Category Archives: Conversions

Kraven the Hunter

Kraven the Hunter is one of my favorite Spider-Man villains. I admire his lion-face vest, his zebra belt, his leopard tights and his cute green booties.

Sergei Kravinoff was considered by many (especially himself) to be the greatest hunter in the world. If it was alive and worthy, he hunted it, from big game animals to great cats to superheroes. Kraven was particularly fixated on Spider-Man, who cleaned his clock on more than one occasion. Kraven even helped start the Sinister Six hoping that with a little help he could say he defeated Spider-Man, but it never really happened for him.

Eventually, Kraven lost his shit and decided it wasn’t enough to just beat Spider-Man, he had to BECOME Spider-Man. Thus kicked off the “Kraven’s Last Hunt” storyline, which was pretty dark for Spider-Man, wherein Kraven “kills” Spider-Man and assumes his identity, running around New York crippling and killing criminals in an attempt to fully understand what it means to be the ultimate predator, The Spider. Then he eats a gun and blows his own head off. End credits.

The story, which ran through three Spider-Man titles back in 1987, was actually pretty good, and is considered one of the best Spidey stories of all time. Some have criticized its dark tone as being Marvel’s response to the critical acclaim of Batman: The Dark Knight Returns and Watchmen, both published by DC the previous year. Maybe there is some truth to that. It’s certainly more adult in nature than what Marvel was publishing at the time, and it was set in the general continuity of the Marvel Universe. I liked it because it was drawn by Mike Zeck (Secret Wars, Punisher), and I love me some Mike Zeck art.

Since Kraven’s demise, which as far as I know is still permanent, his mantle was taken up by his son, Alyosha. I know nothing about Alyosha Kravinoff, so check Wikipedia if you want to know more.

Anyway, I actually wasn’t kidding when I said I like Kraven as a character. He’s definitely a second-stringer in the Spider-verse, a tier down from Green Goblin, Doc Ock and Venom (who I can’t stand).  He’s more on the level of Rhino, Electro and Scorpion, but he has a unique charm all his own.

Kraven doesn’t technically have any super-powers, but through ingestion of rare herbal potion he can do some pretty cool things. He was able to run super-fast for long periods of time. He was also an Olympic-level athlete and a superb fighter, who preferred archaic weapons like knives and spears over guns (which he considered dishonorable). He was the greatest hunter in the world, able to track his quarry using enhanced senses, much like Wolverine. His aging process was slowed dramatically; at the time of his suicide, Kraven was over 70 years of age, but was in the peak physical condition of a man in his 30’s.

Kraven is one of the villains in the old TSR Marvel Super Heroes adventure Lone Wolves, which I will shortly be converting to Super Mission Force. In other words, I had several reasons to do what I did, which is repaint a Kraven Heroclix miniature.

Over the years, Kraven has had several Heroclix sculpts. Above is the original version,  from the Critical Mass set. I removed him from his dial and stuck him on a base. To be clear: this is the original paint job and NOT my work. This is what came out of the blister pack back in 2003.

Here is my repaint. I decided to give him some real knives instead of the weenie dagger he had strapped to his thigh. I got rid of that, then I put some old GW space marine knives in his hands and sculpted some sheaths out of Magic Sculpt. I considered giving him a spear, but I think his two-fisted knives look pretty good.

Here is my Super Mission Force build for Kraven the Hunter:

Kraven (Brawler) Major: Scrapper, Minor: Fast, Super Agility

(I gave him Fast because Kraven can reportedly run as fast as a cheetah for short periods of time, and this increases his Move to a 13, which I think fits. I could swap it out for Enhanced Senses; either one would work.)

 

Gaslands 7: The Piranha Brothers and Spiny Norman!

Earlier this year, I had a bad bout of Gaslands Fever (not to be confused with Pac Man Fever, which is a different thing altogether). I converted 7 cars, 2 buggies, an armored bus, a monster truck and a war rig, but I didn’t have a chance to make any performance cars. I still haven’t played the game, but I’ve read enough After Action Reports and watched enough game videos to know that performance cars are pretty damn effective!

Nonetheless, despite my hiatus from Gaslands conversions, I never stopped looking in the Matchbox and Hot Wheels aisles in every store I went. I gave into temptation a couple of times and bought more cars, knowing I would soon be back to converting them.

Here are my first two performance cars: The Piranha Brothers, Doug and Dinsdale! Astute readers my realize that these are based off of the same car: the Hot Wheels “Crescendo” racer.  I wanted them to stand in contrast to the rusty death machines I’ve converted so far. In my world, performance cars are sleek and elegant, and drivers of performance cars actually care about their vehicles. Thus, I didn’t do much to these cars other than repaint them. I didn’t notice the “Tron” colors until just now. I  made some thematically-appropriate circular buzzsaw blades out of plasticard and stuck them to the bumpers, and stuck the obligatory machine gun on the roof. I painted the piranha emblems on the hood freehand.

Dinsdale lives in constant fear, convinced he is pursued by a giant, hedgehog-like car called Spiny Norman. Know what? He’s right!

 

“DINSDALE!”

Spiny Norman was inspired by the Buzzard Clan in the PS4 Mad Max videogame. Their cars are all rust and spikes, and I was responsible for blowing up many dozens of them in my recent playthrough of the game.

Spiny Norman started out as a Matchbox 1968 Ford Mustang with an off-road chassis. I clipped off the ends of toothpicks and pushed them through the patterned craft foam to make the spikes on the doors and sides. I trimmed bits from a needlepoint screen and used them as long strips of spikes to line the roof. I snipped some spear-pointed cocktail sticks for hood spikes. Finally, I used some old bolter bayonets from some Rogue Trader beakie marine sprues for the bumper blades. Then, as usual, I layered the car in metallics, washes and good old-fashioned rust dust.

Although I’m fond of Grond, the War Rig, Spiny Norman is my favorite Gaslands conversion that I’ve done so far.

(Apologies to my friend Dick Garrison for the late Gaslands posting, as I told him I’d work on some cars during October. I did, I just didn’t get around to posting them until now.)

 

 

A #1!!!!

Those of you who drop by Dead Dick’s Tavern may know that lately, I’ve been playing Mad Max on the Playstation 4, which, in turn, has made me want to play Gaslands very much. With the end of my Time Trap Super Mission Force campaign, I only have a couple of weeks before September, when I, Dick Garrison and Blax the Kleric are all committed to a painting project soon to be revealed here.

At least I hope we’re all still committed. We are still committed, right guys?

Anyway, I have a short amount of time for other projects, so I decided to do something Gaslands-themed in honor of Mad Max. However, it’s a different movie, and one of my favorite movies of all time, that gave me the inspiration for this quick project: Escape From New York.

I decided to make the Duke’s car.

If you aren’t familiar with this movie, I’m not going to summarize it here. Just see it as soon as possible by whatever means necessary. That’s the Duke of New York above, played by the late, great Isaac Hayes. The late, great Harry Dean Stanton is next to him, as is Adrienne Barbeau. She’s not late, or great. She’s fucking amazing, and I was, and still am, madly in love with her.

One look at that picture above and you notice two interesting things. And no, I’m not talking about the two things you think. I count those as a pair and therefore one thing. The other thing is the Duke’s gun. I’m no gun expert, but I have to wonder why you would put a long-range optical scope on an Ingram Mac-10 submachine gun. I doubt you’d be doing much sniping with that…but I guess it looks cool.

Anyway, this is the Duke’s car:

 

A 1977 Cadillac Fleetwood Brougham.  The Duke pimped it out with some hip chandeliers on his hood, because hey, he’s the Duke of New York. He’s A #1.

 

I had this. It’s a limousine, not a Cadillac Fleetwood, but I immediately thought of the Duke’s car when I got this in a bag of toy cars from a thrift store. Some of those have since become other Gaslands conversions, but this one…well, this one was put on hold. After all, the Duke’s car is far from the wasteland rustbuckets I’ve converted thus far.

The Duke has class. He’s A #1.

Of course, this all but requires the Xzibit “Yo, Dawg” treatment…

 

 

One look at the chandeliers on the hood and I knew that duplicating them would be beyond my meager modeling skills. So, I tried to find dollhouse furniture that would be in scale, but believe it or not, Matchbox cars are way smaller than standard dollhouse furniture. Also, dollhouse furniture is fucking expensive, so I resolved to make my own.

I took the car apart and primed it with some Rustoleum camo paint. I drilled some holes in the hood, then used these bead pliers, which I didn’t even know I had, to bend and crimp some floral wire for the frames. I used these cheap glass beads for the lights. (As a side note, I also make lovely bracelets in my spare time. Not really.)

One look at these light fixtures and you can see they’re not 100% accurate replicas of the Duke’s hood ornaments, but as I said above, those are beyond my skill. Then again, this limousine is bigger than the Duke’s caddy, so I guess it doesn’t matter. Let’s just say this car was “inspired” by the Duke’s car.

You may ask me, “Hey, Piper, why did you go through all that bullshit when you could have just used a three-prong fishhook for the lamp frame?” To that I say: I thought of that. But I couldn’t find a small enough fishhook without buying a lure (I am not a fishing enthusiast and I don’t own any fishing tackle), and I didn’t want to do that, considering I already had the floral wire. So that’s why.

If anyone cares, I painted the car with a base of Vallejo Bronze before giving it a wash of GW’s Nuln Oil, then I highlighted the whole body with P3 Radiant Platinum. The chrome fixtures were painted with GW’s Mithril Silver, and the lamps were done with Auric Armor Gold.

I don’t know how it would fit into Gaslands, because there are no limos in Gaslands, and this one looks particularly vulnerable, having neither weapons nor armor. I’d probably just call it a bus. Maybe it’s the ride of a wealthy race patron.

“I am the Duke of New York! I am A #1!!!!”

 

Forgotten Heroes 2018 Bonus: Vigilante!

Perhaps it’s a bit self-aggrandizing (sorry, couldn’t help it), but I managed to complete yet another submission for Forgotten Heroes this month. It just came together on its own, as I had no plans to do another conversion.

Vigilante is a DC character who has undergone several incarnations, and is not to be confused with the Justice League cowboy version. This Vigilante is from the mid-80’s, when America’s fascination with action films was arguably at its peak, and Stallone and Schwarzenegger were in their heyday. Seems like every big movie of the time was about some badass taking the law into his own hands or getting revenge by killing lots of people, usually by shooting them a lot.

Enter Vigilante, a product of the 1980’s if ever there was one. Judge Adrian Chase got fed up with having to release career criminals on technicalities or mistrials, so he donned a black ski suit and strapped on a hand cannon. Then he went after them and shot them. That’s pretty much the plot of the Vigilante series, which ran for 50 issues and wasn’t great. Basically, it’s 50 issues chronicling Adrian Chase’s spiral into madness before he ultimately eats his own gun. For a while, he stops being Vigilante and some other guy whose name I don’t care enough about to look up takes over.

It wasn’t ALL bad, though. My personal favorite issue is this one, Vigilante #19, which is basically just one long fight scene as Vigilante tries to bring in a gang member who is a kung-fu expert. It’s penciled by one of my favorite comic artists of all time, Denys Cowan. In my opinion, no one draws fight scenes like Cowan, a talent he would prove time and time again when he took over penciling The Question. I used to dream of the day when Denys Cowan would draw Shang-Chi or Iron Fist, but to my knowledge, that never happened.

Anyway, why did I convert Vigilante at the 11th hour? Because I could. Remember that Intergang Medic I used when I made my Plant Man conversion? Well, it was just sitting there staring at me from the side of my workspace. Perhaps staring is the wrong word, considering it’s difficult to stare without eyes or a head to stare with. I thought his pose, while nothing exciting, certainly had potential.

First, he needed a head, since I used his for Plant Man. I glued a head from a Crossover Miniature (they thoughtfully provide you with head options on most of their miniatures) and sculpted the visor from green stuff. I removed the Intergang backpack and filled the resulting gap with more green stuff. Then I glued him to a Micro Arts Studio urban base.

The gun was a small issue. The one that the medic was holding looked like some kind of laser blaster (I’m not familiar with Intergang, so I don’t know what they use for guns). That simply wouldn’t do, as Vigilante uses a .357 Magnum. So I clipped one from a Heroclix Henchman and made the swap. (I know he’s holding an automatic in the picture above, but just trust me. It was usually a .357 revolver.)

Vigilante also uses a pair of nunchaku for when he gets up close and personal with scumbags who need to be put down hard. I just used some brass rod, cut to size.

Technically, Adrian Chase was a lefty, so his holster should be on the other side, but I can live with this relatively minor inaccuracy without hurling the miniature across the room.

And that officially brings me to the end of Forgotten Heroes this year. I’m looking forward to seeing what everyone else does!

Forgotten Heroes 2018 Submission 3: The Aquarian!

As Ringo would say, “Peace and Love, Peace and Love…”

As Forgotten Heroes draws to an end this year, I have saved the truly worst for last. I present to you: The Aquarian!

Sigh. Where to begin?

The Aquarian’s name is Wundarr, and he was born on planet Dakkam. When he was an infant, his father put him in a rocket and launched Wundarr into space because—wait for it—he thought Dakkam was about to blow up. Turns out he was wrong. Oops.

Wundarr drifted through space in suspended animation until he arrived at Earth, where he was bombarded by cosmic rays in the outer atmosphere and got superpowers. (This somewhat plagiaristic origin story may sound familiar to you. Perhaps he should have been named “Suparr” instead. I have to assume it was meant as a parody; either that or DC found the Aquarian so ridiculous they didn’t want to draw attention to the similarities and forever associate their own character with this ball-bag.)

Wundarr grew to maturity in the spaceship, but he still had the mind of an infant when he crashed on Earth. The Thing took him under his wing for a while, then Namorita kind of adopted him before Project: Pegasus grabbed him up and used him to study the Cosmic Cube. Nothing good ever really comes of that, but Wundarr got wicked smart (I’m from Massachusetts) and his powers were increased. He called himself the Aquarian and made it his mission to bring peace and enlightenment to the world. When not doing these things, he tours the country playing the title role in Jesus Christ Superstar.

OK, I made that last part up. (Or did I?)

The Aquarian missed out on being faster than a speeding bullet, but the cosmic rays made him more powerful than a locomotive and able to leap tall buildings in a single bound. This is because he absorbs all kinds of energy and converts it to kinetic force, which he must discharge periodically by doing something physical, lest he explode. This won’t harm him, but the same can’t be said for anyone around him when he goes boom, so he jumps around a lot. He also has a force field that nullifies most superpowers and makes him pretty much invulnerable to anything kinetically powered, like a bullet or a punch. Presumably, you can still give him a hug. He would probably like that.

I first discovered the Aquarian in the unreadable Captain America Annual #7. I have tried to get through this particular issue about ten times in my life, and I don’t think I’ve made it very far. It’s torture.

To make this conversion, I used two miniatures, the head of an old Aquaman miniature and the headless body of the Weather Wizard I used making Water Wizard earlier this month.

I needed to do a fair bit of sculpting to make the Aquarian’s ridiculous sleeves. As anyone who visits this blog regularly knows, green stuff is not my friend. I decided to try this Magic Sculpt, which is similar in function in that it is a two-part sculpting medium, but it behaves quite differently than green stuff. It’s not as sticky, and it takes a little longer to cure completely. When wet, it gets really soft, which makes holding its shape difficult. It’s also a hell of a lot cheaper. This 1 lb. set cost me less than $20. An 8″ ribbon of green stuff costs $15!

I think my concept was solid, and the miniatures used were pretty good choices, but…

the actual execution is somewhat lacking. Here is the finished model. I’m not thrilled with how he came out. I would have liked to add more texture to the cloth sleeves, but I got annoyed with the Magic Sculpt and decided the hell with it. Hopefully by the time Forgotten Heroes rolls around next year I will be more adept at sculpting.

Nevertheless, I now have a perfectly serviceable Aquarian miniature for supers gaming, should I ever want to use him in a game, which I can’t imagine I would. Ever.

Wait…now I have to, don’t I?

 

Forgotten Heroes 2018 Submission 2: The Plant Man!

I’m trying to get three submissions in for the Forgotten Heroes challenge this month, and here is number two. If you found Water Wizard to be a bit of a tool, well, congratulations. You’re a great judge of character. But Water Wizard lives life like a boss compared to this guy:

Behold! The Plant Man!

Samuel Smithers was a gardener who wanted to invent a way to talk to plants, so naturally he built himself a ray gun. It didn’t work until one day it was struck by lightning, which somehow charged it with the ability to control and animate plants (I’m not making this up). His boss fired him for working on his ray gun instead of pruning the bushes (which was his job), so Smithers put on a costume, called himself the Plant Man, and vowed revenge. Unfortunately, he met the Human Torch, who quickly put an end to Plant Man’s scheme and destroyed his ray gun.

Months later, he built a better ray gun, which was also presumably struck by lightning and imbued with (better) plant-controlling power. He tried to kill the Human Torch, but failed and went to the slammer, where he was recruited by Count Nefaria; along with the Porcupine, the Eel, and the Scarecrow. (This Scarecrow is not to be confused with the cool Batman villain with the fear gas, and certainly not to be confused with the coolest crow of them all… Carrion Crow.  This is Marvel’s Scarecrow. A significantly less-cool crow.)

Any one of these jokers would be prime fodder for Forgotten Heroes, as they’re all remarkably bad at their chosen criminal profession. But I digress.

Plant Man eventually ran afoul of the Avengers and SHIELD, after he took over a SHIELD base with a 100′ tall plant monster and a bunch of plant copies of himself. That’s about where I lost track of him.

To make this conversion, I used two Heroclix figures: Jack O’Lantern and an Intergang Medic. I needed the Medic’s head on Jack’s body. I also removed Jack from his hover disk and rebased him on some plain old MDF.

Then I set about adding the green stuff. I said it before and I’ll admit it again, sculpting is not my strong suit. Many thanks to Roger, a.k.a. Dick Garrison, for taking the time to give me some advice on how to work with this hellish substance.

Lucky for me, all I really needed to do was sculpt Plant Man’s ridiculous headdress and some plant fringes around his collar, shoulders and legs. (I forgot his gloves, but whatever.) Since Plant Man’s powers all come from his ray gun, I attached a Rogue Trader-era bolt pistol (minus clip) to his thigh.

I posed him next to some killer plants, last seen in my Poison Ivy post.

Tremble in fear, for the Plant Man cometh!

I must confess I have an ulterior motive for converting Plant Man. He actually appears as a villain in an old TSR Marvel Super Heroes module, The Last Resort, which I plan on tinkering with for Super Mission Force. Originally, I was just going to replace him with another sucky bad guy, but Forgotten Heroes has given me the excuse to put some effort into making an actual Plant Man miniature!

Hopefully I can get my third submission in by the end of the month, but it will require more precise sculpting with the dreaded green stuff. I’ll do my best!

Forgotten Heroes 2018, Submission 1: The Water Wizard!

It’s June, which means it’s time for Forgotten Heroes!

Last year my fellow miniatures enthusiast Carrion Crow invited me to take part in the Forgotten Heroes challenge. I played hard to get at first, but then when I saw how much fun it was going to be, I begged him to let me take part. He graciously agreed. I converted and/or repainted the entire Liberty Legion, along with special guests Spirit of ’76, Patriot, Union Jack and Bucky! This year, I’m hoping to submit three Forgotten Heroes, not a whole team. So, without further ado, here’s the first:

 

The Water Wizard is a really lame Marvel villain with water powers. In fact, it turns out he can control almost any liquid, not just water. You would think this would make him pretty powerful, but Water Wizard is an idiot. In 1977, he made his debut in the Ghost Rider comic book and promptly got his clock cleaned by Ghost Rider, both in his initial appearance and pretty much every time they met after that.

He actually fought some other Marvel good guys, like Captain America, with predictable results (he lost). He was recruited by criminal financier and Hugh Hefner lookalike, Justin Hammer, but ran away when he had to fight Iron Man.

After a while, Water Wizard changed his name to Aqueduct, which is an even dumber name than Water Wizard, and tried to continue his criminal ambitions. Instead he joined the Thunderbolts and that’s about when I lost track of him.

To make this conversion, I used three figures. Because I never throw anything out, I had a headless Quicksilver left over from when I made Jack Frost in my first Forgotten Heroes challenge last year. . He’s been grotesquely hanging around in a corner of my hobby space since then. I thought that the head of the Weather Wizard (similar name, different publisher, equally lame bad guy) would look pretty good on the body. His  hair is already blowing around, so it would match pretty well with the running pose. For added effect, I thought I would use this water spume on the Aquaman figure for something…

An idea took shape. I re-headed and rebased the miniature, and sculpted his fashionable hip waders out of green stuff. (A side note: I suck at sculpting anything. This is problematic, as my next Forgotten Heroes submissions will require much more sculpting. Thus I have sought the aid and advice of a sculptor extraordinaire to guide my efforts henceforth…)

I removed the cumbersome Aquaman model from the water spout and attached it to a base of green stuff sculpted to look like water (I can handle that much). Now it looks like the water is moving with him. Then I painted the model to resemble Water Wizard.

Hi running pose actually looks pretty accurate. I only have to face him away from any hero model since Water Wizard often flees. I don’t have a Daredevil-like sense of touch, so I couldn’t tell if the diagonal slash on Quicksilver’s costume was raised or if it was just a painted on until I painted over it. Turns out it’s actually part of the sculpt, which is unfortunate, as you can still barely see it through my paint. Also, I now have a headless Weather Wizard where my headless Quicksilver used to be.

Forgotten Heroes 2018 submission 1: complete!

 

 

Varg Bonebreaka: Orc Warlord on War Wyvern

To finish off Monster Month, I present a  monster miniature that is finally seeing paint after almost THIRTY YEARS in my “to-do pile”!

It’s an old Warhammer Orc Shaman on War Wyvern, circa 1990 or thereabouts. I got him on the secondary market sometime in the mid-nineties. Originally, he was to be for use with my Warhammer Fantasy Orc & Goblin Army, but I wanted to use the wyvern as a mount for an army general, Varg Bonebreaka,  rather than a shaman (more on this later). Before I could do more than buy the bitz and start the conversion, though, several things happened.

  1. Mounting characters on monsters fell out of favor, if not with the entire WFB community, then certainly with my WFB gaming group. The focus of WFB became more about troops than super, unit-killing characters. A positive change, I would say.
  2. I stopped playing “special characters” in my army, for the same reason as above.
  3. I got distracted by something else. I don’t know what. It could have been a bright spot of reflected light shining onto the wall, for all I know. More likely it was my 40K Mordian Iron Guard.

Eventually, around 2003 or thereabouts, I ceased playing Warhammer and Warhammer 40K altogether. This miniature, along with all my others, languished in storage until around 2010 or so, when I started painting miniatures again.

The mounted shaman miniature is perfectly acceptable, in a “I’m holding two weapons parallel to my body within my frontal plane” kind of way (typical of GW of the time). He just wasn’t all that exciting. For my general, Varg,  I decided to use the original Morglum Necksnapper model as the base of the conversion.  You can see in the picture below how the original model looked way back when. I intended to mount the shaman on Morglum’s boar, since he wouldn’t be using it. I still haven’t got around to that yet, either.

I purchased all the bitz I needed for the conversion from a GW rep who came by my FLGS in the “Bitz Wagon”. I bought a dwarf casualty for the base, as my Orcs & Goblins often faced off against my friend’s Dwarfs. (Yes, I wanted to irritate him.) I got rid of Morglum’s axes, as I hated how they looked, and replaced one with a double-edged Chaos axe. I decided I was going to give him a long spear in his other hand, as he would be pretty high up on that wyvern and wouldn’t be able to reach his opponents with anything else. For that, I used a lance from an old Skeleton Horsemen box. Finally, I ditched Morglum’s banner poles and replaced them with the back banner from an old Skaven model, Queek Head-Taker.

Then I let him sit there in the Insanity Pile, untouched, for almost 30 years. When Monster Month rolled around, he wasn’t hard to find.

Here are the results. Because of the large amount of conversion on the orc, I needed to paint them separately prior to assembly. This is actually the first time I mounted a model on something to handle it while painting (I usually just hold it between my fingers). The wooden “plant pot” was intended to provide some stability, but it didn’t do much as the model kept falling over whenever I accidentally hit it (which was often). After the third time fixing the spear, I got wise and glued it to this coffee can lid for added stability.

I don’t go in for the double banners on the wyvern’s back, because I think it looks stupid. Also, I suck at making banners. I opted to add some severed heads from an old GW zombie sprue instead.

I couldn’t find the “back end” of the lance pole. It disappeared some time in the last 25+ years or so. Instead I used a piece of plastic rod. I thought it looked kind of boring, so I added this scythe blade from a GW zombie sprue to the end, turning it into a nasty, unique-looking pole-arm.

I drilled a couple of holes in the wyvern’s flank and added some arrows. Monsters, and the generals on them, tend to attract missile fire.

My friend’s Dwarfs, IIRC, were painted in a green color scheme. I decided to paint this dwarf blue to make him really stand out against the grass and under the wyvern’s claw. The broken barrel is from an Army Painter basing kit.

At last, some final pictures of the complete wyvern with the rider. I give you Varg Bonebreaka, a name inscribed forever in the Book of Grudges many times over! WAAAAAAAAAAAGH!!!!!!!!

Makes me wish I still played Warhammer.

This model took me longer than I thought to complete, so I’m glad I started when I did. Unfortunately, I still have a few monsters that aren’t quite finished, and the end of Monster Month is nigh! Oh well. Perhaps I will finish them up soon, and post them as an intermission during next month’s Forgotten Heroes challenge!

 

Insanity Pile Progress

Miniatures Painted Thus Far: 8

Miniatures Purchased: 0

Total: +8

Gaslands 6: Grond: Going Big with the WAR RIG!

Well, the end of April brings me to the end of my Gaslands posts, at least for now. I’ve saved the best for last: ladies and gentlemen of the wasteland, I present Grond, the war rig! (The Tolkien-philes among you may recognize the name Grond: it’s the name of the huge battering ram the forces of Sauron used to sunder the gates at the siege of Minas Tirith. I feel it is an appropriate name for my rolling death machine.)

From the moment I first read the Gaslands rulebook, I knew I needed to make a war rig: a big, diesel-burning armored machine of death to crush my enemies, see them driven before me and hear the lamentation of the women. Originally, I wanted my armored bus Marstorius to be a war rig, but there’s one small problem with that: although Marstorius is certainly big enough for a war rig, it is not articulated; meaning it has no separate cab and trailer. It’s all one piece. Whether or not a war rig is articulated is a pretty big deal in the game, as it affects such things as hazard tokens and vehicle orientation.

 

I started with this Hot Wheels truck. It was the most money I spent on a Gaslands car thus far: almost $7.00 brand new. In my haste to get started, I neglected to take a picture of it before I started work. So here’s a YouTube video review of it by a somewhat enthusiastic Hot Wheels aficionado. You may notice it comes with a another car (Maybe it could be a performance car, see below), so I guess for seven bucks it wasn’t a bad deal.

I wanted to use a flatbed-style truck because I wanted to have a turret-mounted flamethrower, and I didn’t like the look of it on top of a full-sized trailer. It just looked too high up.  The flatbed seems pretty unprotected, however, so I started armoring up the sides. Before I got started, I built my flamethrower turret and made sure it fit inside the bed.

The side rails are coffee stirrers. The flamethrower turret was made from a couple of rubber faucet gaskets, a fender washer, a lock washer and an axle nut, much the same as the turret on my monster truck, Rock-n-rolla. The flamethrower itself came from a Imperial Guard Sentinel sprue (I think). I decided to use a GW oil can as a fuel source and clipped some old speaker wire to use as hoses. I cut slots in the rubber gasket to accommodate the wires; that way it would look like the barrel was supplying oil to the turret through the hoses.

I applied some wire mesh, craft foam and plasticard as armor plating, mounted a GW heavy bolter to the cab roof, and a plow blade from a Tonka bulldozer I got at a flea market. A war rig has the most build slots of any vehicle in Gaslands, a whopping 5. The flamethrower took up 2, the machine gun and the plow took up one each. That left me with one more build slot. I could just use the extra armor, but a war rig doesn’t really need any more armor. As you can see, I have a lot of room left in the bed of the truck, so I started thinking about a mine dropper.

Instead of traditional mines, I thought it would be cool if Grond dropped explosive barrels off of his tailgate whenever any pursuers got too close for comfort. I had some of these old barrels around and they fit the bed of the truck perfectly, so I painted them in the ubiquitous “explosive barrel” color scheme familiar to anyone who plays first-person shooter video games.

One may question the wisdom of having a 360° flamethrower operating in close proximity to volatile, explosives-filled barrels; but I can assure you not one crewmember aboard Grond ever thought twice about it. Not for a second. What could go wrong?

Here’s a close-up of the bed of the truck. I’m quite happy with the way the flamethrower turret and the barrels came out.

Here’s the back. The bars were made with coffee stirrers (a different kind), the sign from a piece of craft foam. If you take an explosive barrel to the face, you can’t say you weren’t warned.

And a close-up of the front. I considered writing some pithy statement on the blade, like “Here I Come!”, but decided against it, as it would have to be written backwards in order to be read in a rear-view mirror. If you were actually facing Grond, you wouldn’t need to be told as you would see it coming, thus rendering any warning somewhat superfluous. So I drew this dead smiley face instead.

The finished product: Grond, the war rig!!

Painting for all my Gaslands vehicles is pretty much the same. I used a mix of Cote D’Arms, Games Workshop, Reaper and Vallejo paints. Grond’s body is based with The Fang (GW), with a highlight of Shadow Grey (CD), then given a wash of Nuln Oil (GW). The armor plating was painted with either Gunmetal Grey (V), Gun Metal (CD) or Tin Bitz (GW) before being washed with Armor Wash (CD). The machine gun and the plow were painted Adamantite Black (R) and dry-brushed with Necron Compound (GW) and Tin Bitz (GW) before given a wash of  Nuln Oil (GW). I used some Typhus Corrosion (GW) and Stirland Mud (GW) on the tires, wheel wells and the plow. Lastly, I used some MIG rust pigment on the armor, wheels and body.

Well, that about does it for Gaslands for now. I want to focus on some other projects and perhaps get some actual games in before I start on any new cars and/or terrain. One thing I didn’t build were any performance cars, which are a separate type of vehicle that is really good at evading collisions. They can reach the highest gear, which allows them to activate more often than most other vehicle types. They tend to be more elegant and less rusty and Mad Max-y then the other cars; more finesse than brawn. Perhaps in the future I’ll convert some performance cars, but other than that, I think I’m pretty happy with what I’ve got so far: seven cars, two buggies, a monster truck, an armored bus and a war rig.

Next post: May is Monster Month!

Gaslands 5: Sunday!!! Sunday!!! SUNDAAAAAAY!!!!!!!

I’m unsure about the rest of the world, but those of us who live in the USA periodically have these things come to town called “Monster Truck Rallies.” Basically, they fill an arena with loose mud and junk cars and unleash monster trucks to crush, spindle and mutilate everything they possibly can in the span of a few hours or so.

It’s not my thing. At all. Then again, not everyone likes bagpipes, so YMMV. Different strokes, as they say. Live and let live. Judge not lest ye be judged, and all that.

Often, these monster truck rallies are accompanied by loud music and scantily-clad women and are usually hosted by local radio personalities or former WWE or NASCAR “superstars”. As the title of this post implies, these events tend to take place on a certain day of the week. Watch this video, which is a parody (but isn’t far off the mark), and you’ll get the idea.

Sponsors include Bass Pro Shops, Wal-Mart and Bud Light. Priceless. (I know I said I wouldn’t judge. I lied.)

You can find actual monster truck commercials elsewhere on YouTube, lest you think I’m being unduly critical. (Here’s one.) In short, it’s shitkicker heaven; a pageant of redneckery that I believe is somewhat unique to America. It is less popular in the region where I live than in other parts of the country, and it’s not something that has ever interested me in the slightest.

Until now.

Ladies and gentlemen of the wasteland: I present my Gaslands Monster Truck: Rock-n-rolla!!!!

You may recall from my last post that Rock-n-rolla began as a Ford F-150 Hot Wheels car. I de-riveted it and applied some wire mesh to the windows before re-assembling the chassis.  My initial purchase of cars was a grab-bag at a thrift store, which included a junky military SUV of a larger scale. I promptly cannibalized it for its roof-mounted gun, but as I looked at my disassembled pickup, I suddenly realized that the SUV didn’t really need it’s wheels anymore, either. A quick fit-check and some minor alterations to the pickup chassis, and….Rock-n-rolla was born!

Time for MONSTER TRUCK MADNESS!!!!!

For some reason, a monster truck only has 2 build slots in Gaslands, which is the same as a car or buggy. (If I had left it a pickup, it would have 3 build slots.) I guess this is done for game balance, because a monster truck simply runs over anything it collides with (see above video). The point is I didn’t have much to work with as far as weaponry was concerned, so I gave it what I could.

I built the minigun turret out of a gasket, fender washer and axle nut glued to some corrugated plasticard. It fit snugly in the bed of the truck. For the actual gun, I could have used the gun I pulled off the SUV, but instead I raided an unopened box of Wargames Factory Shock Trooper Heavy Weapons Teams  for the double minigun. This is the first time I went outside the bitz box for something, but I think it was worth it.

Here is the finished result:

I put a ram on the front end, but I used an extra shield I had from a unit of Black Tree Ironclad Dwarfs. I like the fist emblem; it seems to fit a monster truck ram nicely. I added some armor purely for aesthetics, as Rock-n-rolla has no more build slots to spend on armor. Thus, no game effect; it just looks cool.

Here’s a shot of Rock-n-rolla next to my first car build, Coughin’ Joe. As you can see, he’s much taller, as a monster truck should be, thanks to the wheels I purloined from the larger-scale SUV.

 

For those interested in the painting/weathering process, it’s pretty standard by now if you’ve read any of my other Gaslands posts. I used a mix of Cote D’Arms, Games Workshop, Reaper and Vallejo paints. Rock-n-Rolla’s body is based with Twilight Blue (R), with a highlight of Lupin Grey (CD), then given a wash of Nuln Oil (GW). The armor plating was painted with either Gunmetal Grey (V), Gun Metal (CD) or Tin Bitz (GW) before being washed with Armor Wash (CD). The gun turret was painted Adamantite Black (R) and dry-brushed with Necron Compound (GW) before given a wash of  Nuln Oil (GW). I used some Typhus Corrosion (GW) near the armor plating to further the grimy look, and I used copious amounts of Stirland Mud (GW) on the tires and undercarriage. Lastly, I used some MIG rust pigment on the armor, hubcaps and body.

I never thought I would ever say this in my life, but I think this monster truck is pretty cool!

I’m hoping to have my final (for now) Gaslands post up by the end of the month, as I have some big plans for May. I’ve saved the best for last, or at least the biggest for last….

Bigger than Rock-n-rolla? Yep.

Bigger than Marstorius?

Oh, yes…