Tag Archives: Reaper

Owen’s Miniatures: Part 1

I first met my friend Owen when we were in college, almost 30 years ago (Christ, that’s depressing as hell.) We quickly found we had much in common. Some examples: we both had a brother with the same name. We both played role-playing games. We both worked at a (now) defunct electronics retailer, albeit at different stores (at first). We both took the same hellish philosophy class taught by a crazed Jesuit who was banned from practicing mass because…well, because he was batshit crazy, among other things. We had a mutual friend that neither of us knew about until the first time I joined Owen for a gaming session and found him at the table.

Most significantly, we discovered that we both collected and painted miniatures. Prior to meeting Owen, I didn’t know anyone else who was the slightest bit interested in miniatures at all. Neither of us played wargames; we collected and painted miniatures purely because of our interest in rpgs. We bought mostly Ral Partha and Grenadier miniatures, as these were the ones commonly available at the time. We even bought them at the same store, but we didn’t know that until later.

I got into Warhammer in the mid-90’s, but Owen never did. Eventually, we both stopped painting for a while here and there over the years. I took a hiatus for about 5-6 years between 2002-2008, and I think he may have done the same, only sooner. I jumped right back into the hobby, whereas Owen never really did.

Two years ago or so, Owen gave me all his miniatures; hundreds of them, possibly more. Most of them are in various stages of paint; many complete, many primed or dabbed with color here and there, all stored in Plano tackle boxes. As I remembered, they’re mostly Ral Partha and Grenadier. In fact, I already own many of them already. But Owen’s miniatures also include many Reaper miniatures purchased in the early years of that company, as well as some impulse buys over time (as is any miniatures enthusiast’s wont). Owen told me he just doesn’t have the interest to paint them any more, and he would rather have the space than hold onto the lead. He knew I would give them a good home (and I have).

It broke my fucking heart.

This may surprise readers of this blog for several reasons. First, that I have a heart at all may come as a shock. Second, it may be surprising to some that I would be sad at the gift of so much lead. But both are true.

I offered to pay him for them. We have yet to discuss this in any meaningful way. This is because he’s not in a hurry to get paid, and also because I’m not in any hurry to pay him. In fact, I have been hoping very much that he would come to his senses and take them back. But that hasn’t happened.

I have a problem assigning value to any miniatures I have painted, as to me their value goes far beyond money. If I were to ever sell my miniatures (I can’t see how), I would likely overvalue them. Even though I may never again play the games they were designed for or use them for what was intended, the fact remains that I spent time, effort and money (obviously), on them; and I can’t easily part with them for those reasons.

I suspect many gamers feel the same way, although I know a significant number do not. (Our mutual friend, for example, had no problem painting and playing any number of Warhammer armies, only to sell them off at a significant loss whenever he got bored. He would then buy another army and repeat the process, only to eventually end up back where he started, with his original army that he needed to repurchase and repaint.)

Which is why, as I look at Owen’s miniatures, many of which he affixed to cardboard hexes that he lovingly cut out by hand (the better to fit on a combat map; unlike me, Owen actually USED his miniatures when he ran a game), I feel defeated. I want him to want his miniatures back. I want him to want to paint them again. I want him to be a miniatures nut like me, looking at painting tutorials online, geeking out over new releases, and planning and playing games. But it seems unlikely.

So, after a couple of years of ignoring his boxes, hoping he’ll ask for them back, I have decided to take a new strategy. I’m gonna start painting some of them. I don’t have the heart to strip his paint jobs and repaint any of his miniatures, but Owen was kind enough to supply me with some primed figures he never got around to. I’m hoping he will look at my work (on HIS miniatures) and get inspired.

Up next: the first two “Owen” miniatures, painted by yours truly.

A Hound, A Mound, and a…uh… a Carrion Crawler

Monster month was a bit underwhelming this year. The first half of the month was taken up with work problems that, to put it bluntly, fucked up my hobby focus.  After that, I took a much-needed week off, during which you would think I would double down on my painting. However, when I paint, my mind wanders, tending to fixate upon things that vex me (like work). So instead, I played Spider-Man on PS4, which allowed me to “check out”, and not think of anything not related to being Spider-Man for a few hours every day.

Nevertheless, I managed to paint a few more monsters to finish out the month. I’m considering making this an annual event over here at Dead Dick’s Tavern, and perhaps soliciting participation from other hobbyists, much like the imminent Forgotten Heroes challenge hosted by Carrion Crow, starting in just a few days!

First: a Reaper Bones Hell Hound. In AD&D, Hell Hounds are the dogs from the plane of the Nine Hells. They’re emaciated, rust-brown dogs that breathe fire, and they’re often summoned by sorcerers with less-than-good intentions. (This miniature was an impulse buy; I saw him and realized I didn’t own any Hell Hound miniatures.) My first cursory look at the unpainted miniature made me think his back was on fire, but upon closer inspection it’s fur and spines, not flames. I painted him mostly in Vallejo Red Black and Reaper Rusty Red. Not much else to say about him except I’m not thrilled with his base. Oh, well…

Next, this big fellow is a Shambling Mound, from Nolzur’s Marvelous Miniatures. You get a pretty hefty chunk of plastic for his $4.99 price tag; a real bargain! You can get a sense of his scale compared to the human-sized skeleton in the foreground.

From the AD&D 3.5 SRD: Shambling mounds, also called shamblers, appear to be heaps of rotting vegetation. They are actually intelligent, carnivorous plants. A shambler’s body has an 8-foot girth and is about 6 feet tall when the creature stands erect. It weighs about 3,800 pounds. This miniature is scaled much bigger than it’s description would indicate. Despite its AD&D origins, I will most likely get more use out of the Shambling Mound as a minion for either Plant Man or Poison Ivy. I’m pretty happy with how he turned out. I basically used a ton of green and brown paints and washes before finally highlighting with some yellow wash.

And finally, another classic AD&D monster: the Carrion Crawler. From the Forgotten Realms Wiki: carrion crawler was a burrowing aberration that scavenged the dead and occasionally preyed on living creatures.  Carrion crawlers were large, pale yellow, and greenish aberrations whose appearance was akin to a three- to four-foot-long centipede. Crawlers possessed eight long tentacles protruding from the sides of their heads, allowing them to stun prey.

This is another Nolzur’s miniature that I bought specifically for Monster Month. I based the carapace in Coat D’Arms Goblin Green, then highlighted up to Vallejo Green Sky, washing him with Citadel’s Agrax Earthshade. His underbelly was based in Army Painter Necrotic Flesh, washed with Citadel Seraphim Sepia, then highlighted with Reaper’s Moldy Skin. The base was given a layer of Citadel’s Stirland Mud for texture.

Here’s a picture of him with a 28mm Privateer Press Cygnar guardsman for scale. Once again, Nolzur’s doesn’t seem too bound by the descriptions of these monsters, as, much like the Shambling Mound, this particular Carrion Crawler is a lot bigger than the standard size given in the description.

That about does it for Monster Month this year, although I may have a few stragglers still to come. Next month is Forgotten Heroes, over at Carrion Crow’s Buffet. This will be my third year participating and I’m very happy to take part!

Insanity Pile Progress:

Miniatures Purchased: 58

Miniatures Painted: 120

Total: +62

Behold! The Eye-Beast!

May is Monster Month, and I’m getting a bit of a late start because I’ve had a hellish few weeks at work. (I had to finish painting some more cowboys, too.)

But enough about that. I bring you…the hideous BEHO-uh…the EYE BEAST!

Ah, who am I kidding? Anyone with even a passing familiarity with Dungeons and Dragons can identify this handsome fellow as a beholder, no matter what Reaper calls him. (At least I assume it’s a him. I don’t claim to understand the gender identity of beholders.)

From Wikipedia: The beholder is a fictional monster in the Dungeons and Dragons fantasy role-playing game. Its appearance is that of a floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities.

I was going to paint him last May, but I didn’t get around to it in time. After priming him black, I added a layer of Vallejo Red-Black, followed by highlights of Privateer Press’s Skorne Red and Citadel’s Wild Rider Red before applying a glaze of Citadel’s Bloodletter. The eyes were undercoated in Reaper Vampiric Skin, with various colors for the irises.

The focal point of the model is its mouth and big, pointy teeth. The mouth was painted with Citadel Daemonette Hide and highlighted with Bugman’s Glow, then a final highlight of bright pink. The teeth were undercoated with Citadel’s Steel Legion Drab before getting the full Reaper Ivory triad treatment. The main eye’s iris was done with yellow ink. I’m not really thrilled with how it turned out; I feel like something’s missing.

I gave the teeth, mouth and eyeballs a coat of gloss varnish to look wet, and that’s about it.

Insanity Pile Progress

Miniatures Purchased: 58

Miniatures Painted: 117

Total: +59

Saddle Up, Boys! (and Girls, if applicable)

One of my 2019 Resolutions was to finally play GW’s Legends of the Old West, an out-of-print Old West skirmish game using the Warhammer engine. Despite using a variation of the IGO/UGO mechanic, it remains pretty popular among Old West gamers, as it’s easy to pick up and play, particularly if you’re familiar with Warhammer.

I’ve been wanting to play some Old West skirmish for years now, and even started making a Mexican border town, Mescalero, several years ago. Like many projects of mine, this got sidelined in favor of whatever else struck my fancy; but not before I also bought, assembled and painted some Plastcraft Western Buildings. I now have the beginnings of two towns; a traditional Mexican adobe village and a clapboard boom-town. (I also meant to make some Badlands scenery (and I still will), but, you know…sidelined.)

Recently I managed to get my hands on the holy grail of 28mm Western gaming, the OOP 1/64 scale ERTL Cow Town playset. It contains a Hotel/Saloon, a Sherriff’s Office, a Blacksmith, and an outbuilding and outhouse, along with lots of other scenic knick-knacks (like bar tables and desks). Between the Cow Town set, the Plastcraft buildings, and a couple of MDF buildings I bought from Knuckleduster, I have no excuse not to move forward with this project.

For Old West miniatures, I have a mixture from Blue Moon, Old Glory, Foundry, Knuckleduster and Reaper. Before the whole thing got sidelined, I painted up the Blue Moon cowboys that I got from Scale Creep. I really like this line a lot. The Old Glory and Foundry stuff looks a little small compared to the others (especially the Reaper Chronoscope stuff), but I’m hoping it won’t bother me too much when I actually start playing.

First up, the Blue Moon miniatures. The Earp brothers: Wyatt, Virgil and Morgan, along with Doc Holliday.

The Clantons: Ike, Billy and Johnny Ringo.

Frank and Billy McClaury; Billy the Kid and Pat Garrett.

The Daltons: Emmett, Bob and Grat. (Yes, Grat.)

A few Reaper Chronoscope miniatures: Stone (who I think is an undead gunslinger, although I didn’t paint him that way); Deadeye Slim; and a U.S. Agent (not to be confused with the guy who replaced Captain America). Both Stone and Slim are Bones miniatures. I bought the Agent because he has a pepperbox pistol, and that’s kinda cool.

Some Reaper fantasy townsfolk can serve double duty as Old West civilian miniatures, as seen here. The bartender and strumpet both work well as Old West miniatures.

Same can be said for the blacksmith (what moron parked a wagon full of hay near the forge?!)…

And this RAFM Call of Cthulhu doctor.

None of these miniatures count towards my painting queue progress, sadly; most were painted years ago. But THIS is my big project for this year; in lieu of starting a new army, I’ll get my Old West scenery and miniatures all done instead.

In between other stuff, of course…

A Little Something on the Side…

Or perhaps, “Some Side Action”.  Either “double entendre” title would work.

For my last post of 2018, I thought I’d share what I did in December, which is clean up “the side pile”: that group of partially-painted/assembled  miniatures that collects in the corner of my workspace over time; things I plan on getting to, but for whatever reason shunt them aside in favor of other projects. These sad miniatures collect dust and stare at me in silent accusation, wondering why they are neglected. Not having any other project slated for December, I decided to devote my entire month’s efforts to these orphaned miniatures.

A couple of these miniatures were supposed to be painted for my failed AD&D campaign, which ended back in 2012. Some of them have languished in the side pile for longer than that!

First, an old-school fantasy ogre, made by RAFM. I’ve had this guy for decades. RAFM still makes a variation of this miniature, but this particular guy is out-of-production. He was originally supposed to return as a member of the Cudgel Gang, that group of highwaymen that plagued my gaming group throughout the campaign. Length of time in side pile: 8+ years.

Another miniature intended for the AD&D campaign, this is Finari, from Reaper. This is the metal version; she’s since been reissued as a Bones miniature. Length of time in side pile: 10 years or so. Yes, 10 years. Easily.

Next is Kjell Bloodbear, another metal Reaper miniature. I really had no idea how I was going to paint him, and I have to say I’m pretty pleased with the end result. It was a long time coming, but he’s finally done. Length of time in the side pile: 7 years or so.

This is Duke Gerard, yet another Reaper miniature, this time a Bones version I got from a guy who bought into the Kickstarter. Apparently, he has a weird back banner-thingy that I didn’t get, which is ok, as I like him better without it.  Length of time in side pile: 4+ years.

This is Herryk Aesir, a dwarf that has a back banner-thingy I actually like. He’s another metal Reaper miniature (they make a Bones version, too). He’s been in the side pile the least amount of time; I intended to paint him for Dwarvember two years ago, but didn’t get around to it. Length in side pile: 2+years.

These snipers are from Demonblade Games for their Shockforce post-apocalyptic skirmish game. I didn’t play the game, but I liked the snipers. They’ve been primed and ready for a long time. Length of time in side pile: 7+ years.

Last but not least, some Reaper Toolbots, from their Chronoscope line. I don’t remember why I bought these guys. I think I wanted to use them for some Retro sci-fi gaming I never really pursued. They’ve been primed and based with a gunmetal silver for years. Once I decided to change them to this yellow color, I painted them in no time at all. I just couldn’t get motivated to paint them until I made that switch…strange how our minds work. Length of time in side pile: 6+ years.

That’s closes out the year. I thought I’d have one more side pile miniature done before the ball drops, but it’s not happening. As it is, I cleared out a fair bit of space and put paint on some figures that have been waiting far too long for it, so all’s well that ends well.

Bring on 2019!

Griffon and Land Shark

My latest two “monster month” projects have arrived! Presenting: the Griffon and the Bulette (Land Shark).

(Astute observers may notice that the model in the middle of these two monsters has changed since the last post. That’s because I couldn’t seem to find that human fighter who found himself between an Umber Hulk and a Purple Worm, and then between a hungry Troll and a Basilisk. Perhaps his luck finally ran out…)

The Bulette, also known as a land shark, is a terrifying predator that lives only to eat (much like a regular shark). It burrows beneath the ground and bursts to the surface whenever it detects the vibrations of movement. A bulette has a territory of about 30 square miles, and will attack anything it comes across, completely consuming its prey (clothing, armor, weapons, etc.). When it has eaten everything in its territory, it will move on to another area.

Bulettes are not usually smart; however there is a famous case of one land shark ringing the doorbells of unsuspecting victims, fooling them into opening the door by pretending to have a delivery of something (flowers, candy, etc.). Once the victim opened the door, the land shark would strike!

This bulette is a Reaper Bones “land shark” (appropriate, no?).

A griffon, as everyone knows, is a majestic beast with the body of a lion and the head, wings and front legs of a great eagle. Griffons are fierce predators and enjoy eating horses most of all. Griffons are semi-intelligent and are much prized as mounts for heroic characters, as they are capable of being trained by those with enough daring and skill.

This griffon is yet another of Nolzur’s Marvelous Miniatures.  I used the hot water/cold water bath method to reshape its wings somewhat, but that’s about it. In all my years of painting, I have never painted a griffon before. I really like this miniature (score another for Nolzur’s); therefore I have named him Merv.

You see what I did there?

 

 

Insanity Pile Progress

Miniatures Painted Thus Far: 6

Miniatures Purchased: 0

Total: +6

Aryllus Thenra

A brief intermission, if you will permit me, from all things Gaslands.

If you’re a longtime role-playing gamer like me, then you probably have a character or two somewhere that you would have liked to play more often than you were able to. This is one of mine.

When my friend Chris decided he wanted to run an AD&D 3.5 campaign about 10 years ago, I decided I would play a standard (non-specialist) wizard. (Prior to this, my only real experience playing a magic-user was a 2nd ed. AD&D campaign back in college, when I played a shameless Raistlin ripoff; and a MERP game where I played an acrobatic Dunedán mage. Please don’t ask.) Chris’s campaign was called Jamestown, and it involved the political intrigues of rival brothers against a backdrop of standard monster-slaying and fantasy ass-kickery that you would expect from an AD&D game. Like many games and campaigns I have played in over the years, it was over too fast, as lack of time and the responsibilities of real life soon got in the way.

In Chris’s world, mages are rare and mysterious, and command a certain respect simply by virtue of their profession. Aryllus was a young and talented wizard with a calculating and detached manner. He was soft-spoken and carefully considered his words and actions. Although he was certainly capable of laying down offensive magics, Aryllus was more of a support player in the party. I chose a wide variety of spells for him that would enhance allies and hinder enemies, rather than having him go full Tiltowait (kudos if you get that reference!) all the time. Aryllus was content to let the fighters fight and the cleric heal. His job was to make their jobs easier.

Sometimes he forgot that. Like when he tried to blast the gates of a fortress open with a Fireball spell. Since the fireball wasn’t explosive, all it did was light the gate on fire. Dumb.

Aryllus had a raven familiar named Corax (original, I know). Corax was useful as a scrying tool; Aryllus could see through Corax’s eyes and could instantly communicate with his familiar over a respectable distance. Corax had his own personality and was essentially a second character. I found the interplay between the two to be a lot of fun.

I’m not sure why, but I had a lot of trouble painting this figure. I couldn’t settle on a color scheme that I liked and I just kept putting it off. Since I’ve been painting up my favorite RPG characters lately, I decided it was high time for me to finish Aryllus. This miniature has been in my side pile for around ten years, with only a basecoat of blue paint on his jacket. He is Reaper’s Piers, Young Mage (02836), sculpted by one of my favorite artists, the great Sandra Garrity. He shares an Armorcast gallery base with Corax (a Reaper familiar from Familiar Pack VIII). I bought the miniature long before I created the character. When I decided to play a mage I used this figure for inspiration.

For whatever reason (perhaps my failing eyesight), this miniature looks much better in person, away from the unforgiving high-resolution camera lens. I must admit that in the pictures, he looks kind of sloppy in some places, but the flaws are not as glaring to the naked eye. Anyway, he’s done now, and out of the side pile. And he’s not going back.

Up next: more Gaslands! Vrrrrrooooooooommmmm!!!!!

 

 

Poison Ivy

Poison Ivy has become one of my favorite Batman villains, although it wasn’t always so. (Take the movie Batman and Robin, for example; like Arnold Shwarzenegger’s Mister Freeze, the less said about Uma Thurman’s portrayal of Ivy, the better.) I didn’t really start to like her until the Batman: The Animated Series episode “Harley and Ivy”, in which the two ladies team up to take over Gotham’s crime scene, at least until Batman and the Joker find out about it.

Ivy appears in all but one of the Rocksteady Batman: Arkham series of video games, of which I am a huge, obsessed fanboy. And now, with a particularly cold-blooded version of Poison Ivy running amok on the current season of TV’s Gotham, I thought it was a good time to feature her here.

This repainted Heroclix Ivy is from the DC Cosmic Justice set. It’s the classic, early version of Ivy, before she got chlorophyll for blood and became more plant than human. I based her on a small piece of Spanish moss. Behind her are some of her pets: the big monster plants are Dragon Plants, new from Reaper’s Bones collection. The pod plants are also from Reaper Bones; they’re Death Star Lilies.  The big Man-eating Plant in the middle is from Armorcast.

 

The little plant people are Vardu Sprouts, from Hydra Miniatures’ Primal Dawn range. When I ordered them I thought they would be bigger than they are, but they’re sprouts, after all. I just based them two to a base. I plan on having the pod plants spit them out as a renewable source of plant henchmen.

Lastly, the big guy is an old version of Reaper’s Swamp Shambler. I painted him years ago, and he looks a lot like a certain…bayou-dwelling…Plant Elemental…known for…punctuating…his speech…with lots…of…elipses…but in this context he’s Ivy’s bodyguard, should Batman ever get too close. He’s better than that horrible version of Bane in Batman & Robin, anyway.

Man, was ANYTHING in that movie any good? No. Not a thing.

Anyway, here is my Super Mission Force build for Poison Ivy:

Poison Ivy (Wild Card) Minor: Barrier, Entangle, Summoning, Telekinesis

I can hear some of you already: “Now hold on a second, Angry Piper! Barrier and Entangle, I can see. But since when does Poison Ivy have Summoning and Telekinesis?”

To that, my friends, I would say you must think outside the box a bit. What is Poison Ivy’s main power? Plant control. Unfortunately, there is no plant control power in SMF. Ivy can get plants to do a lot of stuff, like entangle enemies or form barriers…or grapple enemies at range with super strength, bear herself aloft to higher elevations (a’ la Jack and the Beanstalk), or manipulate objects at a distance using plant-y tendrils. (In other words: Telekinesis, only using the plants instead of her mind.) She can will plants to fight for her and pretty much instantly mutate normal plants into killing machines. Kind of sounds like Summoning, no?

Of course, if you don’t like my version of Poison Ivy, you could substitute some or all of these powers with others you may find more thematically appropriate, like Armor, Damage Field, or Enhanced Senses, to name a few. When using Ivy in a scenario, I would let her have a few plant guardians and/or henchmen in place at the start of the game. She’s really not that tough, otherwise; and she would likely be defeated before she could use her powers to summon reinforcements. Just my 2 pesos.

 

 

Khelden Josek, Dwarf Brewer

Today, I present to my readers my favorite role-playing character of all time: Khelden.

Khelden is an Ultangen Dwarf, a race from my good friend Owen’s fantasy setting, Gandaria. (Owen used to have a whole website dedicated to this setting and some of his other gaming and writing endeavors, but he took it down a couple of years back, which is a real shame.) Like many dwarfs, Khelden was a soldier for decades, a veteran of countless battles and a formidable warrior. But Khelden left the Dwarflands to start a life elsewhere. A brewer by trade, Khelden set up a prosperous business in the large, mostly human city of Brimshire. His wealth and character allowed him to achieve some status among the merchant class and the nobility.

Khelden is immensely strong; and while he is no deep thinker, he possesses the canniness of one who has lived by his wits and skills for many long years. He is an exceptional fighter, but he considers brewing his profession. While he excels at brewing (it’s his highest GURPS skill, in fact), he is constantly being called away from his brewery to battle monsters or deal with the intrigues of evil beings. Khelden wields Arshavir, a dwarven mace of great power and a relic from many centuries past, long thought to be lost. The mace has an adverse and dangerous effect on the weather the longer it is used in battle. Luckily, Khelden finishes most fights quickly.

This miniature is a perfect representation of Khelden as a Master Brewer in his later years, assuming he ever got to live that long (unlikely, considering the lethality of Owen’s campaign). He has finally settled down and retired, enjoying the fruits and rewards of a life well-lived. At long last, he has perfected his recipe for his dwarven stout, better known as Khelden’s Black. Unfortunately, this miniature does not have a mace, but a hammer instead. Khelden used a hammer in his early years. I imagine that since he is now old, Khelden has passed Arshavir on to a younger, worthy dwarf; and is content to take up the hammer again.

The miniature is the Dwarf Brewer from the Reaper Bones line. The ale casks on the right of the picture are from Deep Cuts, part of the Pathfinder scenics they’re putting out nowadays. Both Bones and Deep Cuts claim they do not need primer and that paint can be applied directly to the model, but I primed everything with Vallejo surface primer and I’m glad I did. I like the ale casks. At $3.99 for the three pack they’re priced nicely, but they don’t sit levelly. It’s a minor quibble, but it’s there. The Reaper dwarf miniature was only $2.50! I’m starting to find a new appreciation for Reaper Bones…

If you’re interested in yet another of my old characters, I posted a short write-up of my monk, Brother Jerrod, way back in March 2015.

The Dwarves Are Upon You (again)!

Just in time for 3 years after the Age of Sigmar destroyed the Warhammer Fantasy universe, I have finally finished my dwarf army. Well, mostly finished. I firmly believe that you can never have enough dwarfs. But for now, I am content.

This was definitely a labor of love. It has been over a decade since I played a game of Warhammer Fantasy, and I have no interest whatsoever in Age of Sigmar. It is unlikely that these stalwart dwarfs will ever see battle, which is a real pity. Nonetheless I did my best to paint them in a manner most glorious, limited only by my shortcomings of  painting skill.

Some of these miniatures and units have appeared before on this blog, back when I was zealous enough to think I could complete a project in a reasonable amount of time. Now that the army as a whole is finished (mostly), I decided to present them once again, this time with the rest of the army. My dwarfs are from several different manufacturers. I have no brand loyalty when it comes to good-looking miniatures, and I don’t play in tournaments where “official” miniatures are required. To that I say most vehemently: “Fuck that shit.”

First up, the Thunder from Down Under(ground), my missile troops!

This is the small unit of Thunderers included with the Battle for Skull Pass (BFSP) boxed set. Ten stalwart gunners, led by a Hero (more on him later). I really like these one-piece plastics; even though they’re not poseable, it’s still possible to achieve enough variation with the paint jobs to make them all appear different.


Up next is a group of ten Quarrelers, produced by Mantic. Mantic definitely has a unique look that you either love or hate (I like these guys), but the price can’t be beat. Not as detailed as some of the other manufacturers, but they certainly do the job for rank-and-file troops. These dwarfs could have been build as Ironwatch, which is Mantic’s equivalent of Thunderers, but I chose to give them crossbows rather than rifles because crossbows are cool.

Finally, my favorite unit of missile troops: my Dwarf Gunners, manufactured by Black Tree Designs. Let me be clear: I LOVE BLACK TREE MINIATURES.These guys are all metal, and hearken back to the glory days of GW and Citadel metal miniatures. They have the same “chunky” look to them and the same weight in the hand. They’re priced fairly well, especially since Black Tree seems to have constant 40%-50% off sales going on at any given moment. These guys were a joy to paint, and although 18 is quite a lot of dwarfs for a unit of Thunderers, I really like them!

Next up, the foot troops. First is the small unit of Dwarf Warriors from the Battle for Skull Pass set. Ten dwarfs does not a unit make, IMO, but they’re what I had. They’re positioned behind one of the King’s Wall obstacles, also from the BFSP set. I acquired a few more of these dwarf walls over the years.  These warriors are positioned next to a Flame Cannon (more on that later).

Up next, a group of 16 Dwarf Rangers. These guys are GW plastics, and they lack a command group because I couldn’t find a dwarf command group that looks the same as the unit. I’d still like to get one, though…so if anyone has dwarf plastics from this set that could be made into a command group, contact me and let me know.  Although they are ubiquitous in Fantasy, especially with Dwarfs, I’ve never been a fan of double-bladed axes (they look dumb to me), so I took the liberty of modifying some of axe-heads by removing one of the blades. I like the way it looks much better. They’re standing next to an old -style GW Dwarf Organ Gun (see below).

A unit of Black Tree Dwarf Warriors. Now this is more like it! A small unit at 18 models, but a solid enough brick on the table. Red is my least favorite color, and I loathe painting yellow, so why I chose this color scheme I couldn’t really tell you. The standard bearer had a miscast axe, so I just clipped it and replaced it with a Mantic hammer head.

This unit is a unit of Black Tree Miners. Note the shiny headlamps and the hammers. I love the look of these guys, and there’s 20 of them, so it’s a decent sized unit. But I’ve decided to use these guys as warriors rather than miners; I am a big proponent of core troops over special or elite choices, and these guys can serve as warriors just as well…

…especially since I already have a unit of Miners. These guys are mix of the GW BFSP miners and a GW miners regiment, for a total of 18. The one-piece BFSP sculpts blend pretty well with the poseable regiment dwarfs. The command group is from the BFSP set, so I was free to make the entire regiment box rank-and-file miners.

These Mantic Shield-Breakers are proxy Hammerers. Since there’s only 10 of them, I figured I would use them as a bodyguard for my army general. To be blunt, I hate half of these miniatures. The ones that have smooshed-down helmets annoy me, as it can’t possibly be that difficult to cast a miniature headless instead. This would give you the option of adding whichever dwarf head you prefer. Any of them would look better than these lazy, one-piece castings. The other dwarfs actually look pretty cool. And once again, the price can’t be beat (I guess you get what you pay for). This was the most recent unit I painted, completing it just last week, even though I bought it at Gen Con in 2012.

Lastly, my elite unit. These are 20 Black Tree Dwarf Ironclads; in other words, proxy Ironbreakers. I love these guys, and they’re pretty much the best dwarf unit you can field. I once had a unit of Savage Orc Boar Boyz charge a unit of my friend’s Ironbreakers, only to get decimated on the charge and routed. That’s right: my unit of Savage Orcs charged the dwarfs and got their asses kicked so hard they ran away; and somehow I rolled so badly that the dwarfs were able to run faster than my boars and cut the entire unit down like ripe wheat. Oh, the humanity.

Next up: the artillery! Here is a standard cannon. Note the crew is being kept well-hydrated by the Dwarf Brewmeister and his team. The cannon is a metal GW piece, the beer guys are from Reaper and serve no purpose other than to look cool.

Another cannon, this time the plastic one from the Battle for Skull Pass boxed set. I’m a fan of the models, especially the Dwarf Engineer. Note the Dwarf bagpiper in the background. He’s from Bob Olley’s Dwarf World line, and he’s playing the only instrument loud enough to be heard over cannon fire. Hell yeah!

Here is a close-up of the old-style dwarf Organ Gun from Games Workshop. I’m pretty sure I have the wrong crew miniatures for this artillery piece (I think these are technically cannon crew), but they came with the gun and I got the whole kit on the secondary market. I like the newer GW model better. In fact, I like the Mantic version better, too…but the spiky front on this one has some charm. Kind of superfluous, though…I mean, wouldn’t the five loaded guns deter a frontal assault just fine without all the spikes?

This trebuchet is from Black Tree Design. You may ask: who needs a stone-thrower when you have cannons? Well, I do. My cannons almost always misfire. I have better luck with rocks. And dwarfs are pretty traditional…rocks have been around forever, and if there is one thing dwarfs have no shortage of, it’s rocks. They served well enough in the past…why change things? Rocks are obviously made for hurling at greenskins or those annoying elves. AS IT SHOULD BE!

Here is a shot of the Flame Cannon, also by Black Tree. Sadly, since I will probably never play this army in a game, I will not be able to see the flame cannon in action. Burning things seems like a lot of fun. Like all my Black Tree dwarf models, I love this gun. As a bonus, here’s another look at the Dwarf Warriors from BFSP.

Confession time: Although love dwarfs, I hate Dwarf Slayers. I think they’re stupid. That’s why I will never field a unit of them. Although GW has made them iconic, I refuse to buy into their bullshit. Nonetheless, one of them came with the BFSP boxed set, so I painted him up. There he is.

And finally, a closeup of my Lords. The army general on the left came with BFSP. I painted him up a couple of years ago as part of Dwarvember, along with those GW warriors and miners. You can see more pictures of him here. On the right is a GW Dwarf Hero. Since he has a cool pistol,  I placed with my small unit of Thunderers.

As I said, the army is mostly done. Astute viewers may have noticed bare banner poles on some of my standards. That’s because I suck at freehanding banners, but hopefully I’ll get around to it. Also, the Mantic units do not come with command groups (it’s not necessary for their game, Kings of War), and neither do I have a command group for my Rangers. I’d like to get command groups painted for all my units. Perhaps it’s because I played so much Warhammer Fantasy, but units without command groups look incomplete to me, and are therefore irksome.

I’m just glad I completed this project (mostly) after talking about it for so long. The army may be complete, but I still have plenty of dwarfs to paint. Watch this space soon!