’s head off her shoulders. Siegfried takes the opportunity to cast Cure Light Wounds on himself, healing one hit. On the other side of the battlefield, Graflin prepares himself for further combat (possibly with the dwarfs???) by casting Shield on himself, increasing his armor!

The two parties square off across the clearing. Each takes the opportunity to consolidate their grouping. Siegfried also casts his remaining Cure Light Wounds on himself, restoring him to 4 hits.

But wait! Suddenly a malevolent  presence is felt. At the watchtower’s door, a spectral form takes shape! Could this be the source of evil that has blighted the watchtower these many years??? Will the warbands join forces to defeat it?

Maybe someday we’ll find out, but not today. That’s as far as I got before my bedtime.

The Blighted Watchtower: A Battlesystem AAR: Part 1

I’ve been going through miniatures gaming withdrawal lately, so I threw down some scenery and played a game all by my lonesome. I chose Battlesystem Skirmishes as my ruleset du jour. Even though I played this one solo, I managed to have a good time.

The Scenario

Amid ruins in an ancient forest stands an ancient watchtower, long rumored to be haunted. Anyone who has ventured there has never returned, but that has only fed the rumors of treasure and glory just waiting to be had by those daring enough to brave the danger.  Two parties of stalwart adventurers set off towards the watchtower with equal intent: to make their fortunes, destroying anything that would stand in their way.

First up: a group of dwarves: (L-R) Poth, Siegfried, Grimnar, Boris, and Reglan. All are warriors with the exception of Siegfried, who is a cleric. Grimnar is the leader, an 8th level fighter. Boris and Siegfried are both 6th level, while Poth and Reglan are 5th.

Next up: a group of gnomes and their human mercenary hireling: (L-R) Stengil, Graflin, Cavram, Durwald, and Ashlock. All are warriors with the exception of Graflin, who is the leader and an 8th level wizard. He is supported by his brother gnomes; Stengil, Ashlock and Durwald, all 6th level fighters, and Cavram, an 8th level human fighter.

 

The dwarves approach the watchtower from the south, while the gnomes make their own stealthy approach from the west. Soon, they are not alone!

On the crest of a nearby hill, a manticore appears, bellowing a challenge! The gnomes prepare for combat!

Meanwhile, to the south, the dwarves steel themselves as some zombies come lurching out of the woods!

The battle is joined! No sooner do the gnomes move than the manticore lashes out with its tail spikes. It fires a volley at Cavram as the human moves towards the hill, inflicting 1 wound. Meanwhile, the zombies charge into the dwarves. Grimnar wades into the fray, easily destroying one zombie. Boris manages to wound a zombie, but takes a wound himself. Siegfried steps forward and calls upon his deity, turning 6 of them immediately. They flee from the cleric’s true faith, but not for long…

Meanwhile, Graflin, the gnome mage, casts Reduce upon the manticore! The beast fails its save and is reduced by one size level, losing one attack die and incurring a penalty on further attacks! Durwald shoots the manticore with his Crossbow of Accuracy, hitting easily and inflicting 1 wound!

At the end of the turn, a mysterious evil force rallies 3 of the fleeing zombies. They turn and shamble back towards the dwarves…

 

The next round, the manticore gets initiative. He wastes no time in firing his tail spikes, this time at Graflin! Even with the reduced Attack Dice, Graflin takes 2 wounds as the spikes rip through him! Cavram charges up the hill at the manticore, hitting it for 3 wounds! Graflin casts Magic Missile, inflicting another wound on the beast, while Durwald shoots it again for yet another wound! The manticore, down to 1 wound, checks morale, and rolls a 1!! The enraged beast will stay and fight to the death! (Manticores are dumb.)

Meanwhile, to the south, the dwarves square off against the zombies. Boris, Grimnar and Siegfried all put a zombie down, while Reglan wounds one. The zombies fail to wound any of the dwarves, since most of the dwarves killed them before they could fight. Since they’re undead and not being turned, zombies don’t have to check morale. They fight on.

The manticore manages to wound Cavram once before the human runs it through, putting it down once and for all. The gnomes reconvene at the top of the hill, where they get their first look at the rival warband to the south, still fighting off the zombies. They set off quickly, hoping to reach the watchtower before the dwarves!

Meanwhile, the dwarves destroy the remaining zombies with relative ease.

The dwarves regroup and move north, intent on plunder. They round a grove of trees only to spy the gnomes moving towards the tower! Will it be a race, or will the two parties fall upon each other??

Part 2 up soon!

Armies of Yesteryear: Warhammer Orcs and Goblins

I just got a brand new mat from Cigar Box Battle Mats, and I love it. To celebrate, I thought I’d photograph my old Warhammer Fantasy Orcs and Goblins on it. I haven’t played a game of Warhammer Fantasy since about 2003, so it’s been a while since these miniatures have seen battle. I’ve been using a few here and there for RPGs and skirmishes, but that’s about it.

The WAAAAAAGH is too big for me to photograph all at once, so I just took pictures of the individual units. This was my main WFB army from 1995 or so until about 2003. Previously I played Undead, but when GW split them into two different army books I never really went back. I was on a pretty limited gaming budget back then and couldn’t afford it.

Most of these miniatures were picked up in trades on Bartertown or in the boxed sets. The paint jobs aren’t terrible, but neither are they as good as they would be if I was painting them today. I tried to do a decent job as fast as possible so I could field them quickly. (I didn’t play with unpainted miniatures then, and I still don’t now.)

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First up, two units of archers. Night Goblins on the left, Orcs on the right. The Goblins came from the 4th edition boxed set. My friend bought the set for $60 bucks. It included Goblins and High Elves. He took the Elves and the rules sold me the goblins for $20. A good deal then and would still be now. The Orcs were old style Arrer Boyz, mostly plastic but a couple of metal ones too. This was the era when core troops were pretty much all the same sculpt with no variation. The armies today look better, but say what you will about the old style: at least they ranked up with no problems. Out in front are three Night Goblin Fanatics, as well as the old version of Skarsnik and Gobbla. In the back is the old Orc Rock Lobba.

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Moving onwards, here’s a unit of Goblin Wolf Riders and my main unit of Goblin spearmen (also from the 4th edition boxed set). Way in the back you can see an old-school Doom Diver Catapult.

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Next we come to my main core units of Boyz. On the left is a big brick of Orc Boyz from the 5th Edition boxed set. I forget who sold me these, but it was someone who was only interested in playing Empire. In the middle is my elite unit of Black Orcs (the old-school sculpts). This unit is one of the only ones I paid full retail for. On the right is another unit of Orc Boyz. These are mostly old Heroscape Orcs I picked up in trades. Once I had an opponent in a local tournament object to me using them, because, technically, they weren’t “purely GW miniatures”.  I took the unit out of my army and still trounced him. Then I told him to fuck off. Also in the picture is one of my Orc Bolt Throwers (which are now apparently crewed by Goblins in the newest version of the rules). More on the characters in front later.

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A better shot of the 5th Edition Boyz. In front are three Goblin Squig Hoppers. I loved the absolute randomness and fun of playing goblins. The Fanatics, the Doom Divers and the Squig Hoppers…none of them ever worked how you wanted them to, but they were just too fun not to include in the army. I don’t think any of the Hoppers ever killed anything. They always got shot before they could even make contact with an enemy.

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These guys won many a battle for me. Back in 4th-5th Edition, Savage Orc Boar Boyz were insane unit killers. I had 12 armed with spears and could usually break any unit on the charge (except for Dwarf Ironbreakers…Ooooo, how I hated them). Next to them is another Bolt Thrower, another unit of Orc Arrer Boyz (also from the 5th Edition boxed set) and another Doom Diver Catapult.

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Lastly, here’s another shot of the Orc Arrer Boyz. To the right is another Night Goblin archer unit (from the 4th edition Boxed set), a Night Goblin shaman, and a few more Fanatics.

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My Night Goblin archers couldn’t hit the ground if they aimed at it, but that’s not why I played two units of them. I did it for the Fanatics. I would always equip one of them with a Madcap Mushroom. That would be the guy riding the 8 Ball.

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A close up of one of the Doom Diver Catapults. The new model is pretty cool, but it’s also three times as big. I like the old one better.

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The old-school Rock Lobber. I was supposed to have two of these, but I got burned in a trade on Bartertown. I will always remember the name and email address of the asshole who screwed me. He lives in Healdsburg, California. So, Ben, if you’re reading this, go fuck yourself.

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A couple of character models. On the left was my Warboss. He was an exclusive Games Day miniature that my friend picked up for me. On the right is Nazgob, the Orc Shaman. He was a new miniature when I bought him. GW still makes him today. He was originally wearing bright blue, but I recently repainted him and he looks much better.

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Skarsnik and Gobbla, a very fun (but not very effective) Night Goblin team. I don’t think I ever won any battles with Skarsnik as my general;, but it was always fun to see which of my own troops Gobbla would eat. On the right is my old Warboss before I got the Games Day miniature.

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Last but not least, Gorfang Rotgut. I added some bitz from the zombie boxed set and added a shield to his shield. It was one of my first conversions. I once played a campaign against my friend using Gorfang as my army commander. My friend played Dwarfs. I got crushed. No sour grapes here, I still had a blast. But I realized that Gorfang was one of the most overpriced (points-wise) and ineffective special characters in the game.I chose him because he had a hatred of Dwarfs (believe me the Dwarfs felt the same way), but that didn’t help. In the end, my Orcs got curb-stomped by the Dwarfs. I think I won one out of eight battles.

I picked up a Battle for Skull Pass boxed set about two years ago, mainly for the Dwarfs. (I’ve always loved Dwarfs, and my friend kicking my ass with them did nothing to diminish that.) I considered painting up the Spider Riders and adding them to the WAAAAGH, but decided against it. I also thought about buying the Arachnarok Spider, but again, decided not to, even though it’s a really cool model. After all, I never play Warhammer anymore. I’d like to, but I’m not about to try to keep current with whatever version of WFB GW  is hawking, or whatever new units they come up with to replace units they arbitrarily deem obsolete.

Grom the Paunch didn’t make it to the table here because his chariot broke and is awaiting repair. Not that it matters. I never won a game with Grom as my general (Goblin generals suck), and, come to think of it, I never won a game with anyone in a chariot as my general. Chariots are huge targets for war machine and missile fire, and whenever I fielded Grom he got shot to death by turn 3, or his wolves got shot and effectively stranded him wherever they died.

More Armies of Yesteryear to come!

First Battlesystem Skirmish

It’s weird how I’ve been into miniatures and roleplaying since fifth grade, but I never actually played a miniatures game until I was in college. Then, like many others I got roped into Warhammer and 40K. I completely missed out on Battlesystem. Wizards of the Coast just released a new free ruleset compatible with 5th Ed. AD&D, but I have no interest in using the new version of AD&D. The old rules are found easily enough on eBay, and they’re based on 2nd Edition AD&D (the version I played all through high school and college) so I picked up a copy.

We got more snow over the weekend (because we really needed more of it), and I had just finished my highlander warband, so I figured why not try the skirmish rules out? So here’s my first Battlesystem  Skirmishes After Action Report!

I chose Highlanders vs. Orcs as the forces. The highlanders were made up of two clans: The Mac Layrs (Green/Blue) and the Rennies (Red/Blue). I split them into separate units based on clan. Bran Mac Layr was the commander (a level 6 hero), and he was supported by Rory Mac Layr, (a level 3 cleric). The remaining 2 Mac Layrs were generic level 1 human fighters. The Rennies were all level 1 human fighters.

The orcs were led by Varg (Level 2 orc leader). Varg commanded 4 Level 1 orcs. Also on the orcs side was Gogzarak, an ogre (Level 4 monster). As a monster, he can move and act independently. I used the generic stats provided in the Battlesystem rulebook for all the miniatures.

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The orcs and the ogre are attacking the highlander settlement in the hopes of grabbing some sheep. The highlanders are trying to stop them. (Insert your own highlander/sheep joke here.) I deployed the Rennies in the pasture and the Mac Layrs in front of the houses. The orcs were deployed in the woods, and Gogzarak was deployed on his own, across from the Mac Layrs.

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That’s Bran Mac Layr with the claymore, near the well.  Rory Mac Layr (the cleric) is all the way on the right.

OLYMPUS DIGITAL CAMERAThe Rennies are among the sheep.

 

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Varg is leading his orcs out of the woods.

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Gogzarak the ogre is on his own, taunting the Mac Layrs.

 

ROUND 1:

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The monsters win initiative, which means the highlanders move first. Using this cool bendy-ruler, I measured out their full move (12″). No way are the Mac Layrs letting some scummy ogre get anywhere near their houses! Unfortunately, this puts them well within the ogre’s charge range.

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Gogzarak charges Bran Mac Layr, bellowing as ogres do. He smacks Bran for 1 hit. Bran responds, but rolls a 1. He misses, and initiative immediately switches to the highlanders (weird rule).

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In the pasture, the Rennies move to intercept the orcs as the come out of the woods. Neither side can reach melee this round.

ROUND 2

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The Rennies charge into combat. Two of them concentrate on Varg, the leader, while the other closes with an orc. The strategy pays off as both Rennies score hits and Varg dies. In response, one of the orcs kills one of the Rennies.

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Meanwhile, Rory Mac Layr moves to the hilltop to better support both units. He casts Bless on the Rennies, giving them +1 to THAC0 and +1 to Morale. But it’s the orcs that have to check morale this round since their leader was killed. They pass and stay to fight.

The other  Mac Layrs all attack Gogzarak, and he attacks back, but no one hits anybody.

ROUND 3

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Bran Mac Layr circles Gogzarak  to get the +2 THAC0 bonus a rear attack gives. The other Mac Layrs flank the ogre. Bran hits Gogzarak for 2 hits! The other Mac Layrs miss. So does Gogzarak. Hoping to further support the Rennies, Rory Mac Layr casts Hold Person, rooting two orcs to the spot.

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However, despite his support, the two unhindered orcs still manage to cut down the Rennies like cornstalks.

ROUND 4

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The two orcs who are still able to move break off and move towards the cleric on the hill. The Mac Layrs and Gogzarak fight another ineffective round of combat with no casualites. Seeing two orcs approaching his position with ill intent, Rory casts his final spell: Cause Light Wounds. One of the orcs drops dead halfway up the hill. The remaining orc checks morale as he had to form a new unit as a result of combat (the other orcs couldn’t move with him because they were held). He fails and is shaken.

ROUND 5

Bran kills Gogzarak. The orc rallies. (Sorry, no picture.)

ROUND 6

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The lone orc charges the cleric while the Mac Layrs circle the hill. Even though the cleric has +1 THAC0 due to being on a higher elevation, he misses. The orc wounds the cleric for 1 hit.

ROUND 7

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Rounding the hill, the Mac Layrs spy the held orcs and charge. Showing no mercy, they put the filthy greenskins to the sword!

Bran charges the orc from behind, but misses. So does the orc and so does the cleric.

ROUND 8

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Bran Mac Layr kills the last remaining orc, cleaving him in twain from behind. Victory to the highlanders! Alas, the proud Rennie clan has fallen. Cue the bagpipes!

ANALYSIS:

Battlesystem Skirmishes is pretty easy to learn, especially if you have ever played 2nd Edition AD&D. This whole game took about 25 minutes to play, including the time I took looking up rules and taking pictures. It seems the forces were unbalanced in favor of the highlanders, despite the monsters having more points on their side. I purposely didn’t use missile weapons, which may have altered the battle for both sides.

The cleric seemed to make the most difference in this game. Although his Bless spell didn’t do much, his other two spells really made a difference in how the game played out. If I played this skirmish again I would bulk up the monsters a bit by giving them missile weapons or maybe a shaman of their own.

 

 

Scots Wha Ha’e!

I painted up some Reaper Highlanders for use as a warband in Battlesystem. I’ve had most of these miniatures for a while now, but I didn’t like the way they were painted, so I stripped them and repainted them. I’m happy with the results.

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These guys are some of Reaper’s earliest releases. I don’t think they’re part of their current line, but you can still get them on the website. This is my first real effort at painting tartans. While there are many different tutorials online, I used Trojan Art Painting’s method. I used a blue/green tartan for these guys above.

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I did a small conversion on the Highlander on the left above, adding arrows to his shield. The arrows are brass rod with fletching made from green stuff. I went with a red/blue tartan on these three.

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The last two models are a piper and a druid. I made another slight modification to the piper by removing his fourth drone pipe. I like the look of the 3-drone highland bagpipe better. His tartan is gray/black with red and yellow accents. I painted the druid in white robes to make him stand out more. Weird how he’s clutching wheat instead of mistletoe. Trying to make it look like mistletoe would just look like green wheat, so I didn’t try.

I played my first ever game of Battlesystem with these guys over the weekend. Batrep in the next post!

Brother Jerrod

Recently, one of my gaming buddies stepped up and decided to run a GURPS Fantasy game. I decided to play a monk so that I could make use of the fantastic 4th Edition GURPS Martial Arts rules. I give you…Brother Jerrod!

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The miniature is Reaper’s Friar Stone, Travelling Monk (03205), sculpted by Tre Manor. I bought and painted the miniature long before my friend decided to run this game, but once he did, I immediately wanted to use this miniature for my character. Brother Jerrod is a blast to play. He’s a jovial, garrulous fellow with a voice like Brian Blessed after drinking a quart of scotch.  I created his unique martial arts style to compliment his constant state of drunkenness.  In fact, more than once I was fully committed to my roleplaying and got more than a little drunk myself.

Good times.

Although I went into great detail creating his fighting style and giving amusing names to his maneuvers (Tip the Jug, Bear Stuns the Trout, etc.), I left the details of his religious order intentionally vague. It wasn’t going to be a big part of the game, and Brother Jerrod probably doesn’t remember much of his order’s precepts anyway. He’s too busy getting (and staying) drunk to care.

 

Some Old-School Miniatures

I went on a bit of a buying spree these past few months on some old Grenadier and Ral-Partha stuff. Mind you, I already have a ton of this stuff from my days of youth, but lately I’ve been feeling somewhat nostalgic. I present to you some of my recent painting efforts.

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Up first are these two knights. Both are repaints of miniatures I first painted when I thought using Testors gloss enamel was a great idea. I’ve been trying to identify them from The Lost Minis Wiki, but I haven’t been able to. I could have sworn they were Grenadier or Ral Partha, as I’ve had them since the early 80’s at least. For some reason I want to say the guy on the right was labeled a cavalier, but I’m not 100% on this. Anyway, they both have morningstars (or maces-and-chain, depending on who you ask), and that wasn’t so common on miniatures in those days. Any assistance identifying these guys would be most appreciated.

UPDATE: Thanks to some fellow enthusiasts on The Miniatures Page, I found out that the one on the left is from Superior Miniatures (Knight with Mace-and-Chain). The one on the right is from TSR, part of their “AD&D Heroes boxed set. And sure enough, he’s a cavalier!

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I love miniatures that tell a story and aren’t just “generic guy holding weapon”. This one is an old miniature I bought recently. It was part of Grenadier’s “Woodland Adventurers” boxed set. I don’t have the rest of the set, but I love this halfling sniper. This is not a repaint. In fact, I don’t believe this miniature was ever painted before I got him.

I’m under a pile of lead now, but I’m going to continue to take a break and paint (or repaint) some of these old miniatures every now and then.